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28/02/2014 16:03:16

InsaneHamster
InsaneHamster
Posts: 272
No worries Urban You know me i am never in a rush. When you get to it you get to it. I myself am thinking about going back to bed lol Sleepy
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28/02/2014 16:06:53

InsaneHamster
InsaneHamster
Posts: 272
P.S. I do like the convienance of working on a project and being able to import it into Muvizu through the software. I am curious as how that will work if assets are removed.
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28/02/2014 16:26:16

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
tripfreak wrote:
Sorry, no offence !

I didn't say I want them to be removed but we were asked for constructive suggestions.
And from your offer it seems that you could outsource some of the real big files to your shop (what others might not be able).

Personally, I don't think sets of 50 MB and more are "small" and really good usable inside Muvizu with a normal computer but maybe that's just my impression.



If you can't load a set larger then 50 mb this sounds like your using a 32 bit system and should upgrade. Anything that goes in this gallery should load most people's pc's unless its a very old pc and even then they could load it with lighting turned off and plunder the set assets and use them in other sets.

Anyone purchasing play+ should have a pc that can easily load those sets I would think because fbx assets are more demanding on resources anyhow. There is nothing special about my pc in fact its now almost 4 years old and I am about to purchase a new one.

Anyhow no problem I have no issue removing myself from the community if this is the general feeling I am actually pretty introverted and all this social stuff and whatnot is a stretch for me. I prefer to "live inside my head"

I am more then a little done right now because I was uploading and providing assets instead of just leaving them in a mess on my pc and eventually deleting them out of a sense of obligation to the community. It was not for me I was doing it. I have no problem with asset creation and can model in my sleep!
p.s. anyone needing anything just send me a pm although most people who use my assets have my email as well. Feel free to contact me privately.
edited by urbanlamb on 28/02/2014
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28/02/2014 17:05:26

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
Looks like I'm going to have to summarize this thread.

To start with, I'll just quote Carole from the start of the thread:
Carole wrote:
Hello All,

Having looked at the offerings of marketplaces for 3D assets and factoring in some business prioritisation we are going to close the Muvizu gallery of 3D assets to new submissions. The existing assets will remain as a library but we would like to encourage Muvizu users to use marketplaces more geared up to the sharing process and ones that actually allow you to profit from your creativity if you so wish.

In advance of doing this we wanted to gather some thoughts from you our community around alternatives. We plan at the moment to suggest we centre activity around TurboSquid http://www.turbosquid.com/ using Muvizu in the name of items to aid searchability.

Just a heads up and a chance to throw in suggestions.



Now for our views on this.

Key points made in this thread:
  • Assets are a vital part in any movie
  • Muvizu friendly items cannot be hosted on any existing site as they are not transferable to other applications
  • Uploading to external sites would be time consuming and most users would not put the effort into it
  • Each change similar to this is pulling the community apart
  • Muvizu's community is, quite possibly, it's greatest asset - promoting the software, and helping new users
  • Possibly have a 'premium assets' list for those who would like to profit from their creations (and perhaps Muvizu take a percentage of the money)
  • HQ seem to have stopped their creation of assets, characters etc so the users have to take charge
  • Most users simply do not have the time to learn how to use blender, sketchup etc
  • If the assets page gets taken down, people might just keep their brilliant creations to themselves
  • If the hosting situation is that bad, you could have links to user dropboxes in the existing assets page
  • If there is a problem,(such as not being able to host assets any more) tell us early on, we might be able to help.
  • Develop extension packs to be sold?
  • Perhaps HQ should tell us what they plan to implement every year
  • We will spend cash if we get our money's worth
  • If none of the above are viable options, we will have to host a community asset page - which I would happily help with

Does anyone have anything else to add?
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28/02/2014 18:12:51

barrys
barrys
Posts: 102
Hello

First, thanks for speaking out and giving us all this feedback. Here's the context for all this, the reason for the original post:

This is all about moderation or, specifically the time and cost it takes to pre-check every asset submitted to Muvizu. Regular contributors will know that everything you send has a wee delay before it appears on this site. The delay is due to one of our QA team personally checking over the asset and either allowing or blocking its publication on our site.
Every single asset goes through this moderation process because we have children and vulnerable people using our software. We check videos, sound clips, sets, models and everything else sent in.

For 3D assets this process is very labour intensive. 3D assets are regularly broken, buggy or problematic. We usually start talking with the author and get drawn into an iterative re-submission cycle. We do this because it's important that assets look great, work and can be shared with others. But it IS a long and costly process.

So please understand that this is not about burying the gallery, or storage space, or neglect or anything else. Moderation and cost.

