ziggy72 - all messages by user

17/04/2013 20:26:52
Double click camera window - CRASH Can't make this happen either - I hadn't allowed Play to update yet, so was trying it in it's original trim. Ran it again, allowed it to update...and still couldn't get it to crash via right clicking/editing on anything.

I never updated .NET or anything when installing (reinstalling it would just wipe out any windows updates which would have to be downloaded again, surely?) and I'm using Win7 x64 with 23b installed as well.
17/04/2013 20:07:49
Showing off my chopper Nice - would having a higher frame rate in the original avi increase the (apparent) rotation speed, do you think? hmm...
17/04/2013 19:59:22
Muvizu:Play 1.0 timeline discussion EEFilmz wrote:
LOVE the SCENE WINDOW and ALL that it does, like being able to select a ton of items at once and select to animate the same objcet property in one click like I did with the bikes, and then just adjust the timing in the timeline slightly

Didn't ever think of doing that - nice one EEF!

EEFilmz wrote:
What if you took the old layout, plus the added features that now exist like snapping etc whatever (I haven't used it so I dunno), and display Timeline and scene window together side-by-side with linked-usage capabilities of the scene window with the Timeline?

Yes, yes, bloody yes! That is much better than my version
16/04/2013 21:54:02
Superman Episode 4 is done Okay, yes, Llamas with Hats was funny (especially the boat one) so I take back what I said about animals wearing hats Big Grin
16/04/2013 20:01:16
Superman Episode 4 is done Regards duration, I think that the story sets it's own time limit really. If you were to cut the Superman episodes down into, say, 10 minute chunks, it would be too fragmented because it wasn't written that way. And you've have to re-explain where you were up to in the plot before each part, which would occupy even more time...

Let your projects find their own length, I would advocate (to everyone), and don't worry about the opinions of those who lack the attention span to formulate an intelligent opinion in the first place. If people like what you're doing, they'll watch it all - regardless of duration. If they don't, then leave them to their 2 minute vids of cats in hats or whatever moronic trend is happening at the moment, you don't need them
16/04/2013 19:45:58
So much potential, so many bugs ekholbrook wrote:
4) Does not utilize multiple cores, so the app was churning away when I went to save out the final movie, yet only 25% of the CPU was being used. A little disappointing. And more so because of # 5 below

Yeah, I complained about this one ages ago - it's a limitation of the Unreal engine, and without moving to a different game engine is unlikely to change (in the near future at least).

ekholbrook wrote:
5) Saving out uncompressed AVI, the resulting movie is invalid. This last one just pushed me over the edge. It created a 4gig file for a 6 minute clip that took nearly 3 hours to generated. Obviously no GPU processing going on to help out here, not using all cores. But of course the killer is...I CAN"T PLAY THE MOVIE!!

59 seconds - that's your limit per clip. Of course, Muvizu can output up to 20 minutes in one shot, but there's a file size limitation in windows which messes up playback of files larger than 2gb with audio, and using the high-end codecs always creates enormous (but nice looking) files. Compile your sub 1 minute clips in a video editor, then export it from that instead. Muvizu isn't good at creating a final edit. If you really need longer shots, then use a lesser codec to keep the file size down below the 2gb cutoff.

As for your other problems, you can get around a lot of that by using the older 23b version of Muvizu, not the new Muvizu Play which has...issues Hope any of this helps.
16/04/2013 19:28:58
Stapling Squirrels Stapling squirrels?!! That's terrible - you should use nails instead Big Grin
15/04/2013 23:51:19
Coming Soon... urbanlamb wrote:
...or you can just import an entire object and set to emissive and then the entire thing lights up if you are not needing specific parts to glow


This is what I do - and since you're importing an object, you can just assign blank textures to anything you don't want to glow. It's only since they fixed the importer that I've started experimenting with the options, but you can do some interesting things - neon striplights are dead easy Woz - it's just an imported tube, and the other bits can be abstract shapes.
15/04/2013 22:36:41
Coming Soon... More Sammamish - Raiford Prison, Florida. Or as near as my meagre Sketchup skills will allow Just a WIP, but I'm really liking what you can do by importing shapes with the alpha set to Emissive - it makes them glow like lighting, so you can make neon signs and lightbulbs that actually look like lightbulbs...

14/04/2013 22:49:12
blank preview LULU153 wrote:
I tried viewing through WMP but that didnt work either


The codec pack works for your system, not just one player - when you play something in any player, it asks windows to recognise the file type it's playing (there are various sub-types of AVI, WMV, MOV, etc) and windows says yes or no to it.

