Lev_Dynamite - all messages by user

23/05/2013 10:49:23
error while downloading muvizu Could you give us some more info on the error that is occurring, EG share any error messages you are getting or describe what exactly is going wrong?
23/05/2013 09:41:25
Where are the easter egg codes? If what was WANTED by this POSTER was a clue to an Easter Egg, I wouldn't OBJECT to giving them a wee hand in finding one.
22/05/2013 15:29:02
My first attempt at a video A very entertaining video and an excellent tribute to all your wife has accomplished, well done to you both. Is Jake's testimony his own real life story?
17/05/2013 15:17:31
Sketchup to MUVIZU Hi kornexls,

You can download a plugin for Sketchup that allowed you to export 3D models made in Sketchup to the Muvizu-supported .ASE file format here: http://www.muvizu.com/download/muvizuaseexporter.rb <-- Just save this file to the "Plugins" folder under your Sketchup installation in the Program Files folder. Once that's in there, next time you start Sketchup you should be able to click Plugins > Muvizu ASE Export > Export ASE Format.

If that's not clear enough, you can probably get a better idea of how it works by watching this Tutorial on exporting a 3D object with collision to .ASE using Sketchup and then importing that .ASE file to Muvizu:
16/05/2013 10:39:47
Processes still running after closing program Thanks a lot for your feedback, guys. We were actually obtusely aware of this bug, as it had been reported as happening once to one person in the office in the past, but we couldn't reproduce it and never saw it happen again. I will pass your message along to the devs and hopefully with the help of your info we can get to the bottom of what's causing Muvizu.exe to persist after the app is closed for some people!
16/05/2013 10:26:29
NEED HELP SOON!!!!!! CAN'T NAME AUDIO FILES!!!!!!! Hi rjop,

The current version of Muvizu:Play should, by default, automatically give audio tracks the same name as the filename which they are sourcing their audio from. EG if you import "ME TALKING.WAV", then Muvizu:Play should change the audio track name to "ME TALKING.WAV" to match.

Unfortunately there is a wee bug in just now which prevents you from further renaming your audio tracks after they have been imported, but if you need the audio tracks to have specific names then you can just rename the files to whatever name you want before you import them!

We know this isn't ideal, and you'll always have the file extension (EG .wav, .mp3 or .avi) at the end of the audio name, but hopefully it'll do the trick for you just now until we can get the audio track renaming bug squished!
15/05/2013 18:09:31
Processes still running after closing program Glad to hear this is no longer an issue for you, mungy! ukBerty - are you still having problems with the Muvizu process not terminating properly when you close the app, or has this cleared-up for you too...?

Also, just out of curiosity, this question for both of you (as well as anyone else who may have had this problem)... Did it ever happen with Muvizu:Play (v1.0)? Or just with older versions of Muvizu?
09/05/2013 10:15:02
Download link missing. WozToons wrote:
It reappeared after resizing so it's probably something in the page code.
I reckon this is exactly the problem. The new-look Muvizu website is "responsive" (http://en.wikipedia.org/wiki/Responsive_web_design) so that the same content is delivered to every device and browser in the most appropriate manner for the user. A good example is if you go to http://www.muvizu.com/ with the browser window maximised and then you reduce the width of the window so that it gets "skinnier" - at a certain point, the links next to the Muvizu logo (""What Is Muvizu?", "Gallery", "Get Assets", etc.) will seem to disappear BUT a little pink box with white lines will replace them. If you click the pink box with white lines, you'll see that the links have actually been stuffed away in there, to make the page less cluttered in a smaller window size. The site is full of clever little tricks like that to make it easy to view and navigate across different platforms! My guess is that the download links are doing a similar thing but no wee box is coming up to replace them. Thanks a lot for bringing this to our attention - hopefully it'll get sorted soon!

Mike_Num_5 wrote:
Thanks for all the input guys. I'm gonna put all the suggestions / problems highlighted to the 'web-brains' at Muvizu HQ and see what comes of it
Aye, alright big man, I already did it yesterday so put yer own trumpet back in yer pocket and away you back to yer bed!
01/05/2013 17:29:39
Vimeo Option for uploading videos tonyf69 wrote:
How can I put this suggestion to the Muvizu Team, anybody know?
You already have. I've forwarded your idea to the web team and they'll see what they can do about adding Vimeo videos to Profiles / the Gallery / etc. It may be difficult to do and it may be some time before we hear any progress on it, though, as the Muvizu Gallery comments and YouTube video comments are linked and I imagine that it would be difficult to also integrate Vimeo into the way things work... However, your suggestion has been noted, appreciated and I promise it will be looked into!
01/05/2013 13:27:32
So much potential, so many bugs ukBerty wrote:
There is still another focus issue – sometimes the mouse is not active when you come back to Muvizu. This happens sometimes if you go to another application and back to Muvizu (I do this all the time). You have to click on a different window (can even be the timeline window) and back to get the mouse to move you round the set.
This is unfortunately known to happen if you take the focus off of Muvizuwhile opening a saved set or loading a new scene and can be fixed by just clicking on something else, as you mentioned, or simply keeping Muvizu the active window while opening a set (which we know isn't idea for larger sets and is something we're working on fixing very soon). Have you definitely had it happen at random moments when you haven't been opening a saved set or loading a new scene...?

