Dylly - all messages by user

27/01/2012 22:55:05
Avid are a pain in the arris! Pinacle Studio 15...works for me...but then trying to get software you've already purchased re installed...arrgh! Whats with all the damned activation keys for each individual bit of the software...its a plot I tell you!
27/01/2012 22:48:44
Directing movement is really hard Character movement is one of the hardest bits of Muvizu to master, but you can double click on a position and the character will walk there and stop. Thats one of the improvements in the release before last that had me jumping around, and not my character for once
23/01/2012 15:05:14
Feedback Thread - v0.19b release (January 2012). 65Radius wrote:


That works a treat! Thanks for that quick response!



Liberally apply mustard and he goes like the clappers don't he!
21/01/2012 06:52:49
Codecs again I don't know what I did...but the quality came back....I randomly pressed buttons in the Xvid set up...and Xvid became better... I decided to do the same thing with ffdshow but made a Muvi first so I would have a reference point...but...it was back to normal....hell of a difference between the two codecs...ffdshow is much much clearer with more detail.

Thanks for the help tripfreak!
20/01/2012 11:31:27
Feedback Thread - v0.19b release (January 2012). Hi Dreeko,

It was an imported prop... I'm now trying to duplicate what happened to see if it will do it again!

Tim
20/01/2012 11:29:36
Codecs again Thanks tripfreak...

That got ffdshow loaded into Muvizu....but...

the quality of render on a clip with all codecs is really bad, pixellated and grainy...I must still be doing something wrong. When I upped the quality settings on the ffdshow codec the picture was a total mess!

Tim
20/01/2012 03:55:58
Feedback Thread - v0.19b release (January 2012). Just spotted a weird happening with the 64 bit version. If I load a new prop when I have a character in the scene, upon loading the prop the character floats into the air to meet the prop on its way down. Nothing else untoward happens just that the character does a spot of levitation and gets out of position.
20/01/2012 03:52:54
Codecs again Can someone do a little walk through on how to get the ffdshow codec into the 64 bit version of Muvizu...I installed Xvid but prefer the ffdshow. I downloaded and installed the K-Lite codec pack but not of the codecs are showing up in Muvizu.

Thanks in anticipation
Tim
18/01/2012 13:35:38
Make a Glass Material in Muvizu Thanks Jamie I will give it a try and let you know...and now...still on maps ...

Still part of the same project...I've got a model that is quite complicated....now in other software Poser, Daz et al , models have one or more maps, one for face one for body, one for limbs etc. I've noticed in Muvizu that on occasion I've imported models that have had two or more 'material' slots placing materials on different sections of a model. I know that the unreal engine lets you have static meshes that have more than one map.

Now in 3ds max I've made a model that has a house section and a roof section each of which has been mapped separately, and when I export it as an .ase file the file refers to both materials, yet only one map fits correctly.

What am I doing wrong...or does'nt Muvizu support this at the minute... Or have I just lost the plot?Whaaaaa?
18/01/2012 10:35:48
Make a Glass Material in Muvizu I'm making a prop for a clip, and I need the prop to be made of glass. How do I make the material like the jars etc in the Muvizu science lab?

Is this something that is done in Muvizu or is it something I need to do in my modelling software?

Tim
16/01/2012 00:06:34
Shopping List & thanks for de-trumpeting Bit of a shopping list here

Please, pretty please...

Ability to turn collision ‘off’ on a model or swap collision model ?

Turn on Normal mapping in Muvizu...low poly count models...loading quicker...vast cities...Cecil B de Wotsis Face...remake of Anthony and Cleo...

A scale for Muvizu...Luscan said it was 1 unit to an inch but...how many real life inches to a Muvizu inch as I keep making everything too small or too large.

Any chance of a hexadecimal colour chart so colours can match up in Muvizu? Colours seem to go all sorts of weird shades on objects once imported.

And is there any way that we can use the view that I can see on the screen as a camera view? I can never get my camera view to match what I see on the screen...I know I should look through the camera when I build the scenes but I always seem to forget. It would be nice to build up the scene in the scene window and just be able to shoot what I can see.

Oh and a BIG THANK YOU for getting rid of the trumpets when Muvizu loads up!
15/01/2012 23:41:13
Make any Banana Hi Kimlong

The easist way is to import a file from Google sketchup into Muvizu you will find a tutorial in this thread http://www.muvizu.com/Forum/topic1505-google-sketch-up.aspx

Hope this helps
Tim
15/01/2012 23:38:55
How to shorten movie Hi Judith

Go to Tools/Timeline

You will see two large diamond shapes on the timeline. One is the start of the film the other is the end. Drag the end marker to where you want the film to end.


