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<title>Forum - How Do I ...? - Newbie.... - Messages</title>
<link>http://www.muvizu.com/Forum/topic1250-newbie.aspx</link>
<description>Forum - How Do I ...? - Newbie.... - Messages</description>
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<pubDate>Mon, 24 Oct 2011 17:51:29 GMT</pubDate>
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<title>Message from dwino</title>
<description><![CDATA[Perhaps none of making an effective 3D storytelling program is easy, BUT some elements are necessary.   <br/>  <br/> Muvizuers have to constantly innovate around touching, holding or nudging stuff with hands.  Touching stuff happens ALL the time in movies.  It's really weird not to have some ability to do this.  And they started with Musical Instruments...but months ago now. Actually almost a year back, 10 Nov 2010 was when Musical instruments debuted.   <br/>  <br/> Honestly, I wish they had started with a fork and a beer mug.  But they didn't, so now it's almost a year later and there's no hint at when they wish to give us a few props to handle.  Please Muvizu, just an honest idea as to when you intend to do this, and where this enhancements ranks on the priority list.   <br/>  <br/> Why not say if it ranks 1st, 5th, or 10th on your list?]]></description>
<pubDate>Mon, 24 Oct 2011 17:51:29 GMT</pubDate>
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<title>Message from hugmyster</title>
<description><![CDATA[<b>Wizaerd</b> wrote:<br/><div class='quote'><b>Marco_D</b> wrote:<br/><div class='quote'>Hi yankiankit1, <br/>  <br/> Welcome to Muvizu. <br/>  <br/> Unfortunately our characters cannot hold weapons or objects. <br/> Holding objects is something that our team is thinking about, but as for weapons there are no plans to add that feature. <br/>  </div> <br/>  <br/> How would you amke that determination.  How will you differentiate the character is holding an apple v.s. holding a gun?  Holding a fork v.s. holding a knife?  Holding a spear v.s. holding a rake? <br/>  </div> <br/> Actually, one minor point here... <br/>  <br/> If you have used the singer then they hold the microphone, the drummer holds the sticks, the guitarist holds the guitar. <br/>  <br/> It's just not easy to set up the ability to do this kind of thing I suppose.]]></description>
<pubDate>Mon, 24 Oct 2011 15:58:50 GMT</pubDate>
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<title>Message from dwino</title>
<description><![CDATA[Holding things would be so cool.  So cool.  Vital even.  I think it's on everyone's mind.  There are joke movies made about characters not being able to hold anything.  But as movie makers, creatively working with this limitation will  hold our interest only so long.  I think it was pyrrho who said that Muvizu made Mustical instruments <br/> <div class='quote'><span style="color:rgb(88, 88, 88)">because we thought that that was the best place to start, and musical animations and props have proved popular. </span> </div> <br/> That's interesting, but it's also impossible to know if it was the best place to start.  We can't compare that to anything, it's rhetorical. <br/> <em>edited by dwino on 18/10/2011</em>]]></description>
<pubDate>Tue, 18 Oct 2011 21:18:49 GMT</pubDate>
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<title>Message from inlimbo</title>
<description><![CDATA[<span style="color:rgb(68, 68, 68)">St. Patrick's Day in 2014 is on Monday, the <b>17th of March</b>.</span> <br/> <span style="color:rgb(68, 68, 68)"> <br/> </span><span style="color:rgb(68, 68, 68)">Is this your honest-best guess?  Or is this a joke?  </span> <br/> <span style="color:rgb(68, 68, 68)"> <br/> </span><span style="color:rgb(68, 68, 68)">My question was a real question.</span> <br/> <span style="color:rgb(68, 68, 68)"> <br/>  <br/> </span>__ <br/> <em>edited by inlimbo on 16/09/2011</em>]]></description>
<pubDate>Fri, 16 Sep 2011 17:37:21 GMT</pubDate>
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<title>Message from Neil</title>
<description><![CDATA[<b>inlimbo</b> wrote:<br/><div class='quote'><span style="color:rgb(88, 88, 88)">That sounds terrific!  When will someday be (plus or minus 4 months).  Make a rough estimate here, the community will not bite if you're off by a few yards. </span> </div> <br/> 17th March, 2014.  3:57pm.]]></description>
