urbanlamb - all messages by user

2013/6/13 16:05:45
The new youtube Yeah I have had a channel since 2006. Times have changed. PC users are in the minority so they can't even see those backrounds on mobile devices. So I am unsure what is tyranical about a website design that lets more people see your main channel page and not less. Anyhow people tend to hate change and the new layout is a large change because its modernizing the pages to work on cell phones and tablets and smart tv's. Since they do change layout every year to keep up with the changes in times its not a huge deal. Its not like they all sat in a room and said "lets find a way to be mean to the people who use our platforms". They are just doing what any company does to keep its product current. They are attempting to please all their users and not just some. Most of their traffic doesnt even log into youtube. Big Grin

So this may bother you as a pc user but it should please you that they are in fact trying to make it so everyone can see your channel not just you the owner. After all youtube is a public access platform.
edited by urbanlamb on 13/06/2013
2013/6/12 21:52:00
oh way cool! sorry for the bad subject line but I was just thinking as I clicked on a video "they really need to move staff pics to the front page" and then I refreshed my browser and they have moved it

Anyhow it looks better I think
2013/6/12 21:49:05
The new youtube meh they are trying to make the channels compatible with all types of viewing devices it was a much needed change due to the number of people surfing on tablets and smart tvs etc is going up but yeah they should change their banner
2013/6/11 19:25:07
2013 Passion Competition hopefully you get more entries this year harb. I wont have anything to enter i am too overloaded with things already but hopefully others try. I mean the prizes etc are great. I also see the logo I created last year has persisted. I keep expecting to see someone come up with a better idea.

Anyhow good luck from the amount of people on your twitter it appears that there is a lot more interest this year
2013/6/9 16:32:08
Can't find downloaded objects your welcome

sorry i wasnt so clear initially unfortunately when you use something for awhile you sort of make assumptions on what people understand and forget that once upon a time you had to learn it too
2013/6/9 1:50:21
Can't find downloaded objects yeah as fazz says there are a few types of assets

.set is a set so you load is as a set file using the file -> open and then -> load

then there are the objects which it appears is what you were working on trying to import single objects
.ase are objects in the case of many of them they give instructions on what selections to use (I do on mine at least )

there are also uv map textures there as well they are usually .png files

so yeah you need to sort them by asset type on the website

as fazz says one way to get a lot of objects is to load a custom set (this is a trick I use to give out a lot of assets all at once ^^) and then save it as a favourite and load it into the set your building.

anyhow if you downloaded something and it ended in .set then use the load new set option and not the create a new object file /import option.

Its a bit confusing at first until you learn the file conventions.

These are Sets - use file ->open ->load they are .set files and not zipped it appears this is what you picked.

These are 3D assets use object create -> import and follow any instructions given in the description

These are character Textures or costumes you use them by editing the character and changing his "decals"
edited by urbanlamb on 09/06/2013
2013/6/8 23:21:54
Can't find downloaded objects I found this wierd when I first started too. The objects arent up to date on all the things that are in the gallery either I would suggest (its what I do anyhow) to go to the assets from the internet and download them onto your pc and unzip them and import them using create object and then import. I found a lot of the newer stuff is not listed (probably too difficult for them to keep it up to date)

http://muvizu.com/GetAssets

Big Grin
2013/6/8 4:11:07
Coming Soon... This is a bit of a scary pic... sort of half built set.. hopefully it will be done this weekend.. getting tired of looking at it

2013/6/5 18:39:06
make video wont make video! that tutorial is beta muvizu but not a whole bunch of change for make video I dont think. Muvizu comes with only bare bones codecs so if you notice codecs before its because they were installed on your pc and muvizu added them to the codec list. They dont all necessarily work but i seem to remember you installing k-lite codecs in the old version so you would need to re-install to pick them up again in the new version otherwise muvizu itself comes only with a very basic avi codec and uncompressed and that is about it really
2013/6/5 16:18:50
make video wont make video! sounds strange did you rewatch the how to make a video tutorial to make sure your doing all the steps?

http://muvizu.com/Video/17233/Tutorial-23-Make-video-and-using-the-Video-Jo


if you are maybe take some screenshots. I dont know if you have a screen recorder as well? its hard to figure what people are doing without some pictures. It doesnt sound like its crashing but it might be or it could be something windows related. If you get the "save as" and type in a name it should just save and then start processing the video you created.
2013/6/4 1:07:40
3D object with my own texture I can post the video link i had given you before about exporting objects from blender to muvizu it includes exporting textures. Otherwise you might want to read the sketchup thread on such things I seem to remember this mentioned in there. Basically put all the textures into the same folder as the object. They need to be square and 512x512 or 1024x1024 or 256x256 or you will get errors around mip map. They should be either in tga form or png form. The muvizu tutorial revolves around id texture which is similar but may be confusing.

Same video as this thread

http://muvizu.com/forum/topic2752-do-you-know-good-obj-conventer-.aspx





this is the sketchup info

http://muvizu.com/forum/topic1306-ambient-occlusion-and-uv-maps.aspx

if you read the threads especially on this forum you will get the info you need it just takes some reading and time to research it.

