ziggy72 - all messages by user

2016/6/23 21:19:11
Base Character Reference Models Oh, you couldn't really use these in a scene could you? Surely too segmented. But yeah, no campfire singing please Big Grin I can certainly do the hero types as OBJ to complement Ikes upload, yes.
2016/6/23 20:40:39
Patient lying in bed PatMarrNC wrote:
ziggy72 wrote:
Extracted and prepped as FBX models.
I will put this set into the store (free, of course) so you can use it for reference if you don't want to have to extract the figures yourself.

Ziggy, where did you get Sinister, Beefy, Blob and Rosie? And the Asian characters? They aren't in the RAR file....
edited by PatMarrNC on 23/06/2016


I just went through the list. I don't know how to get the skeleton to work for those (hero) characters within blender (due to my lack of knowledge as to how to recombine all the bits) so I just compiled them together as only meshes, and then joined their bits together as one model. I don't have the Asian character addon.

Anyway, let's continue this over here : http://www.muvizu.com/forum/topic5765-base-character-reference-models.aspx?p=f#post31099
edited by ziggy72 on 23/06/2016
2016/6/23 20:37:31
Patient lying in bed MrDrWho13 wrote:
ziggy72 wrote:
I can finally make Sinister put his hands down and use him for something.

Please! Sinister is really well designed the the floating hands just look so strange!

Edit: Any chance of a dodgy mod to create custom actions?
edited by MrDrWho13 on 23/06/2016


You have to remember I just mean making Sinister's top not visible and replacing the top body with a static model (with hands lowered!) - custom actions are still not possible, even with these tools, due to the limited import options in Muvizu for FBX.
2016/6/23 20:34:46
Base Character Reference Models This is the (new) location for the base models of Muvizu characters - these will let you work on the (shape of the) internal characters to help create new attachments. You can also import them into a 3d package of your choice and chop them up/pose them as needed.

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OBJ versions of characters (not Hero types) by Ikes : http://www.ikes.nl/downloads/muvizu_default_meshes.rar

OBJ versions of Hero types by Ziggy72 : https://1drv.ms/u/s!ALlUfF5OI9dJgTI
(Sinister, Heroine, Beefy, Rosie, Mandy)

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FBX versions of all characters by Ziggy72 : https://1drv.ms/u/s!ALlUfF5OI9dJgTE

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Downloadable set with base characters by Ziggy72 : http://www.muvizu.com/Set/46463/Base-Character-Models-Reference-Set



Ikes gets all the credit for working out how to do this, and you can extract the characters yourself by following these two links :

Tool used to extract UPK files to PSK : Umodel http://www.gildor.org/en/projects/umodel#files

PSK Importer for blender : https://github.com/Befzz/blender3d_import_psk_psa

All credit for the models themselves goes to Muvizu / Digimania, we have only unearthed them

NOTE : These are not usuable Muvizu characters, they don't animate, they don't move - they are simply static models.
edited by ziggy72 on 26/07/2016
2016/6/23 20:25:08
Patient lying in bed MrDrWho13 wrote:
ziggy72 wrote:
Dude, have you ever tried to make something in a 3d package and then try to get it to match the dimensions/curves of a character? It ain't easy, and the characters move, and you have to put them into poses to see what's happening... This set just keeps them nailed in place in a nice, easy to see pose when creating new attachments.

Ah I see!
Can you link the FBX models with the set?

I will put the FBX version up on Onedrive. You know, with these models I can finally make Sinister put his hands down and use him for something. First task is to create a sitting position for the main characters, that one always bugged me.
2016/6/23 20:22:19
Patient lying in bed ikes wrote:
PatMarrNC wrote:


Ikes,
what ZIP program and version did you use to create this archive? I downloaded it but my version of 7ZIP doesn't know how to extract it


Uh, I just packed it in windows 7 by rightclicking the folders and "copy to zip"? No idea why you can't open it.
I've just also packed it as rar, maybe you can open that...
http://www.ikes.nl/downloads/muvizu_default_meshes.rar

Thanks everybody for the compliments, I'm glad this opens up new posibilities.


Windows is hopeless at making ZIP files, I think it just put the shortcuts to the files in the zip (which explains why it was only 2k in size). The RAR works fine though.
2016/6/23 20:19:08
Patient lying in bed Dude, have you ever tried to make something in a 3d package and then try to get it to match the dimensions/curves of a character? It ain't easy, and the characters move, and you have to put them into poses to see what's happening... This set just keeps them nailed in place in a nice, easy to see pose when creating new attachments.

Ikes upload is what you need it you want to edit them directly, yes, my set is just a quick reference, essentially.
edited by ziggy72 on 23/06/2016
2016/6/23 20:10:01
Patient lying in bed Extracted and prepped as FBX models.



