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25/02/2016 19:15:05

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
For version 1.7
I thought we might as well move here since we were using the last version's thread.
I've just tested out mp4 output at the maximum bitrate. I can still see a tiny bit of noticeable compression, but the file sizes are brilliant compared to other output formats.
edited by MrDrWho13 on 25/02/2016
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25/02/2016 19:20:10

fazz68
fazz68
(Account inactive)
Posts: 763


doesnt work in this thread either lol

just downloading the lite version to have a bash at.
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25/02/2016 19:20:37

braj
braj
Posts: 286
My broken project from the other day (after recording audio) can open again. That's huge. And the floating items after relaunch at least seem minimized, I don't know it that is my imagination, but the same scene that I had to go through and touch each item to get it to drop to the floor now only had one item that did that, a fern pot right next to another fern pot under a tent. So I'm pretty happy.
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25/02/2016 19:21:51

braj
braj
Posts: 286
The installer says this is for Win7 and above only, can that be the issue?
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25/02/2016 19:22:28

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
fazz68 wrote:


doesnt work in this thread either lol

just downloading the lite version to have a bash at.

ROFLMAO
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25/02/2016 19:24:05

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
braj wrote:
The installer says this is for Win7 and above only, can that be the issue?

Unless you're running windows XP, it shouldn't affect it (Although it is possible)
At a guess, I'd say Fazz is running windows 10, but it could be 8.1
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25/02/2016 19:27:39

braj
braj
Posts: 286
I would try reinstalling to a different directory. MAny of these sorts of errors are from file path problems from my experience.
edited by braj on 25/02/2016
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25/02/2016 19:29:13

fazz68
fazz68
(Account inactive)
Posts: 763
windows 10 and never failed to run any version of muvizu till this one. tried the lite version and same result. tried every combination ticked boxes unticked boxes etc etc and still nothing. all drivers are up to date. directx is running fine. all other software running fine.
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25/02/2016 19:30:41

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
fazz68 wrote:
windows 10 and never failed to run any version of muvizu till this one. tried the lite version and same result. tried every combination ticked boxes unticked boxes etc etc and still nothing. all drivers are up to date. directx is running fine. all other software running fine.

Sounds like Jamie might be bombarded with emails tomorrow then.
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25/02/2016 19:34:14

fazz68
fazz68
(Account inactive)
Posts: 763
braj wrote:
I would try reinstalling to a different directory. MAny of these sorts of errors are from file path problems from my experience.
edited by braj on 25/02/2016


new directory and same result.

back to old version it is then Big Grin
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25/02/2016 19:36:08

braj
braj
Posts: 286
Oh that sucks. It is a gem for me.
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25/02/2016 19:41:25

fazz68
fazz68
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Posts: 763
braj wrote:
Oh that sucks. It is a gem for me.



no worries mate. we are used to these setbacks.

now if anyone has a link to a usable version coz i think i deleted my old exe...
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25/02/2016 19:50:08

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
fazz68 wrote:
braj wrote:
Oh that sucks. It is a gem for me.



no worries mate. we are used to these setbacks.

now if anyone has a link to a usable version coz i think i deleted my old exe...

Which version?
September: https://drive.google.com/open?id=0B-_4UVPr59ACVV9EZWZCMzdQSlk
November 7th: https://drive.google.com/open?id=0B-_4UVPr59ACWnNNYWtYRDNDWFE
November 17th: https://drive.google.com/open?id=0B-_4UVPr59ACZWVRQUExekdjVkk
I'm just uploading the January and current versions now. I think I'll find Ziggy's october link since that's supposed to be the last fully stable version.

Edit:
January: https://drive.google.com/open?id=0B-_4UVPr59ACaDlEblhhQUgxazA
October: https://onedrive.live.com/redir?resid=49D7234E5E7C54B9%21161
edited by MrDrWho13 on 25/02/2016

Also, they're right about the increased render times in 360 degrees. It's taking about half an hour to render a 10 second clip.
edited by MrDrWho13 on 25/02/2016

Edit 3: you can see which version's which here: http://www.muvizu.com/Wiki/wiki/50/muvizuplay-release-history
edited by MrDrWho13 on 25/02/2016
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25/02/2016 20:06:28

mrmuviz
mrmuviz
Posts: 51
Seems to open error infected sets, woot woot.
Talk/Shush seems to work now, Woot Woot.
Option for 4K output, WOOT WOOT

So far I'm happy
Hesh
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25/02/2016 20:18:41

braj
braj
Posts: 286
Switching my project to 4k made it crawl, and after switching back it was still crawling. I rendered just a second of video @ 575MB! I can say surely my gear can't handle this feature well.
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25/02/2016 20:20:40

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
braj wrote:
Switching my project to 4k made it crawl, and after switching back it was still crawling. I rendered just a second of video @ 575MB! I can say surely my gear can't handle this feature well.

