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<title>Forum - Competitions, Events &amp; News - Asset Creation - Messages</title>
<link>http://www.muvizu.com/Forum/topic3476-asset-creation.aspx</link>
<description>Forum - Competitions, Events &amp; News - Asset Creation - Messages</description>
<language>en-us</language>
<docs>http://blogs.law.harvard.edu/tech/rss</docs>
<generator>Jitbit AspNetForum</generator>
<pubDate>Fri, 11 Apr 2014 06:30:41 GMT</pubDate>
<lastBuildDate>Fri, 11 Apr 2014 06:30:41 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic3476-asset-creation.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'><b>urbanlamb</b> wrote:<br/><div class='quote'>I dont want to burst to many bubbles but that error was there when they launched fbx so its been there for awhile.  </div> <br/>  <br/> Oh Urban, let us dream...... </div> <br/>  <br/>  <br/> haha no problem they are working on a pro version so that might be from that just the backbone is basic muvizu architecture although it needs to share its render between cpu and gpu in the pro version i think or it will throw a hissy fit <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Fri, 11 Apr 2014 06:30:41 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3476-asset-creation.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[<b>urbanlamb</b> wrote:<br/><div class='quote'>I dont want to burst to many bubbles but that error was there when they launched fbx so its been there for awhile.  </div> <br/>  <br/> Oh Urban, let us dream......]]></description>
<pubDate>Fri, 11 Apr 2014 05:27:01 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3476-asset-creation.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[<b>MrDrWho13</b> wrote:<br/><div class='quote'><b>fazz68</b> wrote:<br/><div class='quote'><b>MrDrWho13</b> wrote:<br/><div class='quote'>Sounds like a pretty good concept. <br/>  <br/> Now they need to give us the ability to import characters/actions <img src="images/smilies/smile.gif" border=0 /> </div> <br/>  <br/> well with error messages like these id say its not to far away lol <br/>  <br/>  </div> <br/> LOL, Easter egg! <br/> That must have been left in from whenever the last update was. <br/> edited by MrDrWho13 on 10/04/2014 </div> <br/>  <br/>  <br/> I dont want to burst to many bubbles but that error was there when they launched fbx so its been there for awhile.   When they opened up fbx import and play + I poked around and tried to cause errors to see what was 'not there yet' one thing i did was import a simple skeleton (at the time it allowed the import, but that ability soon got turned off) then I started getting errors about not having that version and needing to choose things in such and such a menu lol so things are there just you know not connected yet  but these errors have been there since launch of play + <img src="images/smilies/smile.gif" border=0 /> <br/> <em>edited by urbanlamb on 10/04/2014</em>]]></description>
<pubDate>Thu, 10 Apr 2014 19:30:36 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3476-asset-creation.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'>Any more movement on the plans for a replacement to the assets page which suffered a premature death a while ago?  <br/>  <br/> I saw this today..  <br/>  <br/> Player Studio user earns more than $100,000 creating in-game items <a href="http://www.polygon.com/2014/4/10/5600354/player-studio-user-earns-more-than-100000-creating-in-game-items" target="_blank" rel="nofollow">http://www.polygon.com/2014/4/10/5600354/player-studio-user-earns-more-than-100000-creating-in-game-items</a>  <br/>  <br/> Seems like supporting user created content for your products can be quite lucrative...  <br/>  <br/> D </div> <br/>  <br/>  <br/> yeah shsh :P]]></description>
<pubDate>Thu, 10 Apr 2014 19:25:47 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3476-asset-creation.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'>Now that is encouraging. Maybe the user asset page has been taken down to make way for the all new "Object, action and character Megastore" which will be unveiled with the next release. </div> <br/> I never thought of that... <br/> Sounds promising!]]></description>
<pubDate>Thu, 10 Apr 2014 15:31:24 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3476-asset-creation.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[<b>fazz68</b> wrote:<br/><div class='quote'><b>MrDrWho13</b> wrote:<br/><div class='quote'>Sounds like a pretty good concept. <br/>  <br/> Now they need to give us the ability to import characters/actions <img src="images/smilies/smile.gif" border=0 /> </div> <br/>  <br/> well with error messages like these id say its not to far away lol <br/>  <br/> <a href="http://i.imgur.com/wIpbvS8.jpg" target="_blank"><img src="http://i.imgur.com/wIpbvS8.jpg" border="0"></a> </div> <br/>  <br/> Now that is encouraging. Maybe the user asset page has been taken down to make way for the all new "Object, action and character Megastore" which will be unveiled with the next release.]]></description>
<pubDate>Thu, 10 Apr 2014 15:16:20 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[<b>fazz68</b> wrote:<br/><div class='quote'><b>MrDrWho13</b> wrote:<br/><div class='quote'>Sounds like a pretty good concept. <br/>  <br/> Now they need to give us the ability to import characters/actions <img src="images/smilies/smile.gif" border=0 /> </div> <br/>  <br/> well with error messages like these id say its not to far away lol <br/>  <br/> <a href="http://i.imgur.com/wIpbvS8.jpg" target="_blank"><img src="http://i.imgur.com/wIpbvS8.jpg" border="0"></a> </div> <br/> LOL, Easter egg! <br/> That must have been left in from whenever the last update was. <br/> <em>edited by MrDrWho13 on 10/04/2014</em>]]></description>
<pubDate>Thu, 10 Apr 2014 14:11:00 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3476-asset-creation.aspx</link>
<title>Message from fazz68</title>
<description><![CDATA[<b>MrDrWho13</b> wrote:<br/><div class='quote'>Sounds like a pretty good concept. <br/>  <br/> Now they need to give us the ability to import characters/actions <img src="images/smilies/smile.gif" border=0 /> </div> <br/>  <br/> well with error messages like these id say its not to far away lol <br/>  <br/> <a href="http://i.imgur.com/wIpbvS8.jpg" target="_blank"><img src="http://i.imgur.com/wIpbvS8.jpg" border="0"></a>]]></description>
<pubDate>Thu, 10 Apr 2014 13:56:31 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3476-asset-creation.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[Sounds like a pretty good concept. <br/>  <br/> Now they need to give us the ability to import characters/actions <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Thu, 10 Apr 2014 13:39:04 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3476-asset-creation.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[Yeah, does seem like a no brainer.  <br/>  <br/> Muvizu really does need to evolve this way.  <br/>  <br/> Imagine being able to create objects, animations for characters, camera movement packs and dare I say it.. Custom characters for muvizu and not only have the ability to share them with others but to make some cash on them for both Muvizu and yourself!  <br/> The characters actions grid and  the nature of selecting animations for it cries out for such a system.  <br/>  <br/> Iclone and alike cannot be making heaps of money on the sale of the software alone, I believe like ukBerty that the assets marketplace is where the continual revenue streams from.  <br/>  <br/> D]]></description>
<pubDate>Thu, 10 Apr 2014 12:52:15 GMT</pubDate>
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<title>Message from toonarama</title>
<description><![CDATA[I agree too. <br/> Reallusion also have a similar model (although they also charge for their products) with both a content store and content marketplace where assets from both individuals and companies are sold with Reallusion taking a cut of any sales.]]></description>
<pubDate>Thu, 10 Apr 2014 11:31:56 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3476-asset-creation.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[I totally agree Dreeko. I tried to encourage this model when we were asked our opinions just before "Pay per minute" was introduced. <br/>  <br/> I have spent considerably more on assets from elsewhere than the £75 Muvizu Play Plus costs and I would have preferred that this money had gone into Muvizu's coffers. <br/>  <br/> DAZ have it right - give the product away so you can see what you can do with it, then charge to buy assets. DAZ don't even create the assets themselves, they get others to and then split the money. Now that's a smart business model.]]></description>
<pubDate>Thu, 10 Apr 2014 11:25:44 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3476-asset-creation.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[Any more movement on the plans for a replacement to the assets page which suffered a premature death a while ago?  <br/>  <br/> I saw this today..  <br/>  <br/> Player Studio user earns more than $100,000 creating in-game items <a href="http://www.polygon.com/2014/4/10/5600354/player-studio-user-earns-more-than-100000-creating-in-game-items" target="_blank" rel="nofollow">http://www.polygon.com/2014/4/10/5600354/player-studio-user-earns-more-than-100000-creating-in-game-items</a>  <br/>  <br/> Seems like supporting user created content for your products can be quite lucrative...  <br/>  <br/> D]]></description>
<pubDate>Thu, 10 Apr 2014 11:09:44 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[<b>priboi2011</b> wrote:<br/><div class='quote'>I'm not sure who the community is who leave the comments as I'm not familiar with the name associations? </div> <br/> Have a look at: <a href="http://www.muvizu.com/All-Muvizuers" target="_blank" rel="nofollow">http://www.muvizu.com/All-Muvizuers</a> or <a href="http://www.muvizu.com/Moguls" target="_blank" rel="nofollow">http://www.muvizu.com/Moguls</a> <br/> <em>edited by MrDrWho13 on 26/03/2014</em>]]></description>
<pubDate>Wed, 26 Mar 2014 14:27:41 GMT</pubDate>
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<title>Message from priboi2011</title>
