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14/03/2012 16:26:00

ScorpyX
ScorpyX
Posts: 17
-> Dylly : ok.. i know all about textures \ models \ unreal engine 3
but HOW i can import Normal map in Muvizu
it does not give me options



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14/03/2012 16:27:09

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
KerryK wrote:
James! You better not talk smack about my man Bobby Conn! I will seriously take you down!

True story. You better check yourself, before you wreck yourself.


HAHAHAHA!

What a maniac! It's like The Jackson Five meets the Darkness!.

Brilliant stuff. Never heard of the guy before! Applause
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14/03/2012 16:39:21

jamesriley
jamesriley
Posts: 69
ukBerty wrote:
Jamesriley you have both made and ruined my day. I now know the wonderful world of Bobby Conn, but I've spent the last hour watching and listening to him.


I don't know what I should be more proud of, ruining or making your day. Glad you liked it though.
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14/03/2012 16:51:42

Luscan
Luscan
Posts: 176
ScorpyX wrote:
-> Dylly : ok.. i know all about textures \ models \ unreal engine 3
but HOW i can import Normal map in Muvizu
it does not give me options





Normal Maps are not currently a feature in Muvizu. This Thread was initially about a request for the feature to be implemented.

You can not currently import normal maps into Muvizu.
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14/03/2012 18:25:05

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Yes we went a bit off topic there Scorpy. I was just putting in a request 'to the man' so we can have normal mapping added to Muvizu. Please can we have some normal mapping?
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14/03/2012 21:16:14

ScorpyX
ScorpyX
Posts: 17
well yeah - its good suggestion
i think this is easy..
(i mean change Muvizu standart Material(shader))
(add normal map and specular map 'nodes')

but this is requires some Muvizu interface additives like
== Import window options
- filename input box for normal and specular texture

== object properties (material instance setting)
- specular map brightness (like 0-400% slider or number input textbox)
(not necessary)
- specular power (size of specular light blob on surface)
- normal map (Hight.. just 0-100% blue channel of texture) (not necessary)
and some mini-things like this..
.
edited by ScorpyX on 14/03/2012
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14/03/2012 21:52:41

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
woof!
its getting intense in here

Time for the dancing hotdogs
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