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<title>Forum - Your Videos - Quick &amp; Dirty Quadraped workaround... - Messages</title>
<link>http://www.muvizu.com/Forum/topic5388-quick--dirty-quadraped-workaround.aspx</link>
<description>Forum - Your Videos - Quick &amp; Dirty Quadraped workaround... - Messages</description>
<language>en-us</language>
<docs>http://blogs.law.harvard.edu/tech/rss</docs>
<generator>Jitbit AspNetForum</generator>
<pubDate>Thu, 07 Jan 2016 01:15:42 GMT</pubDate>
<lastBuildDate>Thu, 07 Jan 2016 01:15:42 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic5388-quick--dirty-quadraped-workaround.aspx</link>
<title>Message from clayster2012</title>
<description><![CDATA[Ok now you got me wanting to make indiana Jones spoof, Damn..you know what, I will make a indiana Jones Spoof....Oh man I just had a Insperation Fart....:Lol! <br/> edited by clayster2012 on 07/01/2016 <br/> <em>edited by clayster2012 on 07/01/2016</em>]]></description>
<pubDate>Thu, 07 Jan 2016 01:15:42 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[Yeah they now convert his stuff regularly <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> You dont need to convert it now. <br/> <em>edited by urbanlamb on 05/01/2016</em>]]></description>
<pubDate>Tue, 05 Jan 2016 21:21:37 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5388-quick--dirty-quadraped-workaround.aspx</link>
<title>Message from Wabby</title>
<description><![CDATA[<b>urbanlamb</b> wrote:<br/><div class='quote'>yeah that is iclone with characters from 3duniverse.   <br/>  <br/> <a href="http://www.reallusion.com/contentstore/FeaturedDeveloper/3D_Universe" target="_blank" rel="nofollow">http://www.reallusion.com/contentstore/FeaturedDeveloper/3D_Universe</a> </div> <br/>  <br/> Wow... It's available in iClone, now ?!! Wow... when I made Indy, it was a nightmare to convert by myself from DAZ, especially for the facials expressions <img src="images/smilies/eek7.gif" border="0" alt="Whaaaaa?" /> <br/>  <br/> Well... sorry  PatMarrNC : this post is dedicated to your video, not mine <img src="images/smilies/smile.gif" border=0 /> <br/> <em>edited by Wabby on 05/01/2016</em>]]></description>
<pubDate>Tue, 05 Jan 2016 21:19:43 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5388-quick--dirty-quadraped-workaround.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>I think Wabby used iclone for that one. </div> <br/>  <br/>  <br/> yeah that is iclone with characters from 3duniverse.   <br/>  <br/> <a href="http://www.reallusion.com/contentstore/FeaturedDeveloper/3D_Universe" target="_blank" rel="nofollow">http://www.reallusion.com/contentstore/FeaturedDeveloper/3D_Universe</a>]]></description>
<pubDate>Tue, 05 Jan 2016 21:13:25 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5388-quick--dirty-quadraped-workaround.aspx</link>
<title>Message from Wabby</title>
<description><![CDATA[<b>PatMarrNC</b> wrote:<br/><div class='quote'>... I have to suspect that Wabby is more than just an enthusiast... </div> <br/>  <br/> Maybe, I'm just a little bit crazy !]]></description>
<pubDate>Tue, 05 Jan 2016 20:52:46 GMT</pubDate>
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<title>Message from Wabby</title>
<description><![CDATA[@PatMarrNC and MrDrWho13 : Thank you very much, I'm glad you like my videos <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> Indeed, Indy was done with iclone mainly because the characters of Muvizu did not allow to hold objects at this era. <br/>  <br/> But you know what : I really prefer to use Muvizu because it is so fun to use (sorry for my bad English). That's why I'll be back soon with new projects on Muvizu <img src="images/smilies/wink.gif" border=0 /> <br/>  <br/> About the Indy's script : it was written by a professional screenwriter (a fan of Indiana Jones like me), that's why the dialogue is so good, I guess :-) <br/> <em>edited by Wabby on 05/01/2016</em>]]></description>
<pubDate>Tue, 05 Jan 2016 20:44:01 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[I think Wabby used iclone for that one.]]></description>
<pubDate>Tue, 05 Jan 2016 20:08:38 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5388-quick--dirty-quadraped-workaround.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[I thought I had seen somewhere that it was done with Muvizu, but the ending credits do not mention it in the "software used" section... so you are absolutely correct! <br/>  <br/> As I read through the credits, I was REALLY impressed by the amount of collaboration involved.. voice actors, model makers, music... the whole Hollywood shebang! I have to suspect that Wabby is more than just an enthusiast...]]></description>
<pubDate>Tue, 05 Jan 2016 17:54:59 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[<b>PatMarrNC</b> wrote:<br/><div class='quote'>MrDrWho... I'm talking about this one: <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/L0b38m41mJE?rel=0" frameborder="0" allowfullscreen></iframe></div> </div> <br/> Oh wow, I'd say that entire thing is from something that's not Muvizu. <br/> Still brilliant though.]]></description>