You can actually render in 4k?!
I'll have to try this out when my 360 test finishes! (I imagine my GPU will have a fit)
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25/02/2016 20:23:09

braj
braj
Posts: 286
MrDrWho13 wrote:
braj wrote:
Switching my project to 4k made it crawl, and after switching back it was still crawling. I rendered just a second of video @ 575MB! I can say surely my gear can't handle this feature well.

You can actually render in 4k?!
I'll have to try this out when my 360 test finishes! (I imagine my GPU will have a fit)


I had a HUGE scene too, it rendered fine, but the whole UI crawled, I thought it would crash. Have patience and a cup of tea while waiting and just leave it alone. It didn't help that I had Poser, Blender, Clip Studio, Chrome, IE and stickies all loaded at the same time. I'm sure if I rebooted and opened only Muvizu I could get better performance, but I'm an idiot.
My machine also didn't play the clip that smoothly, but again, I didn't free up resources. For my needs, I see me rendering a scene that I want the freedom to crop and pan through later in editing, so I will use it for that when appropriate. And for taking screen grabs in the highest def.
edited by braj on 25/02/2016
edited by braj on 25/02/2016
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25/02/2016 20:24:17

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
What graphics card do you have? If it's significantly better than mine I might want to stay away from 4k.
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25/02/2016 20:25:19

braj
braj
Posts: 286
GTX750
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25/02/2016 20:29:17

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
I don't have an option for 4k. Have you rebooted your PC since installing it because I haven't?
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25/02/2016 20:30:55

braj
braj
Posts: 286
MrDrWho13 wrote:
I don't have an option for 4k. Have you rebooted your PC since installing it because I haven't?


Nope, it doesn't say 4K just 3840×2160.
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25/02/2016 20:31:19

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
braj wrote:
MrDrWho13 wrote:
I don't have an option for 4k. Have you rebooted your PC since installing it because I haven't?


Nope, it doesn't say 4K just 3840×2160.

Mine only goes to 1080
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25/02/2016 20:32:36

braj
braj
Posts: 286
MrDrWho13 wrote:
braj wrote:
MrDrWho13 wrote:
I don't have an option for 4k. Have you rebooted your PC since installing it because I haven't?


Nope, it doesn't say 4K just 3840×2160.

Mine only goes to 1080


What video card do you have? That may be the thing, CUDA enabled start about at my GTX750. If the video card doesn't support it, maybe Muvizu blocks the option.
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25/02/2016 20:33:13

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
braj wrote:
MrDrWho13 wrote:
braj wrote:
MrDrWho13 wrote:
I don't have an option for 4k. Have you rebooted your PC since installing it because I haven't?


Nope, it doesn't say 4K just 3840×2160.

Mine only goes to 1080


What video card do you have? That may be the thing, CUDA enabled start about at my GTX750. If the video card doesn't support it, maybe Muvizu blocks the option.

That sounds likely. I have the Radeon HD7770
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25/02/2016 20:36:41

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
I've made a test of the 360 degree video at 1080p:

You can see it glitched out at one point but I think that was just me messing around with my computer while it was trying to render.
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25/02/2016 20:38:41

braj
braj
Posts: 286
MrDrWho13 wrote:
I've made a test of the 360 degree video at 1080p:

You can see it glitched out at one point but I think that was just me messing around with my computer while it was trying to render.


Something is wrong with your process, the video isn't 360, just fisheyed. The MZ demo lets you look around from the center where the camera is located.

Edit: if I launch it in YouTube directly it works.
edited by braj on 25/02/2016
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25/02/2016 20:39:38

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
braj wrote:
MrDrWho13 wrote:
I've made a test of the 360 degree video at 1080p:

You can see it glitched out at one point but I think that was just me messing around with my computer while it was trying to render.


Something is wrong with your process, the video isn't 360, just fisheyed. The MZ demo lets you look around from the center where the camera is located.

Try it on the youtube site; the embedded video in the forum is using the old flash version of youtube.
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25/02/2016 20:40:40

braj
braj
Posts: 286
What are the resolution options for the 360 videos?
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25/02/2016 20:41:54

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
braj wrote:
What are the resolution options for the 360 videos?

