hugmyster - all messages by user

24/04/2013 14:06:17
Copying Animation I just asked if it were possible to copy a character and their animations, or simple their animations, and was told that though it was frequently asked, the answer is no you can't.

My suggestion is to enable a way to copy animations (or characters with animations) so that instead to having to re-do each dancing character, you only have to do one and then copy it umpteen times.

I know there are problems such as how to do the actual copy on the screen (include a "With or Without Animations" option?) but some of us would be very, very happy for it...

WiggleWiggleWiggleWiggleWiggleWiggle werd
24/04/2013 14:00:19
Repeated characters Thanks Toonarama.

I might pop in a request on the enhancement site...
24/04/2013 13:16:57
Repeated characters This is probably not a new question, in which case I do apologise, but I have never figured out how to copy a character complete with movements. This would mean that if I had a 'dance sequence', I could copy the character umpteen times and have a whole dancing group.

If it is feasible (this is Muvizu - it's GOT to be!) then can I just copy actions? So, take one character with actions and copy just the actions to another character?

Always appreciated! worship
31/01/2013 15:21:54
New character? Wasn't the bald one on the left the one from the first film?

Not healthy, I shouldn't know this kind of thing...
15/10/2012 10:18:52
New character? EEFilmz wrote:
Not to poop on your request, but ONE evil woman far exceeds a balance of MANY evil men. By the way you did not hear that from me! LOL

It depends what kind of mood they're in.
Look, mate, you've got me into it now!!!shake head
Could we have a mega-doodle alien then?
Or - PLEEEEEEASE - a quadruped? The head is irrelevant as you can change them but think of the possibilities. Yes indeed, the tap-dancing elephant lives on...
28/09/2012 12:13:11
New character? I was going to ask for a more modifyably (?) face. I love the brows but you are stuck with the one nose and one set of ears, or have I just not looked hard enough?

Amazing characters though.

How about an evil lady just to balance the odds - a Queen Zelda.
27/07/2012 12:26:51
Teleportation, or somesuch Absolutely brilliant - and a great explanation! Drink

Very many thanks Gentlemen! I shall have to give this a try...
worship
25/07/2012 11:49:13
Olympic Animation Very neat - silly, but great.
25/07/2012 09:03:51
Teleportation, or somesuch Hi Phil7newbie,

You've got me absolutely intrigued! Please could you do a tiny demo video and send it - I'd be 120% grateful!
28/06/2012 20:05:46
Teleportation, or somesuch Can you make a character appear or disappear from a set?

Alternatively can a character be brought on to the set from off-side as an appearing act then made to vanish in the same way?
11/06/2012 12:43:58
Error on exit Jamie wrote:
hugmyster wrote:
I was just fiddling about and it blew out a second time. Hmmm. In the File > Options sections there is nothing about Direct X 11. Could it be installed or is it the graphics board?


Ok, thanks. It was just to make sure it wasn't DX9 running through DX11 but its obviously not if you've no option for this. We had a known issue with DX11 crashing on exit of the application but that's not the problem your having.

Is this happening consistently? Does it only happen with some set files?

I don't get much chance to fiddle with Muvizu except at the weekends. I'm working on a manic set with 3 'gauchos', 2 playing guitars and one mouthing the drumbeat. The is the only one it seems to happen with so far. Yesterday I popped in a new character.

It's only when I quit Muvizu that it blows out, so I seem to be able to save it at least - I think!
10/06/2012 17:36:35
Error on exit Jamie wrote:
hugmyster wrote:
I've had a nose and it seems I'm on DirectX 9, so not the latest version. Any use?


Might be, could you just check the File > Options dialog and let me know if you have an option to switch on Direct X 11?


I was just fiddling about and it blew out a second time. Hmmm.

In the File > Options sections there is nothing about Direct X 11.

Could it be installed or is it the graphics board?
08/06/2012 13:22:49
Error on exit Jamie wrote:
hugmyster wrote:
I've been running this Muvizu set-up for a while, though this is the first time I've ever encountered this error. I don't know if I'm on Direct-X 9 or 11. Can I go for a halfway house and say 10?

If you go to the about screen (the ? icon on the top right hand corner of Muvizu) it'll tell you which direct x you are using. Let us know here or you can go into the system info (click the button) and then click the copy button and email everything to use


I've had a nose and it seems I'm on DirectX 9, so not the latest version.

Any use?
edited by hugmyster on 09/06/2012
08/06/2012 10:36:13
Programmable Is it possible, or would it ever be possible, to actually program the Muvizu characters?

There must be a way to program the movements, otherwise you could never have the original set of movements. I didn't know if they could truly be 'programmed' so that you really could go the whole hog!

Or would it be so very, very complex that it just isn't worth it? And yes, and I am perfectly prepared to accept that as an answer. I've used Assembler... Twitchy
08/06/2012 10:30:55
Slow-mo recording Thinks 'Matrix'...

Mmmmmmmmmmmm......
06/06/2012 12:11:08
Error on exit I've been running this Muvizu set-up for a while, though this is the first time I've ever encountered this error. I don't know if I'm on Direct-X 9 or 11. Can I go for a halfway house and say 10?

Incidentally, I took the purple pill. I think Morbius was having one of those days...
04/06/2012 09:06:40
Error on exit I'm running Muvizu on Windows 7, so the 64 bit version I assume. On exiting I had a screen full of error messages, though it did exit on hitting the 'X'.
19/04/2012 12:44:07
Paint colours WozToons wrote:
Does sound like a Phil Collins' song though... Violin


Cyndi Lauper.

You are completely right. I stand corrected.Quiet
18/04/2012 15:52:17
Paint colours In fact invisible props have been very useful for 'floating' objects!

I was thinking of people. If you colour any of them as invisible (alpha) then their true colours shine through, which is not what I wanted.

Does sound like a Phil Collins' song though... Violin
18/04/2012 13:37:37
Paint colours The range of paint colours is excellent. Any that aren't listed can be created using the old RGB method.

My whingesome grovel is would it be possible to pop in an alpha channel - or even just an alpha colour - to use for painting things? You could do a true Nearly Headless Nick and striped bands would make a great springy effect.

Any good?
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