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Home ? Feedback ? Feedback Thread - v0.20b release (May 2012)

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10/05/2012 16:49:14

Marco_D
Marco_D
Posts: 582
Hello everyone,

The new version of Muvizu (v0.20b) is now available for download.
The download links and the release notes can be found here: http://muvizu.com/Download/

If you have any feedback or you want to report a bug, please use this thread to do so.
Alternatively you can reach us on bugs@muvizu.com.
Let us know what do you think.

Thanks for you patience and continuous support.

And don't forget to take a second to see what's coming this summer - http://muvizu.com/News/124/Mysterious-machinations-at-Muvizu-HQ

Cheers,
Muvizu Team
edited by Marco_D on 10/05/2012
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10/05/2012 19:29:33

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Question - I downloaded the last update (3) a few days ago - is this version the same, or do us testers have to download this one too, to be completely up to date?
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10/05/2012 22:11:18

barrys
barrys
Posts: 102
Hi Ziggy72

Yeah, you should download this one. We were still polishing and bug-fixing right up until 24 hours ago.

Barry
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11/05/2012 08:25:32

mcmillan-raExperimental userMuvizu staff
mcmillan-ra
Posts: 164
Ziggy, it should fix your copy and paste problem. So definitely worth doing.
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11/05/2012 11:06:13

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Working a treat so far seems to be working a little faster but maybe that's my imagination(like when you buy a new pair of trainers and think that you can run faster!)
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11/05/2012 20:37:31

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
mcmillan-ra wrote:
Ziggy, it should fix your copy and paste problem. So definitely worth doing.


That it did - Thankyou!
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17/05/2012 00:54:10

DanimalMuvizu mogulExperimental user
Danimal
Posts: 477
Noticed this with beta and the new version as well:

- Still no tick marks on the timeline
- The Zoom/Timeline scrub control are still not in sync
- They may be there, but I didn't see any new character actions or properties (aside from don't blink or breathe)
- Textures for a good chunk of backdrops/ground planes are AWOL

To its credit, there's still no dramatic swoop when you go to edit a character's properties.

I guess I'm something of an enigma in the Muvizu community. I could give a hoot in hell about a "hero pack" that I will never for any reason use. There was always joy in getting the new versions and seeing what new Actions and Action sets (Neutral mood, anyone?) would be included. I like the standard, cartoony characters. I'd be 100 times happier seeing more facial and hair options to make them look distinct before I'd ever care about DirectX 11 support. Expand on what's there. Give the characters more arm attachments so that we can at least mimic prop handling.

The "doulble click and the character moves" feature is the best. It has made this so much simpler to use. When can such a thing be added to camera and object movement? The anti-aliasing was a marvelous step forward but please don't keep growing the technical side so that I have to buya whole new computer just to keep up. I couldn't tell you one spec about my computer because I don't care. That's why I LOVE Muvizu: it's SIMPLE. Please keep it that way.

I guess I've ranted enough. I still use it, and am working on a scene right now. I will always be a supporter, no matter how much it seems like I'm not, LOL.

Thanks!
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17/05/2012 01:07:06

DanimalMuvizu mogulExperimental user
Danimal
Posts: 477
I very nearly jumped for joy at the lack of dramtic swoop on the Direct Object Movement selection, but much to my chagrin, when you hit the Direct button and the timeline is running, it jumps to some new postition. Oi vey...
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17/05/2012 08:53:05

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Danimal wrote:

I'd be 100 times happier seeing more facial and hair options to make them look distinct before I'd ever care about DirectX 11 support. Expand on what's there. Give the characters more arm attachments so that we can at least mimic prop handling.

At the risk of being my usual miserable old scrote self, I have a lot of sympathy with what you're saying here Danimal. Over the last year there has been a lot of technical changes to the interface and engine which I appreciate were necessary and would have held things back without them. But toon shading ? Really ?

Can we crack on with making animation easier and better now please.
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17/05/2012 10:20:57

artpenMuvizu mogulExperimental user
artpen
Posts: 362
I agree with most of what has been said, but I think Muvizu
is getting everything in place for a complete package.

The new character packs are going to give Muvizu a big draw
for new talent because I really think if Muvizu does not add
Quickly to character developments then a lot of Trolls out
there will knock muvizu movies....
Dare I say this, Type-cast muvizu Characters?

