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<title>Forum - Importing Assets - Object Creation. - Messages</title>
<link>http://www.muvizu.com/Forum/topic1948-object-creation.aspx</link>
<description>Forum - Importing Assets - Object Creation. - Messages</description>
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<docs>http://blogs.law.harvard.edu/tech/rss</docs>
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<pubDate>Wed, 18 Jul 2012 18:23:33 GMT</pubDate>
<lastBuildDate>Wed, 18 Jul 2012 18:23:33 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic1948-object-creation.aspx</link>
<title>Message from Kreator01</title>
<description><![CDATA[<b>Lev_Dynamite</b> wrote:<br/><div class='quote'>Looks cool! I'm having some issues getting the two parts of your model to sit together in Muvizu, but you've already noted this. Hope it's something that can get sorted... Some turret-arms, a few minor modifications here and there and a new skin and that could even be quite easily made into one hell of an ED-209 model! <img src="images/smilies/smile.gif" border=0 /> <br/> <a href="http://www.robocoparchive.com/char/ed5.jpg" target="_blank"><img src="http://www.robocoparchive.com/char/ed5.jpg" border="0"></a> </div> <br/>  <br/>  <br/>  <br/> Thats a Robocop mech yes?? <br/>  <br/> Yeah there are issues getting it to stay put on the feet, I think I`ll have to add a dias to the centre part <br/>  <br/> This was a short test video <br/>  <br/>  <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/ShPONkoCcjg?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/> and <br/>  <br/>  <br/>  <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/d3Dp7kFwaBI?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/> As you can see there was a lot going on with it, Limped walk fold out rockets and a gatling gun. <br/>  <br/>  <br/> <b>But now for something completely different </b> <br/> <b> <br/> </b> <br/> Guppy <br/>  <br/> A lowish Poly Spaceship <br/>  <br/> <a href="http://www.anim8orWorld.com/DL_FILES/GuppyPic.jpg" target="_blank"><img src="http://www.anim8orWorld.com/DL_FILES/GuppyPic.jpg" border="0"></a> <br/>  <br/> You can get it <a href="http://www.anim8orWorld.com/DL_FILES/Guppy_Space.zip" target="_blank" rel="nofollow">HERE</a> <br/>  <br/>  <br/> <b> <br/> </b> <br/> <b> <br/> </b> <br/> <em>edited by Kreator01 on 18/07/2012</em>]]></description>
<pubDate>Wed, 18 Jul 2012 18:23:33 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1948-object-creation.aspx</link>
<title>Message from Lev_Dynamite</title>
<description><![CDATA[Looks cool! I'm having some issues getting the two parts of your model to sit together in Muvizu, but you've already noted this. Hope it's something that can get sorted... Some turret-arms, a few minor modifications here and there and a new skin and that could even be quite easily made into one hell of an ED-209 model! <img src="images/smilies/smile.gif" border=0 /> <br/> <a href="http://www.robocoparchive.com/char/ed5.jpg" target="_blank"><img src="http://www.robocoparchive.com/char/ed5.jpg" border="0"></a>]]></description>
<pubDate>Wed, 18 Jul 2012 12:13:19 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1948-object-creation.aspx</link>
<title>Message from Kreator01</title>
<description><![CDATA[ <br/>  <br/> <a href="http://www.anim8orWorld.com/DL_FILES/Mech.jpg" target="_blank"><img src="http://www.anim8orWorld.com/DL_FILES/Mech.jpg" border="0"></a> <br/>  <br/>  <br/> First revision Of My Mech you can get it  <a href="http://www.anim8orWorld.com/DL_FILES/Muvizu_Mech.zip" target="_blank" rel="nofollow">HERE</a> <br/>  <br/> Enjoy! <br/>  <br/> ]]></description>
<pubDate>Tue, 17 Jul 2012 23:24:20 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1948-object-creation.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[<b>Kreator01</b> wrote:<br/><div class='quote'>Ziggy72: Does this only work with Sketchup models? I currently have a Mech Cabin that refuses to stay on the feet It either hovers over the feet or just drops off!! I have applied the matchbox script but it still refuses to allow me to add it </div>  <br/>  <br/> Yup, the ZMB is for .ASE files only.]]></description>
<pubDate>Tue, 17 Jul 2012 22:22:24 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1948-object-creation.aspx</link>
<title>Message from Kreator01</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'> One problem though - the telescope (by itself) can't be put inside the empty dome because of the basic level of collision detection of objects in Muvizu.  You can try and reshape it (there are tutorial videos in the help section for this) but I'd recommend ignoring the collision completely and apply my (patented) ZMB collision technology, which you can find here : <br/> <a href="http://www.muvizu.com/3D/19330/Ziggys-Match-Box-Collision-Remover" target="_blank" rel="nofollow">http://www.muvizu.com/3D/19330/Ziggys-Match-Box-Collision-Remover</a> </div> <br/>  <br/> Ziggy72: Does this only work with Sketchup models? I currently have a Mech Cabin that refuses to stay on the feet  It either hovers over the feet or just drops off!! I have applied the matchbox script but it still refuses to allow me to add it  <br/>  <br/> ( Developers might want to add <b>no collision detection</b> option in future releases) <br/>  <br/> <b>Lev Dynamite</b> wrote:<br/><div class='quote'>Animating individual parts in Muvizu can be quite pernickety... However, Muvizu is capable of importing AVI files as textures, so if it is a constantly animated piece then maybe you could try just using an imported AVI animation to pull-off the look of a moving part? This is something I thought might work when I read your posts earlier in this thread about animating the 'plane propellers. </div> <br/>  <br/>  <br/> Now that is interesting I will have to look into that, thanks for the heads up!]]></description>
