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<title>Forum - Feedback - Guns and Performance - Messages</title>
<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<description>Forum - Feedback - Guns and Performance - Messages</description>
<language>en-us</language>
<docs>http://blogs.law.harvard.edu/tech/rss</docs>
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<pubDate>Thu, 18 Oct 2012 22:32:24 GMT</pubDate>
<lastBuildDate>Thu, 18 Oct 2012 22:32:24 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from dwino</title>
<description><![CDATA[If some animations would look weird with the cell phone prop, then a director would have the personal choice of not pairing that animation with that particular prop.  Or similar to the way seated vs. standing animations work, some animations could be blocked from being paired with certain props.  <br/>  <br/> Overall, the results could be restricted as they are with Musical Instruments in order to yield something that does look proper.  So the director and software product don't get bad reputations.  (Though there are ways to make iClon_ look bad regardless of their hard work in development.)]]></description>
<pubDate>Thu, 18 Oct 2012 22:32:24 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[unfortunately if they want their product to look good forcing people to do odd workarounds that kinda well are not great will make the product look also not good.    Finger movement is great however right now we are trying to do it without finger movement and have the items not attached and using the object motion properties to try to capture an affect as best possible.  Anyone inspecting muvizu will not know exactly why it looks like it does and think that is how muvizu works and make more faces then if the fingers were not curled .. However the fingers for things like pick up the phone and put down the phone are already posed.  For some reason they put pick up and hang up into one animation and had no hold loops forcing people to use things like the dj pose making it look even more messy. <br/>  <br/> Anyhow I want to see objects link to the hands this is what iclone does you can move around with the object in space etc of course they added puppeterring later on and I hate holding up one piece of software as a comparison but since everyone is suggesting these things and they are available in other softwares one needs to shall we say keep up.  That being said muvizu is better at keeping up then other companies so for a free for non commercial use product its great.   As a person who enjoys using muvizu I of course want to see it do more.  I dont know why object linking is not something that is included or why they have animations to match objects which dont exist lol it would be nice to see these things in place.    The head and eye movement is great and i was shocked to see it in muvizu however it begs why is that the only puppeteering available in muvizu? It seems to me that moving the arms in the same manner is within grasp (maybe I am wrong lol I am not a coder just an end user who has been around this type of software for more time then I would like to admit hehe)]]></description>
<pubDate>Thu, 18 Oct 2012 22:10:59 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[It does seem odd that after all this time the basics of general everyday actions (eg. eating, drinking, using a phone, writing etc) have not been coupled with the simplest of accessories. As has already been pointed out the tech is there! We have head attachments, waist, back, and wrist attachments so why cant we have the obvious ones (knifes, forks,phones etc) just slightly lower that the wrists an placed in the hands? <br/>  <br/> Well I imagine the answer is this - The powers that be want us to have the best animations to complement the hand held objects and that means finding a way to make the existing animations work with the hand poses required for all the different objects we stamp our feet for. <br/>  <br/> If we selected a mobile phone for a character and then direct as normal with the existing animations we would find the characters waving their arms around and extending their fingers as they normally do, which would just look weird. <br/>  <br/> I would like to see the objects appear in the characters hands as much as anyone but I want to see it achieved properly. <br/>  <br/> I feel that the object holding feature should come with a system which allows us to use the animations that we have available (conversational, laughing etc) but has poses that can be maintained for the relevant objects throughout. <br/> The obvious example is a character talking on the phone and walking around moving his head and arms as he explains things to whoever is on the other end. <br/> Limb targeting would be nice too incidentally! <br/> Imagine someone pointing at an object as it moves from one side of the set to another and the pointing arm following it around.  <br/> Yeh limb/head targeting would be cool... but that leads on to camera targeting I suppose <br/>  <br/> ...I'm stopping here before I lapse into one of my old feature requesting fits! <br/>  <br/> ....sigh <br/> D]]></description>
<pubDate>Thu, 18 Oct 2012 21:19:40 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[<img src="images/smilies/iagree.gif" border="0" alt="i agree" /><img src="images/smilies/whs0be.gif" border="0" alt="What He Said" /><img src="images/smilies/wavey.gif" border="0" alt="Wave" /> <br/> We need these objects ASAP, and we don't care if they don't work in every situation, as long as they move with the hand!]]></description>