<pubDate>Fri, 16 Sep 2011 11:10:34 GMT</pubDate>
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<title>Message from inlimbo</title>
<description><![CDATA[<div class='quote'><span style="color:rgb(88, 88, 88)"><b>We're going to someday have characters holding props.</b></span> </div> <br/> <span style="color:rgb(88, 88, 88)">That sounds terrific!  When will someday be (plus or minus 4 months).  Make a rough estimate here, the community will not bite if you're off by a few yards.  </span> <br/>  <br/> __ <br/> <em>edited by inlimbo on 15/09/2011</em>]]></description>
<pubDate>Thu, 15 Sep 2011 18:51:29 GMT</pubDate>
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<title>Message from Danimal</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'>I'd not seen this before, although it is quite old.  <br/>  <br/> I guess we all must sound like MadDash212 most of the time.  <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/g15cseQVFvU?rel=0" frameborder="0" allowfullscreen></iframe></div> </div>  <br/>  <br/> Never saw that either but man is that funny, thanks for posting!]]></description>
<pubDate>Sun, 28 Aug 2011 12:56:16 GMT</pubDate>
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<title>Message from ukBerty</title>
<description><![CDATA[I'd not seen this before, although it is quite old. <br/>  <br/> I guess we all must sound like MadDash212 most of the time. <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/g15cseQVFvU?rel=0" frameborder="0" allowfullscreen></iframe></div>]]></description>
<pubDate>Sun, 28 Aug 2011 09:30:29 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[To Vince - Respect to you and your Crew  <img src="images/smilies/sterb1842sg.gif" border="0" alt="Gun" /> <br/>  <br/> No guns?  Knew it had to be a typo!  Back to work, Cannes calling... <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Fri, 26 Aug 2011 20:33:00 GMT</pubDate>
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<title>Message from jonbez</title>
<description><![CDATA[<b>Neil</b> wrote:<br/><div class='quote'>Can I just chip in with something here...  <br/>  <br/> We're going to someday have characters holding props. We may or may not make weapons for it, depending on how we feel about at the time. But whatever wieldable props we make, you're probably going to think of a hundred other things you'd rather see anyway.  <br/>  <br/> So whenever we do this, we'll try to reuse the object importer that we already have. That way if we don't make the exact gun / sword / rocket launcher / <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/IhJQp-q1Y1s?rel=0" frameborder="0" allowfullscreen></iframe></div> you so desperately need for your clips, you can always make them yourselves (or find one on that there interweb).  <br/>  <br/> How does that sound? <img src="images/smilies/smile.gif" border=0 /> </div>  <br/>  <br/> Sounds Great neil. I have a full collection of gun models that me and a colleague made for a game back in 2006. Im sure it wont be a problem to donate them to the muvizu user assets. <br/>  <br/> I'll remove the firing pins. <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" />]]></description>
<pubDate>Fri, 26 Aug 2011 17:58:22 GMT</pubDate>
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<title>Message from barrys</title>
<description><![CDATA[...and Emily's working on a Evil Laboratory set that will include a ACME Death Ray laser device.]]></description>
<pubDate>Fri, 26 Aug 2011 17:11:40 GMT</pubDate>
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<title>Message from Wizaerd</title>
<description><![CDATA[<b>Neil</b> wrote:<br/><div class='quote'>Can I just chip in with something here... <br/>  <br/> We're going to someday have characters holding props.  We may or may not make weapons for it, depending on how we feel about at the time.  But whatever wieldable props we make, you're probably going to think of a hundred other things you'd rather see anyway. <br/>  <br/> So whenever we do this, we'll try to reuse the object importer that we already have.  That way if we don't make the exact gun / sword / rocket launcher / <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/IhJQp-q1Y1s?rel=0" frameborder="0" allowfullscreen></iframe></div> you so desperately need for your clips, you can always make them yourselves (or find one on that there interweb). <br/>  <br/> How does that sound?  <img src="images/smilies/smile.gif" border=0 /> </div> <br/>  <br/> As long as the importer works good (and hopefully for objects other than ASE), and we can tell it where to hold it and how, I'm completely happy.  Just that one aspect (well ok two aspects, holding/using props, and better object import) would satisfy a whole lot of people.]]></description>