<pubDate>Tue, 17 Jul 2012 22:09:56 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1948-object-creation.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Nice tank - artillery next?  <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Tue, 17 Jul 2012 20:22:35 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1948-object-creation.aspx</link>
<title>Message from Lev_Dynamite</title>
<description><![CDATA[<b>Kreator01</b> wrote:<br/><div class='quote'>I have uploaded one file which is in my profile, but it appears from other posts that the 3D Assets are not regularly updated </div>Every asset must be screened by someone at Muvizu before it can be approved to appear in the Gallery (just to make sure no-one tries to slip-in something our more sensitive users shouldn't be seeing, etc.), and sometimes this can take a wee while if there's a lot of other work to be done. We usually endeavour to have all submissions screened within a matter of hours, though, and it would be great for us to have your work preserved in our Gallery for the ages. <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/>  <br/> <b>Kreator01</b> wrote:<br/><div class='quote'>I am working on a <b>Mech</b> at the moment should be ready soon </div>I'm a lifelong fan of giant robots and am very much looking forward to seeing the results of you putting your hand to this! <br/>  <br/>  <br/> <b>Kreator01</b> wrote:<br/><div class='quote'>i really wonder how to animate objects in muvizu easy for rotation but anything more organic ie wheels props etc are a No No so it seems. </div>Animating individual parts in Muvizu can be quite pernickety... However, Muvizu is capable of importing AVI files as textures, so if it is a constantly animated piece then maybe you could try just using an imported AVI animation to pull-off the look of a moving part? This is something I thought might work when I read your posts earlier in this thread about animating the 'plane propellers.]]></description>
<pubDate>Tue, 17 Jul 2012 15:01:07 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1948-object-creation.aspx</link>
<title>Message from Kreator01</title>
<description><![CDATA[<b>Lev_Dynamite</b> wrote:<br/><div class='quote'> <br/>  <br/> Also, have you considered clicking the "Upload" link at the top of every page of this here Muvizu site and submitting your quite-frankly-amazing models for inclusion in the Muvizu 3D asset gallery? It would be easier to put a spotlight on and share your great work with the community this way! </div> <br/>  <br/> I have uploaded one file which is in my profile, but it appears from other posts that the 3D Assets are not regularly updated, its easier for me to post in the thread I have here. <br/>  <br/> But I will do so now, I am working on a <b>Mech</b> at the moment should be ready soon, but i really wonder how to animate objects in muvizu easy for rotation but anything more organic ie wheels props etc are a No No so it seems. <br/> <em>edited by Kreator01 on 17/07/2012</em>]]></description>
<pubDate>Tue, 17 Jul 2012 14:36:06 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1948-object-creation.aspx</link>
<title>Message from Lev_Dynamite</title>
<description><![CDATA[Re-downloaded your ZIP, and everything is now importing into Muvizu real nice! Great work! <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> Despite just asking you to include the TGA files, though, maybe it'd be better to <i>just</i> use the JPGs (but make sure you save the model this way so it doesn't keep asking for the TGAs)? I tried flicking between skinning the tank parts with the JPGs and then with the TGAs and there wasn't any majorly noticeable leap in quality from one to the other, even though the TGA files are about six times the size of the JPG files! <br/>  <br/> Also, have you considered clicking the "Upload" link at the top of every page of this here Muvizu site and submitting your quite-frankly-amazing models for inclusion in the Muvizu 3D asset gallery? It would be easier to put a spotlight on and share your great work with the community this way!]]></description>
<pubDate>Tue, 17 Jul 2012 12:58:41 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1948-object-creation.aspx</link>
<title>Message from Kreator01</title>
