PatMarrNC - all messages by user

2016/12/18 7:00:02
Question about Asian & South Asian character packs asian pack man and son:

EYES: you can change eye color, and an attachment slot is available

HAIR: you get 2 built-in hair styles and the ability to change color & texture
plus the ability to replace hair with a modelled attachment.

NECK: nothing

TOP: you get two different styles of top, plus the ability to change the texture and color of each. A third option is the nude form, which also allows a texture...

GLOVES: color and texture can be changes for the hands

HANDS: the usual assortment of accessories are available for her to hold, plus you can import attachments

WRIST: nothing

BEARD: nothing

LEGS: 2 outfits plus nude legs all of which can be textured and colored. No attachments

INSTRUMENTS: all the instruments and new ones can be imported as attachments
2016/12/18 6:51:33
Question about Asian & South Asian character packs asian pack woman and daughter:

EYES: you can change eye color, there is also an attachment slot for whatever else you might want to add

HAIR: you get 2 built-in hair styles and the ability to change color & texture
plus the ability to replace hair with a modelled attachment.

EARs: nothing

TOP: you get two different styles of top, plus the ability to change the texture and color of each. A third option is the nude form, which also allows a texture... No attachments allowed for the top

GLOVES: color and texture can be changes for the hands and the nails

HANDS: the usual assortment of accessories are available for her to hold, plus you can import attachments

WRIST: nothing

LEGS: Mom has shorts, a skirt and nude legs, all of which can be colored and textured. Daughter just has 2 skirts and bare legs

INSTRUMENTS: She can play all the instruments and new ones can be imported as attachments
edited by PatMarrNC on 18/12/2016
2016/12/18 6:35:34
Question about Asian & South Asian character packs south asian pack man and son:

EYES: you can change eye color, but no attachments or additional eyes

HAIR: you get 2 built-in hair styles and the ability to change color & texture
plus the ability to replace hair with a modelled attachment.

NECK: one scarf, which can have texture & color change... plus attachment point for a model at neck

TOP: you get two different styles of top, plus the ability to change the texture and color of each. A third option is the nude form, which also allows a texture... but I have not seen a texture map for any of the characters since Mandy. With a texture map you could make outfits like we can for the original potato heads. No attachments allowed for the top

GLOVES: color and texture can be changes for the hands

HANDS: the usual assortment of accessories are available for her to hold, plus you can import attachments

WRIST: one bracelet, color and texture are changeable.. plus it can be replaced with an attachment

BEARD: comes with a mustache and the ability to import something as an attachment

LEGS: 2 outfits plus nude legs all of which can be textured and colored. No attachments

INSTRUMENTS: all the instruments and new ones can be imported as attachments
edited by PatMarrNC on 18/12/2016
2016/12/18 6:28:05
Question about Asian & South Asian character packs south asian pack woman and daughter:

EYES: you can change eye color, but no attachments or additional eyes

HAIR: you get 2 or 3 built-in hair styles and the ability to change color & texture
plus the ability to replace hair with a modelled attachment.

EARs: one earring for each ear, plus the ability to import an ear attachment

TOP: you get two different styles of top, plus the ability to change the texture and color of each. A third option is the nude form, which also allows a texture... but I have not seen a texture map for any of the characters since Mandy. With a texture map you could make outfits like we can for the original potato heads. No attachments allowed for the top

GLOVES: color and texture can be changes for the hands and the nails

HANDS: the usual assortment of accessories are available for her to hold, plus you can import attachments

WRIST: one bracelet, color and texture are changeable.. plus it can be replaced with an attachment

LEGS: 3 outfits which can be textured and colored. No attachments. Its worth noting that one of the daughter's leg options is a long dress made from soft cloth! So no clipping! And it can be textured! I think the outfits for these characters in general are very nice, and the fact that you can change the textures and colors makes this set well worth the price

INSTRUMENTS: She can play all the instruments and new ones can be imported as attachments
edited by PatMarrNC on 18/12/2016
2016/12/17 23:12:21
Star Wars Christmas Spoof ( Merry Christmas Father HA! That was awesome, Clayster! I especially liked Chewie's singing!
2016/12/17 16:57:53
Guidelines - White Paper for content creation? Welcome to the forum, LPR001!