<pubDate>Fri, 26 Aug 2011 16:07:25 GMT</pubDate>
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<title>Message from Wizaerd</title>
<description><![CDATA[<b>tomas</b> wrote:<br/><div class='quote'><b>claireq</b> wrote:<br/><div class='quote'>We are looking at characters interacting with objects but none will be weapons for censorship reasons as a lot of young children also use the program. <br/> edited by claireq on 25/08/2011 </div> <br/>  <br/> What happens if you use after effects and trackiing to process the image and replace the guitar with a machine gun. Currently working on an animation using the tutorial at <a href="http://www.videocopilot.net/tutorials/demon_face_warp/" target="_blank" rel="nofollow">http://www.videocopilot.net/tutorials/demon_face_warp/</a> to face warp a muvizu character there are loads of free after effects tutorials on this amazing site. Nearly as inspirational as Muvizu. </div> <br/>  <br/> This has certainly peaked my interest.  I've recently received AfterEffects Pro CS5.5, and am overwhelmed with everythin git can do, and the videocopilot site is certainly a great resource.  hadn't seen this face warping one yet, but I've got it bookmarked for this wekeend.  Any chance of you sharing some of your attempts of using this on Muvizu characters?]]></description>
<pubDate>Fri, 26 Aug 2011 16:05:45 GMT</pubDate>
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<title>Message from Danimal</title>
<description><![CDATA[Sounds perfect to me.]]></description>
<pubDate>Fri, 26 Aug 2011 12:48:48 GMT</pubDate>
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<title>Message from Neil</title>
<description><![CDATA[Can I just chip in with something here... <br/>  <br/> We're going to someday have characters holding props.  We may or may not make weapons for it, depending on how we feel about at the time.  But whatever wieldable props we make, you're probably going to think of a hundred other things you'd rather see anyway. <br/>  <br/> So whenever we do this, we'll try to reuse the object importer that we already have.  That way if we don't make the exact gun / sword / rocket launcher / <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/IhJQp-q1Y1s?rel=0" frameborder="0" allowfullscreen></iframe></div> you so desperately need for your clips, you can always make them yourselves (or find one on that there interweb). <br/>  <br/> How does that sound?  <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Fri, 26 Aug 2011 12:42:27 GMT</pubDate>
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<title>Message from artpen</title>
<description><![CDATA[Yeah!!!!! My Texas chainsaw massacre remake is back on track!!!! <br/>  <br/> Only kidding, thanks Vince for putting us straight... <br/>  <br/> Cheers, art]]></description>
<pubDate>Fri, 26 Aug 2011 11:57:02 GMT</pubDate>
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<title>Message from Dreeko</title>
<description><![CDATA[<b>pyrrho</b> wrote:<br/><div class='quote'> <br/> Now, is there any chance that we could all play nicely for a bit? <br/>  <br/> vince (Muvizu MD) </div> <br/>  <br/>  <br/> Eek!, Of course we will. Just don't shoot the mistaken Irn bru drinker please..<img src="images/smilies/sterb1842sg.gif" border="0" alt="Gun" /> <br/>  <br/> Note to everyone else: <br/> Back away from this thread. Nothing to see here... Move along!<img src="images/smilies/eek7.gif" border="0" alt="Whaaaaa?" /> <br/>  <br/> <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Fri, 26 Aug 2011 11:52:33 GMT</pubDate>
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<title>Message from pyrrho</title>