I will put this set into the store (free, of course) so you can use it for reference if you don't want to have to extract the figures yourself.
2016/6/23 17:40:11
Patient lying in bed PatMarrNC wrote:
the upshot of all this is that, with models, UV maps and keyframing, we can now create all those moves that were never before possible with standard actions.

Well, it sure makes it easier. Even a static mesh, posed right, can look good enough to fool the audience into thinking it's a part of the 'living' character.
2016/6/23 17:11:16
Patient lying in bed I can control them at last! Well, not really - it's just a static mesh, but it's a great base to work from (and very accurate, of course).



Hats off to Ikes for pointing us in the right direction

And apologies to Primaveranz, I seem to have hijacked your thread! but hey, it's lead to something positive - whatever position you want the patient to lie in, it can be done much more convincingly now
edited by ziggy72 on 23/06/2016
2016/6/23 16:06:11
Patient lying in bed primaveranz wrote:
Thanks Ziggy, do you do all the texturing and rendering using 3D Coat?
The visual quality of your screenshots always look better than anything I can achieve in Muvizu.

And thanks for the Fat Man Pat


Sorry, missed this one - I've only recently got 3dCoat and all rendering is done inside Muvizu as normal. The apparent quality of the screenshots is down to (I reckon) understanding that the default environmental settings are a bit crap. I've listed this before, but I'll do it again :

With lighting turned on...
Edit > Edit Environment
Ambient Light - both to zero (and then later raise as needed)
Shadow > Shadow Mode - Custom

Sliders
Ambient Light Intensity - zero
Individual Shadow Intensity - 100
Shadow Sharpness - 100 (or less if your video card is weaker)

Now when you create a light, and edit it's properties, always set to :
Shadow > Shadow Merging > change to Cast Individual Shadows

...unless you don't need more shadows, in which case the default light shadow setting is fine.

And that's it, that's what I always do with every video - I go from no lighting to complete lighting by starting with a shadow system that works the way you'd expect, rather than the random, directionless blobbyness of the default Environmental settings. Hope that helps someone
edited by ziggy72 on 23/06/2016
2016/6/23 15:45:18
Patient lying in bed Ikes, I could kiss you.


This is the back door to all the assets, not just the characters. Can't open any of the content packs though, just crashes out the Umodel program. But the really good bit is the skeleton of the character is still intact inside blender, so you can pose them to match the animated ones. Still working out how to do that bit, but it's okay because I can just export just this T pose as is, bring it into 3d Coat, and repose it in there (organically) and resculpt it. Regardless, Ikes, you da man Big Grin

Edit : Pose mode in blender (duh my bad) lets you rotate and scale the skeleton using the existing joints. Awesome potential to make things, like the bottom half of someone just sitting on the ground...
edited by ziggy72 on 23/06/2016
2016/6/23 2:44:03
Finger Pistols Are dangerous Casting Isn't it amazing how much of a difference having no collision makes, and how much it frees you up? Nicely laid out sets, I like the darkness More Dark is my motto LOL
2016/6/23 2:41:15
Patient lying in bed @ PatMarrNC Good Beefy shape, thanks again Pat!

@Primaveranz If you need a similar shape made (to the operating one) I'll do it for you, just PM me the details.
2016/6/22 20:21:16
Patient lying in bed PatMarrNC put up a female character template model a little while ago on one of the forum threads (can't remember which one or where - I'm sure Pat will be kind and repost the link). It's just a basic Muvizu type character blank in OBJ format, which is pretty standard. It's a good baseline to model anything from that has to conform to the Muvizu dimensions.

Edit : Found it https://www.dropbox.com/s/w0i9cuqrv1u2ivd/woman.zip?dl=0
edited by ziggy72 on 22/06/2016
2016/6/22 19:31:17
Patient lying in bed Erm, a couple of minutes... Big Grin See, in 3d Coat, you can just 'drop' a sheet of 'cloth' over something (in this case PatMarr's body template) and it conforms to the shape for you. Simples!
2016/6/22 18:25:31
Patient lying in bed Yeah Primaveranz, is it this kind of thing you mean?
2016/6/22 0:52:24
Make Me Laugh ( Comedy Competition) Working on a little something to enter...
2016/6/22 0:46:16
Running on the spot Sounds like maybe the polling rate on your mouse isn't high enough to be picked up, for some reason. Is it a gaming mouse? You can always up the sensitivity and see if that helps. Holding down the left mouse button after dragging the arrow is how it works, and it works on my current version 1.7 for me, so... dunno
2016/6/21 22:04:22
Running on the spot With the running motion you have to drag the direction arrow further away (initially) from the character to maintain the run (I guess it covers more virtual ground when running as opposed to walking).
edited by ziggy72 on 21/06/2016
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