Hope this helps!
Tim
14/01/2012 19:25:36
Help exporting from Blender 2.61 Hi Chris

This is definately a case of sodomy non sapiens! I get the same error message that you did. In the end I made a quick cube in 3dsMax went through the basic steps of UVW unwrap and applying texture. I used you texture from your file source and it worked.



Other than the difference in file reference with the 3ds file referencing the location of the .png image and that your file is referencing the blend file for the scene information where as mine is blank, I can see little difference between the two files.

I've posted a copy of my 3ds .ase file so you can compare here http://www.mediafire.com/?b2avtc6i7763w8h

Perhaps ukBerty or one of the Muvizu guys can help on Monday, I think Jamie was having a look at blender at one point.
14/01/2012 10:27:26
Help exporting from Blender 2.61 Hi Chris,

First of all let me say that I tried blender and it confused the hell out of me, so I moved on to 3ds Max, a free lite version can be had at www.turbosquid.com, now back to your problem...


cdunaway wrote:
I started with a plain cube. I added a material and a texture, I UV unwrapped the cube and then used the ASE exporter found at katsbits.com. It seemed to create the ASE file and I placed it along with a .png for the texture in the same folder. They were named ob_testbox.ase and testbox.png. When I attempted to import the model into Muvizu, I got an error:

"There was an error importing the object" "File not found." D:\textures\testbox.png


Both the .ase file and the .png file for the texture are located in the root folder of D:. Why is it looking in the textures folder (which doesn't even exist)? Inside the .ase file, there is a BITMAP setting with what seems to be the correct filename for the .png file, so I don't know where or why it is looking for a folder called "textures".




I have a sneaky feeling you did not assign the UV map you created to the model before export. Here's the work flow in 3ds Max so you can compare steps.

UVW unwrap model
Render out and save texture map
Paint textures in Photoshop or Gimp et al and save out the map
Use material editor to assign saved map to selected model
Export out the .ase of the model

I think in the case of your model it may be looking for a folder named 'textures' as this could be where Blender stuffs the UVW when it unwraps it and the new map has not been added to the model, so Muvizu is still looking for the original UVW unwrap file and not your texture map.

Mind as Berty says if you post up the file we can take a look.
Hope this helps
Tim
12/01/2012 16:19:18
How do I achieve an effect like this? Thanks jamie and Marco that was the one. Now fiddling around trying to work out how to do it I found a handy use of 'stock footage' to splice together a quick draft of what I want to create...just got to build a set to mirror it now!
12/01/2012 15:16:05
How do I achieve an effect like this? Think Star Wars Return of the Jedi Speeder Bikes in the forest. At the minute I'm fiddling with moving backdrops, but can't seem to get the effect right. I'm sure I saw something similar in a clip about a roller coaster but can't remember who made it.

Any one got any ideas of how to achieve the effect I need. I want to have a forest rushing towards the camera as though seen through the eyes of someone riding the speeder bike?
12/01/2012 00:09:58
Sketchup to Muvizu Thanks for the feedback guys, I'm hoping that I can get the house uploaded very soon. In the meantime with the new release of Muvizu out and about I'm cracking on with the sets for my next Muvi. Next up...and keeping with the fairytale theme...a wishing well for the back of the house...strangely enough its probably got more detail in it than the house...sectional again so it can be animated...if it works then Angelina Jolie is going to be busy doing some light dusting round my place!

12/01/2012 00:00:00
Google Sketch Up Hi Lewis,

Here's what you need to do to get from Sketchup to Muvizu.

First of all take a look at these tutorials.


The .ase exporter for sketchup can be obtained here http://www.mediafire.com/?5o7hzr1rp4ggtbu

But before you try to import a sketchup model check your model over for unconnected lines or missing faces.

Make sure all the faces of the model are the right way around, ie white side facing out.

Make sure that each part of your model is a 'closed' section, in that it has a top bottom and sides.

make sure you don't have flat planes placed against each other (like sheets of paper) as this makes the model warp in Muvizu.

Then use the eraser tool with the shift key held down to smooth away all the edges of your model.

Make sure your model is painted inside and out.

And finally explode your model into one model, get rid of all groups and components, so that it is one model.

You can find more info in this thread here http://www.muvizu.com/Forum/topic1452-sketchup-to-muvizu.aspx

And if you have any problems just give a yell and I'll be glad to help.

Tim
11/01/2012 15:19:57
Feedback Thread - v0.19b release (January 2012). Here are the specs of my machine
ProcessorIntel Core i3-350MProcessor clock speed2.26GHzMemory3.00GBMemory slots2Memory slots free0Maximum memory4GB


Viewable size15.6 inNative resolution1,366x768Graphics ProcessorIntel HD GraphicsGraphics/video portsVGA, HDMIGraphics Memory64MB
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