I'm not aware of an official white paper, but there is a lot of anecdotal information in the wiki.
https://www.muvizu.com/Wiki

file formats ASE, & FBX can be used for character attachments and standalone inanimate props
OBJ files can be imported for props (but not for character attachments)
the only exports possible are in a proprietary Muvizu format that lets users save favorites for reuse
FBX files cannot contain anything but the mesh and materials. No rigging.

Muvizu will not release any information on how to create new animated characters, so users modify the existing characters with modelled attachments

Muvizu is built around the Unreal 3 game engine, so low poly is the way to go. The kind if ultra-real models asset creators make for iClone, Daz and Poser would not be a good fit here, mostly because the average user has a computer that would take forever to load such content.

Content placed in the store for sale must be totally original. Derivative works using models from other online model repositories such as Sketchup's 3d warehouse aren't allowed, and could get you kicked off the forum.

Derivative works based on attribution licenses can be put in the store for free, if the original creator is attributed, and the original site does not prohibit putting their models in other online repositories.

All of that is my understanding, which is unofficial and possibly incorrect. If you want an official white paper you'd have to request it from support: https://www.muvizu.com/Support
2016/12/17 7:05:29
Poser 11 for 49.00 US Sale Price Speedking5 wrote:
Pat I never even thought of just using the poser bodies and use one of the heads from Muvizu thats a great idea !!!

Thanks Speedking! I wonder who will take these ideas and run with them first?

I just had another idea about how to homogenize the characters without having to rig anything:

its basically the opposite of the last idea. Instead of modifying a Poser character to look like a Muvizu character, this idea is based on migrating the look of a stock Poser character to a Muvizu character via attachments

1) pick a character in poser that's similar to a muvizu character
2) export him/her as an OBJ file
3) in a modelling program, delete the body and recreate the face and hair as attachments for the Muvizu character

voila! You have a Muvizu character with a new look... and a character in poser that looks just like him, but can do things the Muvizu counterpart can't do!
edited by PatMarrNC on 17/12/2016
2016/12/17 6:17:36
Optimize appearance of text as imported texture Kudos to Jamie for having a good solid answer to your question! And congratulations to you for having the patience to work through the problem, and the kind nature to share the answer with the rest of us!
2016/12/17 0:26:07
Optimize appearance of text as imported texture First of all, welcome to the forum! We're happy to have you here, and to hear what cool stuff you're doing with Muvizu! Cool ideas inspire us all!

In my experience, distortion increases as the camera loses perpedicularity to its subject. So, try to keep the camera at the same angle as the backdrop so the camera is squarely facing it. The easy way to tell is that when the camera is not directly facing the backdrop, one side of the backdrop will look larger than the opposite side. If this is the case, keep tilting the camera left/right up/down until the sides of the backdrop look symmetrical.

But if you are using a video editor to combine all your scenes, you might consider inserting the original graphic for a few frames in your video editor. This will be very clear, and will come across as a close up of the presentation (when in fact you are bypassing Muvizu altogether for that shot... but the audience won't know that)

This approach also lets you use your graphic editor to mark up or hilight any text in the document that you want to emphasize. Plus, you could show a bunch of different copies of the same document, all marked up differently, at different places in the presentation.
2016/12/17 0:09:02
Poser 11 for 49.00 US Sale Price looking at the female cartoon character in Ikes' last post, the thought occurs to me that it might not even be necessary to rig models in the image and likeness of the Muvizu characters. Poser, like Muvizu, lets you add attachments to any model (hair, glasses, hats etc). It might work to find existing cartoons that are close to one of the Muvizu characters, and use the face room to modify its features to look more like the closest Muvizu character.