<description><![CDATA[If I may step in here, I’d like to point out that we don’t have a censorship policy on assets. The Muvizu staff member who stated, wrongly, that we have such a policy on guns may well be taken outside and shot. We have tanks, lots of military assets, a bomb-belt - and as someone pointed out in this thread you can have a zombie with an axe embedded in his swede – so any such assertions about censorship are clearly baseless; probably just the Irn-Bru talking.  <br/>  <br/> The ability for characters to pick up and hold props, whatever they may be, is a Holy Grail for us. We discuss this a great deal and know that one day we’ll come up with an elegant solution, one flexible enough to accommodate as many uses as possible.  <br/>  <br/> In the meantime, as you know, we’ve experimented with sockets for musical instruments and microphones – with some measure of success – because we thought that that was the best place to start, and musical animations and props have proved popular.  <br/>  <br/> We’ve also been trying to open up the program more and more for people to load their own assets, so comments about being able to stop a character breathing to allow convincing workarounds with placements of unattached props are definitely on the right track.  <br/>  <br/> Now, is there any chance that we could all play nicely for a bit? <br/>  <br/> vince (Muvizu MD)]]></description>
<pubDate>Fri, 26 Aug 2011 11:32:17 GMT</pubDate>
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<title>Message from Marco_D</title>
<description><![CDATA[<b>Danimal</b> wrote:<br/><div class='quote'>I would hazard a guess that Marco's reply meant that they are toying with giving characters built in props to use as attachments, similar to how the musical instruments work, but none of the props they are looking at now are weapons. </div> <br/>  <br/> Almost Dan <img src="images/smilies/smile.gif" border=0 /> We might get that feature in the future, no promises though. <br/> <em>edited by Marco_D on 26/08/2011</em>]]></description>
<pubDate>Fri, 26 Aug 2011 10:28:10 GMT</pubDate>
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<title>Message from tomas</title>
<description><![CDATA[<b>claireq</b> wrote:<br/><div class='quote'>We are looking at characters interacting with objects but none will be weapons for censorship reasons as a lot of young children also use the program. <br/> edited by claireq on 25/08/2011 </div> <br/>  <br/> What happens if you use after effects and trackiing to process the image and replace the guitar with a machine gun. Currently working on an animation using the tutorial at <a href="http://www.videocopilot.net/tutorials/demon_face_warp/" target="_blank" rel="nofollow">http://www.videocopilot.net/tutorials/demon_face_warp/</a> to face warp a muvizu character there are loads of free after effects tutorials on this amazing site. Nearly as inspirational as Muvizu.]]></description>
<pubDate>Thu, 25 Aug 2011 23:23:32 GMT</pubDate>
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<title>Message from penman</title>
<description><![CDATA[what if you gave us the guns and then allowed that if we use the gun in our movie that it will be 18+ age restricted? <br/> sound fair? <br/> what i mean is ... if we put the gun in the movie we make then you will automaticly make the movie 18+ age restricted to watch! <br/> sound fair? <br/> <em>edited by penman on 25/08/2011</em>]]></description>
<pubDate>Thu, 25 Aug 2011 23:07:23 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[Can I just apologise to yankiankit1 on behalf of all of us since, we've sort of hijacked your thread - the whole gun use thing is a sore point with some of us (non children) users and you've started us off again! <img src="images/smilies/smile.gif" border=0 /> <br/> <em>edited by ziggy72 on 25/08/2011</em>]]></description>
<pubDate>Thu, 25 Aug 2011 22:41:30 GMT</pubDate>
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<title>Message from Dreeko</title>
<description><![CDATA[<b>Danimal</b> wrote:<br/><div class='quote'> <br/>  <br/> Any step forward is a good step in my book. </div> <br/>  <br/> unless it's off a cliff]]></description>
<pubDate>Thu, 25 Aug 2011 22:38:17 GMT</pubDate>
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<title>Message from Danimal</title>
<description><![CDATA[Please just give the characters the ability to hold stuff.  Put every restriction under the sun you want for whatever reason you want.  If they can hold nothing more than feather dusters and coffee cups I'll be happy.  Maybe the occassional can of pop. <br/>  <br/> Any step forward is a good step in my book.]]></description>
<pubDate>Thu, 25 Aug 2011 21:48:55 GMT</pubDate>
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<title>Message from Dreeko</title>
