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<title>Forum - Feedback - Character walking - line path? - Messages</title>
<link>http://www.muvizu.com/Forum/topic2315-character-walking--line-path.aspx</link>
<description>Forum - Feedback - Character walking - line path? - Messages</description>
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<pubDate>Wed, 21 Nov 2012 00:46:17 GMT</pubDate>
<lastBuildDate>Wed, 21 Nov 2012 00:46:17 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic2315-character-walking--line-path.aspx</link>
<title>Message from Steven547</title>
<description><![CDATA[Thanks for the reply.  The mouse drag is where I'm getting this issue.  I'll have to play around with the character's movement and see if I can get the desired result.]]></description>
<pubDate>Wed, 21 Nov 2012 00:46:17 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2315-character-walking--line-path.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[The Muvizu characters have always been a little erratic when it comes to finishing off their walk cycles.  The only way to correct their behaviour is to keep doing the walk from different start points until you get the complete effect you want (moving their start point can help too).  As for the path option, you already have that.  Direct Character movement, and instead of clicking to move them, hold the left mouse button down and 'drag' the path you want the character to walk.  And if you click on the arrow behind the character (while he's still) you can make him turn around 180 degrees in one movement.  Hope this helps <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Tue, 20 Nov 2012 23:59:48 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2315-character-walking--line-path.aspx</link>
<title>Message from Steven547</title>
<description><![CDATA[I've installed 23b and still have issues with my character walking "more" than he should.  I kind of think this is related to the mouse.  Even though you "unclick" to stop, maybe that "unclick" of the mouse isn't registering with Muvizu right away, causing the character to continue a few steps more. <br/>  <br/> So my suggestion... <br/>  <br/> Like another program I've used, the movement of the character is "drawn" on the ground, and the character follows that line path you drew.  It's an easy method to get your character where you need him to be without having your character walk in a large 1/2 circle just to have him face front.  <br/>  <br/> Is this something that could be implemented?  Or is there a "path" feature in the works?]]></description>
<pubDate>Tue, 20 Nov 2012 22:54:36 GMT</pubDate>
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