Or... maybe a face mask with an image of your Muvizu character skinned to it. Considering the fact that we'll probably only be using Poser for momentary shots that pass by quickly, "close" might be "good enough"


Oh... did I mention that one of the stock characters that comes with Poser is... a dragon? Yep. Fully animatable.

Man, I can't wait to see what all you creative people come up with!
2016/12/16 22:22:31
Poser 11 for 49.00 US Sale Price theotherguy wrote:
That's just what I needed to see, thanks Pat. I think I will get a copy of Poser, I'm sure it's a beast to work with for complicated things, but for the stuff I do it shouldn't be too hard. I don't have a problem with combining different software (and games!) to tell my stories, so it could be quite helpful.


yeah you are already doing great things with merging a variety of video sources together, I can't wait to see what you come up with when you start playing with Poser! Maybe the next forum challenge should be about Poser integration...
2016/12/16 22:18:52
Poser 11 for 49.00 US Sale Price gimmick wrote:
Thank you for all your answers and about the trick of the transparent background.

With green screens, one have problems as below:



actually that's not a problem at all... if you noticed on my demo the people have shadows but the dog doesn't. (I used transparent background as opposed to green screen) If I had used green screen, the shadow would have followed, making the two clips more compatible. If you don't want the shadow, See Ike's post for instructions on how to exclude the ground from the sxported video.
2016/12/16 22:12:44
Cinematics Students Final Movie Projects great way to teach cinematic principles, which I would guess remain approximately the same whether the video in question is acted by real people or by avatars... Looking forward to seeing more from your students!
2016/12/16 19:44:07
Poser 11 for 49.00 US Sale Price OK, now that Ikes told me how to export with a transparent background, here's a quick & unpolished demo of how I think Poser might be used with Muvizu:

1) I used it to add something that doesn't exist in Muvizu: a pet!

2) I'm not trying to get complicated, just using enough animation to establish interaction between the two clips.

3) The implied eye contact and apparent awareness of each others presence in the room help to disguise the fact that the two clips were created separately.

4) once the imported character has served its purpose... cut to a scene that doesn't need it anymore

If you are accustomed to building short scenes and then combining them in an editor, this approach wouldn't be a big change for you. On the other hand, if you like to do everything in Muvizu, you'll probably hate the extra steps required to create scenes in two or more environments.

Anyway, its just a quick demo... take it for nothing more:
https://www.dropbox.com/s/prksh7mh0yv909i/Muvizu_Poser_demo.mp4?dl=0

ha! That's so LAME I should be totally embarrassed! But I'm not!
(premise is based on a comment that shows up frequently on women's dating profiles, saying that if her dog doesn't like you, you're history. So, "passing the dog test" is a new dating benchmark)

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edited by PatMarrNC on 16/12/2016
2016/12/16 15:29:45
Poser 11 for 49.00 US Sale Price ikes wrote:

I did check out some rigging tutorials, but it's quite a process to do that. I wanted to rig a basic muvizu character too, that was actually the reason I bought poser three weeks ago, but I got a little stuck halfway and didn't finish it. Maybe if I have the time I will look into it again.


maybe if we double team it, we can figure it out. Is Renderosity #22 the tutorial you watched?


and yeah, unlike the quick rendering of Muvizu videos, Poser's focus on photo quality output has sent them down a different path. I have to believe there's a setting that toggles a render speed and quality that would be a good match for Muvizu . But, I tend to get lost in the menus and never find what I'm looking for.
edited by PatMarrNC on 16/12/2016
2016/12/16 15:20:22
Poser 11 for 49.00 US Sale Price Rocque wrote:
Different rooms?

as is the case with a lot of complex software, Poser organizes its functionality in "rooms" that are kind of like separate programs that show only what you need to know for that function. There are special "rooms" for...
posing/animating (pose room)
creating hair (hair room)
face designer (face room)
adding textures/colors (materials room)
creating soft cloth (cloth room)
rigging your own characters (setup room)
and depending on version there may be a FITTING room too

I will check out some tutorials over the weekend.
yeah, definitely do that before spending any money. Even the tutorials can be intimidating. I like the RENDEROSITY tutorials on YouTube. They are organized by topics and they show step-by-step what to do and what to watch out for


I am going to put the code in here and the deadline for those who want to get it at the low price.
Code: 61offposer Expires: December 20th.
thanks!