<pubDate>Tue, 05 Jan 2016 17:42:17 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[MrDrWho... I'm talking about this one:   (even the dialog is cinematic quality.. as I listen , I can easily imagine this conversation being extracted from a Hollywood blockbuster) <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/L0b38m41mJE?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/> <em>edited by PatMarrNC on 05/01/2016</em>]]></description>
<pubDate>Tue, 05 Jan 2016 17:40:09 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[<b>PatMarrNC</b> wrote:<br/><div class='quote'> I noticed that the characters in your Indiana Jones movie look different than the current character set.. was it made with an earlier version of Muvizu? Or did you create those characters in some other application? </div> <br/> They look like normal characters to me, what can you see that's different? <br/>  <br/> Oh and I agree with you Pat, Wabby is yet another Muvizu mastermind! <br/> <em>edited by MrDrWho13 on 05/01/2016</em>]]></description>
<pubDate>Tue, 05 Jan 2016 17:33:59 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[<b>Wabby</b> wrote:<br/><div class='quote'>Wow ! Very smart use of Muvizu and the characters are so nice :-) Bravo ! </div> <br/>  <br/> Wabby, after you posted this, I clicked on your name and watched your movies.. they are AMAZING! So full of interesting technique, great models and textures... some of the most cinematic work I've seen here! You are truly a master of your craft!  I noticed that the characters in your Indiana Jones movie look different than the current character set.. was it made with an earlier version of Muvizu? Or did you create those characters in some other application? <br/>  <br/> Likewise, the teaser you made for the Ridley Scott movie was also stunning.. the Roman architecture, the prison scene, the street vendor...  all so good!  I even like your intros and endings! <br/>  <br/> And the scene in which Indiana Jones and his dad are in the plane... you used some great technique to make that look right!  I can see I am in the right place to learn from the masters!]]></description>
<pubDate>Tue, 05 Jan 2016 17:26:24 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'>Sorry - I really didn't mean to sound like I was saying "already done that"...... </div> <br/> I didn't take it that way...  <br/>  <br/> <div class='quote'> <br/> A lot of my sets and objects, probably 95%, are from DAZ. </div> that explains the high quality of your resources and the consistent look and feel! Great idea! I will be watching you for ideas!]]></description>
<pubDate>Mon, 04 Jan 2016 17:20:38 GMT</pubDate>
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<title>Message from ukBerty</title>
<description><![CDATA[Sorry - I really didn't mean to sound like I was saying "already done that"...... <br/>  <br/> The bodies I made are different - they don't really fit the blob like yours do - they're more of a complete costume which completely encase it. Consequently they have numerous clipping issues which your body parts won't suffer. <br/>  <br/> You will notice that in the film the parrots do not move that much, and there a few closeups. In fact I may have to revisit some shots to tidy them up. <br/>  <br/> A lot of my sets and objects, probably 95%, are from DAZ.]]></description>
<pubDate>Mon, 04 Jan 2016 17:09:08 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'>These are really terrific. They work so well. <br/>  <br/> My current project features some birds which I eventually got together using the blob, invisible ground planes, some DAZ models and a lot of swearing. <br/>  <br/> <a href="http://www.rodneyandberty.com/downloads/shot4.jpg" target="_blank"><img src="http://www.rodneyandberty.com/downloads/shot4.jpg" border="0"></a> <br/>  <br/> God I really hate those parrots..... </div> <br/>  <br/> I should have known that somebody already beat me to it and did a much better job of it! Those parrots are AWESOME!  And of all creatures to texture, you sure picked the hardest one!  <br/>  <br/> As usual, Berty, I am stunned and inspired by your work! This is one more reason why I'm looking forward to seeing your upcoming film! <br/>  <br/> (GREAT idea to use DAZ models! I have Poser... I should probably be looking at what can be re-purposed for use in Muvizu...]]></description>
<pubDate>Mon, 04 Jan 2016 16:10:45 GMT</pubDate>
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<title>Message from ukBerty</title>
<description><![CDATA[These are really terrific. They work so well. <br/>  <br/> My current project features some birds which I eventually got together using the blob, invisible ground planes, some DAZ models and a lot of swearing. <br/>  <br/> <a href="http://www.rodneyandberty.com/downloads/shot4.jpg" target="_blank"><img src="http://www.rodneyandberty.com/downloads/shot4.jpg" border="0"></a> <br/>  <br/> God I really hate those parrots.....]]></description>