<description><![CDATA[<b>chuckles</b> wrote:<br/><div class='quote'>Some of you talk about "Community". This died When Muvizu started Putting their own Animations up on the Gallery, and they ignored any suggestions in how to improve it, such as going back to double the number of icons. <br/> I rarely get any feedback on my uploads, which is awful for me because the feedback is the whole reason I use Muvizu. <br/> Most of my favourite Muvizuers seem to have stopped uploading altogether. Have they all gone Commercial ? If so, good luck to them, they deserve it, but it would be nice to know. <br/> If The Community is still breathing then please let me know. I miss it. </div> <br/>  <br/>  <br/>  <br/> I'm a newbie. I like the community for the information it provides. I have problems, but rather than putting it out in forums and such, I'd spend lots of time reading to find a solution unable to comment because I'm still getting my head around it all. I've managed producing a few videos receiving the odd comment, which is great. I'm not sure who the community is who leave the comments as I'm not familiar with the name associations? I deliberately create mistakes when making videos because it's these mistakes, that people remember the video's. I not worried about the comments. Think about it! <br/> The bigger picture concerning EPICS, takes considerable time to collaborate resources to tell the story. Setting up the scenes takes most of the effort. Producing scripts, voices, not so. I'm incorporating a multitude of media types to make the whole. Not simply relying and expecting Muvizu format to have and provide everything to complete the final product!]]></description>
<pubDate>Wed, 26 Mar 2014 14:18:13 GMT</pubDate>
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<title>Message from toonarama</title>
<description><![CDATA[<b>chuckles</b> wrote:<br/><div class='quote'> <br/> I rarely get any feedback on my uploads, which is awful for me because the feedback is the whole reason I use Muvizu. <br/> Most of my favourite Muvizuers seem to have stopped uploading altogether. Have they all gone Commercial ? If so, good luck to them, they deserve it, but it would be nice to know. <br/> If The Community is still breathing then please let me know. I miss it. </div> <br/>  <br/> Chuckles <br/>  <br/> I agree that the community is not what it was which is a shame and I think generally there are less comments on videos. Also many of the "old hands" are producing less. This could be because they are producing more time-consuming videos; I doubt if many have gone "commercial" <br/>  <br/> IMHO I think there are some inherent problems. <br/>  <br/> Muvizu is fantastically easy to use and you can produce decent output in next to no time. But once you have made a number of videos you start to become frustrated with the limitations - particularly the inability to use different characters/animations. I do not think this helps hold on to experienced Muvizuers. <br/>  <br/> This also causes the animations produced to start looking too similar and familiarity starts to breed contempt or at least apathy.  <br/>  <br/> So as long as Muvizu remains closed off to the rest of the 3d world I think it will struggle to retain it's experienced users and that is why I am so desperately hoping that a version of Muvizu:Pro will have a reasonable pricing point. <br/> Without this I think users will start to look at alternatives. <br/>  <br/> Having said all that my new Muvizu video will be out soon!]]></description>
<pubDate>Wed, 26 Mar 2014 13:03:47 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3476-asset-creation.aspx</link>
<title>Message from chuckles</title>
<description><![CDATA[Some of you talk about "Community". This died When Muvizu started Putting their own Animations up on the Gallery, and they ignored any suggestions in how to improve it, such as going back to double the number of icons. <br/> I rarely get any feedback on my uploads, which is awful for me because the feedback is the whole reason I use Muvizu. <br/> Most of my favourite Muvizuers seem to have stopped uploading altogether. Have they all gone Commercial ? If so, good luck to them, they deserve it, but it would be nice to know. <br/> If The Community is still breathing then please let me know. I miss it.]]></description>
<pubDate>Wed, 26 Mar 2014 12:12:42 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[<b>sofie9536</b> wrote:<br/><div class='quote'>i convert fbx files to obj files. with the Autodesk converter. sketchup can edit obj files. Then I export the obj files to ase files. that's all. <br/> <a href="http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=20481519" target="_blank" rel="nofollow">http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=20481519</a> <br/> edited by sofie9536 on 05/03/2014 </div> <br/>  <br/>  <br/> he was asking specifically about textures not the object.    Sketchup does't map by default this is something extra that you need to find a way to get to work with minimal effort.   From the video you can see that fazz was looking for a way to create a model and then make a custom texture with detail from what I understand about sketchup is that the uvmapping is not great even with a plugin.   So I created these tutorial specifically with collision and uvmapping in mind (without actually teaching people to unwrap models for mapping that is a whole other can of worms and people get overwhelmed) so this is a basic entrly level method to easily use objects already mapped from any site and get them into muvizu with a pleasing texture and not just material slots <br/> <em>edited by urbanlamb on 05/03/2014</em>]]></description>
<pubDate>Wed, 05 Mar 2014 14:49:15 GMT</pubDate>
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<title>Message from sofie9536</title>
<description><![CDATA[i convert fbx files to obj files. with the Autodesk converter. sketchup can edit obj files. Then I export the obj files to ase files. that's all. <br/> <a href="http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=20481519" target="_blank" rel="nofollow">http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=20481519</a> <br/> <em>edited by sofie9536 on 05/03/2014</em>]]></description>
<pubDate>Wed, 05 Mar 2014 08:39:59 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3476-asset-creation.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[<b>Wizaerd</b> wrote:<br/><div class='quote'>bung?  wth is bung? <br/>  <br/> I'd be more impressed if this were an actual tutorial?  I've had such poor luck importing models (ase or fbx) with decent textures... </div> <br/>  <br/> sound is terrible use closed captioning my office is horrible for sound and I tried to clean it and made it worse but If I can do it anyone can lol  <br/> you need to learn how to uvmap things then your textures will work properly <img src="images/smilies/smile.gif" border=0 />  <br/>  <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/CN1dERjPdoI?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/Bp0wqDkNrSM?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/> this one is how to get a model someone else has uvmapped into muvizu (it was done when play+ was new and collision was a bit wonky but the tutorial is still valid) this will work with ASE as well <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/HA49YaoJ0sw?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/> <em>edited by urbanlamb on 04/03/2014</em>]]></description>
<pubDate>Tue, 04 Mar 2014 21:34:22 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3476-asset-creation.aspx</link>
<title>Message from fazz68</title>
<description><![CDATA[lol]]></description>
<pubDate>Tue, 04 Mar 2014 21:23:36 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[Bung: <br/>  <br/> <span style="color:rgb(34, 34, 34)">put or throw (something) somewhere in a careless or casual way.</span> <br/> "fill out the reply-paid card and bung it in the post" <br/>  <br/>  <br/> (Google is your friend) <br/> <em>edited by MrDrWho13 on 04/03/2014</em>]]></description>
<pubDate>Tue, 04 Mar 2014 21:18:59 GMT</pubDate>
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<title>Message from Wizaerd</title>
<description><![CDATA[bung?  wth is bung? <br/>  <br/> I'd be more impressed if this were an actual tutorial?  I've had such poor luck importing models (ase or fbx) with decent textures...]]></description>
<pubDate>Tue, 04 Mar 2014 21:11:44 GMT</pubDate>
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<title>Message from octo-crab</title>
<description><![CDATA[<b>fazz68</b> wrote:<br/><div class='quote'>as the 3d assets are no longer. here is a brief guide on how i do the process <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" /> <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/Fgmwaha4GP4?rel=0" frameborder="0" allowfullscreen></iframe></div> </div> <br/>  <br/>  <br/> <img src="images/smilies/13501381245.gif" border="0" alt="ROFLMAO" />]]></description>
<pubDate>Tue, 04 Mar 2014 01:14:26 GMT</pubDate>
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<title>Message from toonarama</title>
<description><![CDATA[<b>fazz68</b> wrote:<br/><div class='quote'>as the 3d assets are no longer. here is a brief guide on how i do the process <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" /> <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/Fgmwaha4GP4?rel=0" frameborder="0" allowfullscreen></iframe></div> </div> <br/>  <br/> sigh - if only I had magic buttons like you Fazz!]]></description>
<pubDate>Mon, 03 Mar 2014 20:56:23 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[Thanks for the tutorial Fazz! <br/> Brilliant work - hope to see ED-209 in a muvi soon <img src="images/smilies/wink.gif" border=0 /> <br/> <em>edited by MrDrWho13 on 03/03/2014</em>]]></description>
<pubDate>Mon, 03 Mar 2014 18:41:43 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3476-asset-creation.aspx</link>
<title>Message from fazz68</title>
<description><![CDATA[as the 3d assets are no longer. here is a brief guide on how i do the process <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" /> <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/Fgmwaha4GP4?rel=0" frameborder="0" allowfullscreen></iframe></div>]]></description>
<pubDate>Mon, 03 Mar 2014 18:29:55 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[well this seems fair and right.   <br/>  <br/> I like the sets idea anyhow because they download into muvizu via an app.  If I have to give out individual assets via a website this I dont mind.   I actually prefer just to give out the sets anyhow <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Mon, 03 Mar 2014 16:51:27 GMT</pubDate>
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<title>Message from Carole</title>
<description><![CDATA[Thanks for that Urban. <img src="images/smilies/smile.gif" border=0 /> We will bear your kind offer in mind as things evolve. <br/>  <br/> For now though, and after factoring in all your generous points, several meaty discussions and a good bit of hmming and hawing we have now reached a conclusion. We will sadly as reported earlier be closing the 3D assets and audio sections of our site. However, the more Muvizu specific set files (ironically with the potential for inclusion of functioning 3D objects) and texture options will remain open. <br/>  <br/>   If one of you does weigh up the implications of running a fan site to host 3D assets and decides to proceed then that’s great and we will of course as Barry said do what we can to support/certify them. <br/>  <br/>   We apologise to those of you who don’t agree with this decision. There will always be business decisions like this to be faced and we will always do our best to balance these with providing a great product and service to our whole user base.]]></description>
