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06/07/2011 20:13:08

Nicoknight333
Nicoknight333
Posts: 7
I use my hello google skecthup 8 to make my furniture and everything. I am able to export the model in file ase. But the problem is that when I'm in Muvizu to import my model is I am not able to have the texture of my model is in skecthup 8. Then I have my original texture of the purple and yellow tile as a texture. In addition I am not even able to change the color. I know I'm doing something wrong but I do not know what it is. I have already seen the video but it is in English and I understand it. So can you explain in words how. (Translated by Google translation)
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07/07/2011 12:18:31

glasgowjim
glasgowjim
Posts: 698
Hi Nicoknight,

The Sketchup exporter has some problems with textures - if you open up the .ase file you will see entries like:

"C:\UT3\toto.bmp"

If you change the file path to the ones that match your textures it should work.

Take it easy,
-Jim
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11/07/2011 14:46:04

Nicoknight333
Nicoknight333
Posts: 7
Sorry I did not quite understand I'm a beginner. I really see what you mean where do we change direction
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13/07/2011 18:49:05

glasgowjim
glasgowjim
Posts: 698
Hi again Nicoknight,

Right-click on your .ASE file and use "Open With"
Select Wordpad or Notepad
Find the entries that are labelled "C:\UT3\toto.bmp"
Replace "C:\UT3\toto.bmp" with the location of your texture files, for example if you saved a texture in C:\Textures and called it Texture1.bmp you would change it to: C:\Textures\Texture1.bmp


Save it, then try using it again.


Take care,
-Jim.
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13/07/2011 19:03:06

Wizaerd
Wizaerd
Posts: 122
Is there anything else special you have to do to the model in Skethup first, such as generate UV or anything like that? I tried exporting a model with textures, and chhanged the path appropriately in the ASE file, but it still didn;t show up in Muvizu... I assumed it was because there were no UV coordinates or something like that...
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13/07/2011 19:31:40

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Wizaerd, try herehttp://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx?Page=1

Try reading my post, on page two, about this very issue - I think it might help. Oddly enough, it ended up in a discussion about JonBez's excellent Bridge of Death animation, and the textures he used.
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13/07/2011 19:44:19

Wizaerd
Wizaerd
Posts: 122
ziggy72 wrote:
Wizaerd, try herehttp://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx?Page=1

Try reading my post, on page two, about this very issue - I think it might help. Oddly enough, it ended up in a discussion about JonBez's excellent Bridge of Death animation, and the textures he used.


Thanx Ziggy... Unfortunately, when I click the link I go to an error page:
Sorry, an unexpected error has occurred.
Our engineers have been notified of the issue. Please try again later.
Click here to return to the home page.

Download Muvizu - make movies in hours not weeks FREE



I bleive I found the forum posting you mean tho...
http://www.muvizu.com/forum/topic995-your-videos.aspx
edited by Wizaerd on 13/07/2011
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13/07/2011 19:51:49

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
That is the very one Wizaerd, yes - I thought I could just copy and paste in the link - obviously not! Apologies!
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13/07/2011 19:53:02

Wizaerd
Wizaerd
Posts: 122
Ok, Ziggy, I think I've found the specific posting you meant (and have included it at the bottom of this message)... However, I did that very same thing. In Sketchup, I exported the texture first (since it was indeed a texture, not just a color mapping), then exported the model. Went into the ASE file, changed the texture file name, imported into Muvizu. The texture did not show up, BUT in the objecy properties it was there. Just didn't show on the actual model itself.


ziggy72 wrote:
Thanks for the in-depth reply Jamie, but sprawling out into other programs which need other programs... that way madness lies, and Muvizu should be easy to use, so...

Unwilling to accept that I needed to learn Maya just to do this I checked around, and the ASE exporter we use for Sketchup says it supports UV and texture exports - but it only seems to work for UT3 itself, not Muvizu natively (incidentally there's a new version of HSKP2UNR - v1.02 beta). The new version doesn't change anything relevant, but while I was messing around I discovered a (pretty ugly) fix.

- Created a box in Sketchup, used the Materials window to paint some surfaces (doesn't actually matter which material you use, it just marks that face as textured). Exported it as an ASE as per usual.

- Copied the texture I wanted to the c:\UT3 folder as a BMP file (let's say wallpaper.bmp)

- Edited the ASE file for the box, and replaced the name of the texture from Sketchup to the name of the texture I copied to the c:\UT3 folder

*SUBMATERIAL 1 {
*MATERIAL_NAME ""
*MATERIAL_CLASS "Standard"
*MAP_DIFFUSE {
*MAP_CLASS "Bitmap"
*BITMAP "C:\ut3\wallpaper.bmp"

- As you can see, the name of the material is Brick Basket Two, but the bitmap can be renamed something different.

- Loaded up the object as per usual in Muvizu, and lo and behold, one (wallpaper) textured box.

You could probably tweak the UV scaling options to get a better fit for your model, but I'm happy to just have some way of achieving something in the same ballpark as JonBez's excellent rocks. See what you've started JB?
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13/07/2011 20:45:54

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
The only thing you mention that's different is that you exported the texture from Sketchup - I didn't. I used a texture bmp that I already had, which was nothing to do with Sketchup or the model, so...I guess it must be the format of the exported texture then? I just used a standard bmp for testing, are you using anything different? Or does Sketchup use some odd codec for encoding it's exported textures, maybe? Can't think what else would stop it appearing.
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13/07/2011 21:04:56

Wizaerd
Wizaerd
Posts: 122
ziggy72 wrote:
The only thing you mention that's different is that you exported the texture from Sketchup - I didn't. I used a texture bmp that I already had, which was nothing to do with Sketchup or the model, so...I guess it must be the format of the exported texture then? I just used a standard bmp for testing, are you using anything different? Or does Sketchup use some odd codec for encoding it's exported textures, maybe? Can't think what else would stop it appearing.


It was a JPG... it's no real biggie, since the object looked just as well colored within Muvizu... But I was going to do more experiementation when I'm next able to sit down with the app. Thanx for the assist tho!
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13/07/2011 22:18:56

toonaramaMuvizu mogulExperimental user
toonarama
Posts: 661
This is the way I do it in sketchup
1. Opened the materials window
2. Select tab and pick "In Model" materials from drop down list
3. For each material in the model RC and Export Texture image to wherever you want to keep them
4. In Muvizu import set USE ID TEXTURES to NO
5. RC on object and amend the textures to the ones previously saved.
6. Sometimes the image is not the correct size. To fix this go back into S UP Materials window and select the material you want to change and select EDIT tab and then adjust the tiling size numbers at the bottom. Trial and error to get to the size you require. Then you will need to re-export.

Thanks

Mick
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25/07/2011 20:17:45

Nicoknight333
Nicoknight333
Posts: 7
I will try thank you
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25/07/2011 21:52:13

Nicoknight333
Nicoknight333
Posts: 7
thank you for your advice I managed to put the texture on my model but when I import my model says failed Muvizu texture0 foo failed after I put my texture on my model is texture0
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