The same as normal size/shape video. That's why they're so pixelated because they're using the same number of pixels for a much wider area.
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25/02/2016 20:43:07

braj
braj
Posts: 286
I dare someone to try a 4K 360 video, I dare ya!
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25/02/2016 20:47:54

mrmuviz
mrmuviz
Posts: 51
@braj People refer to 3840X2160 as 4K, but the
proper label to give it, is UHD and 4096X2160 is true DCI 4K


More Info Here


Hesh
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25/02/2016 21:03:35

braj
braj
Posts: 286
mrmuviz wrote:
@braj People refer to 3840X2160 as 4K, but the
proper label to give it, is UHD and 4096X2160 is true DCI 4K


More Info Here


Hesh


Yeah, I know, I was saying that perhaps he was looking for 4k and didn't know the dimensions. It isn't listed as UDH or 4k.
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26/02/2016 07:29:38

jgourlay
jgourlay
Posts: 21
First impression is huge step forward in terms of stability Toast

No issues with install on Windows 7 with Nvidia GeForce GT 620.


Tested :

Talk-Shush records correctly, can be moved on timeline and saved and reloaded
Rearranging character movements creating teleports which were resulting in regular crashes before, now works and can be saved and reloaded
Head movements save and reload
Old unloadable sets now load (nothing to complex in my archives...)
MP4 default settings worked for short video and lip sync looked good on short clip
Chinese Tree 1 is loading successfully

All of above worked smoothly for me.

Minor Bug?

If you set the initial dialogue state to Shush it seems to be ignored and a Talk is always entered at the start of the timeline. Simple workaround to record another talk (to toggle the buttons) and a shush at the start and then delete the extra talk from the timeline and all seems to be good.
edited by jgourlay on 26/02/2016
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26/02/2016 13:12:22

mrmuviz
mrmuviz
Posts: 51
Found another bug(for me at least) old .avi's that worked as textures before don't seem to work anymore.
Anyone else find this problem?


Hesh
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26/02/2016 13:30:27

ritsmer
ritsmer
Posts: 110
Showing the content of .set files in Windows Explorer as thumbnails instead of just the Muvizu logo is really a very useful improvement.
Thanks!
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26/02/2016 14:36:24

mcmillan-raExperimental userMuvizu staff
mcmillan-ra
Posts: 164
Hi,

Just a few things about this release.

  • The 4K is available on windows 8 or above and only on the 64 bit version. Your mileage may vary when using it as it is really down to the power and memory of your graphics card. Older cards probably won't work.
  • The issue in MrMuviz's post with the video playback will be a codec issue. These are generally a nightmare to figure out and are pretty much out of our hands. Jamie had something similar at one point in testing but uninstalling or re-installing some codecs fixed it, I think.
  • The build now targets Windows 7. It may work in Vista, but will almost certainly not work in XP.

Fazz, were you doing anything in particular when you got that crash or was it just starting up? If you haven't already, it's probably worth uninstalling it completely - and then re-installing it.
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26/02/2016 15:23:32

mrmuviz
mrmuviz
Posts: 51
@mcmillan-ra
It just seems weird that it worked yesterday with v1.6 but today with v1.7 the .avi doesn't work
...and a side note, the same .avi still works in version 1.6....wouldn't that make
it an issue with the new 1.7 version, and not what video codec it is?
Nevermind that it's a low rez video, I use it just for sync.


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26/02/2016 15:55:34

mcmillan-raExperimental userMuvizu staff
mcmillan-ra
Posts: 164
mrmuviz wrote:
@mcmillan-ra
It just seems weird that it worked yesterday with v1.6 but today with v1.7 the .avi doesn't work
...and a side note, the same .avi still works in version 1.6....wouldn't that make
it an issue with the new 1.7 version, and not what video codec it is?
Nevermind that it's a low rez video, I use it just for sync.
The answer to that is both yes and no.

The mechanism used to play videos is different, it's no longer using DirectShow, but is using Microsoft Media Foundation instead (if that means anything to you.) This started to be introduced in Windows Vista as a replacement for DirectShow.


We switched as it seems to be the way forward for creating and playing back video, and we had a few reports of people having issues with video playback not working. (eg: http://www.muvizu.com/Forum/topic4959-avi-video-not-playing-in-backdrops.aspx, http://www.muvizu.com/forum/topic5435-tech-help.aspx) And we'd seen the problem on a few machines internally too.