<pubDate>Mon, 03 Mar 2014 16:28:35 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[I would also help with moderation, policing the forums etc.]]></description>
<pubDate>Mon, 03 Mar 2014 16:20:06 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3476-asset-creation.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[<b>Carole</b> wrote:<br/><div class='quote'>Thanks for thoughts everyone. Always useful to open things like this up where possible and to get such constructive contributions. <br/>  <br/> We're looking at realistic options  - more soon. </div> <br/>  <br/>  <br/> If you can trust your moguls and set up guidelines a few of us myself included would be pleased to moderate assets and even forums in fact I had considered making the offer of being a spam fighter mod with limited abilities (the only one to remove spam and freeze accounts that do spam as on weekends sometimes the forum gets botted into oblivion).  Anyhow in my case at least and a few of us its not hard to moderate assets.   I live on the internet and can spot stolen assets most of the time because I hate tv and when i am thinking at work and waiting for the next "brain fart"  the first thing I do is open my internet browser and start surfing and reading things (I no longer read paper books and the house has so much more room now that we got rid of the 5 full sized floor to ceiling book cases stacked with books.)  <br/>  <br/> Anyhow if you set up guidelines for a few of us to moderate assets and any questionable stuff can be passed on this would cut the workload down to checking a pm box once  a week for stuff that we did not approve.  <br/>  <br/>  Although I think the certification program although more elaborate is probably a better idea as it would create a structure muvizu could use in the future and expand on.   That way its self governing and people would simply report things like they report a bad forum post and you would deal with it that way instead of screening every single pixel. <br/> <em>edited by urbanlamb on 03/03/2014</em>]]></description>
<pubDate>Mon, 03 Mar 2014 16:02:28 GMT</pubDate>
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<title>Message from Carole</title>
<description><![CDATA[Thanks for thoughts everyone. Always useful to open things like this up where possible and to get such constructive contributions. <br/>  <br/> We're looking at realistic options  - more soon.]]></description>
<pubDate>Mon, 03 Mar 2014 11:13:25 GMT</pubDate>
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<title>Message from octo-crab</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'><b>octo-crab</b> wrote:<br/><div class='quote'> <b>Was </b>that a good-bye post, Dreeko? </div> <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/HBZ8ulc5NTg?rel=0" frameborder="0" allowfullscreen></iframe></div> </div> <br/>  <br/>  <br/> The Beatles are great! <img src="images/smilies/wiggle.gif" border="0" alt="Wiggle" />]]></description>
<pubDate>Sun, 02 Mar 2014 18:18:01 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[<b>InsaneHamster</b> wrote:<br/><div class='quote'>Peanut butter and jelly <img src="images/smilies/smile.gif" border=0 /> </div> <br/>  <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/LtWIxaVV-MY?rel=0" frameborder="0" allowfullscreen></iframe></div>]]></description>
<pubDate>Sun, 02 Mar 2014 16:07:14 GMT</pubDate>
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<title>Message from bigwally</title>
<description><![CDATA[<b>GeneralVeers</b> wrote:<br/><div class='quote'>If I may. <br/>  <br/> From my prospective, I think it would be a shame if the asset creation were to be infringed upon. Many of us newer users are (currently) able to download a set and look around it and see how the effects are created. We have a saying in the U.S. &gt; "if it ain't broke, don't fix it."  On the other hand I see the point of the ones who actually pay for the storage space for these great creations. Herein lies the dilemma.  <br/>  <br/> But on the other side of the coin....When I first discovered Muvizu I thought it was awesome. But in the past few months I've witnessed the advent of use of other software being integrated into the assets. (like the addition of RL faces and such) I don't particularly care for these assets as it takes something away from the beauty of the original idea of Muvizu. (in other words, why can't you guys just use what they give you, and improvise?) <br/> edited by GeneralVeers on 02/03/2014 </div> <br/>  <br/>  <br/> Don't assume that every mogul or near-mogul has the super-duper play plus version.  Some of us grunts are doing it using the everyday free version.  Someday, though...]]></description>
<pubDate>Sun, 02 Mar 2014 14:44:52 GMT</pubDate>
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<title>Message from sofie9536</title>
<description><![CDATA[fazz68, I'll give you 100% right. me makes it almost more fun to tinker assets than making movies. <br/> <em>edited by sofie9536 on 05/03/2014</em>]]></description>
<pubDate>Sun, 02 Mar 2014 08:35:34 GMT</pubDate>
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<title>Message from InsaneHamster</title>
<description><![CDATA[Peanut butter and jelly <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Sun, 02 Mar 2014 05:15:10 GMT</pubDate>
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<title>Message from fazz68</title>
<description><![CDATA[<b>GeneralVeers</b> wrote:<br/><div class='quote'>If I may. <br/>  <br/>  <br/> But on the other side of the coin....When I first discovered Muvizu I thought it was awesome. But in the past few months I've witnessed the advent of use of other software being integrated into the assets. (like the addition of RL faces and such) I don't particularly care for these assets as it takes something away from the beauty of the original idea of Muvizu. (in other words, why can't you guys just use what they give you, and improvise?) <br/>  </div> <br/>  <br/> just curious, what are RL faces and such? <br/> why cant we just use what muvizu gives us and improvise? <br/> we do use what muvizu gives us but sometimes its not enough. so we make or own stuff. theres not much point in having an import feature if we dont use it and if we didnt use the import feature all muvizu videos would end up looking the same. fair enough if thats for you but i dont want my videos looking identical to everyone elses. as for improvising, i would say that most work done on a video is improvising in one way or another. we cant import characters so we improvise using the character attachments to make our own. if muvizu wasnt meant to be used that way then they wouldnt bring in things such as fbx imports, character attachments and so on and when muvizu pro hits us hopefully the entire muvizu thing will be even more customizable. its either that or muvizu stays the same and dies a slow painful death coz nothing new can be done. <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Sun, 02 Mar 2014 04:24:00 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[you can butt in the gallery was created with all users in mind especially newer ones trying to make "cool stuff" but who haven't learned all the tricks <img src="images/smilies/smile.gif" border=0 /> <br/> <em>edited by urbanlamb on 02/03/2014</em>]]></description>
<pubDate>Sun, 02 Mar 2014 02:44:50 GMT</pubDate>
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<title>Message from GeneralVeers</title>
<description><![CDATA[If I may. <br/>  <br/> I have been following this argument since the beginning, but have been reluctant to add my opinion. The main reason being, most of the participants of this thread are the owners of the creations of the assets. <br/>  <br/> Since I'm new, I didn't want to butt in, as I have looked at the work of the Moguls and long to produce the level of creation that they do with such apparent ease (nice work. I am in awe) <br/>  <br/> From my prospective, I think it would be a shame if the asset creation were to be infringed upon. Many of us newer users are (currently) able to download a set and look around it and see how the effects are created. We have a saying in the U.S. &gt; "if it ain't broke, don't fix it."  On the other hand I see the point of the ones who actually pay for the storage space for these great creations. Herein lies the dilemma.  <br/>  <br/> But on the other side of the coin....When I first discovered Muvizu I thought it was awesome. But in the past few months I've witnessed the advent of use of other software being integrated into the assets. (like the addition of RL faces and such) I don't particularly care for these assets as it takes something away from the beauty of the original idea of Muvizu. (in other words, why can't you guys just use what they give you, and improvise?) <br/> <em>edited by GeneralVeers on 02/03/2014</em>]]></description>
<pubDate>Sun, 02 Mar 2014 01:18:13 GMT</pubDate>
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<title>Message from fazz68</title>
<description><![CDATA[<div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/XHIaGr_KNVM?rel=0" frameborder="0" allowfullscreen></iframe></div>]]></description>
<pubDate>Sun, 02 Mar 2014 00:29:54 GMT</pubDate>
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<title>Message from Dylly</title>
<description><![CDATA[Whaddya mean 'start'? We <b>ARE</b> an old codgers club! Werther's original anyone?]]></description>
<pubDate>Sat, 01 Mar 2014 23:17:34 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'><b>octo-crab</b> wrote:<br/><div class='quote'> <b>Was </b>that a good-bye post, Dreeko? </div> <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/HBZ8ulc5NTg?rel=0" frameborder="0" allowfullscreen></iframe></div> </div> <br/>  <br/>  <br/> lol we need to start an old coggers club really <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" />]]></description>
<pubDate>Sat, 01 Mar 2014 23:12:17 GMT</pubDate>
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<title>Message from Dreeko</title>
<description><![CDATA[<b>octo-crab</b> wrote:<br/><div class='quote'> <b>Was </b>that a good-bye post, Dreeko? </div> <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/HBZ8ulc5NTg?rel=0" frameborder="0" allowfullscreen></iframe></div>]]></description>
<pubDate>Sat, 01 Mar 2014 22:47:54 GMT</pubDate>
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<title>Message from fazz68</title>
