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<title>Forum - Tech Help - Hide walls - Messages</title>
<link>http://www.muvizu.com/Forum/topic2481-hide-walls.aspx</link>
<description>Forum - Tech Help - Hide walls - Messages</description>
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<docs>http://blogs.law.harvard.edu/tech/rss</docs>
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<pubDate>Thu, 07 Feb 2013 20:01:02 GMT</pubDate>
<lastBuildDate>Thu, 07 Feb 2013 20:01:02 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic2481-hide-walls.aspx</link>
<title>Message from WozToons</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'> <br/>  <br/> I know what you mean by planning ahead Woz. It is hard to be so disciplined though. I always try and create the set to as near finished as possible before I begin to direct the action where as I really should do the opposite for a number of reasons. If I animated the characters before anything else then my computer wouldn't have to struggle as hard to display the motion correctly where as usually with all the textures and effects to contend with it can be a bit choppy.  <br/>  <br/> Hmmn... </div> <br/>  <br/>  <br/> Good points well made. <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" />  <br/>  <br/> @Urbanlamb. I tend to build everything from scratch so my workflow has to be organised or I end up in chaos and redoing stuff 100 times. I see your point for pre designed sets though.]]></description>
<pubDate>Thu, 07 Feb 2013 20:01:02 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2481-hide-walls.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[tis difficult to plan ahead if you use prebuilt sets though. <br/>  <br/> The ability to hide walls is something I miss in muvizu I have developed the strategy of having several versions of a set with certain walls missing this is the only way I found around it so maybe one day muvizu will have a hide walls option <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> the other is as dreeko says I tend to do the movements at the very end otherwise the scene would be too hard to work with.    You also can't do movements without a full set so hiding walls would be super cool even in the filming stage so I dont have to delete walls for certain camera angles <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> *adds it to the list of features requests if its not already on it* <br/> <em>edited by urbanlamb on 07/02/2013</em>]]></description>
<pubDate>Thu, 07 Feb 2013 19:07:19 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2481-hide-walls.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>WozToons</b> wrote:<br/><div class='quote'><b>wdeprospo</b> wrote:<br/><div class='quote'>Hi, Is there any way to hide a wall. If I have a closed room, and I want to work inside the room, is there any way to hide a wall or two while I modify the rooms interior, or manipulate the characters inside the room? wdeprospo </div> <br/>  <br/> A lot of these little niggles can be avoided by the order in which you do things. A little bit of planning goes a long way. I always leave one wall and the ceiling until I have finished the animations and then add them in. The earlier you can get all the character actions, movements and other fiddly bits down the better. Leave making things look pretty until the end of the process. <br/>  <br/> Hope this helps <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> Woz. </div> <br/>  <br/> I know what you mean by planning ahead Woz. It is hard to be so disciplined though. I always try and create the set to as near finished as possible before I begin to direct the action where as I really should do the opposite for a number of reasons. If I animated the characters before anything else then my computer wouldn't have to struggle as hard to display the motion correctly where as usually with all the textures and effects to contend with it can be a bit choppy.  <br/>  <br/> If we could animate characters and then load them into different sets along with their respective animation then I probably would go down the animate first route. Or if we had a 'rehearsal' mode where we could hide all objects, effects, lights etc leaving only the charactrs to deal with, then this would also be a great boon to the directing task for those with limited processing power.  <br/>  <br/> Hmmn...]]></description>
<pubDate>Thu, 07 Feb 2013 17:18:26 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2481-hide-walls.aspx</link>
<title>Message from WozToons</title>
<description><![CDATA[<b>wdeprospo</b> wrote:<br/><div class='quote'>Hi, Is there any way to hide a wall. If I have a closed room, and I want to work inside the room, is there any way to hide a wall or two while I modify the rooms interior, or manipulate the characters inside the room? wdeprospo </div> <br/>  <br/> A lot of these little niggles can be avoided by the order in which you do things. A little bit of planning goes a long way. I always leave one wall and the ceiling until I have finished the animations and then add them in. The earlier you can get all the character actions, movements and other fiddly bits down the better. Leave making things look pretty until the end of the process. <br/>  <br/> Hope this helps <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> Woz.]]></description>