A massive thanks to everyone who has stuck by us with the teething issues for the new UI, by the way! A lot more work has gone into Muvizu:Play than even what can be seen on the surface; it has been a massive undertaking and unfortunately some issues have slipped through the cracks along the way. At the end of the day, we love Muvizu as much - if not more - than you guys do and we take a massive amount of pride in our application and in knowing that our userbase is happy with it. There may be some new features or adjustments which have rubbed some of you up the wrong way, but if the past few days on the forum have proven anything I hope it's that we do listen and respond to everything you guys say in the hopes of making you even happier and refining an app we can be even more proud to put out there.
01/05/2013 11:07:36
Directing Video Issues???? Dennisl2 wrote:
I need one of my characters to raise their hand; I prepared the audio, and I also prepared the action raising hand, oh I also shushed all of the other characters, but when I go to direct the character action, it won't raise the character's hand.
Are you trying to use the "Raise Hand" animation to do this? If so, please note that this is from the "Boardroom" category and is intended to be used from a sitting position. The animation will appear greyed-out and unusable if you try to direct the character to use it while standing.

You can make a character sit by either using the "Initial State" dropdown menu in the "Prepare Character Actions" window:

Or by preparing and directing the "Sit" character action from the "Posture" category:


If you definitely need your character to raise their hand while in a standing position, and having the character sit won't do at all, can I recommend you use the "Wave" character action from the Happy > Strong category? It's a little less formal than the "Raise Hand" character action, but gives a similar effect!:


Alternatively, you can just have the character sit and use "Raise Hand" but use camera cuts to frame things in such a way that no-one can actually tell the character is sitting!:


Hope this helps!
edited by Lev_Dynamite on 01/05/2013
30/04/2013 09:56:55
So much potential, so many bugs WozToons wrote:
The mouse wheel on some menus zooms the view as well.
This seems to only happen in the "Create" menu, when you select "View As Details". If you feel this is causing an interruption in workflow, then until we can fix this in an upcoming patch then all you need to do is click "View As Icons" or "View As Tiles" instead of having "View As Details" selected and the scrollwheel should only affect objects in the Create menu window as long as the mouse pointer is in it and not affect the Muvizu environment. Apologies if you really find it a lot easier to work with "View As Details" and are determined that it's the only way you can work with Muvizu, but "View As Tiles" is really very similar but with slightly bigger icons and text. It's easier to read, so in fact we're really doing you a favour by encouraging you to use this. Your eyes will thank us in a couple of years' time!
18/04/2013 13:49:24
So much potential, so many bugs ekholbrook wrote:
if anyone wants to add to muvizu gallery feel free... Since I went the other route, saved out, upped to my own account, I wouldn't know then how that works.
To add videos to the Muvizu Gallery outwith the app, you can just click the bright pink "Upload" button that should be in the bar at the top of every page on the website and then select the "Upload A Video" link.

Cool video, and great tips on managing set file / output size problems!
18/04/2013 13:15:01
Problems uploading / commenting on videos We'd love to put it up, chuckles, but unfortunately your video hasn't yet fed through to us from YouTube!

Videos uploaded via Muvizu.com can sometimes take a wee while to filter through to us for approval after it goes live on YouTube. The length of time it takes for this to happen can seem pretty random at times, and it isn't out of the ordinary for something uploaded just one day earlier to not show up in our Gallery yet. Please wait at least two days before worrying about there being a problem.

chuckles, I have watched your "Rosie - Hound Dog" video on YouTube and see no questionable content in it so can personally guarantee that it'll get approved for our Gallery as soon as it feeds through to us!
18/04/2013 10:33:22
Animate the rotation and scale ThirdMedia wrote:
Hello guys I am new, and I am coming from Microsoft kids 3d movie maker. Out of all the quick movie making software's muvizu is most like that old software, but it lacks alot of the features that old thing has. I believe I can give good ideas to help improve muvizu. dont get me wrong Muvizu is awesome and a far cry better!! but I am sure people would like to make a tank drive over a car and squash it in this software. Big Grin