<description><![CDATA[lol.  it is a shame they want the 3d assets closed for new stuff and call me a selfish "BLEEP" if you want but it doesn't effect me in anyway and i wont be losing out over it. i shall still trundle on doing my own thing and making my daft videos. like me old mucker urbanlamb said if anyone asks me to make anything for them i probably would. im not a complete "BLEEPER" (well not most of the time lol) and am very approachable on such things and if i have the time and the skills you never know what you may get out of me, just dont take the p**s lol <br/> <em>edited by fazz68 on 01/03/2014</em>]]></description>
<pubDate>Sat, 01 Mar 2014 21:37:17 GMT</pubDate>
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<title>Message from octo-crab</title>
<description><![CDATA[Hmm. Long topic. I'm not exactly sure where I stand on this subject. <b>Was </b>that a good-bye post, Dreeko?]]></description>
<pubDate>Sat, 01 Mar 2014 20:33:55 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[<b>artpen</b> wrote:<br/><div class='quote'>Come on HQ, what's on the menu for this year, we're starving....... </div> <br/> Yeah, what's in store for Muvizu?]]></description>
<pubDate>Fri, 28 Feb 2014 19:28:49 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[Thanks, Barry, for telling us the issue. <br/>  <br/> I have two ideas, the second being better than the first. <br/>  <br/> 1. Moguls all get sent an email when a new model is uploaded, and then check if the model is Muvizu friendly. If 3 or more Moguls say it's ok, then it gets uploaded to the gallery. <br/>  <br/> 2. All models are uploaded and shown by default, but with a <i>Report as offensive</i> button which takes it down until given the green light by Moguls or staff. <br/>  <br/> These could also be implemented for video and other media uploads. <br/>  <br/> Thoughts on this? <br/> <em>edited by MrDrWho13 on 28/02/2014</em>]]></description>
<pubDate>Fri, 28 Feb 2014 19:25:10 GMT</pubDate>
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<title>Message from InsaneHamster</title>
<description><![CDATA[Hey Barry thanks for the feed back, it's most appreciated let me tell ya. <br/>  <br/> I can see where someone going thru every asset can be tedious and expensive as far as that goes. when put into that category I can see where and why you want to change it. Obvisouly this would make getting assets from users more speedier if you didn't have to "baby set" for lack of a better words. No offense please.  <br/>  <br/>  I do like Urban's idea. As I don't really deal with other animation software yet. As it's pricey and grand kids cost a lot lol.  Hopefully we can come to a nice arrangement for all. but agian thanks for taking time to communicate.]]></description>
<pubDate>Fri, 28 Feb 2014 18:54:56 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[<b>barrys</b> wrote:<br/><div class='quote'>Hello <br/>  <br/> First, thanks for speaking out and giving us all this feedback. Here's the context for all this, the reason for the original post: <br/>  <br/> This is all about moderation or, specifically the time and cost it takes to pre-check every asset submitted to Muvizu. Regular contributors will know that everything you send has a wee delay before it appears on this site. The delay is due to one of our QA team personally checking over the asset and either allowing or blocking its publication on our site.  <br/> Every single asset goes through this moderation process because we have children and vulnerable people using our software. We check videos, sound clips, sets, models and everything else sent in.  <br/>  <br/>  <br/>  <br/> Barry </div> <br/> Thanks for the input I guess for me my only issue was with presentation and i exchanged pm's once and then was on my way.   Anyhow sorry if I got annoyed but kinda felt targetted for "hogging" the gallery which confused me because I always get asked to do more do more please.    <br/>  <br/>  <br/> Iclone has a certification program and then people run their own little stores after they run through the program perhaps this is something muvizu can consider.    This would cut down on moderation and each little store is responsible for its content with regards to take down notices etc etc.    They publish white papers for criteria and then the stores are spot checked after the user is certified.   The stores are presented as templates and users customize them as they see fit.  This way its all on one site.  The minute we start having links and people start leaving the site the community feel goes away because people like one stop shopping.    I myself had gotten all the certification with Ilcone but hated the infighting in the community so never proceeded with anything but I do sell stuff in in the sony studio exchange program again its a certification process and then you require only minimal babysitting.  I know my videos are delayed because they are long and you watch them to the end (you deserve a gold medal for that one but really my stuff is kid friendly anyhow cause i am an overgrown kid at heart!)  <br/>  <br/>  <br/> My models are never an issue I just wasn't sure how to present them the first upload and did a test got feedback and then went on my merry way, but I can appreciate not everyone is just taken care of in a single pm.    <br/>  <br/>  <br/> Anyhow sketchup just changed their TOS and so I suspect there is a change there.   <br/>  <br/>  <br/> I see no reason why muvizu can't come up with a structured certification program to remove the constant moderation and then only spot check if you define all paramaters including packaging then this should eliminate some of it and then you reduce the liability aspect by forcing the users to run the shop <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/>  <br/> anyhow just an idea]]></description>
<pubDate>Fri, 28 Feb 2014 18:43:25 GMT</pubDate>
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<title>Message from artpen</title>
<description><![CDATA[Ok, here is what I think about this. <br/>  <br/> HQ, your site and community is growing nicely, to me it's sounds pointless at this moment in time to close the 3d assets page down to new uploaders... ?!#? ???????  <br/> The assets that have been uploaded are there to help, not to profit, not yet anyway. <br/> I can see, in the future as our productions may become profitable,  then yes, tha asset maker should get a little slice of the pie. <br/>  <br/> The thing to remember is, Muvizu is supposed to be an easy alternative to whack out fast movies with ease, so, why take down something thats just starting to pick up pace? <br/>  <br/> The asset page is nice at the moment because you know the 3d assets will work with muvizu smoothly,  if its gone, or closed to new submissions,  well, fun gone im afraid,  I cant be arsed to look at other 3d host sites trawling through models, for muvizu freindly stuff, Lol, its here, why change it? <br/> If its a problem for HQ financialy, ok, no big deal. <br/>  <br/> Lastly, everybody who plays with muvizu becomes infected with Zu fever, so, to keep the infection spreading, it needs more muvizuers,but potential customers need to be enticed with future update news! <br/>  <br/> So, come on HQ, what's on the menu for this year, we're starving....... <br/>  <br/> Peace, artpen]]></description>
<pubDate>Fri, 28 Feb 2014 18:21:55 GMT</pubDate>
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<title>Message from barrys</title>
<description><![CDATA[Hello <br/>  <br/> First, thanks for speaking out and giving us all this feedback. Here's the context for all this, the reason for the original post: <br/>  <br/> This is all about moderation or, specifically the time and cost it takes to pre-check every asset submitted to Muvizu. Regular contributors will know that everything you send has a wee delay before it appears on this site. The delay is due to one of our QA team personally checking over the asset and either allowing or blocking its publication on our site.  <br/> Every single asset goes through this moderation process because we have children and vulnerable people using our software. We check videos, sound clips, sets, models and everything else sent in.  <br/>  <br/> For 3D assets this process is very labour intensive. 3D assets are regularly broken, buggy or problematic. We usually start talking with the author and get drawn into an iterative re-submission cycle. We do this because it's important that assets look great, work and can be shared with others. But it IS a long and costly process.  <br/>  <br/> So please understand that this is not about burying the gallery, or storage space, or neglect or anything else. Moderation and cost.  <br/>  <br/> There are those internal and external to Muvizu who question the need for moderation and that, i suppose, is a different debate. <br/>  <br/> Now, contrary to the fears that Digimania is scaling back, switching off or dismissing the user base, all I can say is that those overworked QA guys are busy working on an (as yet) unannounced project. We're actually planning expansion in several areas. <br/>  <br/> There are lots of great ideas in this thread from user-hosted galleries and other asset pages. Muvizu HQ is open to any idea that keeps assets flowing in. Indeed, we'll endeavor to help anyone who tries to set up such a 'fan site' or similar.  <br/>  <br/> So please be reassured that the asset gallery isn't disappearing, just closing to new 3D and audio submissions. <br/>  <br/> And if anyone has any thoughts on how to store and present a non-moderated asset gallery then we're all ears and more than willing to lend our support. <br/>  <br/> Barry]]></description>
