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<title>Forum - Feedback - My thinkings - Messages</title>
<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<description>Forum - Feedback - My thinkings - Messages</description>
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<pubDate>Thu, 04 Apr 2013 23:50:07 GMT</pubDate>
<lastBuildDate>Thu, 04 Apr 2013 23:50:07 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from InsaneHamster</title>
<description><![CDATA[So I was working on the next academy award winning animation *cough**cough* <br/>   when it hit me.  <br/>   It would be great if Muvizu accepted more then just Wav files or Mp3 files. Is it possible to get Muvizu to accept Mp4 and ogg files as well. <br/>   TrakAxPC wich i love using for voicing exports as Wav and MP4 only since their upgrade. Which is a shame. It so much easier in my opionon to arange conversations and stuff in TrakAx then in Audicity. <br/>   Just a suggestion as the wav export in TrakAx isnt reconginised in Muvizu for some reason. only able to get .049 seconds of the file lol. <br/>   Just a thought. <br/>   Thanks]]></description>
<pubDate>Thu, 04 Apr 2013 23:50:07 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[I think we have all said this before I know that muvizu seems to be trying to get something to work just by various ruminations around hehe.]]></description>
<pubDate>Tue, 27 Nov 2012 01:48:27 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from dwino</title>
<description><![CDATA[Glad to hear so many people want held props!  Thanks toonarama, urbanlamb, and others for voicing your wishes.  At some point the need to have something workable will be greater than the desire to have it manifest in the absolute perfect and optimal way.]]></description>
<pubDate>Tue, 27 Nov 2012 01:45:18 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[okay  I will post one more slight tidbit because mr hamster brought it up  <br/>  <br/> I enjoy muvizu and i find they are quite caring of their software and as such I am more productive in muvizu then I am in at least one other case because they are keeping abreast of the market a bit better then some other companies out there.  I dont find they are just letting their software sit and its still moving forward.. that being said.. <br/>  <br/> I have learned to create cgi stuff in blender which of course the renders take like ages at the end of the day I want to be happy with what I see on the screen and make nicer and nicer little movies so always in the back of my head was "gah this will be easier in blender" if i get myself into a situation that is to hard to deal with in a machinima platform.    So far I have not said that much in muvizu but I do have projects which are not doable in muvizu because of the lack of hand held props and the ability to add animations in some way to the puppets outside of "faking it".   Muvizu is capable of making something more then 3 minutes long and although 3 minutes is fun I am along with many others to the point where I want to do entire stories.   That means I need to make the software do my bidding.. if i can't make it work in a way that makes me happy .. I have to well use something else (let it not be blender lol)    Their direct competitor is source film maker however but I like muvizu's feel better.   <br/>  <br/> Then there is unity and I will shut up now <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" />]]></description>
<pubDate>Sat, 24 Nov 2012 22:35:40 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from InsaneHamster</title>
<description><![CDATA[I was wondering when holding objects would pop back up. But  you all have in fact added to the point I was trying to make. So I will try another way of putting it.  <br/>  <br/> The Director of a movie (users) has a script and props, music, voices recorded, sound effects and characters, they start animating the movie and they get to a scene and the director (users) wants it to be a certain way but just cant happen characters cant move that way or hold something etc. SO dircetor goes to character creation department(Muvizu Developers) and tells them what he needs. Character creation department (Muvizu) says cant be done or not at this time. Director (Users) woud be like" what do you mean it can't be done! thats what you get  paid to do! make it happen!! I'm the director and thats what I want!! Your job is to create characters and animate them so we can make this movie!!"  <br/>  <br/> Okay thats just an example (real world kinda thing) but close to the way Muvizu will work actually. We are the directors and Muvizu is the character creation department. Eventually this is the thorn that will dig deep in there side.  <br/>  <br/> We will always need or want something and it will be Muvizu's Developers job to get us that. I know it sounds more harsh then attended but eventually I foresee a paid for Muvizu version so In a way it will be true. And in order to compete and stay in the hunt to make money all these little things will need to come to light. Otherwise everyone just go grab a copy of blender, Maya, Lightwave and start the long process of creating an animation.  <br/>  <br/> I love Muvizu and honestly want to and hope to help it become what I see it can become. Something really great. but this one little problem of having to depend on developers to create what users need could be a problem. Maybe the developers already thought of that ..maybe not. I don't know. Im just putting my thoughts out there that came to me one day and was wondering how they plan on working around this major obstacle. As we all know as we all still here cranking out more movies and they are becoming better and better we all beleive Muvizu has the abiltity to be something more then a 3 minute youtube video.(well atleast I honestly do) but there is alot of work ahead of them. And with user limited to what they can use and the amount of work arounds we have to do to acheive those goals its going to be a long road indeed. <br/>  <br/> The better the movies get and better content that comes with Muvizu I think the bigger and bigger Muvizu will become. Developers have there job cut out for them I think or if it gets to bad I guess there is always open source route like so many  waiting at the door. <br/>  <br/> So there it is maybe a little more sense in what i was trying to say. Not trying to say i want this and that or mad cuz i didnt get it in this update but just curious how they plan on going about in the future of content creation and demands. Or maybe I just confused people even more and I just need to keep my thoughts to myself lol.]]></description>
<pubDate>Sat, 24 Nov 2012 21:01:49 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[<b>toonarama</b> wrote:<br/><div class='quote'><b>dwino</b> wrote:<br/><div class='quote'>Absolutely, hand held props are very important, whether custom or not.  They would expand the types of stories told with Muvizu.   <br/>  <br/> Dreeko, you mention that a lot of the stories are talking heads?  Well, the absence of holding props is one reason that leads to a majority of the Muvizu movies being talking heads movies. </div> <br/>  <br/> I think you hit the nail on the head there. To my mind this is one of if not the main obstacle to increased use of muvizu within the machinima community <br/> edited by toonarama on 24/11/2012 </div> <br/>  <br/>  <br/> speaking of talking heads <br/>  <br/> <a href="http://muvizu.com/forum/topic2329-character-actions.aspx?p=f#post13578" target="_blank" rel="nofollow">http://muvizu.com/forum/topic2329-character-actions.aspx?p=f#post13578</a> <br/>  <br/> I try to avoid the talking head scenario myself but I do have at least one or two talking heads per movie.   Its not a great solution and makes it difficult to create a true action movie.    If I want an action movie I have to use another software package.    At the moment of course like anything muvizu has its constraints its better then some softwares at certain things and not as good at other things.   For instance its insanely good for things like air battles or sea battles long shots and a few other things and the head puppetry in place is very good.    They need to add a few more layers of things though.   As artpen says it would be a huge leap forward just to have them hold the object and move around with it, but I suspect that muvizu has a plan in their head and wants to implement said plan and not create more work then needed.    Unfortunately that leaves us with lackluster solutions to a few things.    Of course this is technically still a beta haha so they are covering themselves with that sticker and the fact that the public copy of muvizu (not that one that those other guys are using with added bells and whistles) is free  <br/>  <br/> Anyhow enough of my ramblings these are my thinkings <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" />]]></description>
<pubDate>Sat, 24 Nov 2012 20:42:09 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from artpen</title>
<description><![CDATA[Ok, I Totally agree with Dreeks and Ziggs for more conversation animations, we need them Badly..... <br/> The current conversation actions are ok, but we need a whole lot of em <br/> Also I want to hold a pose option, arms folded ect..... <br/>  <br/> Ok, ok, ok, we hit on this a gazillion million times, Holding props...... <br/> Team Muvizu HQ Kindom of Glasgow.. <br/> Can we just have a Cup to hold like the microphone, ( Not picking up! )  <br/> ( Not putting down! ) with a simple drinking animation. <br/> Can we have A Gun to hold like, again, the microphone??? <br/> Again, just bloody holding it!! <br/> Please, please, if we could just start with these simple props to hold this would  <br/> Shut us moaners up for a bit. <br/> We know it's a current problem at the moment to pick up, put down, so don't waste time trying to do it. <br/> Just do it like the musical instruments, just holding them, Period!! <br/> We can do all our clever cuts for dropping cups, guns in holster no probs.. <br/> Come on team, Shut us up like you did with the musical instruments. <br/>  <br/> Thanks, art]]></description>
