28/12/2011 22:02:44
   Dylly Posts: 300
|
Yikes what the hell did I do this time? I'm trying to import the roof section of a model I made. I've just added the collision to the model. I now get this 'Fatal' Error message...Fatal? Has Muvizu got my laptop wired up Die Hard 4 Style to some C4? Oh God some over the hill balding bloke in a vest is looking through my window...oooh its only my reflection! Phew...but what have i done wrong? Anyone know?
|
|
permalink
|
29/12/2011 10:21:01
  Jamie Posts: 239
|
Hi Dylly -
I'd hazard a guess that it might be due to concave collision based on the images you've posted on another thread.
Have a look at http://waylon-art.com/LearningUnreal/UE3-07-ImportingMeshes.htm point #7 (kinda far down the page).
As said, that's only a guess. I'd maybe try doing a simpler collision mesh for the roof. Just do a cube where you need it to go to fit the rest of the model or do it as a triangular shape if you want the character to stand on it.
If you post some more details of the (a screen shot showing the geometry and collision) I'll try to help further.
The models look amazing, btw!
-- Direct, don't animate!
|
|
permalink
|
29/12/2011 20:02:36
   Dylly Posts: 300
|
Hi Jamie
The main problem I’m having is getting the various sections of the model to ‘stack up’ now that I have separated them out.
When I originally designed the roof it was a straight ‘stepped’ model but after some consults I decided it wasn't what I was after and remodelled. The new roof section was created so that the inner surfaces of the roof were ‘square faced’ so that the outer surface carried the curve and the upper story of the house fits into the roof section male to female.
Now if I load the models with no collision at all the two fit perfectly until I add the ground floor, which is a simple box, into the equation. The roof and top floor will not sit on top of the ground floor, so that they are touching, unless I add collision to the upper floor. Once the collision is added to the upper floor these two sections now sit together perfectly. However the roof section will no longer sit on top of the upper floor.
Now I’ve played around with the roof collision mesh and got the roof to sit correctly... sort of however I now have a slight gap between the inner surfaces.

I’ve played around with reducing the overall size of the collision meshes for the upper floor and roof however this can leave me with the situation where once a model is imported into Muvizu it will then drop through the floor and/or pass through other elements of the model where it should sit flush.
I’ve managed to eradicate concave shapes from the collision mesh of the roof section, and reduced it’s component shapes to four or three sided shapes. I’ve also made sure there are gaps between ‘groups’ of geometry that make up the mesh, so on the whole it works...just not without any gaps.
It’s getting to be more complicated than my last divorce...and there aren't any children involved!
Any light you can shed would be much appreciated.
Tim edited by Dylly on 29/12/2011
|
|
permalink
|
29/12/2011 22:13:56
   Dylly Posts: 300
|
Okay, You can all stop laughing now, feel free to mock me in the street...I just noticed the obvious and I think I’ve sorted it!
I’ve removed the collision from the upper two sections and added collision to the lower section but lowered the height of the collision mesh by -0.10m. Everything seems to line up now and nothing is going through the floor like a European economy.
Tim
|
|
permalink
|
18/01/2012 08:16:21
 Quorthon Posts: 5
|
Dylly wrote:
Yikes what the hell did I do this time? I'm trying to import the roof section of a model I made. I've just added the collision to the model. I now get this 'Fatal' Error message...Fatal? Has Muvizu got my laptop wired up Die Hard 4 Style to some C4? Oh God some over the hill balding bloke in a vest is looking through my window...oooh its only my reflection! Phew...but what have i done wrong? Anyone know? 
I had a similar (possibly the same) problem this morning when directing character actions - walking - on a very simple set with only a backdrop - no 3d models at all and only one character, so I don't know if the cause is the same as Dylly's. My first Muvizu crash ever - Naturally I hadn't saved the scene - Doh!
|
|
permalink
|
18/01/2012 11:24:11
  Marco_D Posts: 278
|
Quorthon wrote:
Dylly wrote: Yikes what the hell did I do this time? I'm trying to import the roof section of a model I made. I've just added the collision to the model. I now get this 'Fatal' Error message...Fatal? Has Muvizu got my laptop wired up Die Hard 4 Style to some C4? Oh God some over the hill balding bloke in a vest is looking through my window...oooh its only my reflection! Phew...but what have i done wrong? Anyone know?  I had a similar (possibly the same) problem this morning when directing character actions - walking - on a very simple set with only a backdrop - no 3d models at all and only one character, so I don't know if the cause is the same as Dylly's. My first Muvizu crash ever - Naturally I hadn't saved the scene - Doh! 
Hi Quorthon,
Sorry that you are having problems with Muvizu.
Can you give us a little big more details about this crash? - Which version of Muvizu are you using? - What system / graphic card do you have? ( Computer specifications).
Cheers, Marco
|
|
permalink
|
18/01/2012 18:26:29
 Quorthon Posts: 5
|
Here are my PC specs. I's not bleeding edge but has run muvizu fine for a while now. I am using the latest 32 bit version, released Jan 10th. It has only crashed this once.
 Graphics Monitor Name M198WA on ATI Radeon HD 4600 Series Current Resolution 1440x900 pixels Work Resolution 1440x854 pixels State enabled, primary, output devices support Monitor Width 1440 Monitor Height 900 Monitor BPP 32 bits per pixel Monitor Frequency 59 Hz Device \\.\DISPLAY1\Monitor0 ATI Radeon HD 4600 Series GPU RV730 Device ID 1002-9498 Subvendor XFX Pine Group (1682) Current Performance Level Level 1 Voltage 1.150 V Technology 55 nm Die Size 145 nm² Transistors 514 M Release Date Sep 10, 2008 DirectX Support 10.1 DirectX Shader Model 4.1 OpenGL Support 3.0 Bios Core Clock 650.00 Bios Mem Clock 400.00 Driver ati2mtag.sys Driver version 6.14.10.7131 Temperature 43 °C Core Voltage 1.150 V BIOS Version 113-XFX465XYAD1 ROPs 8 Shaders 320 unified Memory Type DDR2 Memory 1024 MB Bus Width 64x2 (128 bit) Pixel Fillrate 5.2 GPixels/s Texture Fillrate 20.8 GTexels/s Bandwidth 12.8 GB/s Noise Level Moderate Max Power Draw 48 Watts Count of performance levels : 1 Level 1 OpenGL Version 3.3.10237 Compatibility Profile Context Vendor ATI Technologies Inc. Renderer ATI Radeon HD 4600 Series GLU Version 1.2.2.0 Microsoft Corporation Values GL_MAX_LIGHTS 8 GL_MAX_TEXTURE_SIZE 8192 GL_MAX_TEXTURE_STACK_DEPTH 10
|
|
permalink
|
|