<pubDate>Fri, 28 Feb 2014 18:12:51 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[Looks like I'm going to have to summarize this thread. <br/>  <br/> To start with, I'll just quote Carole from the start of the thread: <br/> <b>Carole</b> wrote:<br/><div class='quote'>Hello All, <br/>  <br/> Having looked at the offerings of marketplaces for 3D assets and factoring in some business prioritisation we are going to close the Muvizu gallery of 3D assets to new submissions. The existing assets will remain as a library but we would like to encourage Muvizu users to use marketplaces more geared up to the sharing process and ones that actually allow you to profit from your creativity if you so wish. <br/>  <br/> In advance of doing this we wanted to gather some thoughts from you our community around alternatives. We plan at the moment to suggest we centre activity around TurboSquid <a href="http://www.turbosquid.com/" target="_blank" rel="nofollow">http://www.turbosquid.com/</a> using Muvizu in the name of items to aid searchability.  <br/>  <br/> Just a heads up and a chance to throw in suggestions. <img src="images/smilies/smile.gif" border=0 /> </div> <br/>  <br/>  <br/> Now for our views on this. <br/>  <br/> <b>Key points made in this thread:</b> <br/> <ul><li>Assets are a vital part in any movie</li><li>Muvizu friendly items cannot be hosted on any existing site as they are not transferable to other applications<span style="color:rgb(34, 34, 34)"></span></li><li>Uploading to external sites would be time consuming and most users would not put the effort into it</li><li>Each change similar to this is pulling the community apart</li><li>Muvizu's community is, quite possibly, it's greatest asset - promoting the software, and helping new users</li><li>Possibly have a 'premium assets' list for those who would like to profit from their creations <i>(and perhaps Muvizu take a percentage of the money)</i></li><li>HQ seem to have stopped their creation of assets, characters etc so the users have to take charge</li><li>Most users simply do not have the time to learn how to use blender, sketchup etc</li><li>If the assets page gets taken down, people might just keep their brilliant creations to themselves</li><li>If the hosting situation is that bad, you could have links to user dropboxes in the existing assets page</li><li>If there is a problem,(such as not being able to host assets any more) tell us early on, we might be able to help.</li><li>Develop extension packs to be sold?</li><li>Perhaps HQ should tell us what they plan to implement every year</li><li>We will spend cash if we get our money's worth</li></ul><ul><li>If none of the above are viable options, we will have to host a community asset page - which I would happily help with</li></ul> <br/> Does anyone have anything else to add?]]></description>
<pubDate>Fri, 28 Feb 2014 17:05:26 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[<b>tripfreak</b> wrote:<br/><div class='quote'>Sorry, no offence ! <br/>  <br/> I didn't say I want them to be removed but we were asked for constructive suggestions. <br/> And from your offer it seems that you could outsource some of the real big files to your shop (what others might not be able). <br/>  <br/> Personally, I don't think sets of 50 MB and more are "small" and really good usable inside Muvizu with a normal computer but maybe that's just my impression. </div> <br/>  <br/>  <br/> If you can't load a set larger then 50 mb this sounds like your using a 32 bit system and should upgrade.     Anything that goes in this gallery should load most people's pc's unless its a very old pc and even then they could load it with lighting turned off and plunder the set assets and use them in other sets.     <br/>  <br/> Anyone purchasing play+ should have a pc that can easily load those sets I would think because fbx assets are more demanding on resources anyhow.    There is nothing special about my pc in fact its now almost 4 years old and I am about to purchase a new one.     <br/>  <br/> Anyhow no problem I have no issue removing myself from the community if this is the general feeling I am actually pretty introverted and all this social stuff and whatnot is a stretch for me.     I prefer to "live inside my head" <br/>  <br/> I am more then a little done right now because I was uploading and providing assets instead of just leaving them in a mess on my pc and eventually deleting them out of a sense of obligation to the community.  It was not for me I was doing it.     I have no problem with asset creation and can model in my sleep! <br/> p.s. anyone needing anything just send me a pm although most people who use my assets have my email as well. Feel free to contact me privately. <br/> <em>edited by urbanlamb on 28/02/2014</em>]]></description>
<pubDate>Fri, 28 Feb 2014 16:26:16 GMT</pubDate>
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<title>Message from InsaneHamster</title>
<description><![CDATA[P.S. I do like the convienance of working on a project and being able to import it into Muvizu through the software. I am curious as how that will work if assets are removed.]]></description>
<pubDate>Fri, 28 Feb 2014 16:06:53 GMT</pubDate>
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<title>Message from InsaneHamster</title>
<description><![CDATA[No worries Urban <img src="images/smilies/smile.gif" border=0 /> You know me i am never in a rush. When you get to it you get to it.  I myself am thinking about going back to bed lol <img src="images/smilies/27418101277.gif" border="0" alt="Sleepy" />]]></description>
<pubDate>Fri, 28 Feb 2014 16:03:16 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[<b>InsaneHamster</b> wrote:<br/><div class='quote'> <br/>     People start getting tired of the same ole thing and start wanting new fresh stuff almost monthly. (I think this is really human nature to be impatient) and they forget what it take to develop software. But then you (software developer ) have to find a balance between releasing new content and major updates. The only saving grace are people like Urban, Fazz, Ziggy, and others who share assets and who take time out of their busy schedules to create custom assets for other users at no cost. ( I spam Urban a lot lol) <br/>  <br/>  </div> <br/>  <br/>  <br/> I will get your phone to you on the weekend I am sorry I had wanted to do it last night but life would not allow it and about all i did was fall into bed and drool at the tv.  Its a 10 minute job I just have to find the 10 minutes sorry mr hamster <img src="images/smilies/upset.gif" border=0 />]]></description>
<pubDate>Fri, 28 Feb 2014 15:51:14 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[tis a nice gesture dylly I myself would not host it and for many reasons.   I had someone else pm me about this because they had an "unlimited" account.   When I showed them how and what unlimited meant they changed their mind.    In short do you have someone with the time and tech ability and well sheer will to set up and run 1+ dedicated servers <img src="images/smilies/smile.gif" border=0 />  <br/>  <br/> If so I can moderate I absolutely wont work on server side anything anymore my days of doing that "for fun" are long gone.     I dont mind to moderate but personal experience has taught me that timewise and bandwidth wise it turns into more then a full time job.  I just want to make sure your aware of what your getting yourself into before you commit with this magnanimous offer.  I myself am no sugar daddy I dont mind helping but wont take on the responsibility of such a thing on top of it I feel myself that the company is making a mistake by delocalizing this.  The community is slowly breaking.    The video gallery is on cpr as well my uploads no longer work and now I am to take my assets elsewhere.  <br/>  <br/> I dont want to offend muvizu because I stuck around for a reason but I have been unable to upload a video for awhile now and been patiently awaiting the gallery to be repaired and now i am told i cant upload anymore assets.  Is there a point in me spending any time with this community any longer? I put my heart and soul into it and was encouraged to participate so I did.  Now I must pack up my bags and go back into my cave.    I appreciate what muvizu has done for me so please dont take this as me being unappreciative because I have been trying to hand you my money for a long long time, but it does appear muvizu doesn't really want my money or me.    Fair enough I can take a hint :P  <br/>  <br/> *toddles off to iclone* there I said it.    I guess they will continue to receive my business and I wont have to make any decisions.  Its a shame really my heart is broken again I think.]]></description>
<pubDate>Fri, 28 Feb 2014 15:46:09 GMT</pubDate>
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<title>Message from InsaneHamster</title>
<description><![CDATA[So in short Dylly what you are saying is Muvizu is a niche group!  I have to agree and like most niche products people won't cater to them due to the small demand of the product compared to main stream products.]]></description>
<pubDate>Fri, 28 Feb 2014 15:44:39 GMT</pubDate>
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<title>Message from InsaneHamster</title>
<description><![CDATA[I have to agree with Toonarama, I have been saying since I started using Muvizu was the fact that users are very dependent on Muvizu to create animations, characters, etc, etc, etc. When this is the case and it is; then it becomes very frustrating due to the cookie cutter effect. <br/>  <br/>     People start getting tired of the same ole thing and start wanting new fresh stuff almost monthly. (I think this is really human nature to be impatient) and they forget what it take to develop software. But then you (software developer ) have to find a balance between releasing new content and major updates. The only saving grace are people like Urban, Fazz, Ziggy, and others who share assets and who take time out of their busy schedules to create custom assets for other users at no cost. ( I spam Urban a lot lol) <br/>  <br/>   Now I am not sure if  or why the reason why you would want to create a non user friendly atmosphere as that's what seems to be the case here. The one thing that I always loved about Muvizu was how the people here and Devs included are so friendly. Everything a user needed was in one area.   <br/>  <br/>     I think maybe a little post from HQ stating what is the reasoning behind moving the assets so we as users aren't just assuming and getting all bent out of shape over something that in the end is in fact something that needs to be done out of necessity.  <br/>  <br/>   I test a lot of games and it's funny really how players get use to something and then developers will take it away or change it and you think the end of the world happened. People grumble threaten to  leave blah blah blah. But after about 2 weeks (honeymoon period) people act like it was always that way. Same will be here in the end it is ultimately your decision but I just hope that you will take the time to talk with us about the change and  don't take the "It's our way or no way!" attitude.  Muvizu is very dependent on Users, lets face it we are free advertisement and nothing gets a product out there than word of mouth and YouTube spammed with animations from Muvizu users.  <br/>  <br/>  I am sure it cost a lot to keep hosting all these assets and no one I think can argue that if it's a budget cut thing, then assets would be the place to cut.  After all Muvizu doesn't host all the video's that user create, They go through youtube. I imagine the same will  happen to our assets. So in a way we are use to it already. Only thing is it won't be so accommodating for people that make assets for other users. <br/>  <br/> I am rambling I haven't had no coffee yet this morning so I am out <img src="images/smilies/coffee26at.gif" border="0" alt="Drink" />]]></description>
<pubDate>Fri, 28 Feb 2014 15:40:59 GMT</pubDate>
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<title>Message from Dylly</title>
