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<title>Forum - Importing Assets - Blender 2.77 import tests update - Messages</title>
<link>http://www.muvizu.com/Forum/topic5761-blender-277-import-tests-update.aspx</link>
<description>Forum - Importing Assets - Blender 2.77 import tests update - Messages</description>
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<pubDate>Wed, 22 Jun 2016 13:02:28 GMT</pubDate>
<lastBuildDate>Wed, 22 Jun 2016 13:02:28 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic5761-blender-277-import-tests-update.aspx</link>
<title>Message from Machiya</title>
<description><![CDATA[Morning, <br/>  <br/>  <br/> I have been looking to import models from Blender (2.77a) using either ASE251 or default FBX exporters (Barton 3.7.1; assume. FBX 6.1 ASCII) <br/>  <br/> BIG MISS <u>to start with</u> was that I forgot to ^assign^ the material to the mesh (required for FBX export). Got over the missing textures issue!! <br/>  <br/> Next, Orienting the mesh... <br/>  <br/> <a href="http://i.imgur.com/Gq7QVCE.png" target="_blank"><img src="http://i.imgur.com/Gq7QVCE.png" border="0"></a> <br/>  <br/> ASE is better (aside 90deg rotation) but won't import smoothing groups (exporter crashes?!) <br/> FBX axis-rotations remain elusive... <br/>  <br/> I would rather not turn off collisions and keep upright, if possible. <br/>  <br/> Even the old Unity trick of 'rotate the mesh +90deg X, but not the object/origin' isn't doing it. <br/>  <br/> Someone pointing out the obvious would be very much appreciated. <br/>  <br/> G <br/>  <br/> Blend File: <a href="https://dl.dropboxusercontent.com/u/1107230/Test%20Cube.blend_0" target="_blank" rel="nofollow">https://dl.dropboxusercontent.com/u/1107230/Test%20Cube.blend</a>]]></description>
<pubDate>Wed, 22 Jun 2016 13:02:28 GMT</pubDate>
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