<pubDate>Thu, 07 Feb 2013 16:23:33 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2481-hide-walls.aspx</link>
<title>Message from wdeprospo</title>
<description><![CDATA[Hi, <br/>  <br/> Thanks all, now I know why I constantly look at the forums. There is always good information to be had. <br/>  <br/> wdeprospo]]></description>
<pubDate>Thu, 07 Feb 2013 16:18:12 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2481-hide-walls.aspx</link>
<title>Message from Lev_Dynamite</title>
<description><![CDATA[<b>wdeprospo</b> wrote:<br/><div class='quote'>I was hoping to eliminate the moving of the wall and  then putting the wall back into place. </div>Clicking on any object and then pressing Ctrl + K together on the keyboard (or clicking Edit &gt; Lock) will "lock" the object's properties so you can no longer accidentally move them. They will still "get in the way" - as in, they will still become selected when you click on them - but if you set the texture to "None" AND lock the object then you can edit surrounding things with clarity AND without fear of accidentally changing something you don't want to. Pressing Ctrl + Shift + K together on the keyboard (or clicking Edit &gt; Unlock) will "unlock" the object and free it up for editing again.]]></description>
<pubDate>Thu, 07 Feb 2013 16:14:22 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2481-hide-walls.aspx</link>
<title>Message from wdeprospo</title>
<description><![CDATA[Hi, <br/>  <br/> Thanks Emily, I didn't think of floating them. I'll try it. <br/>  <br/> William]]></description>
<pubDate>Thu, 07 Feb 2013 16:13:20 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2481-hide-walls.aspx</link>
<title>Message from Emily</title>
<description><![CDATA[<span style="color:rgb(88, 88, 88)">Hi William,</span> <br/>  <br/> <span style="color:rgb(88, 88, 88)">It's been a while since I've made a video, but I used to run into this problem sometimes too.</span> <br/> <span style="color:#585858">What you could do is set the walls to 'float in the air', then rise them up above character height, complete the animation, then when you are ready to record your video, untick the 'float in the air' check-box. It's not ideal, but it might be a work around.</span> <br/>  <br/> <span style="color:rgb(88, 88, 88)">Hope that helps a bit </span><a href="http://www.muvizu.com/forum/images/smilies/smile.gif" target="_blank"><img src="http://www.muvizu.com/forum/images/smilies/smile.gif" border="0"></a> <br/>  <br/> <span style="color:rgb(88, 88, 88)">Emily.</span>]]></description>
<pubDate>Thu, 07 Feb 2013 14:57:26 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2481-hide-walls.aspx</link>
<title>Message from Marco_D</title>
<description><![CDATA[Hi William, <br/>  <br/> Indeed it would be useful if we had a layer system just like Photoshop that you could click the eye and not see it. <br/>  <br/> There is a work around for this though. You can for example create 50% of the scene in one set and then the other 50% on another set. This will give you the freedom to move around. Just like in some "Sit coms". <br/>  <br/> Then you can use camera cuts and a video editing software to put it all together. <br/>  <br/> I hope this helps. <br/>  <br/> Cheers, <br/> Marco <br/> <em>edited by Marco_D on 07/02/2013</em>]]></description>
<pubDate>Thu, 07 Feb 2013 14:29:49 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2481-hide-walls.aspx</link>
<title>Message from wdeprospo</title>
<description><![CDATA[Hi <br/>  <br/> I was hoping to eliminate the moving of the wall and  then putting the wall back into place. <br/>  <br/> Thanks for the quick response. <br/>  <br/> As always, a great product, great staff, and of course, great Muvizu users. <br/>  <br/> William]]></description>
<pubDate>Thu, 07 Feb 2013 14:25:41 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2481-hide-walls.aspx</link>
<title>Message from Marco_D</title>
<description><![CDATA[Hi there, <br/>  <br/> You can't make walls invisible "per se", but you can remove the walls texture, by selecting none. <br/>  <br/> This way you will be able to see through the walls, please have in mind that the walls will still be there. <br/>  <br/> Cheers, <br/> Marco]]></description>
<pubDate>Thu, 07 Feb 2013 11:55:52 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2481-hide-walls.aspx</link>
<title>Message from wdeprospo</title>
<description><![CDATA[Hi, <br/>  <br/> Is there any way to hide a wall. If I have a closed room, and I want to work inside the room, is there any way to hide a wall or two while I modify the rooms interior, or manipulate the characters inside the room? <br/>  <br/> wdeprospo]]></description>
<pubDate>Thu, 07 Feb 2013 10:51:51 GMT</pubDate>
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