Anyway how do I animate the rotation and scale of an object or character? like in the that old windows 98 movie maker software. If this feature is not in this software animating the rotation and scale seems like a great idea, same as moving the object the same way a character is moved by the mouse.

old windows 98 3d kids movie maker software
http://www.youtube.com/playlist?list=PL8DE265497FDE67AE
edited by ThirdMedia on 18/04/2013

Hi ThirdMedia - thanks for your interest and suggestions regarding Muvizu, and I'm glad to see you are enjoying our software so much!

ThirdMedia wrote:
I believe I can give good ideas to help improve muvizu.
...and *I* believe they would be most welcome! We take a great deal of pride in Muvizu, and that pride comes entirely from putting as many smiles on our users' faces as possible. We listen to every bit of feedback we receive and try hard to implement every feature that the community cries out for when we can, so please do feel free to share your ideas and we'll do our best to implement whatever we can further down the line.

ThirdMedia wrote:
how do I animate the rotation and scale of an object or character?
Object rotation and movement can be easily animated in Muvizu by simply clicking on the object and using the Prepare > Object Properties and Direct > Object Properties features. Character and object scale can also be easily changed by double-clicking on a character or object and moving the "Scale" slider up and down (this is usually found under the "Body" tab in the edit window for characters). Animating scale is something that's not so easily done right out the box and is something we should perhaps look into, though in the meantime if you want to give the impression of something changing scale over time then you could render out several videos with the character or object at different scales every time and use clever post-Muvizu editing to cut between shots and give the impression of an object or character gradually changing in size by making it slightly bigger or smaller every time you cut away from and back to it...?

Thanks again for your interest, and we hope you stick around and become a regular face in our little community here!
18/04/2013 10:15:45
figure-body transparent snoopylino wrote:
how can I make the body of a figure-transparent so that only the head is visible?
With the newer Content Pack characters (EG Beefy, Sinister, Heroine and Rosie) you should be able to easily make only the head visible by double-clicking your character in the scene window and methodically going through all the body parts in the character edit window that opens and setting them to "None" except for the head. For example: create a new Beefy character, double-click him and change "Top", "Arms > Left Arm", "Arms > Right Arm" and "Legs" all to "None" (and do the same with any accessories he may have spawned with). This should leave just the character's head.


Again, this method only works with the more recent characters which are installed from Content Packs. Getting a similar effect from older default Muvizu characters would require some clever use of custom textures.
07/02/2013 16:14:22
Hide walls wdeprospo wrote:
I was hoping to eliminate the moving of the wall and then putting the wall back into place.
Clicking on any object and then pressing Ctrl + K together on the keyboard (or clicking Edit > Lock) will "lock" the object's properties so you can no longer accidentally move them. They will still "get in the way" - as in, they will still become selected when you click on them - but if you set the texture to "None" AND lock the object then you can edit surrounding things with clarity AND without fear of accidentally changing something you don't want to. Pressing Ctrl + Shift + K together on the keyboard (or clicking Edit > Unlock) will "unlock" the object and free it up for editing again.
07/02/2013 12:40:08
please help In addition to the specs Marco asked for, could you please also make sure you send us every word of the error message you are receiving, in full? I'm specifically curious if it says anything about "ue3Engine.dll" in there...? Your error sounds similar to some others I have heard about that we've not really been able to suss out the root of, and it's very interesting if you're having the same error but are managing to get the 32-bit version to work!
05/02/2013 14:57:10
Evil actions Can I ask if this is happening with all characters? You said you downloaded the full package version - this also comes with the "Heroes & Villains" character pack, and none of those characters actually come with "Evil" or "Wobbly" character action categories. So if it's only the Beefy, Sinister and/or Heroine characters you are finding this problem with, then that is actually how they are designed and not a problem or bug as such!
05/02/2013 14:50:10
Youtube and copyright issues Every few months we send Larry Page, Google CEO, a photo of Marco_D holding a baseball bat with the caption "don't mess with our users' videos" under it. That seems to keep 'em in line.

Nah, to be honest there is no obvious reason why a Muvizu user's video would be more or less likely to get picked-up for copyright infringement than anyone else's videos. Just blind luck, I guess. Obviously we do not condone the use of using copyrighted material without permission in videos, but maybe putting those copyright notices in your descriptions are drawing attention to what you're doing wrong rather than masking it in any way...?
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