ziggy72 - all messages by user

20/10/2012 21:19:48
website woes suggestion Likewise, I also agree - it looks bizarre when you say things in answer to nothing (apparently!) on the comments. Youtube's system is quite good - any chance we could nick I mean be influenced by it?
20/10/2012 18:53:40
Ground plane image bug This is, as you say, a bug. The only way around it is to make the object 'floats in the air', raise it up, resize it, then turn off floating. Tedious, but it works

Or, you could just move the wall off the ground plane when resizing it, although that kind of defeats the purpose of using the ground plane to line things up...
edited by ziggy72 on 20/10/2012
20/10/2012 18:51:56
Difficult to align objects Try turning on 'Snapping' from the Tools menu - this locks everything to a fixed system, so that they all line up when rotated.
20/10/2012 02:34:29
Publishing movie Yup, in order for it to show up on the Muvizu Gallery it has to be posted to YouTube through Muvizu. Don't think there's any other way of doing it.
20/10/2012 02:30:46
Spooky Halloween Challenge #2! Coming soon - Fear is... Whaaaaa?

19/10/2012 20:41:21
new to muvizu. Just to clarify, it's not that there's a time limit on clips (except the 20 minute one for Muvizu itself), it's just that any video you create that's over 2gb in size will give you problems when you try to play it or edit it (due to some arcane operating system restrictions). Using the highest quality codec (like iYUV) gives you movies of about 1gb for every 30 seconds, so (as urbanlamb said, and I also have to do all the bleedin' time) you will have to render out lots of little clips then stitch them together. Or you could drop the quality...but I'd advise against that. Looks rubbish
19/10/2012 08:59:37
Opening Set files I keep getting this Yeah, you'll have to use the same version you created the set in to be able to even open it, let alone rescue it. Guess you'll have to download every version, then try loading them up one by one... oh dear

Also, I would recommend you never use favourites - save your characters/models/whatever as a set file, then copy and paste them into your working set file. Favourites don't survive version changes, and Muvizu changes versions very frequently (relatively speaking ). I've never used the favourites for this very reason, and have had an easier time of it because of that. Good luck with the sets - we feel for ya!
18/10/2012 20:32:52
Opening Set files I keep getting this Here's a thought - since you've used the extreme versions in the past without keeping them seperate from the stable versions, maybe you could solve some of the problems with the sets by loading them up in 0.22b, select everything, copy, create a new set, then paste it all back in. Now when you save the set, it should contain only stable items. Should, I say I've had to do this myself, and it's a bit of a pain to get to a point in the set where you can successfully paste, and then you've got to 'drop' everything to stop it floating in the air...but it's worth a go if all else isn't helping.
17/10/2012 21:54:43
Guns and Performance What He Said Thumbs Up
17/10/2012 21:51:29
Superhero Adventures Episode 2 Oh yeah, something I meant to add - it took me about 10 goes each for the two shots I used in the vid, because the cape has a mind of it's own and sometimes interacts brilliantly with the strip, sometimes glitches all over the place, and sometimes sulks and does nothing. You have to render out the shot over and over until you get the take that works before you can move on. Such is physics

Anyway, glad to hear you're taking up the challenge urbanlamb - up, up, and away! Big Grin
17/10/2012 20:53:44
Superhero Adventures Episode 2 urbanlamb wrote:
haha your "guess" is about right.

He's right you know - this is my (unrefined) way of making that damn cape not become a scarf :

1. Created a sort of hilly strip in Sketchup using a section of terrain someone had posted on Google 3D Warehouse


2. Imported it into Muvizu with Alpha set to Opacity (and single sided).



The blue one is how it looks when you import it, I then applied the texture for Raindrop (from Effects) to make it partially visible, but easier to work with.

3. Stretched out 2 copies of the strip, and lined them up with Soop (made them much more shallow too, as the lumpier version sent the cape all over the place)


4. With Movement Speed set to 75, animated both strips moving straight ahead (arrow key up) to pass through his face. This moves the cape okay, but I'll be experimenting further to find the best kind of shape to pass under the cape to make it look better.