Looking through the bug report, Jamie uninstalled K-Lite and installed XVid as a standalone codec - then all worked as expected. I assume the video he had was using xvid or some other mp4 style codec.
As I said in my earlier post codec things are a nightmare and are hard to figure out, but I am fairly certain that's what it is.
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26/02/2016 18:58:11

fazz68
fazz68
(Account inactive)
Posts: 763
mcmillan-ra wrote:

Fazz, were you doing anything in particular when you got that crash or was it just starting up? If you haven't already, it's probably worth uninstalling it completely - and then re-installing it.


done that... done every combination there is. update install, full install, lite install, ticked boxes, unticked boxes, completely removed all trace and clean installed etc etc etc it gets to the muvizu splash screen then....


everything is working fine on my system, all drivers are up to date. system is more than capable of running muvizu. it just doesnt want to work.
edited by fazz68 on 26/02/2016
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27/02/2016 19:50:52

mrmuviz
mrmuviz
Posts: 51
@mcmillan-ra Thanks for the update, Xvid works great with this release.
Any chance you could share what settings to use to get a transparency with Xvid.


Thanks again.
PS Glad to see the staff getting in on conversations in the forum.


Hesh
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27/02/2016 20:21:43

braj
braj
Posts: 286
mrmuviz wrote:

PS Glad to see the staff getting in on conversations in the forum.



+1 to that
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28/02/2016 02:10:37

fazz68
fazz68
(Account inactive)
Posts: 763
fazz68 wrote:
mcmillan-ra wrote:

Fazz, were you doing anything in particular when you got that crash or was it just starting up? If you haven't already, it's probably worth uninstalling it completely - and then re-installing it.


done that... done every combination there is. update install, full install, lite install, ticked boxes, unticked boxes, completely removed all trace and clean installed etc etc etc it gets to the muvizu splash screen then....


everything is working fine on my system, all drivers are up to date. system is more than capable of running muvizu. it just doesnt want to work.
edited by fazz68 on 26/02/2016


update........................ the 32bit version runs ok.......... 64bit doesn't which is strange since ive used the 64bit version since forever....
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28/02/2016 04:05:23

braj
braj
Posts: 286
I'm 64bit here fwiw and it works fine.
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28/02/2016 04:25:52

fazz68
fazz68
(Account inactive)
Posts: 763
braj wrote:
I'm 64bit here fwiw and it works fine.


and so was mine till this update. i was just pointing out the 64bit version doesn't work for me, not saying that the 64bit version doesn't work at all. there's obviously a problem somewhere, whether it be my end or muvizu's end. this just narrows down a bit where that problem may be.
edited by fazz68 on 28/02/2016

and now the mystery deepens. i install the 64bit version along side the 32bit version and the 64bit now works.... dun dun dahhhh

perhaps it needed a jump start from its sibling????? who knows? anyways.... problem solved.... i can now go to bed Big Grin
edited by fazz68 on 28/02/2016
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28/02/2016 21:44:39

fman00
fman00
Posts: 43
mcmillan-ra wrote:
Hi,
Just a few things about this release.

  • The 4K is available on windows 8 or above and only on the 64 bit version. Your mileage may vary when using it as it is really down to the power and memory of your graphics card. Older cards probably won't work.
  • The issue in MrMuviz's post with the video playback will be a codec issue. These are generally a nightmare to figure out and are pretty much out of our hands. Jamie had something similar at one point in testing but uninstalling or re-installing some codecs fixed it, I think.
  • The build now targets Windows 7. It may work in Vista, but will almost certainly not work in XP.

Fazz, were you doing anything in particular when you got that crash or was it just starting up? If you haven't already, it's probably worth uninstalling it completely - and then re-installing it.



First up- big thanks on adding the 360 option- didn't expect that to come up and it's going to be fun to muck about with.
A few questions;
1. Is the 4k option available on 360 videos?
2. Is the 4k ever likely to come to win 7 or is it a technical limitation?
3. Might this lead to an introduction of the ability for bullet time shots in the future?
4. Unrelated but any chance of being able to direct cameras when they're grouped together as presently if you move a camera that is grouped, it just moves the single camera.


Cheers.
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29/02/2016 07:11:39

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
3. Apparently it's a technical problem: https://msdn.microsoft.com/en-us/library/windows/desktop/dd797815(v=vs.85).aspx
Ctrl+f for windows 7 and you'll find the relevant bit.
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29/02/2016 13:17:34

fman00
fman00
Posts: 43
MrDrWho13 wrote:
3. Apparently it's a technical problem: https://msdn.microsoft.com/en-us/library/windows/desktop/dd797815(v=vs.85).aspx
Ctrl+f for windows 7 and you'll find the relevant bit.