<pubDate>Thu, 18 Oct 2012 21:10:04 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from dwino</title>
<description><![CDATA[<img src="images/smilies/iagree.gif" border="0" alt="i agree" /> <br/>  <br/> I'm with ukBerty.  Musical instruments naturally won't work in all situations, yet they are there and have been there for months, maybe years now.  Would love <b>5 common objects</b>.  Heck, I would love a <b><u>universal object</u></b> that is swappable from an object pull-down list.  I don't care as much if there are some cases where the hand goes through the prop or vise versa.   <br/>  <br/> Camera angles are for that.  That's a workaround I can handle since the object will move with the hand.  Current workarounds aren't doable. <br/> <em>edited by dwino on 18/10/2012</em>]]></description>
<pubDate>Thu, 18 Oct 2012 20:25:52 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[<img src="images/smilies/whs0be.gif" border="0" alt="What He Said" />  <img src="images/smilies/thumb.gif" border="0" alt="Thumbs Up" />]]></description>
<pubDate>Wed, 17 Oct 2012 21:54:43 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[At the risk of just repeating myself.... <br/>  <br/> <b>ukBerty</b> wrote:<br/><div class='quote'>I'm wondering if we're all looking for the perfect "works in all situations" solution rather than just getting something that can be useful. I know that Muvizu don't like compromises but we can take a method that is not perfect and <i>could</i> produce some odd results and just make the best of it. Trust us. <br/>  <br/> I am struggling to see the problem with having an attached item property to the hand with rotation and location controls. Look at the axe in the head for a reference - we want that but for hands and our own objects (and for head whilst you're at it !). <br/>  <br/> We would pose a character and stick something in their hand, or attach a handbag so they could walk with it. All the technology already seems to be there. <br/>  <br/> Yes you could put the handbag upside down so it looks wrong. Yes some animations would look wrong because the gravity was incorrect, but that's down to us to make sure it all works and we avoid such things. There are so many things you can do already to break the rules of the universe - you just have to make sure you don't. <br/>  <br/> I know it's not the perfect solution, but I think it'd be 80% there and we could do so much with it. <br/>  <br/> Please can we have that. Please...... </div>]]></description>
<pubDate>Wed, 17 Oct 2012 06:22:40 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[people dont like getting flamed so forums are for those with flame retardent suits even this one hehe.   In any event yes hand held props of some sort (of course i lean towards a system the likes of which I see in iclone) but anything that can be done would help.  My most recent "annoyance" was around a telephone conversation which I could not leave out of the story I did not like my work arounds I had a pick up and hang up telephone animation with no loop to hold the phone and of course had to create the phone receiver and fart around and in the end my solution was sort of lack lustre lol but one does the best they can with the tools they have.  Hopefully a few new tools are possible.]]></description>
<pubDate>Tue, 16 Oct 2012 21:02:59 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from dwino</title>
<description><![CDATA[So on a very practical level what is the likely path you will take to getting props in hand? <br/>  <br/> I know that the Unreal engine was meant at first for shoot em ups, and as such they are used to having weapons in hand.  Per the following webpage, there are difficulties in having the guns leave the hand in holstering and reloading animations: <br/> <a href="http://udn.epicgames.com/Three/CreatingAnimations.html" target="_blank" rel="nofollow">http://udn.epicgames.com/Three/CreatingAnimations.html</a>  <br/>  <br/> Do we need the props to leave hands?  They don't in your musical instruments.  Might you worry about those sorts of animations later and give us some wrenches, hammers, and vodka bottles to hold first? <br/> Even if you do have some visual glitches while the prop leaves the hands, that can be worked around A LOT EASIER than not being able to hold props and having to work around that in the story.  Same holds true with your concerns about scaling.  I really wouldn't care if the props and prop animations ONLY worked well with the standard sized character. <br/>  <br/> I have received so many private messages from users who are eager for props to appear in Muvizu that it's not even funny.  People are a little nervous about broadcasting their desire out in the open for one reason or another, but let me impress upon you: having some hand held props in one shape or another is the foremost desire in Muvizu users' minds.  They are tired of creating visual work arounds, that take too much time and still fall just short of feeling true.  Even worse is a common situation where a user will avoid including vital story points in the first place, because they require holding something. <br/>  <br/> Seriously...you gave us a microphone, now give us a pencil and a nice little cup.  May our cups runneth over.]]></description>
<pubDate>Tue, 16 Oct 2012 19:59:10 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from Marco_D</title>
<description><![CDATA[I will ask the team to get right on it <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> You can forward the documents to: no_way@muvizu.com hehehehe. <br/>  <br/> Cheers, <br/> Marco]]></description>