<description><![CDATA[Hello Lev_Dynamite! <br/>  <br/> Try the zippy file again I added all the texture files, I assumed I was using just jpegs but I have included the targas just in case I would still opt for No Id textures when you process it <br/>  <br/> The Chassis took ages to load in Because of the high number of polys I would summize, however, I am trying out some low poly stuff and hopefully it will load in a lot quicker  <br/>  <br/> Thanks for your input BTW. <br/>  <br/> I could do a transformer but not in Muvizu at the moment, as it does not do morphing. <br/> <em>edited by Kreator01 on 17/07/2012</em>]]></description>
<pubDate>Tue, 17 Jul 2012 12:18:16 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1948-object-creation.aspx</link>
<title>Message from Lev_Dynamite</title>
<description><![CDATA[<b>Kreator01</b> wrote:<br/><div class='quote'>Added a tank asset as below quick anim <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/-qlTv0UzMxc?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/> can be found here <a href="http://www.anim8orWorld.com/DL_FILES/T54_Tank.zip" target="_blank" rel="nofollow">TANK</a> </div>This looks excellent! I tried to download your files and use them in Muvizu, though, and although the "turret" works (and looks awesome BTW), trying to import the "chassis" results in an error because Muvizu can't find the "id_T54_1.tga" file. <br/> There <i>is</i> a "T54_1.jpg" file included, though, so I'm assuming maybe you changed file type at some point and haven't updated everything in the uploaded file to reflect this? Would you be able to fix this and re-upload? <br/>  <br/>  <br/>  <br/> Also, while we're on the subject - any chance you could make it possible for the tank to transform into robot mode...? <br/> <a href="http://i6.photobucket.com/albums/y227/goktimusprime/Transformers/comparison_megatronmegastorm.jpg" target="_blank"><img src="http://i6.photobucket.com/albums/y227/goktimusprime/Transformers/comparison_megatronmegastorm.jpg" border="0"></a> <br/> Nah...? <img src="images/smilies/tongue.gif" border="0" alt="Stick Out Tongue" />]]></description>
<pubDate>Tue, 17 Jul 2012 11:44:22 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1948-object-creation.aspx</link>
<title>Message from Kreator01</title>
<description><![CDATA[Added a tank asset as below quick anim <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/-qlTv0UzMxc?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/> can be found here <a href="http://www.anim8orWorld.com/DL_FILES/T54_Tank.zip" target="_blank" rel="nofollow">TANK</a>]]></description>
<pubDate>Tue, 17 Jul 2012 08:01:51 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1948-object-creation.aspx</link>
<title>Message from Kreator01</title>
<description><![CDATA[Another trackside Accessory... <br/>  <br/> <a href="http://www.anim8orWorld.com/DL_FILES/TrackHut.zip" target="_blank" rel="nofollow">http://www.anim8orWorld.com/DL_FILES/TrackHut.zip</a> <br/>  <br/> I have a dedicated thread on my Anim8orWorld website here I will be uploading more models etc]]></description>
<pubDate>Thu, 12 Jul 2012 08:30:30 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1948-object-creation.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[<b>Kreator01</b> wrote:<br/><div class='quote'> if I do an ambient occlusion map how does muvizu recognise the map ? </div>  <br/>  <br/> When importing an object, one of the options is 'Has Object Occlusion Map' which is by default set to none.  Change that, and the ao file should be recognised automatically - seemed to work with your loco anyway.]]></description>
<pubDate>Sun, 08 Jul 2012 12:24:07 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1948-object-creation.aspx</link>
<title>Message from Kreator01</title>
<description><![CDATA[Now Found it much easier to import everything and convert using GILE <br/>  <br/> I have successfully imported a Saddleback Locomotive with it  <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/9hpSPbKu-O8?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/> The Object file zip is at <a href="http://www.anim8orWorld.com/DL_FILES/Saddleback_Loco.zip" target="_blank" rel="nofollow">http://www.anim8orWorld.com/DL_FILES/Saddleback_Loco.zip</a> <br/>  <br/> I`ll start uploading some railway stuff as its lacking a bit , if I do an ambient occlusion map how does muvizu recognise the map ?]]></description>
<pubDate>Sat, 07 Jul 2012 20:29:23 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1948-object-creation.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Sorry Kreator, but transparency and opacity don't mix in external models in Muvizu. They can internally, as shown by the dome on the helicopter, or the lenses in character's glasses, but as yet we can't import anything that mixes transparencies. Still, we can hope, and badger the devs... <img src="images/smilies/stickpoke.gif" border="0" alt="poke" />  <br/>  <br/> As for animating the propellors - very very tricky. For all kinds of reasons, but principally because you can't animate objects in groups, only individually. You can have them overlap, or run in sync, but how would you recreate an organic movement like your aircraft test vid? You'd have to do it once for the plane, then once again for each propellor, and then make them all sync together to appear to fly in unison. Wouldn't fancy even attempting that one! Character animation is Muvizu's strength, but object animation will get better. Someday... <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> Also, the 'outside the world' message is because the object your importing is scaled too big (anything above 30 meters long in Sketchup, for example) or you're too close the edge (of the 'world').  Make sure there's plenty of unoccupied space in front of your view point before trying to import.  Good luck! <br/> <em>edited by ziggy72 on 06/07/2012</em>]]></description>
