Dylly - all messages by user

10/01/2012 20:41:35
Feedback Thread - v0.19b release (January 2012). Okay don't ignore me...

If I use standard shading in Muvizu everything is OK.

If I turn on the toon shaders...it compiles the shaders...then...flashes this message up...



and then everything stops working. Is it something I'm doing wrong?
10/01/2012 20:25:36
Feedback Thread - v0.19b release (January 2012). errm....am I being thick...but...

I've uninstalled my old version of Muvizu, reinstalled the new 32bit version...and there's no shinies! No shaders or anything like that. There's no difference between the two? Now I've not noticed something or I'm just plain thick...anyone know what I'm doing wrong?


Ignore me...I'm thick! Thicker than Mr Thicky the holder of the thick thicky world championship of being thick! Found the shaders!
edited by Dylly on 10/01/2012
09/01/2012 23:54:42
Sketchup to Muvizu Its done...finished...completed...I have to admit that's one of the steepest learning curves I've been on but I thoroughly enjoyed it! Thanks go to Ziggy, Toonarama, and of course Jamie for all the encouragement and help.



Just got to check out a license issue and then post it...but in the mean time...if anyone wants a copy just message me and I will pass you a link across.

Tim
09/01/2012 18:48:05
Website feedback simonheffer wrote:

Of course, I have a caveat (it's like a small leopard).


I thought it was a big tie? Or fish eggs...you didn't buy that dodgy black market stuff that had been stored in a Russian morgue Whaaaaa? http://www.bbc.co.uk/news/world-europe-16355007
09/01/2012 18:40:20
Problemi importazioni file .ase Sono contento che è riuscito a ottenere tutto risolto!
09/01/2012 14:56:59
Website feedback Very very slick!Cool
06/01/2012 00:26:56
Sketchup to Muvizu On the final leg...less or The Dreeko & Dragon


I’ve finally managed to calculate the collision mesh for the upper floor. Everything now sits flush to the wall and the upper floor sits flush with the ground floor. After creating my own textures...I ditched them. They made the whole model look washed out, so I’m sticking with the original set of textures and hoping for the best. So I completed re-texturing the upper floor and have now moved on to the accessories.

Seeing as how I’ve had to weld the upper floor and the roof together I decided to make some extra bits and pieces to make the model more versatile. Now I must have had my beer head on as the first thing that came into my mind was ...pub! So as a quick distraction and a break from the damned collision meshes I made a pub sign.

If anyone has any other suggestions as to further accessories that would make the model more functional as a prop I would very much welcome them.I’m hoping I can get this project finished before the new release!




edited by Dylly on 06/01/2012
05/01/2012 13:14:49
Problemi importazioni file .ase Luscan wrote:
edit - Wow, Dylly, you're a machine! Thanks
edited by Luscan on 05/01/2012



I dread to ask what sort Whaaaaa?
05/01/2012 10:21:28
Problemi importazioni file .ase Ciao a tutti, ho caricato il plugin per l'esportazione ase sketchup qui ... spero che aiuta!
http://www.mediafire.com/?5o7hzr1rp4ggtbu
04/01/2012 21:24:49
Sketchup to Muvizu I'm not familiar with the su2ase plugin and seeing as how everyone struggles to find the plugin in the tutorial I've taken my plugin and zipped it up where it can be found here http://www.mediafire.com/?5o7hzr1rp4ggtbu

Try using this plugin and follow the tutorial again. I've also included the documentation and the tutorials that came with the script.

Let me know what happens,
Tim
04/01/2012 19:28:49
Sketchup to Muvizu Hi gianluigi

500 meshes? That sounds like a huge model. Its a little difficult to picture the problem, but if you send me a link to your Sketchup file I don’t mind having a look to see what the problem is.

As a rule though here are a few basic steps I follow before exporting a model.

Check all lines are connected.
Look for and delete any stray lines that should not be there.
Make all faces the right direction, white side facing out.
Explode all groups and components.
Apply a colour or material to each and every face inside and out, limiting the number of colours and materials used.
Soften edges using the eraser tool making sure you are holding down the shift key.
Make sure the model is sitting on the origin before export.