Youtube is a nasty place sometimes, and Muvizu does not need
to be slagged for Basic Characters, but an animation solution
with mixed character styles to please a big audience
edited by artpen on 17/05/2012
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17/05/2012 12:33:05

Marco_D
Marco_D
Posts: 582
Hey guys,

Sorry for barging in, this a thread created for you to voice your feedback and please keep doing so.
However there are a few things I would like to explain.

Over the past year we have been adding content to Muvizu and like UK Berty said there were significant changes to the engine and UI. So at some point we had to stop adding content and focus on bug squashing and polish the existent content.
Although you might think that we could have added a few features, that would defeat the purpose of this version.
But in no way we stopped working on new content or features. We just have to stick to the plan.

As you know our developers keep an eye on the forums, on a daily basis. We will keep working hard to make changes to Muvizu to improve it while keeping it a solid software.

I cannot disclose any details about the future, but I can tell you that we have a few surprises coming.
I know that a superheroes pack is not going to be useful to everyone, but it will definitely bring more creativity to the world of Muvizu.

That said we want you to know that we wouldn't be here without our community and that's you guys. So keep your feeback coming, we are listening

Cheers,
Marco
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18/05/2012 19:49:46

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
My machine has completely ground to a halt while trying to direct the audio for my set with the 130+ characters in it - understandable you'd think, but Muvizu is only using 1 of my 4 cores... Need I say more?
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19/05/2012 21:48:21

DanimalMuvizu mogulExperimental user
Danimal
Posts: 477
Any chance of maybe putting a bit of attention to fixing the bug where characters randomly disappear? I think having a hero pack won't mean too much if they keep vanishing.
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20/05/2012 20:44:41

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Danimal wrote:
Any chance of maybe putting a bit of attention to fixing the bug where characters randomly disappear? I think having a hero pack won't mean too much if they keep vanishing.


You mean you've got an advance version featuring the invisible man character?
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21/05/2012 10:18:26

JamieMuvizu staff
Jamie
(Account inactive)
Posts: 609
Danimal wrote:
Any chance of maybe putting a bit of attention to fixing the bug where characters randomly disappear? I think having a hero pack won't mean too much if they keep vanishing.



Hi Danimal, do you know how it's happen for you? We've looked at it, and thought we fixed it a few times, but it still seems to be there. The problem is that it's really hard to make it happen on demand to ensure that it is fixed. Any info you've got would be most useful.

--
Direct, don't animate!
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21/05/2012 10:20:53

JamieMuvizu staff
Jamie
(Account inactive)
Posts: 609
ziggy72 wrote:
My machine has completely ground to a halt while trying to direct the audio for my set with the 130+ characters in it - understandable you'd think, but Muvizu is only using 1 of my 4 cores... Need I say more?



So you've got a kick ass machine Ziggy - fancy sending me the set so I can run some performance / comparison tests? Big Grin

--
Direct, don't animate!
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21/05/2012 12:33:35

DanimalMuvizu mogulExperimental user
Danimal
Posts: 477
Jamie wrote:
Hi Danimal, do you know how it's happen for you?


It seems to happen when adjusting a characters movement on the timeline. In particular, I've noticed it's when I have the timeline sent on a point in the middle of a character's movement and then adjust it on the timeline. If I adjust the movement when paused at a different spot on the timeline, they don't seem to vanish then. I don't know if I explained that right at all, but I hope it helps.
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21/05/2012 14:21:34

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Jamie wrote:
ziggy72 wrote:
My machine has completely ground to a halt while trying to direct the audio for my set with the 130+ characters in it - understandable you'd think, but Muvizu is only using 1 of my 4 cores... Need I say more?



So you've got a kick ass machine Ziggy - fancy sending me the set so I can run some performance / comparison tests? Big Grin


On it's way - brace yerself
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21/05/2012 19:57:24

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Yep - just had one chap disappear. All I dd was adjust the position of the movement I had recorded. You can still select him, he's just not visible.

I've just saved and reloaded the set and he's back !
edited by ukBerty on 21/05/2012
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22/05/2012 09:25:59

JamieMuvizu staff
Jamie
(Account inactive)
Posts: 609
ukBerty wrote:
Yep - just had one chap disappear. All I dd was adjust the position of the movement I had recorded. You can still select him, he's just not visible. I've just saved and reloaded the set and he's back !



Danimal wrote:
It seems to happen when adjusting a characters movement on the timeline. In particular, I've noticed it's when I have the timeline sent on a point in the middle of a character's movement and then adjust it on the timeline. If I adjust the movement when paused at a different spot on the timeline, they don't seem to vanish then. I don't know if I explained that right at all, but I hope it helps.