<pubDate>Sat, 24 Nov 2012 11:29:30 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from toonarama</title>
<description><![CDATA[<b>dwino</b> wrote:<br/><div class='quote'>Absolutely, hand held props are very important, whether custom or not.  They would expand the types of stories told with Muvizu.   <br/>  <br/> Dreeko, you mention that a lot of the stories are talking heads?  Well, the absence of holding props is one reason that leads to a majority of the Muvizu movies being talking heads movies. </div> <br/>  <br/> I think you hit the nail on the head there. To my mind this is one of if not the main obstacle to increased use of muvizu within the machinima community <br/> <em>edited by toonarama on 24/11/2012</em>]]></description>
<pubDate>Sat, 24 Nov 2012 09:21:52 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from dwino</title>
<description><![CDATA[Absolutely, hand held props are very important, whether custom or not.  They would expand the types of stories told with Muvizu.   <br/>  <br/> Dreeko, you mention that a lot of the stories are talking heads?  Well, the absence of holding props is one reason that leads to a majority of the Muvizu movies being talking heads movies.]]></description>
<pubDate>Sat, 24 Nov 2012 07:56:42 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[me too i agree with the gestures/motions stuff there are not a lot of "gross" (large) animations needed a few more of the superhero (haven't looked in the newest release) to match the set we have in regular characters and maybe a few different "sits" and "kneels" it would be nice to have motion sets that we can shall we say assemble into a larger motion. <br/>  <br/> Of course to me ability to add custom hand held props and hats and whatnot comes from my modelling/texturing stuff because I like to make pretty things (if this is not apparent yet lol).   Mr Hamsters logic I  think revolves around the need for devs to budget time.    Although I know when I started using muvizu of course I did not go online to download models I worked with the assets they included and a great many people want that toolset inside muvizu...so I can understand the need to create new assets like that.   <br/>  <br/> I also have no idea how they break their work up in muvizu. In many companies they have one "dude" or set of "dudes" that make models and do textures and another set that works on animating and rigging said models with a "dude" at the very start of the entire thing who comes up with the art that the other "dudes" are supposed to follow.. anyhow that is a lot of "dudes" <img src="images/smilies/smile.gif" border=0 />   I think i have been talking to a few too many 18 something guys today :/ <br/>  <br/> my 2 cents from a "dudette" <br/> <em>edited by urbanlamb on 24/11/2012</em>]]></description>
<pubDate>Sat, 24 Nov 2012 01:30:49 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from InsaneHamster</title>
<description><![CDATA[I would agree also! Little things like that can add hugely to a scene, some times a lifted eyebrow is all you need to convey a statement, or a thought. or add the comical element that otherwise just can't be done.]]></description>
<pubDate>Fri, 23 Nov 2012 22:51:22 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>Subtlety.  A <i>little</i> hand movement, a <i>little</i> laugh...  We've got more than enough cartoony movements, and Dreeko's point is an extremely good one, as usual, and it all boils down to being able to do small stuff, not grand gestures.  Well, according by my thinkings anyroadup <img src="images/smilies/smile.gif" border=0 /> </div> <br/>  <br/> Absolutely zig! I was going to post the exact same as a follow up post! <br/>  <br/> Small movements. In fact a section devoted to conversational actions, broken down in the usual way eg pose, subtle, strong would be ideal. Conversational actions that come to mind are - emphatic, apologetic, timid, brash, whispering, defensive, dismissive, incredulous, condescending... <br/> But as zig says, a greater variety of smaller actions should be top of the list.  <br/>  <br/> D]]></description>
<pubDate>Fri, 23 Nov 2012 20:08:47 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Subtlety.  A <i>little</i> hand movement, a <i>little</i> laugh...  We've got more than enough cartoony movements, and Dreeko's point is an extremely good one, as usual, and it all boils down to being able to do small stuff, not grand gestures.  Well, according by my thinkings anyroadup <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Fri, 23 Nov 2012 19:16:14 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from Mike_Num_5</title>
<description><![CDATA[@Dreeko <br/>  <br/> The expression 'Hitting nail on head with large hammer' comes to mind <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> Loving the eyebrow work...reminds me of some sort of dodgy car salesman at some points during that second vid haha <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" /> <br/>  <br/> It's good to hear what the community would like to see in Muvizu in the future and also gives us ideas of what improvements we can potentially churn out the Muvizu factory quicker than others. I personally would love to see more conversational animations to give my own videos more variety.]]></description>