<description><![CDATA[<img src="images/smilies/whs0be.gif" border="0" alt="What He Said" /> .....Although many would say that we still have a lot of growing up to do! <br/> <em>edited by Dreeko on 25/08/2011</em>]]></description>
<pubDate>Thu, 25 Aug 2011 21:30:39 GMT</pubDate>
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<title>Message from artpen</title>
<description><![CDATA[Dear Muvizu,  you are on the Cusp of something great. <br/>  <br/> I love kids. I have kids. My kids have guns, toy guns, lazer guns. Whips. Light sword <br/> My son will eventually want to play with Muvizu. <br/> My son will, Want to make STAR WARS Movies...... <br/>  <br/> Please make my life easier for my son to shoot storm troopers. <br/> Please make my and all the communities precious hours easier by letting us tell our  <br/> Stories with a inflatable Bat to teach those naughty bad guys a lesson. <br/>  <br/> If not, give us the animations, give us the ability to stop breathing so we can do it  <br/> Ourselves. <br/>  <br/> We are a good bunch, honest... <br/>  <br/> Muvizu, think about this, the quality of movies that are popping out from your  <br/> Free program is fantastic, and it's only going to get better. <br/> Moviestorm, has taken the chance with their After dark animations and have  <br/> slapped an 18 cert on it..... sorted <br/> Ok, to me moviestorm isn't for me yet. I like the feel of muvizu, and why should  <br/> Muvizu be restricted for kids? <br/> please don't take the PC route, because all of the Top stuff has been made by  <br/> GROWN UPS............ <br/>  <br/> Peace....... <br/> <em>edited by artpen on 26/08/2011</em>]]></description>
<pubDate>Thu, 25 Aug 2011 21:27:15 GMT</pubDate>
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<title>Message from Dreeko</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>No...guns...?!?  <img src="images/smilies/eek7.gif" border="0" alt="Whaaaaa?" /> Seriously?!  Because children use the program?  A program that already contains a complete set of fighting moves, tanks, planes, bombs, zombie bits and a prop of AN AXE THROUGH SOMEONE'S HEAD but we can't have guns because, what, children might start remaking Reservior Dogs?!?  Children, particularly boys, absolutely LOVE guns or have you not noticed?!  Please Please reconsider your position - restrict them to over 18's if you have to, but don't exclude a critical part of story telling completely. </div> <br/>  <br/>  <br/> It does seem a strange stance to take with gun animations already in place for such movies <br/>  <br/> eg. machine gun, shot by machine gun, gun death, gun quick draw, two gun death, two gun quick draw <br/> and electric shock, which as it's in the seated position I can only assume it's designed with an electric chair prop in mind. <br/>  <br/> If gun props cannot be included within the program but are obviously considered a must have by so many could they not be available to download as some kind of expansion pack. where the user would have to confirm that they are of a suitable age to do so. <br/>  <br/> cheers <br/> D]]></description>
<pubDate>Thu, 25 Aug 2011 21:05:04 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[No...guns...?!?  <img src="images/smilies/eek7.gif" border="0" alt="Whaaaaa?" /> Seriously?!  Because children use the program?  A program that already contains a complete set of fighting moves, tanks, planes, bombs, zombie bits and a prop of AN AXE THROUGH SOMEONE'S HEAD but we can't have guns because, what, children might start remaking Reservior Dogs?!?  Children, particularly boys, absolutely LOVE guns or have you not noticed?!  Please Please reconsider your position - restrict them to over 18's if you have to, but don't exclude a critical part of story telling completely.]]></description>
<pubDate>Thu, 25 Aug 2011 19:43:34 GMT</pubDate>
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<title>Message from artpen</title>
<description><![CDATA[At least give us pillows <img src="images/smilies/30700402927.gif" border="0" alt="Pillow Fight" />]]></description>
<pubDate>Thu, 25 Aug 2011 18:36:54 GMT</pubDate>
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<title>Message from RightURKen</title>
