Jamie - all messages by user

2015/9/22 11:29:46
20/08/15 reelase feedback ukBerty wrote:
Change request.....

Could you please suppress the warning regarding the number of faces when you open a set please. It's fair enough when you import an object, but if I've saved the set you can assume that I'm happy with the imported object and I don't need to warned again.



Could you send me a set file that has this problem? Or actually an fbx files that will let me generate a set file with this problem.
2015/9/22 11:05:23
20/08/15 reelase feedback ukBerty wrote:
Could you change it so which layers are selected to render save with the set please.

If you open a set and deselect a layer to render then the set will ask you to save if you close it. However if you do save and reload then the deselected layer is selected once again.

Many thanks......



Should be possible.
2015/9/22 11:05:05
20/08/15 reelase feedback ukBerty wrote:
My character on layer 1 renders completely, even if he walks behind something in the shot.
The Props on layer 2 will have a character 1 shaped hole in them. Anything he stands in front of will be rendered as transparent.
My character on layer 3 will only partially render - anything he walks behind will cause a prop shaped hole.

This may be the way it's supposed to work - it's fine for adding effects to individual layers, but I like to use layers for subtly re-positioning characters which of course will not work as it leaves gaps.

I don't think it is supposed to do this as if you render the layers separately instead of all together then all layers render in full.



This is the way it's meant to work. Sorry.

The improvement here might be to have a re-order system on the layers (move layer up / down in the list).
2015/8/25 15:47:51
4/8/15 Release Bugs Hi folks,

We've released a patch update today, this will fix these problems:

* Crash on startup when checking direct x version
* favourites spawning under the ground
* invisible objects affecting the scene (e.g. characters falling down) when rendering
* Improvements to particles being rendered on layers
* Watermark can be added to render layers
* Bloom, DoF, Motion blur no longer break rendered layers output
* Usability improvements to render layers (check boxes on the make video window)
* Make video preview correctly does not display invisible or not for to be rendered layers

It's available now, what are you waiting for? Big Grin
2015/8/21 14:55:54
Collision Hey Dylly, I was speaking to someone else about this and what come out of it was naming conventions.

FBX collision works perfectly. What you need to do is let unreal know where to apply the collision.

If you have an object called "rock" then your collision needs to be called "UCX_rock" the name part is what unreal uses to link the visible mesh to the collision mesh.

Other than that you just need to follow the UDK guidelines on collision (basically avoid comples or convex shapes)
http://udn.epicgames.com/Three/FBXStaticMeshPipeline.html#Collision

Send me your source (blender, 3ds or whatever software your using and I can take a look).
2015/8/13 16:16:35
4/8/15 Release Bugs I put in a request with the dev team for a 'flat render' or 'preview render' (whatever you want to call it) option. I can really see the benefit of that for previews of your work.

If you use render layers to optimise your scene, I wouldn't be surprised if your scene suddenly crashes when you turn a random combination of really full layers (or all layers on at once). Just saying...
2015/8/13 16:06:29
4/8/15 Release Bugs ukBerty wrote:
If your using them for the second reason then you may want to just render everything ??



Fair point. I've never really considered them as an optimisation though, I kinda of see that as an excuse to cram more and more into a scene rather than try to properly optimise a scene.
2015/8/13 14:06:46
4/8/15 Release Bugs ukBerty wrote:
Just thinking how we stop the forum filling with numpties like me trying to use AVI and layers - could you put something on the render layers dialog saying "For better results with layers use TGA sequences" if they have selected AVI ?



I'm sure this is possible.
2015/8/13 14:05:46
4/8/15 Release Bugs MrDrWho13 wrote:
Could we have an option to render as one layer without switching to DX9?



You should be able to use the Render flag on the Show Layers window to dictate what layers are rendered. This way you can get one out at a time.

I have to ask though, if you've spent the time configuring what layers everything is on why would you then want to just render it as a flat video? Possibly as a preview render?
2015/8/13 13:51:54
4/8/15 Release Bugs ukBerty wrote:
When I render layer 1 I also get a folder called "layer 0" with a load of TGA files that seem to be all black in there. Is there any need for this ?