Cheers Doc. Presumed that was probably the case. Might have to consider windows 10 at some point if I really want to do a 4k 360 video (I don't mind windows 10 but still prefer my nice, reliable windows 7 though)
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29/02/2016 15:07:34

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
Also, 360 rendering is currently CPU based which is why it takes so long.
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29/02/2016 15:10:46

mcmillan-raExperimental userMuvizu staff
mcmillan-ra
Posts: 164
Hi Fazz,


I'm glad it's working, but that's a bit weird that it required the 32-bit version to be installed. The two should be installed into separate places so are actually independent of one another. Unless it's something to do with the supporting dlls (VC Runtime, DirectX etc.) but those would have been on your machine already anyway. Hmmm... weird... I'll have a look around the installer see if something's gotten confused somewhere (other than me.)
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01/03/2016 20:41:56

braj
braj
Posts: 286
There's an issue with using cameras for animating textures: the cameras don't show up in the list when you try to choose them, but you still can click where they should appear and you will see them. But if you try and edit it after the fact, it may not let you, since somehow Muvizu doesn't think it has anything loaded apparently.

Also, transparencies in saved FBX objects do not show when loading the object from a saved file or favorites. You see the alpha channel as black or white, not transparent. I have to reload objects with transparencies each time I load a project.
edited by braj on 01/03/2016
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01/03/2016 20:43:12

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
braj wrote:
There's an issue with using cameras for animating textures: the cameras don't show up in the list when you try to choose them, but you still can click where they should appear and you will see them. But if you try and edit it after the fact, it may not let you, since somehow Muvizu doesn't think it has anything loaded apparently.

Also, transparencies in saved FBX objects do not show when loading the object from a saved file or favorites. You see the alpha channel as black or white, not transparent. I have to reload objects with transparencies each time I load a project.
edited by braj on 01/03/2016

I think you should send this in to support since that'll be faster than them finding this on the forum: http://www.muvizu.com/Support
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01/03/2016 20:45:18

braj
braj
Posts: 286
MrDrWho13 wrote:
braj wrote:
There's an issue with using cameras for animating textures: the cameras don't show up in the list when you try to choose them, but you still can click where they should appear and you will see them. But if you try and edit it after the fact, it may not let you, since somehow Muvizu doesn't think it has anything loaded apparently.

Also, transparencies in saved FBX objects do not show when loading the object from a saved file or favorites. You see the alpha channel as black or white, not transparent. I have to reload objects with transparencies each time I load a project.
edited by braj on 01/03/2016

I think you should send this in to support since that'll be faster than them finding this on the forum: http://www.muvizu.com/Support


Just did that, thanks for the suggestion. I thought this feedback thread would be watched closely though, no?
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01/03/2016 20:47:09

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
braj wrote:
MrDrWho13 wrote:
braj wrote:
There's an issue with using cameras for animating textures: the cameras don't show up in the list when you try to choose them, but you still can click where they should appear and you will see them. But if you try and edit it after the fact, it may not let you, since somehow Muvizu doesn't think it has anything loaded apparently.

Also, transparencies in saved FBX objects do not show when loading the object from a saved file or favorites. You see the alpha channel as black or white, not transparent. I have to reload objects with transparencies each time I load a project.
edited by braj on 01/03/2016

I think you should send this in to support since that'll be faster than them finding this on the forum: http://www.muvizu.com/Support


Just did that, thanks for the suggestion. I thought this feedback thread would be watched closely though, no?

I think so, but I would assume that Jamie checks the zendesk stuff more regularly than anything on the forum.
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11/03/2016 22:55:07

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
The dark lights still don't work right.

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13/03/2016 07:04:43

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
mrmuviz wrote:
Found another bug(for me at least) old .avi's that worked as textures before don't seem to work anymore.
Anyone else find this problem?


Hesh


Confirmed here. I tried several of my AVIs on the widescreen backdrop, and nothing at all appeared on the screen
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13/03/2016 07:06:04

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
braj wrote:
There's an issue with using cameras for animating textures: the cameras don't show up in the list when you try to choose them,


confirmed here
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15/03/2016 21:52:44

johnrader14701
johnrader14701
Posts: 1
Hey I recently bought a computer and Muvizu. My basics are Windows 10, AMD FX-8350 Eight-Core Processor 4GHz, and AMD Radeon R9 380 series graphics. It was running fine until I messed with the Options in Muvizu now even going back to the original default resolution I am experiencing freeze ups... any suggestions?
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15/03/2016 21:54:18

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
I'm not sure what would cause these problems, but it's worth un-installing and re-installing to see if that helps: http://www.muvizu.com/Get-Muvizu
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15/03/2016 22:36:58

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Anyone else having problems moving groups of objects? Every time I try it (with v1.7) they jump to a strange location. Doesn't happen with v1.5.
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15/03/2016 22:49:59

braj
braj
Posts: 286
Object groups seem fine for me.
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16/03/2016 01:45:19

Clam
Clam
Posts: 51
ziggy72 wrote:
Anyone else having problems moving groups of objects? Every time I try it (with v1.7) they jump to a strange location. Doesn't happen with v1.5.