<description><![CDATA[I suppose there will be no surprise that I would take a break from animating my biopic of Alex Salmond, loosely based on the story of Robinson Crusoe, to stick my head above the parapet on this subject. <br/>  <br/> There have been one or two comments in this thread that have come as a bit of a shock to Muvizu users...and I don’t really know what to think about them. <br/>  <br/> As Muvizu users we have all felt the cold draft from the swinging door of recent changes at Muvizu. Over the years we have been given an animation product and asked to ‘run with it’. We've tested it, pushed it further than it was meant to go, quite often we broke it, we’ve moaned about it, occasionally ranted about it, some of us spend more time with it that we do our families, but ultimately we love it. <br/>  <br/> Muvizu could be standing at a crossroads as Toon says, indeed it could be a bathroom prior to the disposal of baby, bath, water and the rubber duck. Perhaps a better analogy would be Hull City Football Club? What I believe this thread demonstrates is a need for a conversation between Muvizu and it’s users, a two way conversation. Going back to Toon’s reply ‘It really would be useful to provide some information of the roadmap’. Talk to us, tell us the reasons behind something, let us know what the hell is happening, we will listen and then in turn listen to what we have to say. After all we are all aware that at some point we the users will need to spend cash as well as the hours we currently invest in the Muvizu project. <br/>  <br/> Now to going back to the original post. So the decision has already been made to close the asset library to new submissions and someone is hopping around on one leg whilst bleeding from the self inflicted bullet wound in the other. The alternative that is being proposed is to use Turbosquid or similar vendor marketplace for the dissemination of assets which Muvizu users feel are vital to the validity of Muvizu as a current and future animation tool. ‘Houston we have a problem’!  <br/>  <br/> Ever tried to get a Muvizu ready asset into the Turbosquid Marketplace? I have. Muvizu assets are very different in their stripped down construction to other assets in the Marketplace. To integrate assets into Muvizu we tinker with materials and the colour range, application of maps, scale, collision meshes and topology. All of which mean that a standard Muvizu asset fails the acceptance criteria for other marketplaces. In addition to this, many marketplaces rely on the services of testers who are not familiar with the requirements of Muvizu and dismiss Muvizu assets out of hand. Muvizu requires a marketplace of its own with its own testers and its own certificate of standards for quality to remain viable. <br/>  <br/> If it is a case that Muvizu users have to organise such a marketplace, I do have the server space and capacity to host such a project. But we would need help from other Muvizu users as testers, moderators, and asset creators. I would also need some support from Muvizu in with regard to information on new developments, tie in with existing and future product, marketing opportunities, permissions for logo use , limitations on liability for both parties etc. Its not a project that someone should consider lightly...but I am considering it as a possibility. <br/>  <br/> So what does everyone think? Is it a possibility...is it something everyone would like to see?]]></description>
<pubDate>Fri, 28 Feb 2014 15:06:47 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[<a href="http://www.muvizu.com/Forum/images/smilies/whs0be.gif" target="_blank"><img src="http://www.muvizu.com/Forum/images/smilies/whs0be.gif" border="0"></a>  as well.]]></description>
<pubDate>Fri, 28 Feb 2014 12:50:24 GMT</pubDate>
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<title>Message from fazz68</title>
<description><![CDATA[<img src="images/smilies/whs0be.gif" border="0" alt="What He Said" />]]></description>
<pubDate>Fri, 28 Feb 2014 11:07:40 GMT</pubDate>
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<title>Message from toonarama</title>
<description><![CDATA[If this is - as many of us are surmising - a financial decision why not take an alternative approach? <br/>  <br/> The assets made by the community are vital in keeping the animations made in Muvizu retaining some "freshness" and originality. Without them all the videos would start to look too similar. It is the people who have made the effort with sets/costumes/characters that are making the truly impressive videos that are the best advert for the software. <br/>  <br/> This is especially important due to the fact that very little new asset creation comes out of Muvizu HQ. I know this is because it is a small team with lots to do but it remains a fact. <br/>  <br/> So my alternative solution would be to:  <br/>  <br/> a) keep hosting the community assets although (much as I appreciate them as a time saver) these could be limited to original work rather than conversions from other formats. <br/>  <br/> b) Develop more in-house assets which are then sold as extension packs for people that want them. <br/>  <br/> c) Develop and sell a robust conversion plug-in that could be purchased separately to allow easy and efficient conversion of external model formats into Muvizu accepted formats <br/>  <br/> Hopefully the costs of developing "b" and "c" with the ongoing costs of "a" would be balanced by the sales from "b" and "c" whilst also ensuring ongoing asset creation. <br/>  <br/> Some might say people will not be willing to pay but content seems to be where the money lies. Make the animation engine available at a reasonable price and people will pay for additional features and assets. This is happening more and more (eg Reallusion, Daz3D).  <br/>  <br/> I can't help feeling Muvizu is at a crossroads and in danger of taking the wrong direction. It now has customers who have paid for the product and they (as well as prospective new customers) will want to see software that is moving forward both in terms of functionality and available assets. Without this I cannot see how any degree of "amateur" customer base will be sustained. <br/>  <br/> It really would be useful to provide some information of the roadmap. Or is Muvizu Pro taking up all the resources? <br/>  <br/> Reallusion have specific posts each year which state "what to expect in (this year) in (this software)" which engenders interest, creates desire and informs their customers (current and prospective) where they are going. Could Muvizu not do the same thing? <br/>  <br/> I was one of the first Muvizu users and am one of the longest surviving because I love the software so please don't take this too negatively! <br/>  <br/> edited by toonarama on 28/02/2014 <br/> edited by toonarama on 28/02/2014 <br/> <em>edited by toonarama on 28/02/2014</em>]]></description>
<pubDate>Fri, 28 Feb 2014 10:19:52 GMT</pubDate>
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<title>Message from tripfreak</title>
<description><![CDATA[Sorry, no offence ! <br/>  <br/> I didn't say I want them to be removed but we were asked for constructive suggestions. <br/> And from your offer it seems that you could outsource some of the real big files to your shop (what others might not be able). <br/>  <br/> Personally, I don't think sets of 50 MB and more are "small" and really good usable inside Muvizu with a normal computer but maybe that's just my impression.]]></description>
<pubDate>Fri, 28 Feb 2014 07:14:36 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[my assets are actually smaller then most people's to be honest and they have a size restriction in place on set size so my sets are all the same as everyone elses.   Unsure why you would want me to remove stuff but ironically my sets load well because in fact they are well optimized and actually if you look at the size of each object my objects are smaller in size not larger.    So basically I squeeze in more for less that is why my sets are so "busy" <img src="images/smilies/smile.gif" border=0 /> <br/> <em>edited by urbanlamb on 28/02/2014</em>]]></description>
<pubDate>Fri, 28 Feb 2014 00:34:27 GMT</pubDate>
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<title>Message from tripfreak</title>
<description><![CDATA[No, this was just taken as example, because most of her brilliant assets are rather huge. <br/> But as I said, even if she would shift them to her own shop, this would only mean a short time solution. <br/>  <br/> If Muvizu is not able to offer more space, I see no other choice than to set links in the future. <br/> But it would probably be the best for both producer and user to get these links collected on a certain Muvizu site.]]></description>
<pubDate>Thu, 27 Feb 2014 21:23:53 GMT</pubDate>
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<title>Message from fazz68</title>
<description><![CDATA[why should urbanlamb have to remove her assets? surely thats defeating the object of having an asset page. seeing as she is a major contributor to that page.]]></description>
<pubDate>Thu, 27 Feb 2014 20:25:52 GMT</pubDate>
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<title>Message from tripfreak</title>
<description><![CDATA[@urbanlamb & Rocky, <br/>  <br/> in case you wonder where your temperatures are - WE have them ! <img src="images/smilies/28208052075.gif" border="0" alt="Toast" /> <br/> <a href="http://de.nachrichten.yahoo.com/dieser-winter-war-der-viertw-rmste-seit-1881-133822540.html" target="_blank" rel="nofollow">http://de.nachrichten.yahoo.com/dieser-winter-war-der-viertw-rmste-seit-1881-133822540.html</a> <br/> It's the fourth warmest winter since 1881 here in Germany. <br/>  <br/> But back to the topic: <br/>  <br/> If space is really the problem than you could either remove the real huge assets (sorry urban) in order to release more space for a few new contributions (but of course that would also be just a temporary solution). <br/> Or you could at least build a new section under "Get Assets" where picture upload is still allowed but the "producer" finally only sets a link to a free download (e.g. from his Dropbox account, Mediafire etc.) or to an online store of his choice or makes an offer, leaves his email address or whatever. <br/>  <br/> By doing so the user base will at least stay informed about available assets and where to get them.]]></description>