There are one or two free plugins that can help here.
Look out for the ‘clean up’ tools available at Sketchucation.com These will erase duplicate faces, stray lines, unneeded materials and check the integrity of the model before export. Although check your model after use as they can occasionally remove something important to the integrity of the model.

Smustard.com has some handy plugins that will automatically shift the model to the origin and centre it ready for export.

Hope this helps, and as I say if you send me a link to your Sketchup model I don’t mind having a look at the problem, but it may be beyond my abilities limited as they are.
04/01/2012 00:12:26
Sketchup to Muvizu One step forward, two back, one to the side then a quick hop and skip...no its not part of the initiation rites of the cult of Muvizu...but then perhaps it is...couldn't find a goat...so I decided to carry on with constructing the model cottage.

It was time to move onto the doors, windows and to add a little variation I decided to make some shutters. Would you credit it? I ran straight into the brick wall of collision again. Well I would have done if the collision would have let me. This is starting to get to be a real pain in the aspect. Having made the shutter model and imported it into Muvizu, the collision I had worked out for the roof and upper floor of the cottage would not let me place the windows against the wall. After several hours of jiggery pokery trying to work out new collisions for the various levels I came to the decision that I would have to make the roof and upper floor as one single model. To make matters worse the new shutter model was covered in white flecks.


Getting rid of the white bits!
I now made a discovery. Playing about with the map in both Muvizu and 3ds max I noticed that both Photoshop and Gimp were not saving the black background of the map whenever it was saved as a targa file. Saving the file as a png and then saving the png as a targa had the black background back on the map so to speak, but I still had some white specks on the model. Back in Sketchup I made sure all the faces were the right way around (white side outwards) and then reversed them and coloured all of the internal faces black before reversing them again. Now taking the eraser tool and holding down shift, I softened all of the edges of the model. Once I had UVW unwrapped it and reapplied the fixed map, imported the shutters back into Muvizu I now had a model free from white specks. So if you are importing from sketchup to Muvizu make sure you soften the edges of the model and that any maps you are importing with it have a dark background.

So back to Sketchup and a day later I had rejigged the cottage upper floor and roof to be a single unit. Now it was time for the UVW unwrap and this map was going to be cluttered. Sure enough the map looked like a disaster zone. I then had a bit of a brain wave. I had been saving each piece of a model that sat against a face as a separate group and attaching them in 3dsMax. This reduced the warping on the surfaces of a model when imported into Muvizu. It was time to shell out on some tools for Sketchup. Oh and they work a treat! I bought the Bool Tools from Smustard.com and they allow me to join together all of the various groups within the model which also eradicates the internal faces from the UVW map. Bonus!

Textures
Now it was time to address the textures of the model before I did anything else. The textures that I was using were purchased, and although I hold a full commercial license for them there might have been ructions if I released the models onto the Muvizu site. To save Vince the job of reading through the license I decided to create my own tile-able textures. For aching, this procerssrates alongside of a bad vasectomy! Still after a couple of days doodling in Photoshop and Gimp I now have a workable set of textures, all painted by hand and made specifically for the model, so now license queries.




So this is where the cottage model stands at the moment, shutters are completed and I am about to see if I can import the single section upper floor into Muvizu before going on to texture the model with its own purpose painted textures. My Mrs claims that childbirth is painful...she’s obviously not tried making a 3d model!
03/01/2012 10:39:31
create BRIDE weddings? creare una sposa aiuto? Utilizzare il carattere di base di sesso femminile con una gonna. Modificare i colori della gonna e top bianco. Nella sezione cappello dei beni vi è un copricapo da sposa. Per lo sposo, ci sono alcune ottime texture smoking per scaricare dalla pagina galleria del sito.

Spero che questo aiuti!
01/01/2012 08:49:05
Happy New Year! pyrrho wrote:
Besides, didn't you realise that you'd joined a cult?



Oh a 'cult' ! Sorry Grand Master...*rolls one trouser leg up*
01/01/2012 01:42:08
Happy New Year! Happy New Year Marco and everyone at Muvizu and in the Muvizu community!
30/12/2011 17:01:36
Has he been yet ? Congratulations to Ziggy and Hexslayer...Hex's clip was one of my favourites, and Ziggy's was sublime, great idea and superb set, and my other half thought Ziggy's was brilliant...and so true to life!