Works OK here. Any particular objects you'd like to have tested?
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16/03/2016 02:19:26

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Odd, I'll check again. It was just any groups of objects in a set, nothing in particular.
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17/03/2016 06:19:35

jgourlay
jgourlay
Posts: 21
Hi Ziggy

I was able to recreate a similar problem with the Western Street - I grouped a few of the objects (barrel, wheel, box and stones) in the scene in Muvizu 1.5 and saved the set. When I open the set in 1.7 I can see the group but the group won't move even when the cursor changes to the compass arrows. If I right click and ungroup I see the individual objects selected and then if I right click and group I can move them around the scene as I would expect.

Retried with one of the lighting sets and a few added objects and noticed it lost the fact one object was standing on another when I tried to move the group but nothing else moved. I undid the change and when I regrouped the objects as above I could save and load the set in 1.7 and it worked as expected.

I haven't noticed any issues if you group in 1.7 and then try to manipulate the group even after saving and reopening.

Cheers

JG
edited by jgourlay on 17/03/2016
edited by jgourlay on 17/03/2016
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17/03/2016 17:56:02

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Interesting, thanks JG - seems like if you have grouped objects in a v1.5 set they wont behave properly in v1.7 (unless you ungroup/regroup, I would assume).
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20/03/2016 19:37:51

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Jump to Next/Previous Marker ignores markers and instead jumps to the start/end of each Action.
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22/03/2016 01:50:12

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
For me the only problematic thing about the latest release is the fact that you can't use AVIs as textures on TVS and backdrops. Hope that gets fixed pretty quickly.
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23/03/2016 18:19:54

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
What's going on with the ties? In v1.5 they bounce around like they're supposed to when a character walks, but in v1.7 they flap up and down like a piece of tissue paper in a hurricane. Can we please have weight adjusters for ties, skirts, capes, etc so we can tone it down when the characters move?
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24/03/2016 23:09:42

braj
braj
Posts: 286
I forget how to turn on transparent AVIs, could it be that the old settings were reset?

mrmuviz wrote:
Found another bug(for me at least) old .avi's that worked as textures before don't seem to work anymore.
Anyone else find this problem?


Hesh
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25/03/2016 05:28:22

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
Maybe. It's worth checking I suppose. http://www.muvizu.com/Forum/topic1281-transparent-videos-as-textures-in-muvizu.aspx
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30/03/2016 20:32:03

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Just trying to use a directed rather than keyframed camera in the latest version.

Anyone having issues with getting the keyboard commands working (Q,E,A,D etc) - they don't seem to do anything anymore. The arrow keys work though.

I can't see anyone else complaining which surprises me as it's a bit of a showstopper for me....
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30/03/2016 20:35:01

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
ukBerty wrote:
Just trying to use a directed rather than keyframed camera in the latest version.

Anyone having issues with getting the keyboard commands working (Q,E,A,D etc) - they don't seem to do anything anymore. The arrow keys work though.

I can't see anyone else complaining which surprises me as it's a bit of a showstopper for me....

Don't worry - restarted Muvizu and all is good.....
edited by ukBerty on 30/03/2016
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04/04/2016 18:10:18

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Only just noticed that the Head Movement speed slider now remembers it's setting once saved - thanks! Can't tell you how much time that will save me. Only really started trusting v1.7 enough to use it on my sets this week, and (apart from the dark lights still not working on output and the other minor bugs listed so far) it all seems good. Having fun keying the cameras
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06/04/2016 20:15:27

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
When you direct dialogue, it always starts in Talk mode even if you select 'shush' as the starting default.
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06/04/2016 20:55:42

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
The last character whose eyes you animate don't animate on render - they work fine when you preview it on the Timeline, but they render out default un-moving. I have to have a 'sacrificial' character (out of camera view) whose eyes I animate last to make everyone else's work. Only seems to happen when there's more than a half dozen characters or so. This has been happening since at least v1.5.
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08/04/2016 19:05:26