<description><![CDATA[<b>claireq</b> wrote:<br/><div class='quote'>We are looking at characters interacting with objects but none will be weapons for censorship reasons as a lot of young children also use the program.  <br/> edited by claireq on 25/08/2011 </div>  <br/>  <br/> This is silly and completely unnecessary. Weapons/guns have always been part of cartoons. Elmer Fudd and Yosemite Sam always had a gun in their hand as did other Looney Tunes charaters and Looney Tunes are now Classics of animation loved by children and their parents thru out the world. <br/>  <br/> Don't censor the users of Muvizu. Give us choices and let us decide.]]></description>
<pubDate>Thu, 25 Aug 2011 18:28:34 GMT</pubDate>
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<title>Message from claireq</title>
<description><![CDATA[We are looking at characters interacting with objects but none will be weapons as a lot of young children also use the program. <br/> edited by claireq on 25/08/2011 <br/> <em>edited by claireq on 26/08/2011</em>]]></description>
<pubDate>Thu, 25 Aug 2011 17:09:41 GMT</pubDate>
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<title>Message from Danimal</title>
<description><![CDATA[I would hazard a guess that Marco's reply meant that they are toying with giving characters built in props to use as attachments, similar to how the musical instruments work, but none of the props they are looking at now are weapons.]]></description>
<pubDate>Thu, 25 Aug 2011 17:05:12 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1250-newbie.aspx</link>
<title>Message from Wizaerd</title>
<description><![CDATA[<b>Marco_D</b> wrote:<br/><div class='quote'>Hi yankiankit1, <br/>  <br/> Welcome to Muvizu. <br/>  <br/> Unfortunately our characters cannot hold weapons or objects. <br/> Holding objects is something that our team is thinking about, but as for weapons there are no plans to add that feature. <br/>  </div> <br/>  <br/> How would you amke that determination.  How will you differentiate the character is holding an apple v.s. holding a gun?  Holding a fork v.s. holding a knife?  Holding a spear v.s. holding a rake? <br/>  <br/> I'm sorry, if the character is going to be allowed to hold objects (and they really, really, really should be able too) then they should be able to hold any and all objects.  And if characters cannot hold or interact with objects (props), it is severely limiting in the movie making process.]]></description>
<pubDate>Thu, 25 Aug 2011 16:17:43 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1250-newbie.aspx</link>
<title>Message from Marco_D</title>
<description><![CDATA[Hi yankiankit1, <br/>  <br/> Welcome to Muvizu. <br/>  <br/> Unfortunately our characters cannot hold weapons or objects. <br/> Holding objects is something that our team is thinking about, but as for weapons there are no plans to add that feature. <br/>  <br/> To record a scene inside a car I can suggest having a look into the models on Google Warehouse. <br/> Something like this: <a href="http://sketchup.google.com/3dwarehouse/details?mid=bfa90970d2635c8cac00fd1150223027&prevstart=0." target="_blank" rel="nofollow">http://sketchup.google.com/3dwarehouse/details?mid=bfa90970d2635c8cac00fd1150223027&prevstart=0.</a> <br/> Then use the backdrops and the camera field of view to make it more tidy. <br/>  <br/> We have a lot of pre-made objects in Muvizu and it's very hard to cover all the needs of our users. However, Muvizu does allow you to import 3D objects. Please have a look to out tutorial videos for more information. <br/>  <br/> Once again, welcome to Muvizu and I hope you have fun using it. Please let us know how you are doing. <br/> Looking forward to see some of your work. <br/>  <br/> Cheers, <br/> Marco <br/> <em>edited by Marco_D on 24/08/2011</em>]]></description>
<pubDate>Wed, 24 Aug 2011 10:58:23 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1250-newbie.aspx</link>
<title>Message from yankiankit1</title>
<description><![CDATA[Hi everybody, <br/> I registered yesterday, and I am having an awesome experience with Muvizu. <br/> Now I want to animate a suspense/thriller story which I wrote some days ago. <br/> I have already shot it's first scene but for my story to continue it requires conversation inside the car, some scenes with gun/pistol and firing from gun/pistol. <br/> I just want to ask can I do those things ? If yes then how? <br/> <em>edited by yankiankit1 on 23/08/2011</em>]]></description>
<pubDate>Tue, 23 Aug 2011 22:57:29 GMT</pubDate>
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