As for importing a video into Muvizu, I always use Divx AVIs - you should download a video converter if you don't have one already (this one's good, and free) :

http://www.any-video-converter.com/products/for_video_free/

Importing video seems to be a bit hit and miss, with people preferring different file types - I think if it works, it works, make a note and move on One thing I've noticed - always scale down your original video resolution - try 640 x 480 to start with, and with as short a clip as possible, or else everything in Muvizu grinds to a halt. Good luck Thumbs Up
14/04/2013 20:44:48
blank preview Woz and Urban are right about VLC, it's a great player (especially the audio sync slider, for out of sync vids). If it's a codec issue, and Muvizu HQ confirm it, then yes Lulu, download both the 32bit and 64bit versions - install 32 first, then 64, to ensure maximum compatibility with every know codec. Don't worry, you just install them, you don't need to do anything special after that - it just makes it, y'know, work better
14/04/2013 17:02:44
Newer version? Muvizu Play actually installs itself into a 'muvizuplay' directory anyway, rather than just 'muvizu', so you're best to have them installed side by side, as it were. I'm certainly not getting rid of 23b anytime soon
14/04/2013 16:59:12
blank preview Lulu, I hate the say the dreaded 'C' word, but I'm afraid you may have to put in some Codecs. Normally you never need to know what these are, but when exporting video, you do. You're probably best to wait for Muvizu HQ to get back to you, but if you can't wait (or are impatient) then download the k-lite codec pack from here :

http://fileforum.betanews.com/detail/KLite-Codec-Pack-Basic/1094057842/1

Big blue button on the right that says Download Now, can't miss it - that's the actual file link (in amongst all the spam links).

And same again for the 64 bit version (if that's what you're using) :

http://fileforum.betanews.com/detail/KLite-Codec-Pack-64bit/1094057842/5

Once installed, and you've restarted your machine, you should have more options in Muvizu for the output, and you should be able to play any video format (although I'd avoid QuickTime if poss, and use standard windows media player - QT is fussy and a bit crap). Hope that helps
13/04/2013 21:01:17
Muvizu:Play 1.0 timeline discussion I didn't mean 'you' were a new user, I meant if you were seeing the program AS a new user, don't you think etc... I know you've been around for ages
13/04/2013 19:52:08
New website feedback thread i agree

(Had to edit this - it's not IanS I'm agreeing with, it's Dreeko. Not that I disagree with IanS or anything... )

Other than that, why are the info panes for the Assets so big and empty? Is other stuff going to get added in later? Also on assets, I would love to see the 4 options (Content Packs, Sets, etc) shown as buttons to filter the Assets directly, more like what we had before, along the top across from "All".

And a question - on the Gallery page, the top right drop down gives you themed movies - how are these defined? I mean, do you assign vids as being (for example) 'horror' and add them to the list, or use the YouTube tags, or what? Just curious
edited by ziggy72 on 13/04/2013
13/04/2013 19:06:40
Muvizu:Play 1.0 timeline discussion MrDrWho13 wrote:
Ah, you have read my confused post. I didn't understand what anyone was talking about. I then re-read ziggy's post and it turns out I must of mis-read it. I now understand what you mean and I completely agree!


Good stuff, although when I re-read it I realised I'd forgotten to point out my suggestion had no relation to the million click Timeline problem, but was to suggest how the Timeline could be developed in future to accommodate the new users Neil was talking about, and maybe find a different way to present it. Sorry to all for any confusion caused - it was a long day yesterday...

Anyway, I like your mock-up. I mean, as a new user, don't you think having the links there just helps you realise what you have to address, to think about, to make your animation? The stages involved, and the options Muvizu gives you, that kind of thing. I've always felt Muvizu was very fragmented, little modules of code living separate little lives distant from each other. We don't have to show the end user that though, do we?
13/04/2013 01:02:58
Muvizu:Play 1.0 timeline discussion WozToons wrote:
ziggy72 wrote:
...and if we had selectable lines in the Timeline, like you said, you could customize the look to suit what you're animating and show you the lines that matter - yup, that would be cool


I may have misunderstood Ziggy but isn't that what the filter does?


D'oh! yes, of course, I'd already forgotten we now have the ability to choose which lines to show in Play. It's just unusable Big Grin
12/04/2013 22:02:55
Muvizu:Play 1.0 timeline discussion ...and if we had selectable lines in the Timeline, like you said, you could customize the look to suit what you're animating and show you the lines that matter - yup, that would be cool
12/04/2013 21:41:10
Muvizu:Play 1.0 timeline discussion MrDrWho13 wrote:
Ok, so the new buttons are just the same as the sub-menu thingys, but easier to access?

Yes - have you never thought it odd that you can mess around with, say, head movement blocks in the Timeline, but to add or change them you have to use the menu to get to the option to do that? (assuming your average newb can even find it) Not really intuitive, I think.
12/04/2013 21:25:58
Muvizu:Play 1.0 timeline discussion Dreeko wrote:
I wouldn't like to see objects and character separated in the same way that you do, as it is handy to have them visible to keep an eye on them as you direct the other elements.

How do you mean, D? Is it something along the lines of wanting to see the animation blocks for one thing while you direct something else? Having more than 1 timeline might assist that, is what I'm thinking (if I'm thinking what you're thinking, but your thinking may be completely different... )
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