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Okay, the ties are screwed. I tried putting an attachment onto the character (just in front of the tie) to stop it flailing around, but it doesn't work. Now I'm stuck with a v1.7 set that I can't go back and use in v1.5, and it's way too complex to rebuild. I can't shoot around it because the ties look so ridiculous as the character moves, you just can't miss it. Please fix so I can finish this damn movie before I die of old age.
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08/04/2016 21:09:15

braj
braj
Posts: 286
There are wierd things happening with loading textures with projects, I had the beard texture for one character load as the shield for another. This is using FBX files.
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11/04/2016 05:43:51

jgourlay
jgourlay
Posts: 21
After investigating Drewi's issue with thumbnails I noticed the thumbnail viewer is being associated in the registry with .pset file type not .set file type. (I can't find any reference to .pset in any muzivu context so assume this is a typo as avi, jpg, png etc are all registered for thumbnails in the same place)

I was working on Windows 10 with latest Muvizu v1.7 (original install was on Windows 7 with v1.6 from late October, updated to Windows 10 last week)

Cheers

JG
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04/05/2016 05:28:37

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
If you load an object into a non visible layer then the Properties section doesn't appear for that object. Textures still work, you just can't access them. Also, cameras can still sometimes get stuck doing the 360 degree spin for no reason when keyframing movement for them.
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04/05/2016 06:20:38

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
And while you're there....

The "if you load characters into an invisible layer and then save you can't ever open the set again" bug has crept back in.

Also there's a weird thing to do with dialogue going on, but I can't work out any consistency with it yet..... but I will.....
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04/05/2016 21:44:58

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Tried the latest Nvidia drivers and still get the same image corruption of any output from any set. Going back to the default windows drivers sorted it as before, but this is not a sustainable situation. Eventually I'm going to have to use the latest drivers.
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05/05/2016 08:07:26

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
I have a major issue with keyframing of objects.

You don't seem to be able to "tlit" objects at all. Once you have turned on keyframing for an object it will remain on the same plane.

So create a object (I'm using the fire extinguisher).
Turn on keyframing
Try to make the fire extinguisher fall over and you can't as you can't tilt anything.

This is a major restriction of the keyframing system (in fact it makes it a bit useless).

Am I missing something or is this a real issue ?
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05/05/2016 08:27:52

Clam
Clam
Posts: 51
ukBerty wrote:
I have a major issue with keyframing of objects.

You don't seem to be able to "tlit" objects at all. Once you have turned on keyframing for an object it will remain on the same plane.

So create a object (I'm using the fire extinguisher).
Turn on keyframing
Try to make the fire extinguisher fall over and you can't as you can't tilt anything.

This is a major restriction of the keyframing system (in fact it makes it a bit useless).

Am I missing something or is this a real issue ?



It works perfectly for me. Version 1.7 on Windows 10.
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05/05/2016 10:41:56

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
could it possibly be the case that under the physics tab, "keep upright" is still ticked on?
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05/05/2016 11:11:27

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
PatMarrNC wrote:
could it possibly be the case that under the physics tab, "keep upright" is still ticked on?

If I remember rightly, the physics options are disabled when you use keyframe.
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05/05/2016 12:27:51

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Right - well that was not working this morning !

I have since rebooted and it's working now.

Strange........
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05/05/2016 15:15:28

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
As it happens, I just experienced this too - tried to KF animate an object tumbling, but it wouldn't rotate forward, only side to side. Just used normal animation instead of the KF, but if restarting fixes it I'll try again.
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05/05/2016 16:47:42

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
after reading this thread I messed with trying to make the fire extinguisher fall over... I never could get it to fall in a straight line. It kept falling in a wide rotation.

I love the keyframing potential, but I wish there was a way to control the positioning more precisely. Maybe there is and I just don't know it yet. Or maybe I know it and I just suck at doing it.
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11/05/2016 02:22:24

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988

New one for me - happened just as I hit the Close button on the Make Video bit.
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11/05/2016 14:28:55

clayster2012Muvizu mogul
clayster2012
Posts: 645
ukBerty wrote:
I have a major issue with keyframing of objects.

You don't seem to be able to "tlit" objects at all. Once you have turned on keyframing for an object it will remain on the same plane.

So create a object (I'm using the fire extinguisher).
Turn on keyframing
Try to make the fire extinguisher fall over and you can't as you can't tilt anything.

This is a major restriction of the keyframing system (in fact it makes it a bit useless).

Am I missing something or is this a real issue ?



It works fine for me, Have you tried going into the properties for the object and uncheck the keep object up right, that could have something to do with it, then I'm not really sure if that's the case, but I always do anyways when I use the Key frame.
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12/05/2016 00:51:21

primaveranz
primaveranz
Posts: 520
PatMarrNC wrote:
I love the keyframing potential, but I wish there was a way to control the positioning more precisely.