Layer 0 is actually the background layer, this should be renamed on the output...
Why is it black? My own tests just gave me a white/grey default sky/ground. If you send me your set file I'll take a look...unless you purposefully set the sky and the ground to black? Big Grin

ukBerty wrote:
What does the "depth pass" check box do ?


A depth pass lets you do some fancy stuff in comp/post process. I'm not all that familiar with HitFilm but in AfterEffects you can use it as the input data to effects. So, for example, you want to add Depth of Field effects later on this depth pass lets the effect know the depth of the scene to apply the effect. That's probably the most common use, but really its just data to tell another application how far away things are so you can use it as an input into other effects.
2015/8/13 13:14:11
4/8/15 Release Bugs ukBerty wrote:
Transparent would be great, but that's not what I got. I used AVI uncompressed and HitFilm.



Ah-ha! ok, I hadn't realised you would be using layers and AVI. You will only get transparency with TGA sequence files.

My 2p is that there is more setup needed to achieve a green screen background than can fit on the output window, and also the background layer is the sky and ground (+anything else left on the background layer) so additional changes would need to be made to select what layer the sky and ground (if they are separate choice for the sky and another choice of layer for the background that could get confusing) are on as well as being able to duplicate the edit environment settings on the make video window.

I think TGA would give you the best quality output and avoid any artefacts around the edge of the key'd character/object. To get the best, quickest result I'd go for TGA sequences - and you'll avoid the 2GB file limit on AVIs as well.
2015/8/13 9:25:02
4/8/15 Release Bugs ukBerty wrote:

Could we have a drop down instead of the tick box for the background layer. The choices would be original/black/green/blue/red and then it would change the background appropriately (don't forget we want illuminated and no shadows on the background if poss).

What do you think ?



Would you not set that up using the environment favourites? That's where the list of original/black/green comes from isn't it? All the options you mention (illuminated and no shadows) are configurable for the sky and ground anyway.

If you are using render layers, you shouldn't really need to key anything out. A character rendered on layer 1 will have a transparent background and a arcade machine he is playing rendered on layer 2 will have a transparent background. So you can basically ignore the "background" layer and just composite layer 1 & 2 with another photo (of a arcade venue) without keying anything.

Or am I missing something?

Ton of Bricks
2015/8/12 13:19:33
4/8/15 Release Bugs Hi folks,


We've had several reports of crashes after updating to v1.5


We are currently investigating the issue, but suspect it relates to the way we are detecting DX9 or DX11 and is primarily affecting Intel HD Graphics card users (either stand alone or as the part of a laptop setup where you have a NVidia for gaming).


We'll get to the bottom of this soon.


Thanks,
Jamie.
2015/8/12 13:18:53
Problem after doing the upgrade help please Hi folks,

We've had several reports of crashes after updating to v1.5

We are currently investigating the issue, but suspect it relates to the way we are detecting DX9 or DX11 and is primarily affecting Intel HD Graphics card users (either stand alone or as the part of a laptop setup where you have a NVidia for gaming).

We'll get to the bottom of this soon.

Thanks,
Jamie.
2015/8/7 16:41:23
4/8/15 Release Bugs The August release should be using DX11 as the default now. Are you using DX11 on the version that works?
2015/8/7 15:44:26
4/8/15 Release Bugs We've had several reports of Muvizu not running after a windows 10 update. I'm still looking into what is going on.

Woz - are you running DX9 or 11 in the July version?
2015/8/6 11:27:33
help me please Hi Bob,

I've replied to your support tickets that you sent in, giving you your licence keys. I've also resent the message this morning.

I'm currently investigating windows 10 issues. The best thing to do is to keep using the 1.4 version until you've hit your deadline.
2015/6/3 15:32:07
Muvizu on Steam Hi Guys,

We're trying to get Muvizu:Play+ on Steam (www.steampowered.com) but we need some votes to get through the Greenlight phase.

Here's the Greenlight page: http://steamcommunity.com/sharedfiles/filedetails/?id=425577110

If your familiar with Steam, why not login and vote yes on Muvizu? If your not you could always register and vote yes.

Help us spread the Muvizu word!

Thanks! Big Grin
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