urbanlamb - all messages by user

2012/12/2 18:43:18
the WEFT of time ooh welcome story teller we need more story tellers

I enjoyed this a lot!

Big Grin

your brave with all that camera panning I just finished a little something using a single camera and a lot of panning/zooming and I wont be doing it again until muvizu improves how their cameras work lol
edited by urbanlamb on 02/12/2012
2012/12/1 21:41:28
Adjust camera speed AFTER movement? you need to redo the movement there is no way to shorten the animations already recorded in muvizu although its probably something they should think about doing
2012/12/1 17:28:14
Beware the Eye of Amun-Ra Teaser Trailer oh perty hope its 2013 and not 2014 :0
2012/11/30 18:13:59
The Muvizu Treasure Hunt Advent Calendar that's pretty cool actually as an idea.. first video was up so I got myself a clue
2012/11/29 18:24:44
Help, Error Message The File is Locked err windows 7 its 64 bit pc err I have not had issue since I changed to the codec that comes with my webcam. I am also not watching the video with muzivu running. I had to wipe my system of muvizu and reinstall to get it to stop doing this though. I am almost done my video then i will try to well break muvizu again.

This started to happen when I used the standard microsft codec to render out a small test clip with muvizu still running (I seem to recall this happening once before now but briefly and I think I blamed my pc.. but then i did the same thing used the logitech codec and forgot about it.. till now...)



System Information
------------------
Time of this report: 9/28/2012, 14:43:01
Machine name: REVEL-PC
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: EX58-UD5
BIOS: Award Modular BIOS v6.00PG
Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.8GHz
Memory: 12288MB RAM
Available OS Memory: 12286MB RAM
Page File: 2814MB used, 21754MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 64bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Sound Tab 4: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 560 Ti
Manufacturer: NVIDIA
Chip type: GeForce GTX 560 Ti
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_1200&SUBSYS_15613842&REV_A1
Display Memory: 4050 MB
Dedicated Memory: 978 MB
Shared Memory: 3072 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: 227ELPH
Monitor Id: PHLC07A
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: HD15
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 8.17.0013.0142 (English)
Driver Version: 8.17.13.142
edited by urbanlamb on 29/11/2012
2012/11/28 20:25:06
Feedback Thread - v0.23b release (Nov. 2012) Hi so that focus thing bug whatever started in directx 11 now





Anyhow I dont think adding more mesh around it is the solution haha so I will just avoid certain depth of field/focus settings and try to work around it. I am keeping quiet about my other issue with the saving files because I dont want to temp fate..

I am also using toon setting in this video I dont notice it when I have toon turned off (actually I use it alot on low settings I just dont think people realize I like the sharper images for certain things eg details on my snow drifts and a few other things )
edited by urbanlamb on 28/11/2012
2012/11/28 19:12:35
2 days early but.. Happy St Andrews Day


*hides*

Blush
2012/11/28 18:22:09
Help, Error Message The File is Locked I had this and just reported it as well. I could not find any way to stop it other then completely rebooting my pc. I also deleted the video I rendered as well. Then I switched to a different codec (one that comes with my webcam and the entire issue stopped). (for now) It appears to be calling up some process that is not shutting down but I can't for the life of me find the process to shut down on my task manager. I have to make a few more clips tonight and if it doesnt occur again now that i am using a codec not a part of the muvizu package its possible that its linked to the codec in their package somehow.
2012/11/27 20:41:06
Urbanlamb's Christmas set - comments not being ac tripfreak wrote:
Jippiejay ! Christmas is saved !


I found the error: although all packages were shown to be up to date,


they were not !


Probably, because I uninstalled the 64 bit english version after installing the 32 bit german version.
Seems they use the same packages or there was an uninstall error ?

So, I simply un- and re-installed the missing package, and then:


Yummy !!! Cool


ah yes the light over the table is from prison set I think it was
and the ones in the skating rink is from the trainyard

glad you got it to work Big Grin
2012/11/27 18:21:42
Urbanlamb's Christmas set - comments not being ac oh your very welcome. There are some things which I enjoy doing and one of my favourite passtimes is world building so I tend to "overbuild" most sets.

I also like making fake food lol so I am glad you like the set. I am trying to release things after I use the set as most of the items in these sets are very easy to make and for me the entire thing is a hobby. Set building is to me like crafts but without the glue and whatnot and mess

Anyhow I checked there is a second page of comments now, but they are not actually showing up. Thanks for commenting most of the time I would not bother sharing as there are plenty of assets already but I noticed that is not the case with muvizu so I will put up what I can as I use it and make it Big Grin
2012/11/27 18:12:25
Feedback Thread - v0.23b release (Nov. 2012) tripfreak wrote:
Yes, I know, but after the error message it quits loading.

Otherwise, I've got no problems with the train set that also has more than 51 MB. Confused


The christmas set is well you need a pc with a lot of 'umph' it came with a warning I build an entire forest around it and there are a gazzilion spot lights in the thing to create the christmas lights. It usually stops and sits for a long while during the loading of all those lights.