<pubDate>Fri, 23 Nov 2012 09:31:36 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from InsaneHamster</title>
<description><![CDATA[all valid points I was just trying to point out that unlike some softwares which the user can create all content and make an animation all though it does take a long time to do, Muvizu is dependant on the devs for the major aspect of its creation process. Character and character actions, character assets etc. these are deeply dependant on developers. So until new ones are released we are limited to trying to make work arounds to make the film flow. As great a piece of software Muvizu is and the ease of use and quickness to making videos I think in the end this is the one thing that may be the thorn in Muvizu's side. <br/>  <br/> whew and I thougt I was going to get roasted alive lol. Let me say thanks for that!]]></description>
<pubDate>Fri, 23 Nov 2012 03:01:27 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[There are always going to be a huge amount of individual requests for different items and features which suit our own specific needs for the movies we are working on but what are the "must haves" for all?  <br/>  <br/> What features or changes to muvizu would benefit the majority? <br/>  <br/> When I look at most muvizu films, the thing that strikes me is that practically all are dialogue/conversationally based. <br/>  <br/> So with that in mind, the things that I feel would enhance or improve the majority of movies are .. <br/>  <br/>  <br/> 1. A much greater variety of simple conversational gestures.  <br/> The repetition of the same character conversational actions from movie to movie is becoming predictable due to the limited choice for conversational hand movements.  <br/>  <br/> 2. Some form of facial animation system (even a simple direct-able eyebrow attachment) <br/> A lot can be conveyed with eyes and head movements (despite not having the ability to tilt the head) but a simple raised eyebrow can add so much more. <br/>  <br/> Can giving us the ability to raise and lower a couple of curved lines on a characters face be such a technical mountain to climb? <br/>  <br/> Every few months I posts these videos in the hope that something similar will appear within Muvizu. <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/qCREpeo_f04?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/> and.. <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/fhErmyLQXMk?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/> One day my friends, one day.... <br/>  <br/>  <br/> D]]></description>
<pubDate>Thu, 22 Nov 2012 22:28:26 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[/start want list <br/>  <br/> want hand held props <br/> want ability to animate said props <br/> want to be able to make other avatar attachements <br/> want more animations more always more and then some more <br/>  <br/> want  <br/> want <br/>  <br/> *passes out* <br/>  <br/> /end want list <br/>  <br/> (i think i need more sleep but at least its a shorter post then my usual) <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" />]]></description>
<pubDate>Thu, 22 Nov 2012 20:57:43 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[<b>InsaneHamster</b> wrote:<br/><div class='quote'>models can be brought in by users these shouldnt be high on HQ priority. </div> <br/>   <br/> One thing I'd like to point out (for the sake of balance) - having a train set built into the program will always trump having to download each piece individually, then import them one by one (and then set their occlusion...<img src="images/smilies/eek7.gif" border="0" alt="Whaaaaa?" /> )  My point is, new users shouldn't have to be baffled with that level of detail when they just want to direct, not animate...  Also, the style of external models won't necessarily match that of Muvizu.  Just my own thinkings <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Thu, 22 Nov 2012 19:51:17 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from InsaneHamster</title>
<description><![CDATA[Thanks for the reply Mike, <br/>   I apprecitate it. I understand honestly I truly do. I was just trying to point out that Muvizu is a Developer dependant software. And we as users of the software are limited to a degree on what we can do; do to that fact. The trade off I know is the fact you can whip out an animation in minutes. But I truly believe in Muvizu! Yes everyone has ideas on what they like to see in Muvizu for them. Even me! Is it all feasable not really some wont be acheivable or its not really that high on the list. others are and maybe it was something even HQ didnt think about at first. Thats what beta testing and great communication is for and in the end poof great product. <br/>  <br/> Ba its the holidays and im rambling. Happy Thanksgiving everyone. <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Thu, 22 Nov 2012 12:09:34 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from Mike_Num_5</title>
