ziggy72 - all messages by user

16/11/2012 18:20:46
Dreeko and Muvizu land on 3D World online! Applause

Good job D!
16/11/2012 17:11:12
cell phone and sitting position ekessler, I'd advise saving yourself a lot of hassle and change your character a little - make them have a bluetooth headset instead, thereby getting round the fact that Muvizu characters can't hold the phone pose. There is no animation in Muvizu that will let you do what you want, standing or sitting - been there, discovered that

And now the second problem - there is no ear object for bluetooth headsets/earpiece. You have to get clever with one of the other facial attachments and reposition it so it looks like an earpiece. Someone did that before, ages ago, and I can't remember how they did it - I think it was a rotated part of one of the sets of glasses. Hope that helps.
16/11/2012 00:04:39
Caption Me! WozToons wrote:



"Should've gone to Specsavers"
14/11/2012 20:24:52
Caption Me!


"The new larger model of the Inflatable Kung Fu Slipper proved impractical in consumer tests"
13/11/2012 22:41:17
Caption Me!
13/11/2012 22:05:32
Coming Soon... urbanlamb wrote:
Its a kind of "insanity" and probably we should start some sort of support group ziggy.


You lot already are my support group Big Grin
13/11/2012 20:50:43
Coming Soon... Thanks for the kind response people - just wanted to show that I've been beavering away on something... I should point out, though, that this is just a set test shot - it's not in the movie. Haven't shot frame 1 yet (other than the set test that Kerry and Co saw). It will be months yet before it's done (assuming I can find my American voices...)

Also, those trees? They aren't pictures on backdrops - they're proper 3D trees. Can't tell you how much pain I've gone through to make them look reasonable! Sometimes, you just can't make movies in hours, or even weeks, but the grind is worth it in the end. That's what I keep telling myself, anyway Big Grin
edited by ziggy72 on 13/11/2012
13/11/2012 00:44:28
Coming Soon... Sammamish.



Ted says Hi
11/11/2012 16:22:34
Import from .set file Top idea - I'll most definitely second that. Thumbs Up

For me, it's about the time it takes to get just the right colours when you import an ID heavy model (sometimes 20 colours to change), and having to do that every time you import it...so tedious. Favourites are more trouble than they're worth, so importing from a kind of Scene window which just shows the objects already held in another set would be well handy.
10/11/2012 19:29:35
Spooky Halloween Challenge #2! Picked up my prizes from the Post Office this morning - excellent stuff, thank you Muviizu HQ! Thumbs Up
09/11/2012 19:56:57
Updates, Tutorials, Transparency! Oh my! MrDrWho13 wrote:
Lev_Dynamite wrote:
WozToons wrote:
Lev_Dynamite wrote:
Though there are lots more great new features not shown in Mike's thumbnail to look forward to.

WozToons wrote:
behind the poster is a character manipulating several props with his hands. These include a gun, phone and cup amongst others.
Thumbs Up


OMG


NO!!! It can't be true. Is it really going to be that good a Christmas or am I just imagining things? I am good at reading between the lines and perhaps the cat has just been released from its incarceration. On the other hand it may still be in the box and we have no idea whether it is dead or alive.
You are 100% correct... When you say "it can't be true". Stick Out Tongue Apologies if you misread my earlier post - I just appreciated your joke is all - I didn't mean it to be connected to what I'd said earlier. My bad!
Needless to say, the day we are confident we have a solid mechanic in place to allow characters to hold objects, it won't be announced via a winking smiley on the forum - it will be announced via a size 8000 font message on the front page with accompanying pictures of Muvizu characters on the phone to their mothers, fathers and everyone they have ever met to let them know that they can now actually use phones.

So, with regards to characters holding objects in the next release - the cat is dead, my friend.
Soz, Woz!