<pubDate>Thu, 27 Feb 2014 19:17:17 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[so anyways I will add this after the fact but I was asked to make a telephone with seperate handset receiver and usually I say "sure I will make it and toss it up in the gallery for you" but instead I had to say "um i guess I will send you a drop box link because they just shut down the gallery" I will leave it to that person to volunteeer their info but they didnt see this thread before the asked so tonight I will make him a telephone with seperate handset and only he gets it <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> I also concure that the remedy for some of what is driving muvizu to make this decision is the take down notice remedy but I know they already have this covered so I am pretty sure its just bandwidth and server space as these databases grow and mushroom over time and its a free service for them eating away at their operation budget unfortunately I dont know the remedy for this other then to create a commercial market set up but I dont think this is what muvizu is up to because the announcement would have been different  <br/>  <br/> anyhow tonight I will do the phone tonight life was too stressful yesterday for this work but,  its coming I guess I can create a forum thread for my assets but then I need to worry about finding space on the internet or expand my shop.  Last night I was feeling a bit defeated and was considering pulling my shop down because it was merely an overlow extension of the site.   Tonight I will see if i can find some cloud space that cost next to nothing to use I have already loaded up some time ago the plugins for cloud hosting expansion packages to speed up my present site but never took the time to actually hook it up cause I didnt really draw the traffic to warrant it. ..]]></description>
<pubDate>Thu, 27 Feb 2014 17:44:10 GMT</pubDate>
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<title>Message from Rocky53204</title>
<description><![CDATA[I live in Wisconsin (USA) where the authorities mandate removal of all ice fishing shanties today. The ice still measures 4 foot thick on many of the Northern Wisconsin lakes.]]></description>
<pubDate>Thu, 27 Feb 2014 17:13:10 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[<b>Rocky53204</b> wrote:<br/><div class='quote'>"Direct don't animate." (But only after you have learned 3D creation!)  Sending your users to other sites is a sound business decision? I own/use pro versions of  Anime Studio, IClone, Crazytalk, etc. Your product is clearly still in a development stage with limited capabilities. The user base you are about to alienate may be your strongest asset. We all know storage has never been cheaper. If your concern is litigation for copyright infringement a simple disclaimer with offer to take down has served others.  <br/>  <br/> As a new user I have donated a few assets. In the current environment I will cease that effort. </div> <br/>  <br/> I have to agree with all the points made here.]]></description>
<pubDate>Thu, 27 Feb 2014 17:10:57 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>Yeah, I'm not suggesting Urban become the default place for models or anything, just suggesting her kind of site be an approved download source rather than an upload destination.  Leave the poor gal in peace, she's under a lot of snow as it is <img src="images/smilies/smile.gif" border=0 /> </div> <br/>  <br/> hehe just thought I would post this because this can be taken literally as well this year <br/>  <br/> <a href="http://ottawa.ctvnews.ca/coldest-ottawa-winter-in-20-years-1.1705321" target="_blank" rel="nofollow">http://ottawa.ctvnews.ca/coldest-ottawa-winter-in-20-years-1.1705321</a> <br/> Any of you people complaining about the rain or that you had to put on a sweater or something this is where I live <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" />  <br/> (yes sorry off topic but ziggy started it) we get harsh winters here but this one is a wiz banger!]]></description>
<pubDate>Thu, 27 Feb 2014 16:34:33 GMT</pubDate>
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<title>Message from Rocky53204</title>
<description><![CDATA["Direct don't animate." (But only after you have learned 3D creation!)  Sending your users to other sites is a sound business decision? I own/use pro versions of  Anime Studio, IClone, Crazytalk, etc. Your product is clearly still in a development stage with limited capabilities. The user base you are about to alienate may be your strongest asset. We all know storage has never been cheaper. If your concern is litigation for copyright infringement a simple disclaimer with offer to take down has served others.  <br/>  <br/> As a new user I have donated a few assets. In the current environment I will cease that effort.]]></description>
<pubDate>Thu, 27 Feb 2014 16:20:14 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[Yeah, I'm not suggesting Urban become the default place for models or anything, just suggesting her kind of site be an approved download source rather than an upload destination.  Leave the poor gal in peace, she's under a lot of snow as it is <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Wed, 26 Feb 2014 23:42:02 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[I just have one more ramble (short one) <br/>  <br/> The reason I started uploading to muvizu was because of people in the community urging me to.  Previous to that I was hogging all my assets for me/myself and I.   (sets, objects whatever sometimes I stuff things into sets and other times I just post objects if someone asks for the single object).     And the only reason I created the "overload" site was for "mega-sets".   Unfortunately my sentiments are fairly close to fazz's because I was not uploading them for me I was uploading them for everyone else.]]></description>
<pubDate>Wed, 26 Feb 2014 23:07:07 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[Sets and Costumes are applicable only to Muvizu, so have to be hosted here really. <br/>  <br/>  <br/> 3D models, on the other hand, (potentially) apply to every 3D package out there (and there's quite a few).  How many of those 3D objects do we need to import into our films?  All of them (again, potentially).  Is it reasonable (or even practical) to expect Muvizu to host all our films AND every 3D object that can be converted into an ASE or FBX file (and then posted on the Asset Gallery)?  Nope.  You've got sites like ShareCG and Renderosity to do that.  I would suggest we have links to user sites like Urban's, who host Muvizu friendly models, as our alternative to 3D assets (all sites only appearing after being checked out by Muvizu HQ, of course).  Having said that, Fazz makes a good point <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" /> - be a shame not to have his kind of (mad genius) work so easily and directly accessible (and it is an important part of the Muvizu experience after all)...but we can't just expect everyone who wants to post a model to have to start their own hosting site.  Tricky.  I dunno, that's all I got <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Wed, 26 Feb 2014 22:19:33 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[<b>toonarama</b> wrote:<br/><div class='quote'><b>fazz68</b> wrote:<br/><div class='quote'>fair enough, if you dont want my assets then i shall keep them all to myself. see ya. </div> <br/>  <br/> This is exactly what I was expecting and I don't blame Fazz. He has made some great assets and been kind enough to give them to the community for free. Why would he want to start messing around with 3rd Party sites. <br/>  <br/> Muvizu is still landlocked to a great degree due to the unpredictability of the import options and it is the great work of Fazz and the others who have kept the content fresh and new. If Muvizu is not going to supply or sell additional content then you are closing off additional content from the community. <br/>  <br/> I accept this is probably a storage/bandwidth issue but how will you retain/attract new users where there is a limited supply of new assets - especially as there is no way of importing new characters although the community has tried to find ways around this. <br/>  <br/> Probably done for money saving reasons but could prove very costly! </div> <br/>  <br/>  <br/> I think this is a clear <b>no</b> from the community. Keep the asset page open and functional!]]></description>
<pubDate>Wed, 26 Feb 2014 22:06:43 GMT</pubDate>
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<title>Message from primaveranz</title>
<description><![CDATA[<b>Carole</b> wrote:<br/><div class='quote'> <br/> You all used to be knee deep in Muvizu staff in here - unnecessarily.  </div> <br/>  <br/> It would be nice to know how many staff you still have. e.g. developers , artists etc.  <br/> Because changes like you are suggesting tend to make users nervous about the future.]]></description>
<pubDate>Wed, 26 Feb 2014 21:45:07 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[<b>MrDrWho13</b> wrote:<br/><div class='quote'>It appears that this is Urban's existing site: <a href="http://www.pixel-junkies.org/" target="_blank" rel="nofollow">http://www.pixel-junkies.org/</a> <br/> And this is the assets section <a href="http://pixel-junkies.org/shop/index.php" target="_blank" rel="nofollow">http://pixel-junkies.org/shop/index.php</a> <br/> Looks fantastic by the way! <br/> edited by MrDrWho13 on 26/02/2014 </div> <br/>  <br/> haha thanks but..  <br/>  <br/>  <br/> I definately wont be hosting everyones assets it would require me to move to a dedicated server and more of my... time and I would have to get a better script and I absolutely hate scripting and they all need some customization to work no getting around it.     Call me antisocial but I like the muvizu one I would host a one or two people but that is all. I would have to know them and that script I have to play with fake UUID's to get it to work and if i put anymore on it my host will get mad at me.     So at the moment that would be fazz and I think dylly has his own system as well.  <br/>  <br/> Anyhow for what its worth I wont be expanding this to include "everyone" I just dont have time to run something like this they require babysitting and stuff. <br/>  <br/>  <br/> *Phew edited for run on sentances* <br/> <em>edited by urbanlamb on 26/02/2014</em>]]></description>
<pubDate>Wed, 26 Feb 2014 20:34:58 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3476-asset-creation.aspx</link>
<title>Message from toonarama</title>
<description><![CDATA[<b>fazz68</b> wrote:<br/><div class='quote'>fair enough, if you dont want my assets then i shall keep them all to myself. see ya. </div> <br/>  <br/> This is exactly what I was expecting and I don't blame Fazz. He has made some great assets and been kind enough to give them to the community for free. Why would he want to start messing around with 3rd Party sites. <br/>  <br/> Muvizu is still landlocked to a great degree due to the unpredictability of the import options and it is the great work of Fazz and the others who have kept the content fresh and new. If Muvizu is not going to supply or sell additional content then you are closing off additional content from the community. <br/>  <br/> I accept this is probably a storage/bandwidth issue but how will you retain/attract new users where there is a limited supply of new assets - especially as there is no way of importing new characters although the community has tried to find ways around this. <br/>  <br/> Probably done for money saving reasons but could prove very costly!]]></description>