<description><![CDATA[So.....many....ideas....brain..about...to.......implode! <br/>  <br/> I'm enjoying all the suggestions and we do listen, but it does take some time to implement things like write out the code for new characters/animations, test it to death, get some PR stuff done for it etc etc... <br/>  <br/> We would love to have a magic 'Add all improvements that people want' type option, but we would be here for the best part of a few decades, trying things and then changing them when they don't work, then trying something different..... rinse, repeat, until we get something that works. <br/>  <br/> So please rest assured, we have no plans to let Muvizu just idly sit by and collect a pension after a few years <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> We will always be looking to add new features and improvements to Muvizu and hope you like what we have in store for you in the future <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> -Mike]]></description>
<pubDate>Thu, 22 Nov 2012 10:15:48 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from InsaneHamster</title>
<description><![CDATA[Well first off let me start by saying thanks for the update! Its nice to see developers that listen and communicate with there community of users. I do a lot of beta testing for games and I wish the developers of those games would come here and get a lesson in communication and working with a community. Kudos to HQ!!  <br/>   Secondly this isnt a hate post or anything so I hope no one takes it as such.  <br/>   I did find it odd that after some assets of trains was added to the gallery you add a Train content pack. Maybe odd timing I don't know just odd. Dont get me wrong I love content packs as I suck at modeling so I have to resort to asking for help and waiting for content packs to get released. BUT! Content packs (and this is my thinking only)  IE models can be brought in by users these shouldnt be high on HQ priority. <br/>   I know bug fixes are naturally but before content like trains that are already in the gallery is added to a content pack we as users can download one from the gallery but what we can't create are actions for characters or characters no matter what we do as users  we will always be dependent on HQ to keep us updated on characters and character actions to make movies look better and have better flow. The more actions a character can do the better a film looks. along with character assecories. <br/>  <br/> Since you should already have IK skeletons made up or whatever you use for these characters creating new actions shouldn't be to hard. maybe a little time consuming but so is modeling.  <br/>  <br/> Maybe we do away with the video joiner and add a action creator where a person can create actions for characters. Just a thought. and save them to a folder. <br/>  <br/> Like i said earlier Im not hate posting but facts are facts models can be imported characters and character actions can't so HQ would seem to have to keep this at the top of there list to stay competive. otherwise all the prison and train assets in the world wont do you any good. Now Im not saying every single update has to have characters and actions. <br/>  <br/> I love this software I really do. This is one of those things that I would drop money on in a heartbeat. With that said Im just voicing my opinons in hopes that maybe my ramblings will help better Muvizu.  There isnt that many places on the internet where one can go and find a place that has a great comunity and comunication as this one. so with that said remember im just discussing my views.( post in forums can be taken in the wrong context that is why I repeat myself) <br/>  <br/> Im done rambling <img src="images/smilies/metallicblue.gif" border="0" alt="blah" />]]></description>
<pubDate>Thu, 22 Nov 2012 03:27:34 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from fullmetall</title>
<description><![CDATA[mmmh,<img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> Map editor <br/> Clothes editor <br/> Character's  editor <br/> morphing editor etc... <br/> Same a game player <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Sat, 03 Nov 2012 19:16:27 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[Carrying on with IH's building ideas, perhaps parts of different buildings similar to the yellow houses you get in pre-made sets. Different shapes of buildings, etc.]]></description>
<pubDate>Sat, 03 Nov 2012 18:25:34 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from artpen</title>