I'll have another look into this - what graphics card are you guys using?

--
Direct, don't animate!
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22/05/2012 09:26:47

JamieMuvizu staff
Jamie
(Account inactive)
Posts: 609
ziggy72 wrote:
On it's way - brace yerself



I see what you mean ziggy, had a quick look at it yesterday and it crashed Muvizu on my computer!!

--
Direct, don't animate!
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22/05/2012 12:23:56

Marco_D
Marco_D
Posts: 582
Hey guys,

When this happens, are the characters standing on top of a stage or objects?

Cheers,
M
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22/05/2012 12:40:08

DanimalMuvizu mogulExperimental user
Danimal
Posts: 477
The characters are always just standing on the ground, and I have an ATI Radeon HD4350 graphics card.
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22/05/2012 12:51:42

Marco_D
Marco_D
Posts: 582
Danimal wrote:
The characters are always just standing on the ground, and I have an ATI Radeon HD4350 graphics card.


Thanks Danimal, we are investigating the issue

Cheers,
M
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22/05/2012 13:57:25

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Something I've noticed about the 'disappearing' trick - it only happens when movement is involved. Everyone's posts on it always mention movement, and I've only had it happen to me when movement has been assigned to a character. It's almost like the characters are teleporting to the wrong place (but at the right time). Just a fot.
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22/05/2012 15:06:57

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
My guy was on a ground plane (chasing a goat - don't ask).
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22/05/2012 15:16:28

Marco_D
Marco_D
Posts: 582
ukBerty wrote:
My guy was on a ground plane (chasing a goat - don't ask).


Humm!!!

Anyway... We manage to reproduce this without the characters standing on objects/backdrops. It is still a very rare occurrence though.
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22/05/2012 16:35:29

DanimalMuvizu mogulExperimental user
Danimal
Posts: 477
ukBerty wrote:
My guy was on a ground plane (chasing a goat - don't ask).


Sounds like a must see video!

And I find that once it happens once, no matter how rare, it then happens every time. One time I selected the character and chose "Move to" in the scene window and the whole area went black. I was never able to Move To anything else and even opening new set files kept everything black. I think it really does teleport the character somewhere outside the viewable area.
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22/05/2012 16:38:22

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
ukBerty wrote:
My guy was on a ground plane (chasing a goat - don't ask).


Chasing a goat is all above board and legal, it's when you start acting the goat that you have to start filling in legal aid forms and avoiding questions from the local press!Whaaaaa?
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22/05/2012 16:49:48

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Marco_D wrote:

Anyway... We manage to reproduce this without the characters standing on objects/backdrops. It is still a very rare occurrence though.

Thankfully I've not had this happen to me... And I've never found myself in pursuit of a goat either incidentally!
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22/05/2012 17:05:25

Marco_D
Marco_D
Posts: 582
Danimal wrote:
ukBerty wrote:
My guy was on a ground plane (chasing a goat - don't ask).


Sounds like a must see video!

And I find that once it happens once, no matter how rare, it then happens every time. One time I selected the character and chose "Move to" in the scene window and the whole area went black. I was never able to Move To anything else and even opening new set files kept everything black. I think it really does teleport the character somewhere outside the viewable area.


Yep, the character goes underground. If you follow him there you won't be able to return back to the set.
We are gathering all the info we can so we can squash this bugger.

Thanks everyone.
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28/05/2012 06:09:12

mystoMuvizu mogulExperimental user
mysto
Posts: 471
Something I've noticed involves the timeline. In older versions of Muvizu I could adjust things pretty accurately by taking the action squares and "snapping" them to the cue points.

For example, when I create an action for a character afterwards I usually slide the characters action square around on the timeline until I get the action timed just right. In the older version of Muvizu I would do this by putting a cue point on the timeline near where I wanted the action to take place and when I moved the square it would "snap" to the cue points position. I'd then move the que point and the square little by little until I got the timing perfect.

I used this method a LOT when I created my musical animations and the results were pretty darn good.

I've noticed in the new version of Muvizu the action squares don't seem to "snap" to the que points anymore. I'm finding it very difficult to achieve the same accuracy with the new version of Muvizu that I had with the old version.

