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<title>Forum - Importing Assets - Plummeting assets ;) - Messages</title>
<link>http://www.muvizu.com/Forum/topic3088-plummeting-assets-.aspx</link>
<description>Forum - Importing Assets - Plummeting assets ;) - Messages</description>
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<pubDate>Fri, 11 Oct 2013 21:08:17 GMT</pubDate>
<lastBuildDate>Fri, 11 Oct 2013 21:08:17 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic3088-plummeting-assets-.aspx</link>
<title>Message from primaveranz</title>
<description><![CDATA[Thanks for the link ukBerty. Yeah I don't know why objects can't just appear on the ground when you add them to your set anyway without all the drama of skyfall but that is a minor gripe on my part.  <br/> You are right it would be nice to have the option to switch off collisions, but I know in Moviestorm we would be quite happy to have the option to switch it on <img src="images/smilies/wink.gif" border=0 />]]></description>
<pubDate>Fri, 11 Oct 2013 21:08:17 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3088-plummeting-assets-.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[Ah collision. My favourite feature. <br/>  <br/> I would stick Ziggymesh on your .ASE before you upload it. This creates a tiny collision box in the centre of the Axis. <br/>  <br/> <span style="color:rgb(34, 34, 34)">I created a Sketchup exporter plug-in to do this - I have uploaded this again and you can download the exporter here - </span><a href="http://www.rodneyandberty.co.uk/downloads" target="_blank" rel="nofollow">http://www.rodneyandberty.com/downloads</a> <br/>  <br/>  <br/> Unzip and copy into the Plugins directory (c:\program files(x86)\Google\Google Sketchup8\Plugins or equivalent) and restart Sketchup. The new plug in will appear in the tools menu. It does not overwrite the existing exporter so you can still export without the mesh. <br/>  <br/>  <br/> <span style="color:#222222">I honestly can't work out what the advantage is of having any collision on anything. Yes, characters can then stand on things, but just use floating ground planes for the few instances you need this. For the 99% of the rest of the time it's a total pain and I always use this exporter to get rid of it.</span> <br/> <span style="color:#222222"> <br/> </span> <br/> <span style="color:#222222">I would still like to see an option in Muvizu to turn collision off on all objects.</span>]]></description>
<pubDate>Fri, 11 Oct 2013 11:16:53 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3088-plummeting-assets-.aspx</link>
<title>Message from primaveranz</title>
<description><![CDATA[I knocked up a model steam engine in SketchUp and and imported it to Muvizu. I didn't give it a collision mesh as I thought Muvizu would create a default one. When it imported, it appeared high in the sky and fell right through through the floor, this caused a pop-up message box to appear saying something along the lines of "the object has fallen out of the world and has now been re-centred". I clicked OK and the loco appeared in the sky and fell through again <img src="images/smilies/wink.gif" border=0 /> On about the fifth go I managed to catch it and in its properties tab switch on the "Floats in the air" tag, which stopped the problem. But is this par for the course? I'm guessing I missed a tick box somewhere in this import process <img src="images/smilies/wink.gif" border=0 />]]></description>
<pubDate>Fri, 11 Oct 2013 10:53:01 GMT</pubDate>
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