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<title>Forum - Feedback - Ooooooh! not quite there with the Dolly Zoom - Messages</title>
<link>http://www.muvizu.com/Forum/topic458-ooooooh-not-quite-there-with-the-dolly-zoom.aspx</link>
<description>Forum - Feedback - Ooooooh! not quite there with the Dolly Zoom - Messages</description>
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<pubDate>Wed, 01 Sep 2010 12:48:31 GMT</pubDate>
<lastBuildDate>Wed, 01 Sep 2010 12:48:31 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic458-ooooooh-not-quite-there-with-the-dolly-zoom.aspx</link>
<title>Message from Than</title>
<description><![CDATA[Well what can I say, Fab <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Wed, 01 Sep 2010 12:48:31 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic458-ooooooh-not-quite-there-with-the-dolly-zoom.aspx</link>
<title>Message from CrazyDave</title>
<description><![CDATA[<b>Hermit</b> wrote:<br/><div class='quote'>Nearly! Very, very nearly! But the new animated camera setting just can't quite do the dolly zoom yet. It needs a field of view slider on it like on the camera itself <img src="images/smilies/smile.gif" border=0 /> </div> <br/>  <br/>  <br/>  <br/> Animatable properties are going to be added to the application very soon so you'll be able to animate the field of view property of a camera to achieve this affect. I can't promise that this will be in the next release but it's right at the top of our list so with luck it will be there. <br/>  <br/>  <br/>  <br/>  <br/> <b><b>Than</b></b> wrote:<br/><div class='quote'>What I'm going to ask to be added is a way of putting markers down and say camera move through those markers at speed x. Could realy do with that and the walking/running too would benefit. </div> <br/>  <br/>  <br/>  <br/>  <br/> Because of time constraints we had to decide whether to do objective based or driven camera movements for this release. We went for the driving model because it's easier to use for simple cases. There's definitely going to be a layer of functionality added such that more complex movements can be pre-defined: possibly by placing "magnetic" rails in the set which constrain the movement to specific curves whenever the camera comes close to them. We've not quite settled on a final design for this yet though and waypoints my also be an option.]]></description>
<pubDate>Wed, 01 Sep 2010 12:20:04 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic458-ooooooh-not-quite-there-with-the-dolly-zoom.aspx</link>
<title>Message from KerryK</title>
<description><![CDATA[we're getting there - this is just release 1 for animated cameras and there's a whole plan afoot to allow more flexibility and smoothness. so it's always worth keeping muvizu updated when we do releases.]]></description>
<pubDate>Wed, 01 Sep 2010 11:38:36 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic458-ooooooh-not-quite-there-with-the-dolly-zoom.aspx</link>
<title>Message from mysto</title>
<description><![CDATA[<b>Than</b> wrote:<br/><div class='quote'>I like the new camera animation, just finished scene 1 (after the intro) of my project using it.  To use it properly it will take a bit of getting used to the keyboard controls of course, but once you've really mastered that it would be quick I should think.   <br/>  <br/> What I'm going to ask to be added is a way of putting markers down and say camera move through those markers at speed x.  Could realy do with that and the walking/running too would benefit. </div> <br/>  <br/> Excellent idea!]]></description>
<pubDate>Tue, 31 Aug 2010 20:57:14 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic458-ooooooh-not-quite-there-with-the-dolly-zoom.aspx</link>
<title>Message from Than</title>
<description><![CDATA[I like the new camera animation, just finished scene 1 (after the intro) of my project using it.  To use it properly it will take a bit of getting used to the keyboard controls of course, but once you've really mastered that it would be quick I should think.   <br/>  <br/> What I'm going to ask to be added is a way of putting markers down and say camera move through those markers at speed x.  Could realy do with that and the walking/running too would benefit.]]></description>
<pubDate>Tue, 31 Aug 2010 20:48:14 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic458-ooooooh-not-quite-there-with-the-dolly-zoom.aspx</link>
<title>Message from mysto</title>
<description><![CDATA[I've been playing around with the new camera movements as well and I can see a lot of potential here. As you said, the dolly zoom is not quite right yet but it is still a major improvement. I can see many uses for this new feature. Great job!]]></description>
<pubDate>Tue, 31 Aug 2010 19:07:54 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic458-ooooooh-not-quite-there-with-the-dolly-zoom.aspx</link>
<title>Message from Hermit</title>
<description><![CDATA[Nearly! Very, very nearly! But the new animated camera setting just can't quite do the dolly zoom yet. It needs a field of view slider on it like on the camera itself <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Tue, 31 Aug 2010 18:39:26 GMT</pubDate>
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