<pubDate>Fri, 06 Jul 2012 23:02:49 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1948-object-creation.aspx</link>
<title>Message from Kreator01</title>
<description><![CDATA[Thanks Ziggy for your reply and giving it a test... Sorry I didn`t include the tga files or amend the ASE file will rectify that asap. <br/>  <br/> Is there no way to add transparency to objects from the initial model? <br/>  <br/> The program is very particular I have found sometimes I just get a message saying " With regret, or its too large to add or outside the view " Even some of the downloadable assets will not load ie The Fantasy cottage upper and lower floors refuse to load for me, and the Japanese stuff! <br/>  <br/> But I am trying to get my head around it I had a lot of trouble with this model ... <br/>  <br/> <a href="http://www.anim8orworld.com/DL_FILES/DHDR.jpg" target="_blank"><img src="http://www.anim8orworld.com/DL_FILES/DHDR.jpg" border="0"></a> <br/>  <br/> initially I got a transparency of the model all the tga files were transparencies, but I found out that the Biturn conversion program only likes small named  texture files and just churned out a load of these images instead. However, I could NOT highlight the  object to edit it initially, why? <br/>  <br/> Still I kept at it and finally got it to load in. It is at <a href="http://www.anim8orworld.com/DL_FILES/DH_DragonRapide.zip" target="_blank" rel="nofollow">http://www.anim8orworld.com/DL_FILES/DH_DragonRapide.zip</a> <br/>  <br/> I have renamed the ASE file so it should load in,  incidently am I to assume that I cannot attach objects to the aircraft I am thinking Propellors as I have them in an original animation winding up then switching to a Transmap to imitate its movement whilst in flight.   <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/HBg75EZCPLU?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/>  <br/> I am importing some more bits and pieces]]></description>
<pubDate>Fri, 06 Jul 2012 20:15:03 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1948-object-creation.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Okay, I'll give it a go... <br/>     <br/>   Error on loading - can't find the texture files.  Quick check on the .ase file... ah, you've got the original .tga names on the textures, but .jpg files saved with the object.  Easily fixed, just change that name there to the .jpg you've included... <br/>     <br/>   Lower section okay, although the mixed opacity stuff in Muvizu is kinda broke so not worth trying to implement into an existing model - you'd have to really have no window glass at all, and then add a second glass model which then could be semi-transparent.  That's what I'm doing anyway. <br/>  <br/> Changed the texture names in the other .ase files and they all looked good.  One problem though - the telescope (by itself) can't be put inside the empty dome because of the basic level of collision detection of objects in Muvizu.  You can try and reshape it (there are tutorial videos in the help section for this) but I'd recommend ignoring the collision completely and apply my (patented) ZMB collision technology, which you can find here : <br/> <a href="http://www.muvizu.com/3D/19330/Ziggys-Match-Box-Collision-Remover" target="_blank" rel="nofollow">http://www.muvizu.com/3D/19330/Ziggys-Match-Box-Collision-Remover</a> <br/>  <br/> Also, I'd reconsider the lens on the telescope - be better just black and let the user decide what to show.  Hope this is helpful to you <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Fri, 06 Jul 2012 18:15:47 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1948-object-creation.aspx</link>
<title>Message from Kreator01</title>
<description><![CDATA[I am a long time user of a 3D modelling and animation package called "Anim8or"  and I have been getting my head around importing some of my own models into muvizu and after a lot of trial and error have successfully managed to import a small object. <br/>  <br/>  shown as follows <br/> <a href="http://anim8orworld.com/DL_FILES/Observatory1.jpg" target="_blank"><img src="http://anim8orworld.com/DL_FILES/Observatory1.jpg" border="0"></a>  <br/> some of the texturing is off, but is just a trial until I get used to MuviZu`s various quirks, errors etc <br/>  <br/> I would like you to test out this package and see if it is loadable into your own assets, <br/>  The zip file is at <a href="http://anim8orworld.com/DL_FILES/MiviZu_Observatory.zip" target="_blank" rel="nofollow">http://anim8orworld.com/DL_FILES/MiviZu_Observatory.zip</a> now fixed hopefully. <br/>  <br/> Thanks <br/> <em>edited by Kreator01 on 06/07/2012</em>]]></description>
<pubDate>Thu, 05 Jul 2012 22:08:41 GMT</pubDate>
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