Does anyone know if you have to pay each time this updates, and if so, is it safe not to update when they run them? That is definitely something to think about.

each year they offer a new version, and if you want to upgrade you'll have to pay a reduced amount (which can still be expensive)
Mid-year tweaks and bug fixes should be free.

Every year before reducing the new version they drop the price on last year's version to get new customers who might upgrade to the new version. Be forewarned that as soon as you buy this, they'll announce a new version. (But it will cost a lot more). Personally, I think that at $49 USD, its a good deal. Poser adds a lot more than $49 worth of functionality (unless you buy it and don't use it)
2016/12/16 14:52:45
Poser 11 for 49.00 US Sale Price Wow, Ikes! Thanks! Have I told you lately that you're a great source of information? As always, I appreciate your help at overcoming the obstacles that keep me from making progress...

Have you tried rigging the base models in the poser environment? My thinking is that if I can take one of Posers existing rigs and apply it to each of the base characters, then they'd be able to use all of the built-in poses that make animation easier. In order to use the built-in poses, the number of bones and their names have to match the poser schema.

It might also be possible to dress them with poser clothing... but if not, the clothes could be painted on, as they are in Muvizu.

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edited by PatMarrNC on 16/12/2016
2016/12/16 14:15:03
Poser 11 for 49.00 US Sale Price Thanks Ikes... I looked for this last evening and couldn't find the settings you mention. Does it matter what room I'm in? Materials room? Pose room?
2016/12/16 12:27:07
Poser 11 for 49.00 US Sale Price gimmick wrote:


If my Muvizu environment uses a sun at left and at 9:00 AM
Does Poser suplly a good lighting for a good insertion of the persona in Muvizu ?


like most 3D environments, Poser has a variety of lights that can be positioned wherever you want them


What about the shadows on the green screen of Poser?

your ability to remove the background color is a function of whatever video editor you use. Mine has threshold settings that can be adjusted to include more than one shade of the same color. I typically use a black background instead of green, because it doesn't reflect green onto the characters, and it doesn't show any shadows.

But if you use a color that DOES show shadows, another technique is to apply two chroma key effects and set one to remove the base color and the other to remove the shadow

Based on information found online, There is supposed to be a way to export video from poser with transparent background, but I haven't figured out how to do that yet.

Poser can be a pain, and it does have a formidable learning curve. But for anyone willing to invest enough time to learn it, I think it can do most of what Muvizu can't. I would recommend using it only for those brief scenes that require functionality that Muvizu lacks.


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edited by PatMarrNC on 16/12/2016
2016/12/16 2:27:35
Poser 11 for 49.00 US Sale Price gimmick wrote:
Hello,

Could you please show an example of a moving "Poser" persona in a scene from Muvizu?

Thank you !


The howling wolf at 0:16 to 0.24 was animated in Poser, exported as green screen then merged into the Muvizu project at the editing stage

http://www.muvizu.com/Video/47092/MUVIZU-HALLOWEEN-2016

I should clarify that in order to use poser animation with Muvizu you have to animate it in the poser environment and then merge the videos ... you can't import animatable poser characters into Muvizu. You CAN, however, export hard assets from Poser as OBJ files and open them in Muvizu, but they will be solid models, without any of Posers animation intact.

I'm working on creating poser characters that can believably imitate muvizu characters in the poser environment, but I don't have anything ready yet to show
edited by PatMarrNC on 16/12/2016
edited by PatMarrNC on 16/12/2016
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