Its probably the ton of lights its not anymore demanding meshwise then the train set in fact I think its less demanding. The train has normal lighting. I dont normally hand out sets with that many lights and effects because I figure I am pushing muvizu very hard with them but for christmas I made an exception
2012/11/27 18:03:59
Feedback Thread - v0.23b release (Nov. 2012) Jamie wrote:
urbanlamb wrote:
some wierd error or other. I did a fresh install and cleaned my registry because it appeared my muvizu was scrambled. Alas it was not my pc that scrambled it..

anyhow when you create a video afterwards and try to save after doing some work you get the message that you cant save because the file is in use by some other application

after farting around I discovered that the video joiner (which i dont use) seems to not be shutting down or something after you do a render. I was about to go searching and I noticed that muvizu which seemed to be installed twice had a second instance running for the video joiner just as I was about to force it to shut down..

note: this is on the 64bit muvizu download.

basically if i do a little render I have to restart my pc before I can continue lol



Another weird Urbanlamb.. does this happen consistently? Can you go to task manager and do end process rather than having to restart each time?

Actually I'm a bit confused - the video joiner should not be running unless you actually start it yourself :S
edited by Jamie on 27/11/2012



It stopped happening it was driving me batty for hours. I am unsure what is going on I tried looking for a second muvizu to shut down but I could find nothing.. Its acting a bit scrambled not sure why I switched to the codec that comes with my webcam to render and my issue stopped. I was having it with the microsoft basic codec so i am not sure... It does not happen always this is what I did that I think causes it..

I render out a shot and then watch it with muvizu running - then went to save after making a few more changes and well it would not let me

if i render if and dont watch the little clip with muvizu happening it seems to be okay.. so I dont know what is happening but after managing to save a new copy of the set that it happened in and deleting the old copy it seemed to stop.. (for now)
2012/11/27 17:59:08
Feedback Thread - v0.23b release (Nov. 2012) CrazyDave wrote:
urbanlamb wrote:
the focus/depth of field seems to be a bit odd lol it kind of like focusing top half/bottom half instead of back/front hard to explain anyhow here is two screenies...one from the make video window and one me watching the clip you will see what i mean

I've had a look at this. I can't get anything to look different between DX9 and DX11. It seems to me that the problem is that the depth test for the DoF blur effect is not "hitting" your trees.

I don't know exactly how these objects have been constructed but perhaps integrating some actual 3D geometry into the tree model rather than just alpha'd textures could fix it.

Perhaps I'm barking up the wrong tree however.

Dave



hi re: the trees they are simple mesh planes (the same you would create in a game engine) for the leaves with a texture for leaves. Anyhow its about as 3D as I would get for such an item not sure really
2012/11/27 6:14:10
Feedback Thread - v0.23b release (Nov. 2012) ... its a massive set others have loaded it so I know it works. Its huge it takes quite awhile to load do you leave it running?
2012/11/27 1:48:27
My thinkings I think we have all said this before I know that muvizu seems to be trying to get something to work just by various ruminations around hehe.
2012/11/27 1:29:13
Feedback Thread - v0.23b release (Nov. 2012) some wierd error or other. I did a fresh install and cleaned my registry because it appeared my muvizu was scrambled. Alas it was not my pc that scrambled it..

anyhow when you create a video afterwards and try to save after doing some work you get the message that you cant save because the file is in use by some other application

after farting around I discovered that the video joiner (which i dont use) seems to not be shutting down or something after you do a render. I was about to go searching and I noticed that muvizu which seemed to be installed twice had a second instance running for the video joiner just as I was about to force it to shut down..

note: this is on the 64bit muvizu download.

basically if i do a little render I have to restart my pc before I can continue lol


edited by urbanlamb on 27/11/2012
2012/11/26 23:41:42
Feedback Thread - v0.23b release (Nov. 2012) ukBerty wrote:
urbanlamb wrote:
the focus/depth of field seems to be a bit odd lol it kind of like focusing top half/bottom half instead of back/front hard to explain anyhow here is two screenies...one from the make video window and one me watching the clip you will see what i mean


Urbanlamb - That looks weird - I've never seen that but I'll watch out for it.

The show camera window has always had a greater depth of field than the "edit / normal / full" window (not sure what it's called), but you get used to this. You can also get some strange results if you cut the depth of field right down, but I've never seen that.

The set looks amazing by the way.


thanks berty its just in directx 9.0 so i am not worried too much at the moment.. I suppose I should ask to become a tester, but I figure I am doing a lot of reporting anyhow haha. I have to keep an eye on that tester forum the last release was looking for german testers so ignored that one

p.s. glad you like the set i am doing something with lots and lots of lights and am trying to create the equivalent of a lens blur so if the blur is not working my plan will be foiled. Its true women do really like shining lights and things
edited by urbanlamb on 26/11/2012
2012/11/26 18:25:28
Caption Me! haha oh my Big Grin
2012/11/26 0:20:22
Feedback Thread - v0.23b release (Nov. 2012) Hi sooo..

I haven't noticed the white lines or AA issues (jagged edges) this time, but...

the focus/depth of field seems to be a bit odd lol it kind of like focusing top half/bottom half instead of back/front hard to explain anyhow here is two screenies...one from the make video window and one me watching the clip you will see what i mean

and my graphics card is nvidia geoforces 560ti and its using direct x 9.. i have not switched to 11 yet I am scared lol but I will try that now ...




edited by urbanlamb on 26/11/2012

okay so i am updating this.. i switched to directx 11 and the focus/depth of field works but.. the AA is still pretty jagged .. lol sorry

i dont know if this is the best example but its much more jagged then with direct x 9 for whatever reason.. i dont understand...or maybe its my eyes and I am just being picky because I am looking for it .. dunno..




edited by urbanlamb on 26/11/2012
2012/11/25 21:59:17
Caption Me! well my brain is not coming up with any captions but here is a little quick screeny ... no killer snowmen though..

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