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<title>Forum - Feedback - Hats importing/ - Messages</title>
<link>http://www.muvizu.com/Forum/topic2901-hats-importing.aspx</link>
<description>Forum - Feedback - Hats importing/ - Messages</description>
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<pubDate>Sun, 14 Jul 2013 22:44:18 GMT</pubDate>
<lastBuildDate>Sun, 14 Jul 2013 22:44:18 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic2901-hats-importing.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[mmm marshmallows ..]]></description>
<pubDate>Sun, 14 Jul 2013 22:44:18 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2901-hats-importing.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[Just for Dreeko: <br/>  <br/> <a href="http://i.imgur.com/JJI12Rx.png" target="_blank"><img src="http://i.imgur.com/JJI12Rx.png" border="0"></a>]]></description>
<pubDate>Sun, 14 Jul 2013 21:49:03 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2901-hats-importing.aspx</link>
<title>Message from PatrickDFTBA</title>
<description><![CDATA[hahaha got it]]></description>
<pubDate>Sun, 14 Jul 2013 18:16:15 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2901-hats-importing.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>MrDrWho13</b> wrote:<br/><div class='quote'>Ok, I think this image may explain better: <br/> <a href="http://i.imgur.com/7NE42Ex.png" target="_blank"><img src="http://i.imgur.com/7NE42Ex.png" border="0"></a> <br/> MDW13 </div> <br/>  <br/> Put a blindfold on him and change the hammer for one made of marshmallow and you may be on to something. <br/>  <br/> The image of trying to make the wrong peg fit suits Muvizu to a t! <br/>  <br/> Nice one! <br/>  <br/> D]]></description>
<pubDate>Sun, 14 Jul 2013 10:44:56 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2901-hats-importing.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[Ok, I think this image may explain better: <br/> <a href="http://i.imgur.com/7NE42Ex.png" target="_blank"><img src="http://i.imgur.com/7NE42Ex.png" border="0"></a> <br/> Muvizu is using a game engine but it is much more difficult to add features as it is not a game, but a 3D custom animation program. <br/>  <br/>  <br/> I hope this helps, <br/> MDW13]]></description>
<pubDate>Sun, 14 Jul 2013 10:03:12 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2901-hats-importing.aspx</link>
<title>Message from PatrickDFTBA</title>
<description><![CDATA[<b>MrDrWho13</b> wrote:<br/><div class='quote'>I don't think this would be possible because of the strange way Muvizu was put together. <br/>  <br/> (Using a game engine etc) </div> <br/>  <br/> Team Fortress 2 is also a game, they pulled it of <img src="images/smilies/wink.gif" border=0 />]]></description>
<pubDate>Sun, 14 Jul 2013 02:47:02 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2901-hats-importing.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[I think muvizu is aiming to one day make it possible to import animations but this gives them a whole other set of problems eg; are they going to allow them to be fitted to their present in house characters? if so they have to provide a means for us to fit animations to the characters or a means for us to export their rigged characters into other software to create the actions and then import that.   They have mentioned changing to fbx format which implies that they are going to allow more then just mesh one day.      The easiest solution for them is to allow us to import new characters which are rigged and with their own animations and just leave their stuff out of the equation, but at present we are using ase format which is for mesh only.    One day maybe ... <br/>  <br/> The first post i am unsure what is being asked if its to make hats for models? or something basically all they need to do is give us a means to resize objects in muvizu to fit the characters which already exists and a means to attach this item to the character which doesnt exist (yet).  If i was to make clothing for a character that is mesh i would want a copy of the character but.. I dont think muvizu is keen on that it would also mean learning to weight these mesh items to their characters so they move with them properly which is also not there (yet) <br/> <em>edited by urbanlamb on 09/07/2013</em>]]></description>
<pubDate>Tue, 09 Jul 2013 20:02:29 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2901-hats-importing.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[I don't think this would be possible because of the strange way Muvizu was put together. <br/>  <br/> (Using a game engine etc)]]></description>
<pubDate>Tue, 09 Jul 2013 16:01:24 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2901-hats-importing.aspx</link>
<title>Message from PatrickDFTBA</title>
<description><![CDATA[In addition to this maybe also open op the actions library to the public and before you guys know it Muvizu stuff will be pooring in every day... <br/>  <br/> Might be bad but could be good.]]></description>
<pubDate>Tue, 09 Jul 2013 15:58:29 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2901-hats-importing.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[I think it's a good idea, maybe a feature that can be added at some point. (1 or 2 years maybe)]]></description>
<pubDate>Tue, 09 Jul 2013 15:51:49 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2901-hats-importing.aspx</link>
<title>Message from PatrickDFTBA</title>
<description><![CDATA[I wonder if anyone has come up with this. <br/>  <br/> Are you guys familiar with the game Team Fortress 2? They have a workshop community and it is possible to create an object and then import that. They provide the models so people can play around with it and make sure the hat fits. In short I suggest that when you can choose a hat or an instrument or stuff on other parts of the models that you could choose to import. Therefor make ALL objects and models available to the public.  <br/>  <br/>  <br/> what do you think?]]></description>
<pubDate>Tue, 09 Jul 2013 15:39:09 GMT</pubDate>
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