Just adding this after I had someone come to me with a request who uses sketchup. I seem to remember basic sketchup not being able to do uv mapping and this is why I was asked to create some items for him. So basically if you want to add textures to objects your pretty much confined to blender unless you want to purchase some addons for skethcup but if you read the forums posts trimble has now made it not possible to use these addons in the free version.

Anyhow I hope this helps. I did create a basic tutorial on how to get textures and objects into muvizu using blender as a result of realizing that sketchup had issues doing that.
edited by urbanlamb on 04/06/2013
2013/6/3 22:31:20
New objects and 3D assets in Muvizu To be honest if your making a video just release all the objects for that video. People want just about everything more vehicles, animals, houses. A big request is food I have made some already over time I am adding to it.
2013/6/3 17:32:04
Suggestions to increase Muvizu 3d I want all the systems all of them including the teddybear system!
2013/6/3 4:35:03
Graphics Card Reccomendations Its gonna lag a lot on a dual core as well but that error is due to your graphics card. Any card I can think of would not work as dual cores are now very very old technology basically any card that you can find that will fit in the pc that has a shader 3.0 ability but quite honestly i have issues telling anyone to spend money on such old tech because basically its worthless anyhow.

I kinda would recommend getting a new pc myself
2013/6/3 0:08:12
Sketchup to Muvizu well.... i hope they improve the product as well cause sketchup has never seemed worth the money to me.

I anticipate some more people learning blender I guess.

Also dont spend money on maya. Blender works just as well and some 3d developers actually prefer it. :/

*raises hand*
edited by urbanlamb on 03/06/2013
2013/6/3 0:00:50
Suggestions to increase Muvizu 3d feel free to be a squeeky wheel unfortunately when that is all you post about its something else. As for the digimania stuff I think its better to be an informed squeeky wheel. They have had a a couple of live broad casts and some mergers have taken place and they have a new ceo and and and. I am not going to do your research for you I will leave that to you.


Not gonna say anymore .....

As an aside - just so your aware I use iclone as well for anything that is commercial but I enjoy muvizu and get tired of the same platform for everything. I have also been rather squeeky as of late. Still I realize that after hearing them speak and knowing their present position they have other issues as well. I personally think that hand held props should have been added long ago but I also think they should completely open their back end (muviclone I guess is what I call it..) However I have gotten the distinct impression as a result to reading and dealing with them that they are well.. rather over worked. At the moment with the present design hand held props would be a terrible idea as it would make their already clunky ui even worse. and since i am still using a beta release I have come to the realization that they need to solve other issues before they can further accessorise this software. Do I know what they are doing behind the scenes? nope not exactly but I have a pretty good idea. I can only hope that they will make the right decisions in the end for their product. Meanwhile they are aware of the lack of hand held props and I dont think posting about it on this forum is going to really further the plight of something they know they have to add. We can only hope they do it one day.. meanwhile I wait .. and keep giving my money to reallusion
edited by urbanlamb on 03/06/2013
2013/6/2 16:37:22
My Last 3 have still not appeared on Gallery ! yeah i like dailymotion a lot but I guess they use youtube because its like got the largest viewing audience and most common soo.. we are stuck with that and all the problems that go with the largest video sharing site on the interwebs hehe.
2013/5/31 20:27:51
Suggestions to increase Muvizu 3d at this time i dont want to see them add a single new feature until they fix the ui issue in muvizu play.

There is no point to it and since their team is tiny and they had to reposition themselves financially (see news on merger rebranding of digimania) I want to see them devote resources to fixing the present issues which already exist instead of them adding more features. My two cents however I will refer you to their news section dwino you need to catch up. I dont consider it constructive to breeze into a forum every couple of months to post the same request over again especially since its been answered and they have actually released a bunch of info onto their new direction.

Do I want hand help props? absolutely but considering the larger picture and the fact that they need to fix present issues as a result of a launch from beta and a rebranding of their entire business I think the props can wait.


waits for the day when I can move forward and use their official release product Big Grin
2013/5/31 3:29:27
Muvizu will not record my animations hi there did you upgrade the muvizu (are you using muvizu play or old muvizu or?). You should not need any codecs to render the codecs with muvizu do work fine its just that people want hd quality and longer then 1 minute and that means the videos wont play because its using an old old microsoft constraint.

Anyhow maybe what version of muvizu your using (looks like muvizu play)
if your having trouble remove everything from your pc that is muvizu and redownload and do a fresh install and not use their patcher. If that doesn't work post your pc specs and hopefully someone can help from the staff in the morning (morning uk time ^^)
2013/5/31 1:43:49
Muvizu Play make my pc LAGING a LOT ! check to make sure only one instance of muvizu is running there is a bug and I am not sure if its fixed yet (using 23b right now instead) that sometimes old instances dont shut down so you might need to manually shut them down. If the set is a new and empty set this might be the reason.

Although as you add to the favourites etc the program gets less and less efficient so sometimes if you delete all the favourites there is more room. Muvizu also relies more on the memory of your graphics card for a lot of things .. rather then regular ram
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