<description><![CDATA[Hi guys, nice suggestions, especially the flowing clothing for the old characters <br/> I had an old project I nearly completed but the only thing I struggled with and  <br/> Ditch my project was a cape, yes I might as well tell everyone on the forum... <br/> A while back I had a project, A Superman project.I completed the first <br/> episode and was going to add the cape through green sceening and masks, yeah I know, its tuff, I did some tests and it looks cool, but doing it is very very very very <br/> time, sleep, hair loss consuming work, and guess what, I burnt out, period.. <br/>  <br/> Ok, what I'm saying is this, HQ, is it possible for a cape for the Fatman? <br/> HQ, this was all that was holding up my Superman comedy parody mini movie.. <br/> I did three scripts for it, funny stuff, honest, come on, give me the cape for fat boy <br/>  <br/> Cheers, art <br/> edited by artpen on 03/11/2012 <br/> <em>edited by artpen on 03/11/2012</em>]]></description>
<pubDate>Sat, 03 Nov 2012 15:48:12 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from fazz68</title>
<description><![CDATA[id love to see the old characters have the same fighting moves as the new ones, they could all have a proper punch up. <img src="images/smilies/6804382843.gif" border="0" alt="En Garde!" />]]></description>
<pubDate>Sat, 03 Nov 2012 14:53:43 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from InsaneHamster</title>
<description><![CDATA[Now I know why I don't use the super hero pack. It seems to me it was rushed. Compared to old muvizu characters they are not even close in comparrison.  <br/>   So some suggestions <br/>   Fix the sitting pose.( they look like barbie dolls sitting down with there legs all straight out) <br/>   give more character actions like the old Muvizu characters. (I would love to use them in other type of films but the limited actions just dont cut it. I ended up deleting them and going for the old characters) <br/>   a little more custimaziton as in hair, facial hair etc would be nice. <br/>   these characters would be great for other types of films. Even as super heroes i couldnt belive there wasnt a romance actions. <br/>  <br/> Regular suggestions for Muvizu in general. <br/>  <br/> actions. <br/>  <br/> tripping action would be nice  <br/> Small jump or hop <br/> nuetral laying posistion like you would on a hospital bed or on your stomach. <br/> washing dishes actions <br/> tip toe sneaking action <br/> holding a flashlight action would be sweet. <br/>  <br/>  <br/> animation. <br/>  <br/> would love to see when you lock objects together be able to move them as one then animate them as one also. as a group object. <br/>  <br/> custamization <br/> maybe some alien stuff like antennas and things <br/>  <br/> Packs <br/> Huge building packs with lots of buildings would be sweet. <br/> military pack <br/>  <br/>  <br/> Clothing <br/> would love to see the clothing for the super hero pack for the regular muvizu characters. the flowing gowns and the detail. <br/>  <br/> I think thats enough brain cell death for one day. just some stuff that comes to mind while I work on some movies.]]></description>
<pubDate>Sat, 03 Nov 2012 14:23:19 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from InsaneHamster</title>
<description><![CDATA[I just noticed that the Villian has no sitting actions. May I suggest some sitting actions I was going to use him in a movie were he did most of his actions sitting down but now dont think that will be possible without major work arounds which I don't think is worth the effort. We will see.]]></description>
<pubDate>Fri, 14 Sep 2012 20:53:36 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from mysto</title>
<description><![CDATA[Excellent suggestions InsaneHamster!]]></description>
<pubDate>Fri, 14 Sep 2012 14:40:25 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2130-my-thinkings.aspx</link>
<title>Message from InsaneHamster</title>
<description><![CDATA[So as I play around with Muvizu there are a few things I noticed that I would love seeing. So I thought I would share my ideas for someone else to take it and repackage it and sell them as there own!! (sorry had to do it! It was way to tempting!) <br/>  <br/> TimeLine <br/> 1. Color coded cue points <br/> 2 audio in wave format to be able to line up audio much easier <br/>  <br/> Character actions <br/> 1. would love to see the superhero characters have alot of the same actions as the normal characters. I.E. romance pirate...blah blah blah <br/>  <br/> 2. Character action screen I personally hate this screen. For me its to small and would love to have it bigger and more than 9 actions to a page. the whole having to flip through pages to do an action at a certain point in your animation annoys me for some reason. <br/>  <br/> 3. some eating chewing, drinking actions would be great. high five action, crawling, (dang just had a brain freeze. cant rember what else i was going to list lol) <br/>  <br/> Content pack ideas <br/>  <br/> 1. Fantasy type pack (castles and all that) <br/> 2. Pirate pack <br/> 3. animals <br/>  <br/> would love to see a snapping action for lining up walls and such that would be great. <br/> anywhoo just my 2 cents. <br/> (will edit as i remember what i was wanting to list. man getting old sucks  <img src="images/smilies/404.gif" border="0" alt="Not Found" />     ) <br/> keep up the great work.]]></description>
<pubDate>Fri, 14 Sep 2012 13:55:03 GMT</pubDate>
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