Gasp! I'll be checking the home page every day now!Duhh


People, we've got to stop hitting the 'Reply With Quote' button all the time or we'll run out of internet
08/11/2012 21:56:29
Updates, Tutorials, Transparency! Oh my! Bulbs - so mundane, so necessary. Oh, and I need props to build a prison set for the Sammamish project...well, whadyaknow! Hope you remembered the electric chair too
08/11/2012 21:51:50
Textures getting lost on Villian gown and top... I didn't realise this texture problem was supposed to be fixed. In that case, I have the same problem on the skirt for the Heroine character using .22b (defaulting back on load).
05/11/2012 19:49:22
dragon Baby! - gotta love it! I think Barney put him up to it
05/11/2012 19:48:27
horse needed! sfecich - does that name mean something? Hard to type. Anyway, Muvizu doesn't do animals except our cartoon dog, and it walks upright. We've been asking for quadropeds for a while now, but no sign of them yet... You can import animals of course, but they'll be objects - you could move them about, but not animate them like a character. You may need to reconsider your project, or at least how you'll achieve it at any rate. Hope this helps.
04/11/2012 17:17:12
Sketchup to Muvizu EEFilmz, I feel your pain. Well, not the abdominal ones, but the psychological ones anyway. In an effort to help yourself and everyone else struggling to get to grips with the whole model importing thing, I've uploaded a set (which should appear in the Gallery tomorrow) which should help. It is the set I use to import and test models, and it is positioned in exactly the right place to allow you import the kind of models that Muvizu usually complains are too large to import inside the world.

As for the 'object too small' message, this is exactly what it says - Muvizu doesn't like objects that are too small/flat/thin in any one axis. If you make sure your objects are scaled to at least 1 metre long in any axis in Sketchup, and not too thin, you shouldn't get this message again. You can always scale it back down again in Muvizu later on.

Collision, as others have mentioned, is a right pain. This is why I made the ZMB in the first place so I could just side step the problem altogether, but it's still a pain. UkBerty's plugin is very useful here, and I'd go with that if I were you. I'd also recommend perservering with Sketchup rather than Blender simply because I know Sketchup will do what you need, and has very comprehensive video tutorials (which you can blast though in a day), and is much friendlier than Blender.

http://www.sketchup.com/intl/en/training/videos/new_to_gsu.html

I'm sure Blender is a very good program, but the interface is hideous. And it's way beyond what you really need it to do - just import a couple of models, make them Muvizu compatible, and export them as ASE files. By Muvizu compatible, I mean make them the right kind of scale, reduce the number of textures/errors (I use Cleanup 3, a free plugin that fixes a lot of problems before they can nobble your import), and then 'explode' the model much as possible to remove any groups/elements (which can also nobble your import).

All this is just my experience of using Sketchup in conjunction with Muvizu. I've tried Blender, Gmax, Gile and the like, but Sketchup is what I've had most success with just because I accept it's limitiations as much as Muvizu's. It took me a couple of days to learn Sketchup, but that's just how it works, not how it works best with what I'm trying to do. So I'm still learning, still trying out stuff, still experimenting, and still in awe of someone like Dylly who makes my efforts look like I'm playing with lego by comparison!

Keep the faith EEF
03/11/2012 22:59:53
Sketchup to Muvizu @ EEFilmz - set the collision volume to none when exporting from Sketchup, or use the old exporter (HardPCM's) before using the ZMB. Just ocurred to me that you have to start off with no collision at all for the ZMB to work right.
03/11/2012 22:56:18
Sketchup to Muvizu For anyone struggling with trying to get collision working the way you want it, go to this link ;

http://www.muvizu.com/3D/19330/Ziggys-Match-Box-Collision-Remover

...and follow the instructions included along with the .ase file. It's quite simple, honest.
02/11/2012 22:34:14
Spooky Halloween Challenge #2! urbanlamb wrote:
I hear that there is a resident population of special Glasgow inebriated zombies that live in the alleyways near the pubs. Whaaaaa?


Yup, they're called Neds
02/11/2012 20:18:42
Spooky Halloween Challenge #2! MrDrWho13 wrote:
That 'zombie girl' was REALLY scary!


Oh, I don't know about that - you've obviously never been in Glasgow on a Saturday night... Whaaaaa?
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