<pubDate>Wed, 10 Oct 2012 15:10:05 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from WozToons</title>
<description><![CDATA[In which case I will forward my 365 page critique and evaluation together with my 788 page suggestion document to the relevant authorities by the weekend. To whom should it be sent? <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> In lieu of the receipt of the aforementioned documents please see below a brief preview. <br/>  <br/> Headphones, umbrellas, hand held props, the biplane without its propellor, open and closed face crash helmets, objects to match character movement (i.e. set box in ob move to mirror char move), group movement, cheese on toast and automatic spin cycle. <br/>  <br/> I look forward to all of these being implemented by last Tuesday teatime. If there is any delay I will send the boys round to sing to you.]]></description>
<pubDate>Wed, 10 Oct 2012 14:05:28 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from Marco_D</title>
<description><![CDATA[<b>dwino</b> wrote:<br/><div class='quote'>Believe me it's okay to provide constructive criticism, in some cases light a little fire, and ultimate provide FREE market feedback and testing for Muvizu. <img src="images/smilies/wink.gif" border=0 />   <br/>  <br/> It's one way for them to know what they could do, and also for them to keep tabs on what other Machinima/animation tools out there already do. <br/> edited by dwino on 10/10/2012 </div> <br/>  <br/> Totally agree with Dwino here <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> Although Muvizu is free that doesn't mean we shouldn't make an effort to improve it even more! <br/> That's our plan anyway. <br/>  <br/> Please keep the suggestions, bug reports and videos coming <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> Cheers, <br/> Marco]]></description>
<pubDate>Wed, 10 Oct 2012 11:13:08 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[<b>WozToons</b> wrote:<br/><div class='quote'>Muvizu is FREE. We should be grateful and patient. <br/> There is more than one way to skin a cat although I would not advise using a toothpick. <img src="images/smilies/smile.gif" border=0 /> </div> <br/>  <br/>  <br/> Wait, <i>don't</i> use a toothpick?! Whoops...]]></description>
<pubDate>Wed, 10 Oct 2012 07:25:49 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[*cough* well if they added hand props and a decent way to animate with them and maybe did a bit of work on the cameras I would be contacting them about commercial works most likely *hides again*]]></description>
<pubDate>Wed, 10 Oct 2012 06:44:47 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from dwino</title>
<description><![CDATA[Believe me it's okay to provide constructive criticism, in some cases light a little fire, and ultimate provide FREE market feedback and testing for Muvizu. <img src="images/smilies/wink.gif" border=0 />   <br/>  <br/> It's one way for them to know what they could do, and also for them to keep tabs on what other Machinima/animation tools out there already do. <br/> <em>edited by dwino on 10/10/2012</em>]]></description>
<pubDate>Wed, 10 Oct 2012 00:23:05 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from WozToons</title>
<description><![CDATA[Muvizu is FREE. We should be grateful and patient. <br/> There is more than one way to skin a cat although I would not advise using a toothpick. <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Tue, 09 Oct 2012 23:29:22 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from dwino</title>
<description><![CDATA[Thanks Marco_D, <br/>  <br/> By the way I didn't say he lied...I said he was joking that handling props would be available in 2014.  And that's why I said it won't be so funny when his joke turns out to be the truth. <br/>  <br/> Cheers.]]></description>
<pubDate>Tue, 09 Oct 2012 20:20:07 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[<b>mysto</b> wrote:<br/><div class='quote'>I have mine sitting right next to the hand grenade on my desk. People who pass by seem to be exceptionally pleasant towards me. </div> <br/>  <br/>  <br/> yes... how  nice to see you today Mysto... <br/>  <br/> cough... <br/>  <br/> cough...]]></description>
<pubDate>Tue, 09 Oct 2012 18:24:21 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from mysto</title>
<description><![CDATA[I have mine sitting right next to the hand grenade on my desk. People who pass by seem to be exceptionally pleasant towards me.]]></description>
<pubDate>Tue, 09 Oct 2012 16:46:44 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'>I wouldn't leave guns lying on top of the tables at work. Sellotaped underneath perhaps, but on top...no. <br/>  <br/> <img src="images/smilies/sterb1842sg.gif" border="0" alt="Gun" /> </div> <br/>  <br/>  <br/> I use Blu tack... (you don't have to peel away the tape then)]]></description>
<pubDate>Tue, 09 Oct 2012 16:28:04 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[I wouldn't leave guns lying on top of the tables at work. Sellotaped underneath perhaps, but on top...no. <br/>  <br/> <img src="images/smilies/sterb1842sg.gif" border="0" alt="Gun" />]]></description>
<pubDate>Tue, 09 Oct 2012 12:33:15 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from Marco_D</title>
<description><![CDATA[Hey dwino, <br/>  <br/> When I said it's on the top of the table, I meant it's being discussed. <br/> Even yesterday we had a wee meeting and we talked about it. <br/> Just please note that on top of the table doesn't mean on top of the "to do" list. <br/>  <br/> The other employee that mentioned it, didn't lie. We have been looking at this feature for quite some time.  <br/>  <br/> We will give you guys more info about this feature as soon as a decision is made. <br/>  <br/> Thanks for your patience. <br/>  <br/> Cheers, <br/> Marco]]></description>