So I guess my "wish list" is to have the ruler marks back on the timeline and to have things "snap" to the que points again.
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28/05/2012 21:18:47

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
What He Said

The thing I really miss from the old timeline was the ability to drag it left and right to find the bits you needed quickly. Now you have to click on it and drag the play marker which is so sluggish and imprecise it's like trying to push a snail up a flight of stairs. Made of jelly.
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28/05/2012 21:38:21

mystoMuvizu mogulExperimental user
mysto
Posts: 471
ziggy72 wrote:
What He Said

The thing I really miss from the old timeline was the ability to drag it left and right to find the bits you needed quickly. Now you have to click on it and drag the play marker which is so sluggish and imprecise it's like trying to push a snail up a flight of stairs. Made of jelly.


Another thing I miss as well!
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01/06/2012 18:25:16

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
I created a fat man but when I directed the eye's, only one moved. I know this was not meant to happen but it works well as the fat man is old. Maybe it was a one-time thing. Does anyone know?Duhh
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04/06/2012 10:06:55

JamieMuvizu staff
Jamie
(Account inactive)
Posts: 609
MrDrWho13 wrote:
I created a fat man but when I directed the eye's, only one moved. I know this was not meant to happen but it works well as the fat man is old. Maybe it was a one-time thing. Does anyone know?Duhh



I think I seen your video, well a video on youtube but I can't find it right now. There are a few eyes where one of the pupils won't move. The "Lazy Eye" does this by desgin and the others are severed eye (the one hanging out doesn't move) and war head eye (one eye is replaced with a warhead) and a couple of eyes that don't have pupils to move (zombie eye and fly eyes).

I tried all of the eyes and apart from what I've listed above, they all appear to be working as expected. If you had this with another set of eyes, could you let me know what ones and what you did to get the character? (E.g. created a fresh character in the latest version, opened a saved set from a previous version or maybe loaded a favourited character?).

--
Direct, don't animate!
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08/06/2012 22:33:46

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Okay, been bugging me for ages - can we please get rid of the empty wastes of the grey bars? What do I mean? Have a look at the current timeline :



Now, here's what I'd suggest :



Also think the time indicator should be bigger too. Thoughts?
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09/06/2012 09:44:01

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
ziggy72 wrote:
Okay, been bugging me for ages - can we please get rid of the empty wastes of the grey bars? What do I mean? Have a look at the current timeline :



Now, here's what I'd suggest :



Also think the time indicator should be bigger too. Thoughts?


I totally agree!!!Logic
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09/06/2012 09:52:01

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
Jamie wrote:
MrDrWho13 wrote:
I created a fat man but when I directed the eye's, only one moved. I know this was not meant to happen but it works well as the fat man is old. Maybe it was a one-time thing. Does anyone know?Duhh



I think I seen your video, well a video on youtube but I can't find it right now. There are a few eyes where one of the pupils won't move. The "Lazy Eye" does this by desgin and the others are severed eye (the one hanging out doesn't move) and war head eye (one eye is replaced with a warhead) and a couple of eyes that don't have pupils to move (zombie eye and fly eyes).

I tried all of the eyes and apart from what I've listed above, they all appear to be working as expected. If you had this with another set of eyes, could you let me know what ones and what you did to get the character? (E.g. created a fresh character in the latest version, opened a saved set from a previous version or maybe loaded a favourited character?).


Thanks, I think that I had a lazy eye. It gives a good effect if you ask me!
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10/06/2012 15:11:45

JamieMuvizu staff
Jamie
(Account inactive)
Posts: 609
ziggy72 wrote:
Okay, been bugging me for ages - can we please get rid of the empty wastes of the grey bars? What do I mean? Also think the time indicator should be bigger too. Thoughts?



Looks like there is room to improve the timeline. Originally, though, the idea was that by making the different sections collapsible this wouldn't be a problem as you could hide the ones your not working with. I guess that doesn't work to well if you asking for extra space to be removed?

What time indicator do you mean? I think there are a few on the timeline.

--
Direct, don't animate!
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10/06/2012 15:29:18

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
I meant the edit time indicator, bottom right, which tells you where your edit point is. It's important, yet it's the same size as everything else. In my mock up, I increased the size of that too.

Also, the reason I want those bars gone is pretty self evident from the picture, I thought - in my version, you can actually see most of the character you're trying to animate, rather than having her hidden behind the timeline. I just like to be able to see what I'm doing, is all
edited by ziggy72 on 10/06/2012
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10/06/2012 15:52:04

JamieMuvizu staff
Jamie
(Account inactive)
Posts: 609
Ahh, I see that now Ziggy. Totally missed it when I looked before

--
Direct, don't animate!
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11/06/2012 07:02:52

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
ziggy72 wrote:
I just like to be able to see what I'm doing, is all

Ziggy - the solution is....... Dual monitors ??
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