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Home » Tech Help » Have laptop, may be able to run anyway? Help!

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03/12/2010 22:00:56

thehobbyvagabond
thehobbyvagabond
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Edit #2: never mind. Further research shows that somehow Intel has either the chipset or the firmware or something set up to lie blatantly on benchmarking tests and report abilities that it can't even begin to support in practical situations. Figures. Leaving the rest up just in case somebody happens to have some miraculous workaround or somebody gets inspired to figure out one, but otherwise sorry for having wasted server space.

Potential thanks to anyone who might take the trouble to consider this problem, and if you don't then I don't blame you.

Uh, hello, I'm trying to get Muvizu to work. It looks rather interesting. I may or may not actually get it to work, but could somebody who unlike me actually knows what they're doing please tell me for certain if I can or can't? Please help. I only have the slightest clue what I'm doing.

Much to my surprise and astonishment, when I went to try and run the software for the first time, it refused to run. After some headscratching and poking around I realized, embarrassingly, that I do not meet the necessary hardware requirements of a dedicated video card. I'm used to my old but fairly capable desktop computer that has been dying, and am getting frustrated with how much I can't do with the laptop I'm using in the interim between either fixing the old or building a new.

But before I wrote things off as a hopeless case, I looked into methods to force it to accept software emulation for whatever my Intel chipset couldn't do, did some research, and found something startling.

Technically, the GM965 chipset reads like it should be perfectly capable of everything the software needs. But no matter what I try-- and I've spent more than a little bit of time trying and many times succeeding to get 3d software and games to work on both supposedly obsolete and/or insufficient systems-- I can't get it to not crash right off the bat. No matter what combinations of forced emulation or skipped checks I try, it won't even go so far as to give me an error message. I went ahead and did benchmark tests for games that use the engine Muvizu is based on, and it passes in everything except for the fact that it's not a proper dedicated graphics card. It definitely supports 3D and hardware T&L and uses version 4.0 pixel and vertex shaders, and more than one of my (admittedly and sadly older) 3D games run fine.

I know there's probably some very important hardware capability that I'm missing and just haven't found out about yet, but thought it might be worth asking just in case my hardware setup should technically be able to handle it and there's just some workaround I haven't found. It's probably pretty obvious that I've got no clue what I'm talking about, though, so if it might be possible let me know and if it isn't then, well. Yeah. Feel kind of like a little kid for being this way, but...Muvizu looks pretty cool! I want to try it!

Edit: Almost forgot! Don't know if it's relevant or not, but I have DirectX 11 and the latest drivers installed.
edited by thehobbyvagabond on 03/12/2010
edited by thehobbyvagabond on 03/12/2010
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