<pubDate>Tue, 09 Oct 2012 10:37:20 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from dwino</title>
<description><![CDATA[Hmmmmm, thanks I suppose...It's on the top of the table, but you "haven't made a decision on this yet."  No offense, but that doesn't sound like it's on the top of the table in that case.   <br/>  <br/> Muvizu keeps putting out releases and giving priority to other things (some interesting things, but still they other things).  One of your employees joked in response to a similar post I made YEARS AGO now and said props would finally be integrated in 2014. Well, I hope that's not a joke that turns into the truth.....Or worse, a prediction that jumps the gun (ie. props actually appear in 2016).  <br/>  <br/> You even created musical instruments, a type of prop...but no actual props.  Previously, people suggested...why not just create everyday props in a similar way to the musical instruments and the response was that Muvizu doesn't want to create temporary or workaround fixes.  Well, what was going on with Musical Instruments then?  Was that an okay way to have instruments?  Then why wouldn't it be an okay way to have props?  Does the answer circle back to not wanting a workaround or a temporary fix?  You can't have it both ways.  It's either okay to have integrated musical instruments the way you did or not. <br/>  <br/>  <br/> Thanks.]]></description>
<pubDate>Tue, 09 Oct 2012 01:24:10 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[I would love to have the ability to hold more props but usually that comes with a need for more animation or some type of limited puppeteering to make it actually useful hehe hopefully you guys can come up with something cool <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Fri, 05 Oct 2012 23:42:43 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from Marco_D</title>
<description><![CDATA[Hey guys, <br/>  <br/> This is something that is still on the top of the table, but we haven't made a decision on this yet. <br/>  <br/> Rest assured that when we do, you will be the first to know <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> Cheers, <br/> Marco]]></description>
<pubDate>Fri, 05 Oct 2012 12:05:23 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[<b>dwino</b> wrote:<br/><div class='quote'>Muvizu, <br/>  <br/> What's the status of holding props or guns or flowers or several other objects? <br/>  <br/> Thanks. </div> <br/>  <br/>  <br/> Perhaps you should send Jamie a message asking your question, I'm sure he'll be happy to answer.]]></description>
<pubDate>Fri, 05 Oct 2012 07:18:43 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from dwino</title>
<description><![CDATA[Muvizu, <br/>  <br/> What's the status of holding props or guns or flowers or several other objects? <br/>  <br/> Thanks.]]></description>
<pubDate>Thu, 04 Oct 2012 23:23:52 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from Dozer</title>
<description><![CDATA[freaking awesome, thanks for the reply.. <br/> for now most of my army type videos will be garrison(on post) related, <br/> with events that don't require the use of weapons.  <br/>  <br/> But once holding guns and pointing them happens, it opens up  <br/> for all kinds of stories. <br/>  <br/> most content will be humor. <br/> <em>edited by Dozer on 07/08/2012</em>]]></description>
<pubDate>Tue, 07 Aug 2012 10:37:06 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[Yes, there is talk about holding guns in the future, but I wouldn't make any plans for using them yet...]]></description>
<pubDate>Tue, 07 Aug 2012 10:26:26 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2028-guns-and-performance.aspx</link>
<title>Message from Dozer</title>
<description><![CDATA[So, did some searching around forums. Did not see much about it. <br/>  <br/> Any plans in the future of being able to hold and point guns? <br/> I am in the Army, and some of my stories will be military related.  <br/> Being able to hold a gun, and point it would be awesome. <br/> A rifle and pistol. <br/> The pointing could be part of one of the character actions. <br/>  <br/> As far as performance.  <br/> I have the stock HD3000 intel graphics on the laptop. <br/> My resource monitor shows like 40% use constantly while running Muvizu with  <br/> a small scene. Lowest resolution, which did not seem to change anything. <br/> My laptop is tweaked for max performance. <br/> Using some registry and program techniques.  <br/> Also have all cores set to be Unparked(even though Muvizu only uses one I read) <br/>  <br/> I have a better computer at home, with a better graphics card, so hardware <br/> acceleration will be on there, so this probably wont be an issue. <br/>  <br/> Maybe some sort of way to really lower quality while producing. <br/> That can be switched on and off with an F6 or something. <br/>  <br/> Example: In Premiere and some other editing software, you can change the  <br/> percentage of quality in the video windows. This speeds up RAM previews. <br/>  <br/> For some reason, F2 and F3 do not seem to be turning lights on and off. <br/> Read about that in a post here. <br/> I am on the 64bit version of Muvizu in Windows 7. <br/>  <br/>  <br/> Version: MZASS-v0.21b - build: 2012.07.16.01R (64-bit) DX9 <br/> <em>edited by Dozer on 07/08/2012</em>]]></description>
<pubDate>Tue, 07 Aug 2012 09:22:26 GMT</pubDate>
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