Dylly - all messages by user

2013/11/15 10:26:43
I have Muvizu Goggles I kid you not, I've got Muvizu Goggles...or to be more precise involvement with Muvizu over the last couple of years has changed the way I look at things, quite literally.

Take this morning for example. I'm walking the woofers through the woods looking at the way the morning sunlight shines through the russet and gold foliage of the beech, hazel, birch and oaks. Quite magnificent, only I catch myself thinking 'if I tweak the planes on the trees I'm making in 3ds Max to the right angle and add a .png overlay of light rays in Muvizu and then a further one in Sony Vegas...I can get the same effect'!

Further along the walk four cock pheasants are startled into flight by Dylly the Beagle & Max the Black Labrador. Vibrant plumage on the birds clash against the startling greens and browns of the trees and foliage while I'm thinking 'right so I can animate a simple cutout of the birds in Muvizu, but how would I get the wings on the birds to flap in the animation...perhaps if I make a gif of the birds in flight and then make a transparent movie and project it onto the plane?'

It's not just in everyday life that the Muvizu Goggles operate...they have changed the way that I look at film and television. I'm not so much 'watching' the film as 'watching how they made it'. What camera angles they are using, changes in the production music, how the titles have been shot. Take one of my favourite series at the moment...Stargate. I know, I know...but I'm an archaeologist and it tickles my fancy. Watching the second series of Stargate Atlantis yesterday I noticed the change in the title sequence. My first thought was 'thats better than the first series titles, my second thought was 'but not by very much', my third thought was 'I could do a better job than that', and my final thought on the subject 'I wonder how much someone got paid for such a shoddy job'.

Computer games are something that I enjoy...but I'm crap at playing them. The youngest lad will laugh like hell every time I get shot...not because I forgot to duck the character but because in the middle of a firefight I stop to look at the scenery or a game asset to see 'how it was done'. I often get funny looks from the lad or his mates when I notice a 'collision' problem in a game they are playing. The eldest lad was playing some kind of Sims game recently where a character walked up some stairs...and their feet went through every step on the way up as the collision was quite obviously a simple triangular slope. The problem with Muvizu Goggles is that the condition is catching. Those around me now claim 'I've spoiled a game or film' for them. They know I'm watching for such things as continuity errors (the glove in the first series of Crossing Lines) or how an effect could be reproduced more effectively or easily. My daughter now has this condition and will email me to let me know when she spots something I might find interesting. I also play the 'spot the production music' game with my daughter, where we can not only name the piece of music being used but also the composer and which production music site the music was licensed from.

I would like to point out that I'm not complaining about my Muvizu Goggles...I quite enjoy the effect they are having!
2013/11/12 18:26:47
MUVIZU: PRO "Needle-nardle-noo!" naughty
2013/11/12 3:20:19
MUVIZU: PRO "He's fallen in the water!"
2013/11/12 3:03:27
MUVIZU: PRO Stop! My next impression will be of Spike Milligan saying "Thynne".

Milligan:
Thynne!

Yes, I swear by Thynne. One morning I woke up and there they were monkeys on the knees! Then I said the cure word, Thynne! And away they went!
Ta. The monkeys were played by professional apes.
2013/11/11 21:33:32
MUVIZU: PRO primaveranz wrote:


More like an 800 pound (sterling) Gorilla
edited by primaveranz on 11/11/2013



A Gorilla? No thanks I've just put one out!
2013/11/11 17:19:01
MUVIZU: PRO Dreeko wrote:


Oh ho!

Cat out the bag then it seems!


What there's a cat...a four legged beastie in it?
2013/11/7 20:22:56
Sketchup to Muvizu Ah yes...the new toonfunkenbookcasen...meatballs anyone?
2013/11/7 18:20:26
Sketchup to Muvizu A man's gotta do what a man's gotta do....and I gotta recharge my batteries, relax and...go play at boats! So while I'm away here's an update of where I'm up to on the latest set.

I've started on the furniture...tables, stools, chairs &... bookcases! Still some way to go on this model, I texture each piece as I create it to avoid boredom. When I get back it's time for armchairs and then move onto the kitchen and exterior scenes.

2013/11/5 8:01:32
FBX primaveranz wrote:
Wow! Those are impressive stool samples.

Oh I was just going through the motions! Whaaaaa?
2013/11/5 1:00:44
FBX
2013/11/5 1:00:24
FBX Specular mapping














2013/11/4 22:35:46
FBX "I can't work it out" Dylly wailed after an hour of pratting about. Anyone got any idea how to increase the size of the image...its big on my side...its just not big when I upload it!
2013/11/4 21:01:08
FBX Tinkering again....this time experimenting with specular maps and not fudging it my using grayscale copies of my diffuse map.

Click this icon for the full scale image.

2013/11/4 13:59:10
Coming Soon... and the Oscar goes to...Stupendous Work! We should really have our own Muvizu Oscar night you know!
2013/11/2 20:34:40
FBX Thanks guys! I was definitely going for grotty Ziggy...a sort of 'sheltered housing chic' !Whaaaaa?
2013/11/2 11:10:39
FBX I have to admit it...I'm one of life's tinkerers! I cannot resist the opportunity to 'see what happens if I just'...the possibility of being left somewhere that contained a shiny red button being one of the many reasons that I never went into politics...that and I'm useless at fiddling expenses.

So with a few hours to kill, I've been fiddling with textures and FBX. I noticed there was a slight problem with objects that had a standard material and a bump map applied to them whenever I turned on realistic shadows in Muvizu. Call it what you like, but I'm calling it 'flying dog muck syndrome', where the combination of texture, normal map and specular levels play havoc with the material in Muvizu turning it a sort of sun dried 'doings' colour.

I also noticed that FBX files are powerful beasties and models with realistic textures applied to them...sort of seemed out of context with the style of the characters. With this in mind I've been looking at toning down and 'tooning' up my textures, so a total repaint of the current scene I'm working on was called for applying some hand painted textures as well as making new bump maps, specular maps and fiddling with the gloss and reflection levels in 3ds Max before import into Muvizu. One thing that I learned is to avoid generated specular and diffuse textures like the plague and hand paint the lot, takes a bit more time but I think it makes an improvement in the finished set and models.

Below is the current scene I'm working on with new 'toon textures', complete with two versions of the same stool...excuse the pun...model. The one to the left with 'FDM' Syndrome and the one to the right the corrected version.

2013/10/31 13:34:01
User survey winner! Congratulations!...
2013/10/30 18:38:04
Muvizu Play 1.2 Feedback (also Play+) I fell for that one too Dreeko Whaaaaa? ...fire up Muvizu and it will update automatically!
2013/10/27 9:54:49
Muvizu Play 1.2 Feedback (also Play+) After some late nights and a lot of experiments, remodelling & re-texturing I've finally got to grips with the power of the FBX...and I'm loving it!

Complete with diffuse/normal/glow maps & transparent objects!
2013/10/24 20:59:31
Muvizu Play 1.2 Feedback (also Play+) Wooohoooo! I've sussed the collision! It works...It works! When I've researched the technical terms I will post how I managed it!
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