Obviously, set the texture to None before rendering the shots, and there you go. If anyone else finds a better kind of shape to use, please let us all know!

So urbanlamb, can we expect some top cape action in the next installment?
17/10/2012 20:12:29
new user Hi perri, welcome aboard

We don't usually do object trading on here (copyright issues, intellectual property, etc etc) so your best bet is to import it yourself using Sketchup - this covers it

http://www.muvizu.com/Video/17248/Tutorial-06-Building-sets-Importing-3D-models

If that's not your bag, or you can't get anyone to make one for you (horses are tricky) then start pleading with Muvizu to include horses (or a quadruped character with interchangeable heads/tails, which is my vote personally. Lots of animals out there could be covered by just one new character...). There's a lot of different requests across the forums, as I'm sure you're already noticed, so patience is advised
17/10/2012 19:59:12
Spooky Halloween #1 challenge! theKodu wrote:
A little bit of a classic styled screenshot for a video I'm working on


Nice - so very very dark... look forward to it
17/10/2012 00:56:05
Superhero Adventures Episode 2 It's a little glitchy still, but as I promised, here is my first take on making the cape ripple (a bit).



I'll post a tutorial or something as to how it's done, but suffice to say it's a trick not a solution
17/10/2012 00:51:28
I'd LOVE to see a Hollywood MOVIE FILMmakers PAK.. EEfilmz, I didn't see your message on my set file - you have to remember that Muvizu doesn't message you when someone posts a comment on any assets you upload. Unless you check every one of your uploaded items every day, there's no way to keep tabs if someone asks a question. Anyway, the 'object too small' message is quite common with 0.22b, and isn't anything to worry about (I use a lot of imported objects, and Muvizu objects )

As for Sketchup, I'd advise trying again. Really, if you want the whole Movie thing to happen, you've got to take the initiative. True, over half the objects you try wont work with Muvizu, but the other half will and they'll make your film work. There's no substitute for the laborious tedium of sifting through dozens of different models to find that perfect one that just works, and Muvizu likes. It's all worth it, trust me!
16/10/2012 21:27:07
I'd LOVE to see a Hollywood MOVIE FILMmakers PAK.. Google Warehouse for Sketchup. Tons of stuff like this on there, download it, import it, job done. Waiting for Team Muvizu to leap into (rendered) action on a specific themed request is not really a viable option considering that they have a thousand other options to sort out too Learn to use Sketchup (it's dead easy, really, if you only want to use it for importing) and Muvizu becomes less inhibiting in it's limitations. Highly, highly recommend it.
16/10/2012 21:18:46
Spooky Halloween #1 challenge! "would make now make sense" ?!! Oops - always review what you've written, people, or else you get that!
16/10/2012 20:01:36
Spooky Halloween #1 challenge! MrDrWho13 wrote:
Here's my entry. What do you think? I call it: 'The living dead'


edited by MrDrWho13 on 16/10/2012


Hell yeah, that's better! Should've left the original up though, so that we could see the progression (and so that my original response would make now make sense ) but nevermind, that's good!
15/10/2012 20:15:22
Spooky Halloween #1 challenge! MrDrWho13 wrote:
Here's my entry. What do you think? I call it: 'The living dead'



I reckon you need more - it isn't Muvizu-ish enough. To go on the main page, I think you need to show something that sells the idea of what Muvizu can do. Also, the arm could just be a detached arm, stuck in a clenched fist, sitting there in the ground - the colour tells you it's dead, how do we know it's living? That's your challenge right there, my friend!
15/10/2012 19:13:41
Non Selectable Muvizu Objects Jamie wrote:
I can't see any problems with the Medieval tent, the texture works fine for me, do you have a screen shot of the problem? Did you import it with id texture enabled?


D'oh! Forgot to turn on id textures, tent's fine, thanks Jamie. But the other models mentioned are still not selectable, id or not. Oddly though, you can still see them on the Scene Window - you can select them, edit them, you just can't move them or interact with them in any other way.
pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39