I feel your pain it took me hours to do this:- https://vimeo.com/146465646

But as far as I can tell the physics implementation in Muvizu is worse than useless.
edited by primaveranz on 12/05/2016
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12/05/2016 01:46:19

primaveranz
primaveranz
Posts: 520
ziggy72 wrote:

New one for me - happened just as I hit the Close button on the Make Video bit.


I have had that same message. I just closed a few other things I was running in order to free up some RAM and restarted Muvizu and it worked OK. Might have been coincidence though.
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19/05/2016 23:12:39

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
When keyframing camera movements it still does the 'surprise' 360 degree spin for no reason on certain keyframes. No reason, not doing anything special, been fine for ages, then suddenly I can't keyframe the cameras. Tried deleting and recreating them, save and reload, the usual stuff, but nothing changes. Also, if you animate a camera or object, then delete that animation, it will still always jump back to it's starting point regardless of any other animations you give it (when you active the Timeline).
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20/05/2016 07:14:17

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
ziggy72 wrote:
When keyframing camera movements it still does the 'surprise' 360 degree spin for no reason


I've had this as well - just thought it was me....
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20/05/2016 14:47:49

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
I have noticed it always seems to happen if you move the camera with the right MB in any way, whereas using the left MB doesn't trigger the 360. It also seems to always happen if you add keyframes to an existing chain. I've also noticed that if you select an object (that has a movement animation dot path) and try to rotate it, it will sometimes automatically twist around on itself and point an entirely new way. The animation's still there, it's just been redirected. If you put the object back where it was, and try to rotate the path, it does the same thing again. There's a few odd rotation glitches, and they seem to have arrived with the keyframing addon.
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20/05/2016 17:33:12

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
I think it's when I've added keyframes then - I use the keyboard for movement.

Only been using it for 6 years but it's never really occurred to me to use the mouse - I might check it out !
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24/05/2016 17:32:01

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Any group of object created in a version before v1.7 automatically scrambles it's position when you attempt to rotate or copy/paste them. Might only happen if you have keyframing enabled, I'm not sure, but there's something up with object rotation.
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30/05/2016 11:03:20

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
New Bug that's driving me nuts.....

Here's how to recreate....

  • Create a new set
  • change timeline to 1 sec so there's something to record
  • save the set
  • Make a PNG sequence
  • Open a new set - Muvizu says the set has been changed and do you want to save it even though it hasn't


Now this may seem a little thing, but it's wasting hours of time overall.


My sets can take 30 secs to save. I used to use the "open" feature to see if I had changed anything since last save. Typically I always save before making a video (it used to be a bit crashy at this point and I've never got out the habit). I then make the video - this can take 5-10 mins depending on length. I then want to move onto the next set and I'm not sure if I've saved or not (I'll be working on my second instance of Muvizu while rendering and I'm getting old so can't remember....). So every render now effectively takes 30 secs longer as I have to do an additional save to make sure it will open the same way I rendered it.


I suspect this was a, let's call it, "quick fix" to ensure that the layers you select to render are saved in the set. Instead of setting a flag when these change you have set the flag on "make video" which is not quite the same thing and has led to inefficiencies.


Please could you add it to the list.....
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30/05/2016 11:05:06

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
clayster2012 wrote:
ukBerty wrote:
I have a major issue with keyframing of objects.




It works fine for me


Happened again yesterday - a chair would only move in 2 rather than 3 dimensions. Gave up and directed it......

Didn't fix on save and re-open either.
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03/06/2016 07:10:51

jgourlay
jgourlay
Posts: 21
Hi ukBerty

I noticed the exact same problem but I was able to isolate it to specific objects. Initially I was trying to keyframe Rodrisilva's Citroen 2CV going over the hill in his set and I could only spin or flip the car not tilt to go up or down hill. I tried the triplane and the triangular prism and they worked fine. The wheelbarrow in the farm objects only spins so its not only with imported objects.

The digger worked ok althought the scoop caused some issues coming off the hill!




I'm clueless to the modeling side of things but it appears keyframing requires some specific object settings to allow rotation in all 3 dimensions.

Cheers

JG
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01/07/2016 10:08:04

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Once an object has been keyframed, you can no longer rotate it in all 3 axis - 2 is all you get. Even if you clear the animations, or Reset all, you can never rotate the object fully again. If you copy and paste the object, it's fine.
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03/07/2016 16:21:21

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Fire (small) effect is not being occluded when it's on a different layer (even in the Preview window) if you use a custom texture for the flames. The other effects seem to work okay with custom textures, but I haven't tested all of them.
edited by ziggy72 on 03/07/2016
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