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<title>Forum - Importing Assets - fbx chatters 'n' skitters - Messages</title>
<link>http://www.muvizu.com/Forum/topic3353-fbx-chatters-n-skitters.aspx</link>
<description>Forum - Importing Assets - fbx chatters 'n' skitters - Messages</description>
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<pubDate>Wed, 30 Apr 2014 13:28:41 GMT</pubDate>
<lastBuildDate>Wed, 30 Apr 2014 13:28:41 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic3353-fbx-chatters-n-skitters.aspx</link>
<title>Message from dandidika</title>
<description><![CDATA[sir,how to use the FBX file. i unknow]]></description>
<pubDate>Wed, 30 Apr 2014 13:28:41 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3353-fbx-chatters-n-skitters.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[Your welcome most of the collision info is in there already.   I only started playing with collision "for reals" at christmas so this was my finding that for whatever reason for fbx its this way.  It was not previously like this when I was using only the ASE I could move my pivot point/origin and place collision in odd places and it would not affect the object in the same way.   <br/>  <br/> I am unsure if this will change or not and we will be able to place the origin/pivot point elsewhere on the object.]]></description>
<pubDate>Thu, 16 Jan 2014 21:56:24 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3353-fbx-chatters-n-skitters.aspx</link>
<title>Message from Rocky53204</title>
<description><![CDATA[Thanks for your gracious reply. It would be helpful to have such info in FAQ's or wiki.]]></description>
<pubDate>Thu, 16 Jan 2014 21:25:44 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3353-fbx-chatters-n-skitters.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[put the origin at the center of mass of the object then you will have minimal jitter.  With FBX I am finding you need to put the collision and origin in the same place and it works best at the center of the object or center of mass.     <br/>  <br/> Also ensure the collission areas are large enough and depending on the object design you may need to add several collision areas.]]></description>
<pubDate>Thu, 16 Jan 2014 17:58:46 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3353-fbx-chatters-n-skitters.aspx</link>
<title>Message from Rocky53204</title>
<description><![CDATA[So... I should set origin to zero?]]></description>
<pubDate>Thu, 16 Jan 2014 17:36:49 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3353-fbx-chatters-n-skitters.aspx</link>
<title>Message from Mike_Num_5</title>
<description><![CDATA[Hi Rocky,  <br/>  <br/> Yea, this is kinda 'normal' if you like. Because Muvizu is built on a Games Engine, the physics are trying to replicate realism in parts, however, due to that it does leave some side effects when gravity gets a hold and the origin of the model isn't centered... <br/>  <br/> Long story short, yep, that happens to some objects when you turn that off. Sorry <img src="images/smilies/upset.gif" border=0 />]]></description>
<pubDate>Wed, 15 Jan 2014 14:02:03 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3353-fbx-chatters-n-skitters.aspx</link>
<title>Message from Rocky53204</title>
<description><![CDATA[If I uncheck 'keep upright' the odd behavior corrects.]]></description>
<pubDate>Wed, 15 Jan 2014 13:27:09 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3353-fbx-chatters-n-skitters.aspx</link>
<title>Message from Rocky53204</title>
<description><![CDATA[Made a simple coffee mug in fbx format... <a href="https://dl.dropboxusercontent.com/u/65307694/mug.zip" target="_blank" rel="nofollow">https://dl.dropboxusercontent.com/u/65307694/mug.zip</a> <br/> Zipfile includes editable .png texture. They both (.fbx and .png files) should reside in the same directory prior to import. <br/> The .png file can be replaced with any image so long as... <br/> a) It is the same size.  <br/> b) It has the same filename. <br/>  <br/> After creation in Muvizu if I edit/physics/uncheck 'floats in the air' the mug drops to the 'ground' and then chatters about and skitters like a mad cockroach before finally settling... Is this normal behavior? <br/> <em>edited by Rocky53204 on 16/01/2014</em>]]></description>
<pubDate>Wed, 15 Jan 2014 13:19:30 GMT</pubDate>
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