Thanks to the Muvizu team and the Muvizu community for the software, support, encouragement and opportunity. I'm chuffed to bits and looking forward to the new release!

Tim
29/12/2011 22:13:56
Error Message Okay, You can all stop laughing now, feel free to mock me in the street...I just noticed the obvious and I think I’ve sorted it!

I’ve removed the collision from the upper two sections and added collision to the lower section but lowered the height of the collision mesh by -0.10m. Everything seems to line up now and nothing is going through the floor like a European economy.

Tim
29/12/2011 20:02:36
Error Message Hi Jamie

The main problem I’m having is getting the various sections of the model to ‘stack up’ now that I have separated them out.

When I originally designed the roof it was a straight ‘stepped’ model but after some consults I decided it wasn't what I was after and remodelled. The new roof section was created so that the inner surfaces of the roof were ‘square faced’ so that the outer surface carried the curve and the upper story of the house fits into the roof section male to female.

Now if I load the models with no collision at all the two fit perfectly until I add the ground floor, which is a simple box, into the equation. The roof and top floor will not sit on top of the ground floor, so that they are touching, unless I add collision to the upper floor. Once the collision is added to the upper floor these two sections now sit together perfectly. However the roof section will no longer sit on top of the upper floor.

Now I’ve played around with the roof collision mesh and got the roof to sit correctly... sort of however I now have a slight gap between the inner surfaces.



I’ve played around with reducing the overall size of the collision meshes for the upper floor and roof however this can leave me with the situation where once a model is imported into Muvizu it will then drop through the floor and/or pass through other elements of the model where it should sit flush.

I’ve managed to eradicate concave shapes from the collision mesh of the roof section, and reduced it’s component shapes to four or three sided shapes. I’ve also made sure there are gaps between ‘groups’ of geometry that make up the mesh, so on the whole it works...just not without any gaps.

It’s getting to be more complicated than my last divorce...and there aren't any children involved!

Any light you can shed would be much appreciated.

Tim

edited by Dylly on 29/12/2011
29/12/2011 00:14:13
Sketchup to Muvizu Christmas has gone, the kids have used, watched,broken, swapped or eaten all the presents (the beagle thoroughly enjoyed his presents...they lasted five minutes but so far my tree is still standing unlike last year) and finally I can get back to modelling for my next clip.

Its been very much a case of back to the drawing board as I have tried to make the UVW maps for the model. Finally with a a few tutorials from the net, I sorted out a plan of some sorts. Taking a good look at the model I tried to decide on which bits would stand out and therefore deserved a higher quality texture. With this in mind I went about redesigning the model so that I could split it into sections, comprising the roof, upper floor and ground floor.

I then converted each subsection of the model into its component parts and converted each one of these into a .obj file, imported the sections into 3ds Max and combined them into one .obj file for UVW unwrapping. In the material editor I then played around with the scale of some of the components and stitched some of the parts together to get a smoother map. Those sections that would be hidden or partially hidden I shrank down to give more room on the map.

A few hours in Photoshop Elements and I had working maps...I have to admit this bit was tedious but little did I know there was worse to come.

Things got worse...quickly...bloody collision! Getting the roof section to sit on top of the upper floor was a night mare. It didn't help that I put a curve into the sides of the roof. However after causing a couple of 'Fatal Error' messages and then pouring a scotch I sat down to do a little more collision modelling and final got the roof to sit on top of the building.Now I have all of the three main sections loading into Muvizu with their texture and ambient occlusion maps.

So now its back to the bit I enjoy the most of prop making...the modelling...this time its doors, windows and a new chimney stack, the final leg.

Oh if anyone is trying to get models from sketchup to Muvizu and can't get the hang of Blender (like me) Turbosquid have the basic version of 3DsMax on their site for FREE.

Here's the progress so far...
edited by Dylly on 29/12/2011
28/12/2011 22:02:44
Error Message Yikes what the hell did I do this time? I'm trying to import the roof section of a model I made. I've just added the collision to the model. I now get this 'Fatal' Error message...Fatal? Has Muvizu got my laptop wired up Die Hard 4 Style to some C4? Oh God some over the hill balding bloke in a vest is looking through my window...oooh its only my reflection! Phew...but what have i done wrong? Anyone know?

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