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Home ? Importing Assets ? how to import ASE

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16/10/2010 12:07:33

abolina
abolina
Posts: 8
when i import from 3D max,ASE file i get this message,can you help me ?

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22/10/2010 01:14:44

abolina
abolina
Posts: 8
see this ?

it's simple
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01/11/2010 23:39:54

BinaryGenesis
BinaryGenesis
Posts: 9
abolina wrote:
see this ?

it's simple






This helped me a little. I can get an ASE object into Muvizu but cannot for the life of me figure out how to get an object in with ID textures from MAX 2011. I am assigning IDs the way one normally does by selecting polys and changing id #s. I have tried it with and without textures and muvizu will crash on import (actually a warning comes up that says "No Disk" and I have to End Process which closes program).




Any line on a tutorial to get these 3DS Max textured Meshes into Muvizu?




Thanks
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02/11/2010 09:39:12

glasgowjim
glasgowjim
Posts: 698
Hello BinaryGenesis, thanks for trying Muvizu.

If you could please e-mail the model to bugs@muvizu.com with a brief explanation we can have a look at the model and see what is causing the crash.

Once we know what is causing the crash we can hopefully tell you how to work around it.

Take care,
-Jim.
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03/11/2010 01:43:25

BinaryGenesis
BinaryGenesis
Posts: 9
glasgowjim wrote:
Hello BinaryGenesis, thanks for trying Muvizu.

If you could please e-mail the model to bugs@muvizu.com with a brief explanation we can have a look at the model and see what is causing the crash.

Once we know what is causing the crash we can hopefully tell you how to work around it.

Take care,
-Jim.



Actually, I think I figured out what I was doing wrong. For anyone else who runs into this:

Prior to today, I didn't see the page where you explain how to name textures and id's here:

http://www.muvizu.com/Gallery/?t=3d at the bottom. I also didn't know I had to put texture in the same folder as my model.




Now that I have it figured out, I may do a video tutorial on it when I get some time here in the next few days.




Thanks for the reply!
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03/11/2010 06:44:54

abolina
abolina
Posts: 8
BinaryGenesis wrote:
glasgowjim wrote:
Hello BinaryGenesis, thanks for trying Muvizu.

If you could please e-mail the model to bugs@muvizu.com with a brief explanation we can have a look at the model and see what is causing the crash.

Once we know what is causing the crash we can hopefully tell you how to work around it.

Take care,
-Jim.



Actually, I think I figured out what I was doing wrong. For anyone else who runs into this:

Prior to today, I didn't see the page where you explain how to name textures and id's here:

http://www.muvizu.com/Gallery/?t=3d at the bottom. I also didn't know I had to put texture in the same folder as my model.




Now that I have it figured out, I may do a video tutorial on it when I get some time here in the next few days.




Thanks for the reply!



putting the picture ( 256x256) in c: palth , it just give the color .
but the real color of the object goes away,and the most of details.
so, the work with unreal is not easy,it needs programmers and i think i am just a creator
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03/11/2010 12:11:41

KerryK
KerryK
(Account inactive)
Posts: 176
BinaryGenesis wrote:
Now that I have it figured out, I may do a video tutorial on it when I get some time here in the next few days.



Don't forget to upload the clip to the 'your hints & tips' section of the tutorials channel http://www.muvizu.com/Tutorials/
edited by KerryK on 11/3/2010
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05/11/2010 03:52:11

BinaryGenesis
BinaryGenesis
Posts: 9
KerryK wrote:
BinaryGenesis wrote:
Now that I have it figured out, I may do a video tutorial on it when I get some time here in the next few days.



Don't forget to upload the clip to the 'your hints & tips' section of the tutorials channel http://www.muvizu.com/Tutorials/
edited by KerryK on 11/3/2010




I was going to upload there but I see you only take You Tube videos. My video is longer than 10 minutes and splitting them up was a little annoying so I just made one for Vimeo here:
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05/11/2010 09:49:22

toonaramaMuvizu mogulExperimental user
toonarama
Posts: 661
BinaryGenesis

I'll have a look at this at the weekend but in the meantime many thanks for doing this; much appreciated

Toonarama
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05/11/2010 11:24:49

glasgowjim
glasgowjim
Posts: 698
Nice one BinaryGenesis!

The limit for YouTube has actually been increased to 15 minutes - still too short for your video but I thought you might want to know for any future projects.

Take care,
-Jim
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07/11/2010 20:34:24

BinaryGenesis
BinaryGenesis
Posts: 9
glasgowjim wrote:
Nice one BinaryGenesis!

The limit for YouTube has actually been increased to 15 minutes - still too short for your video but I thought you might want to know for any future projects.

Take care,
-Jim



Thanks for the tip. In that case I probably could split that video into two and add it where it's supposed to be.




Also, a little note here for people trying to use 3DS Max (or any modelling software), remember that the Unreal Engine only accepts models with polygons with 4 vertices. If you are having trouble importing models, make sure all polys are quads. No tri's or N-Gons. I remembered that just now when trying to import a model and it ended up having 2 triangles, which I changed to quads.
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12/11/2010 13:05:28

Uddie
Uddie
Posts: 1
Hey, im new to Muvizu and was just browsing through the forums to absorb as much info as i can so i can get a handle on its limitations and tips and tricks etc before i start my own blockbluster haha.

Came across your excellent tutorial on 3ds Max import to Muvizu without the Active X plugin. To my surprise i think i could help out with some extra (very little) bit of info.

To avoid the shadowed areas and to achieve a completely evenly lit model instead of using omni lights just use one ambient skylight/dome light (most modellers have something like this). Set the colour and intensity to whatever you feel looks best. A white light will be neutral and preserve accurate colour information. This way when you bake the texture the model will be evenly lit from all sides keeping all your finely painted colour information as intended.

I did say it would be a small bit of info but maybe it will help someone who is stuck with a pesky shadow in their texture.

Cheers
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12/11/2010 14:27:03

freakmoomin
freakmoomin
Posts: 272
welcome to muvizu uddie

great tip, keep them coming
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24/12/2010 17:15:47

wizplace
wizplace
(Account inactive)
Posts: 61
BinaryGenesis wrote:
glasgowjim wrote:
Hello BinaryGenesis, thanks for trying Muvizu.

If you could please e-mail the model to bugs@muvizu.com with a brief explanation we can have a look at the model and see what is causing the crash.

Once we know what is causing the crash we can hopefully tell you how to work around it.

Take care,
-Jim.



Actually, I think I figured out what I was doing wrong. For anyone else who runs into this:

Prior to today, I didn't see the page where you explain how to name textures and id's here:

http://www.muvizu.com/Gallery/?t=3d at the bottom. I also didn't know I had to put texture in the same folder as my model.
I got it of the website and I don't know what to do help!?
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