There are those internal and external to Muvizu who question the need for moderation and that, i suppose, is a different debate.

Now, contrary to the fears that Digimania is scaling back, switching off or dismissing the user base, all I can say is that those overworked QA guys are busy working on an (as yet) unannounced project. We're actually planning expansion in several areas.

There are lots of great ideas in this thread from user-hosted galleries and other asset pages. Muvizu HQ is open to any idea that keeps assets flowing in. Indeed, we'll endeavor to help anyone who tries to set up such a 'fan site' or similar.

So please be reassured that the asset gallery isn't disappearing, just closing to new 3D and audio submissions.

And if anyone has any thoughts on how to store and present a non-moderated asset gallery then we're all ears and more than willing to lend our support.

Barry
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28/02/2014 18:21:55

artpenMuvizu mogulExperimental user
artpen
Posts: 362
Ok, here is what I think about this.

HQ, your site and community is growing nicely, to me it's sounds pointless at this moment in time to close the 3d assets page down to new uploaders... ?!#? ???????
The assets that have been uploaded are there to help, not to profit, not yet anyway.
I can see, in the future as our productions may become profitable, then yes, tha asset maker should get a little slice of the pie.

The thing to remember is, Muvizu is supposed to be an easy alternative to whack out fast movies with ease, so, why take down something thats just starting to pick up pace?

The asset page is nice at the moment because you know the 3d assets will work with muvizu smoothly, if its gone, or closed to new submissions, well, fun gone im afraid, I cant be arsed to look at other 3d host sites trawling through models, for muvizu freindly stuff, Lol, its here, why change it?
If its a problem for HQ financialy, ok, no big deal.

Lastly, everybody who plays with muvizu becomes infected with Zu fever, so, to keep the infection spreading, it needs more muvizuers,but potential customers need to be enticed with future update news!

So, come on HQ, what's on the menu for this year, we're starving.......

Peace, artpen
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28/02/2014 18:43:25

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
barrys wrote:
Hello

First, thanks for speaking out and giving us all this feedback. Here's the context for all this, the reason for the original post:

This is all about moderation or, specifically the time and cost it takes to pre-check every asset submitted to Muvizu. Regular contributors will know that everything you send has a wee delay before it appears on this site. The delay is due to one of our QA team personally checking over the asset and either allowing or blocking its publication on our site.
Every single asset goes through this moderation process because we have children and vulnerable people using our software. We check videos, sound clips, sets, models and everything else sent in.



Barry

Thanks for the input I guess for me my only issue was with presentation and i exchanged pm's once and then was on my way. Anyhow sorry if I got annoyed but kinda felt targetted for "hogging" the gallery which confused me because I always get asked to do more do more please.


Iclone has a certification program and then people run their own little stores after they run through the program perhaps this is something muvizu can consider. This would cut down on moderation and each little store is responsible for its content with regards to take down notices etc etc. They publish white papers for criteria and then the stores are spot checked after the user is certified. The stores are presented as templates and users customize them as they see fit. This way its all on one site. The minute we start having links and people start leaving the site the community feel goes away because people like one stop shopping. I myself had gotten all the certification with Ilcone but hated the infighting in the community so never proceeded with anything but I do sell stuff in in the sony studio exchange program again its a certification process and then you require only minimal babysitting. I know my videos are delayed because they are long and you watch them to the end (you deserve a gold medal for that one but really my stuff is kid friendly anyhow cause i am an overgrown kid at heart!)


My models are never an issue I just wasn't sure how to present them the first upload and did a test got feedback and then went on my merry way, but I can appreciate not everyone is just taken care of in a single pm.


Anyhow sketchup just changed their TOS and so I suspect there is a change there.


I see no reason why muvizu can't come up with a structured certification program to remove the constant moderation and then only spot check if you define all paramaters including packaging then this should eliminate some of it and then you reduce the liability aspect by forcing the users to run the shop


anyhow just an idea
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28/02/2014 18:54:56

InsaneHamster
InsaneHamster
Posts: 272
Hey Barry thanks for the feed back, it's most appreciated let me tell ya.

I can see where someone going thru every asset can be tedious and expensive as far as that goes. when put into that category I can see where and why you want to change it. Obvisouly this would make getting assets from users more speedier if you didn't have to "baby set" for lack of a better words. No offense please.

I do like Urban's idea. As I don't really deal with other animation software yet. As it's pricey and grand kids cost a lot lol. Hopefully we can come to a nice arrangement for all. but agian thanks for taking time to communicate.
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28/02/2014 19:25:10

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
Thanks, Barry, for telling us the issue.