<pubDate>Wed, 26 Feb 2014 20:12:24 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[<b>fazz68</b> wrote:<br/><div class='quote'>fair enough, if you dont want my assets then i shall keep them all to myself. see ya. </div> <br/> A perfect example of what will happen to the community if this sort of thing happens. <br/> <em>edited by MrDrWho13 on 26/02/2014</em>]]></description>
<pubDate>Wed, 26 Feb 2014 19:19:21 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3476-asset-creation.aspx</link>
<title>Message from fazz68</title>
<description><![CDATA[fair enough, if you dont want my assets then i shall keep them all to myself. see ya.]]></description>
<pubDate>Wed, 26 Feb 2014 19:16:54 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3476-asset-creation.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[It appears that this is Urban's existing site: <a href="http://www.pixel-junkies.org/" target="_blank" rel="nofollow">http://www.pixel-junkies.org/</a> <br/> And this is the assets section <a href="http://pixel-junkies.org/shop/index.php" target="_blank" rel="nofollow">http://pixel-junkies.org/shop/index.php</a> <br/> Looks fantastic by the way! <br/> <em>edited by MrDrWho13 on 26/02/2014</em>]]></description>
<pubDate>Wed, 26 Feb 2014 19:11:25 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3476-asset-creation.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[<b>HayManMarc</b> wrote:<br/><div class='quote'> <br/>  <br/> If an asset site couldn't be a mix of free and pay-for assets, I'll join forces with urbanlamb and create a 'free assets' site.  You hear that, urbanlamb?  <img src="images/smilies/smile.gif" border=0 /> </div> <br/>  <br/> I already have one the site is not the issue the pricetag for bandwidth and sheer size of the database is and I dont want to maintain two sites  I am happy with my site but it was to supplement and not intended to be a main stop on the internet as I am small potatoes only and dont want to worry about the entire internet <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> (I also just spent all christmas making my site mobile friendly and its only just up and running properly again haha) <br/> <em>edited by urbanlamb on 26/02/2014</em>]]></description>
<pubDate>Wed, 26 Feb 2014 19:06:58 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3476-asset-creation.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[Yeah, why not keep the current asset section but add a new system for those who want to profit from their hard work? <br/>  <br/> If this is not an option, I'll happily help with Urban's site! <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Wed, 26 Feb 2014 19:03:34 GMT</pubDate>
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<title>Message from HayManMarc</title>
<description><![CDATA[As InsaneHamster suggested, I like the idea of a mixed bag.  A 'One-Stop Shop' that offers free <b>AND</b> priced assets of all kinds.  That way, if someone wants to offer their work for free, they can. <br/>  <br/> The only thing I can warn against is making sure the customer knows what they're getting.  I have downloaded assets thinking they looked good and were going to be great, only to open them up and find they are a picture on a single plane, or just not as nice as they looked in the preview pic.  I don't know how this would be accomplished without showing a mini-muvi with the asset in use, which would be some work for the asset site administrator.  It would really be horrible to pay a sum of money for an asset just to find out it sucks. <br/>  <br/> If an asset site couldn't be a mix of free and pay-for assets, I'll join forces with urbanlamb and create a 'free assets' site.  You hear that, urbanlamb?  <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Wed, 26 Feb 2014 18:45:52 GMT</pubDate>
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<title>Message from Carole</title>
<description><![CDATA[<b>toonarama</b> wrote:<br/><div class='quote'>Muvizu has always been very community minded but there is less and less input from staff on the forum which I assume is a directive. And this seems another step down the road of removing the "family atmosphere" <br/>  </div> <br/>  <br/>  <br/> You all used to be knee deep in Muvizu staff in here - unnecessarily. We're proud (and we know you guys mention it too) of what a happy and well self-managed community this is. No directive. Just a natural development - the introduction of our more formal support system too means the guys you used to trip over in here  are still handling 'issues'. Just via a different stream. <br/> <em>edited by Carole on 26/02/2014</em>]]></description>
<pubDate>Wed, 26 Feb 2014 18:18:55 GMT</pubDate>
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<title>Message from InsaneHamster</title>
<description><![CDATA[So I am pondering even more about this issue and now my brain hurts. I do believe if it's possible the best approach would be to keep the assets here and provide two catorgories a  free asset list and a premium asset list. Free assets being user created assets that they like to share and distribute for free and of course a premium assets for users that create assets that are as most cases more demanding to make etc and can sell them. <br/>  <br/> I like going  to one site and get what i need, and not travel all over the internet for this and that; call me lazy. I like the free models but I would also like to the option to be able to buy a model and support those that take the time to create great assets. <br/>  <br/> Let's face it if it wasn't for user creations, Muvizu would be asset deficient since lets face it, new assets just like characters, animations, etc is far and in between or not at all coming from HQ.  Which users really rely on. Yes people could take up learning Blender or whatever but some don't have the time to learn a modeling software, make a video in Muvizu and play with 9 grandkids lol. <br/>  <br/> just my two cents. <br/> <em>edited by InsaneHamster on 26/02/2014</em>]]></description>
<pubDate>Wed, 26 Feb 2014 18:14:36 GMT</pubDate>
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<title>Message from Carole</title>
<description><![CDATA[<b>InsaneHamster</b> wrote:<br/><div class='quote'>But hopefully as Urban has said she is starting her own site to get assets so maybe HQ will have a tab with links to all the users sites that create assets for Muvizu. <br/>  </div> <br/>  <br/> Yup, this is the sort of thing we can and should factor in going forward here on the forum or on the Get Assets page which will become more of an Assets Library page.]]></description>
<pubDate>Wed, 26 Feb 2014 18:13:34 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[I am not a turbo squid fan anyhow I can understand the issue but I dont like it but I understand it.  I am unsure if I want to shoulder bandwidth costs myself haha I am using a virtual server now and really dont want to switch to a dedicated server as I stopped making stuff for commercial gain about 4 years ago.     Maybe I can try to use the amazon cloud or something.. *ponders*]]></description>
<pubDate>Wed, 26 Feb 2014 17:59:18 GMT</pubDate>
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<title>Message from InsaneHamster</title>
<description><![CDATA[I like Woz's Idea. I never did like TurboSquid <img src="images/smilies/upset.gif" border=0 /> but having the assets available is easier for people to share I think then going external. I have no problem paying someone to make a model.  <br/>  <br/> Funny thing is i just sent a request for something I needed to be made lol and then read this post. talk about timing issues lol <br/>  <br/> But hopefully as Urban has said she is starting her own site to get assets so maybe HQ will have a tab with links to all the users sites that create assets for Muvizu. <br/>  <br/> Just my thoughts. Those who do make models are greatly appreciated and should be awarded for there hard efforts especially putting up with modeling deficient people like me lol]]></description>
<pubDate>Wed, 26 Feb 2014 17:54:05 GMT</pubDate>
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<title>Message from toonarama</title>
<description><![CDATA[Can't say that I like this at all. Without other peoples sets especially it could not have made my animations. <br/>  <br/> Would any marketplace be willing to stock Muvizu sets and costumes? Seems unlikely. <br/>  <br/> Would asset contributors be less likely to load up to public marketplaces? I would have thought so. <br/>  <br/> Muvizu has always been very community minded but there is less and less input from staff on the forum which I assume is a directive <br/> And this seems another step down the road of removing the "family atmosphere" <br/>  <br/> I also think it is highly unlikely that muvizu assets will be very saleable as they are not transferable to other applications and therefore there will be next to no market. <br/>  <br/> Very worrying.]]></description>
<pubDate>Wed, 26 Feb 2014 17:53:31 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[I probably will just host my own as I was setting it up to do just that anyhow I guess I have to search up a better script though ..   I kinda enjoy the community stuff though iclone does this as well.]]></description>
<pubDate>Wed, 26 Feb 2014 17:36:52 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[Personally, I prefer the ability to contribute and download assets freely. <br/> Perhaps some sort of swapping/trade process to replace this? <br/> Or perhaps redesign the asset section to profit from our 3D models rather than using an external website?]]></description>
<pubDate>Wed, 26 Feb 2014 17:09:41 GMT</pubDate>
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<title>Message from Carole</title>
<description><![CDATA[Hello All, <br/>  <br/>  <br/> Having looked at the offerings of marketplaces for 3D assets and factoring in some business prioritisation we are going to close the Muvizu gallery of 3D assets to new submissions. The existing assets will remain as a library but we would like to encourage Muvizu users to use marketplaces more geared up to the sharing process and ones that actually allow you to profit from your creativity if you so wish. <br/>  <br/> In advance of doing this we wanted to gather some thoughts from you our community around alternatives. We plan at the moment to suggest we centre activity around TurboSquid <a href="http://www.turbosquid.com/" target="_blank" rel="nofollow">http://www.turbosquid.com/</a> using Muvizu in the name of items to aid searchability.  <br/>  <br/> Just a heads up and a chance to throw in suggestions. <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Wed, 26 Feb 2014 16:42:46 GMT</pubDate>
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