I have two ideas, the second being better than the first.

1. Moguls all get sent an email when a new model is uploaded, and then check if the model is Muvizu friendly. If 3 or more Moguls say it's ok, then it gets uploaded to the gallery.

2. All models are uploaded and shown by default, but with a Report as offensive button which takes it down until given the green light by Moguls or staff.

These could also be implemented for video and other media uploads.

Thoughts on this?
edited by MrDrWho13 on 28/02/2014
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28/02/2014 19:28:49

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
artpen wrote:
Come on HQ, what's on the menu for this year, we're starving.......

Yeah, what's in store for Muvizu?
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01/03/2014 20:33:55

octo-crab
octo-crab
Posts: 72
Hmm. Long topic. I'm not exactly sure where I stand on this subject. Was that a good-bye post, Dreeko?
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01/03/2014 21:37:17

fazz68
fazz68
(Account inactive)
Posts: 767
lol. it is a shame they want the 3d assets closed for new stuff and call me a selfish "BLEEP" if you want but it doesn't effect me in anyway and i wont be losing out over it. i shall still trundle on doing my own thing and making my daft videos. like me old mucker urbanlamb said if anyone asks me to make anything for them i probably would. im not a complete "BLEEPER" (well not most of the time lol) and am very approachable on such things and if i have the time and the skills you never know what you may get out of me, just dont take the p**s lol
edited by fazz68 on 01/03/2014
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01/03/2014 22:47:54

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1258
octo-crab wrote:
Was that a good-bye post, Dreeko?


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01/03/2014 23:12:17

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
Dreeko wrote:
octo-crab wrote:
Was that a good-bye post, Dreeko?





lol we need to start an old coggers club really Big Grin
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01/03/2014 23:17:34

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Whaddya mean 'start'? We ARE an old codgers club! Werther's original anyone?
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02/03/2014 00:29:54

fazz68
fazz68
(Account inactive)
Posts: 767
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02/03/2014 01:18:13

GeneralVeers
GeneralVeers
Posts: 4
If I may.

I have been following this argument since the beginning, but have been reluctant to add my opinion. The main reason being, most of the participants of this thread are the owners of the creations of the assets.

Since I'm new, I didn't want to butt in, as I have looked at the work of the Moguls and long to produce the level of creation that they do with such apparent ease (nice work. I am in awe)

From my prospective, I think it would be a shame if the asset creation were to be infringed upon. Many of us newer users are (currently) able to download a set and look around it and see how the effects are created. We have a saying in the U.S. > "if it ain't broke, don't fix it." On the other hand I see the point of the ones who actually pay for the storage space for these great creations. Herein lies the dilemma.

But on the other side of the coin....When I first discovered Muvizu I thought it was awesome. But in the past few months I've witnessed the advent of use of other software being integrated into the assets. (like the addition of RL faces and such) I don't particularly care for these assets as it takes something away from the beauty of the original idea of Muvizu. (in other words, why can't you guys just use what they give you, and improvise?)
edited by GeneralVeers on 02/03/2014
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02/03/2014 02:44:50

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
you can butt in the gallery was created with all users in mind especially newer ones trying to make "cool stuff" but who haven't learned all the tricks
edited by urbanlamb on 02/03/2014
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02/03/2014 04:24:00

fazz68
fazz68
(Account inactive)
Posts: 767
GeneralVeers wrote:
If I may.


But on the other side of the coin....When I first discovered Muvizu I thought it was awesome. But in the past few months I've witnessed the advent of use of other software being integrated into the assets. (like the addition of RL faces and such) I don't particularly care for these assets as it takes something away from the beauty of the original idea of Muvizu. (in other words, why can't you guys just use what they give you, and improvise?)


just curious, what are RL faces and such?
why cant we just use what muvizu gives us and improvise?
we do use what muvizu gives us but sometimes its not enough. so we make or own stuff. theres not much point in having an import feature if we dont use it and if we didnt use the import feature all muvizu videos would end up looking the same. fair enough if thats for you but i dont want my videos looking identical to everyone elses. as for improvising, i would say that most work done on a video is improvising in one way or another. we cant import characters so we improvise using the character attachments to make our own. if muvizu wasnt meant to be used that way then they wouldnt bring in things such as fbx imports, character attachments and so on and when muvizu pro hits us hopefully the entire muvizu thing will be even more customizable. its either that or muvizu stays the same and dies a slow painful death coz nothing new can be done.
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02/03/2014 05:15:10

InsaneHamster
InsaneHamster
Posts: 272
Peanut butter and jelly
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