<pubDate>Mon, 04 Jan 2016 15:00:36 GMT</pubDate>
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<title>Message from Wabby</title>
<description><![CDATA[Wow ! Very smart use of Muvizu and the characters are so nice :-) Bravo !]]></description>
<pubDate>Mon, 04 Jan 2016 10:51:49 GMT</pubDate>
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<title>Message from toonarama</title>
<description><![CDATA[Very very clever - they look great!]]></description>
<pubDate>Mon, 04 Jan 2016 09:14:48 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5388-quick--dirty-quadraped-workaround.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[I also think that 99% of Muvizu's users are NOT power users, and they just want simple solutions for their presentations. These birds and mammals partially address a void that has been present in Muvizu from the beginning, and they work exactly like all other characters, so there is no learning curve.  <br/>  <br/> For the casual user, I'd guess that both of these downloads are a no-brainer. <br/>  <br/> For the power users... I look forward to seeing any and all improvements to the idea of blob-based characters!]]></description>
<pubDate>Sun, 03 Jan 2016 20:33:51 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[I really appreciate such kind words from people whose work I hold in high esteem... thanks for taking the time to encourage a relative newbie! <br/>  <br/> Regarding the textures: I'm a cartoonist, and for my uses flat colors and cartoonish looking creatures achieve the look and feel I want.  <br/>  <br/> However, I know that a lot of you have figured out how to make your muvizu scenes very lifelike and authentic, right down to a level of detail that I'd never be able to achieve. That's why I encourage anybody who finds this idea useful to expand on it and improve it.  I don't even care if you implement these or your improved version in asset packs that you sell.  I tend not to be protective about my ideas... I just put it out there for any kind of use or abuse. <br/>  <br/> The interesting thing about the movement is that birds DO hop! In fact, analyzing the blob's movements is what inspired the idea of a bird character set. Of all creatures, birds are not that far removed from the blob.  <br/>  <br/> The point about using these characters in non-moving scenarios so they can respond to the environment... what a great idea!  That opens the door to a whole new set of larger animals that aren't intended to walk, but which could be shown standing or in partial view in order to take advantage of animated faces!  <br/>  <br/> What a great community of people who encourage one another, share ideas and just generally have a lot of fun with the same software!]]></description>
<pubDate>Sun, 03 Jan 2016 20:28:07 GMT</pubDate>
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<title>Message from clayster2012</title>
<description><![CDATA[Great job man, I give you 5 Stars,Keep up the good work!]]></description>
<pubDate>Sun, 03 Jan 2016 17:06:20 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[That's incredible!]]></description>
<pubDate>Sun, 03 Jan 2016 16:04:09 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[lol those are great and hilarious nice work.     The walking around isn't that jarring either <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Sun, 03 Jan 2016 15:58:07 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[That works!  They look best when they don't 'walk', but yeah, stick them up a tree and you've got reasonably convincing birds.  Nice job Pat - all they need now is feather textures... <br/>  <br/> (btw New Year lasts about 3 days in Scotland, so HQ should be sobering up around now... <img src="images/smilies/smile.gif" border=0 /> )]]></description>
<pubDate>Sun, 03 Jan 2016 13:27:57 GMT</pubDate>
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<title>Message from drewi</title>
<description><![CDATA[Splendid creations.<img src="images/smilies/1cool.gif" border="0" alt="Cool" />]]></description>
<pubDate>Sun, 03 Jan 2016 11:31:42 GMT</pubDate>
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<title>Message from artpen</title>
<description><![CDATA[Excellent work, love em]]></description>
<pubDate>Sun, 03 Jan 2016 10:23:05 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5388-quick--dirty-quadraped-workaround.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[The "not-quite-quadrapeds" character pack I uploaded about a week ago still hasn't been approved and made available by Muvizu... but here's a promo video for my next set of blob-based characters.  This set is all birds. It contains one each of the following birds: <br/>  <br/> bald eagle <br/> rooster <br/> hen <br/> hawk <br/> duck <br/> mallard <br/> blue jay <br/> cardinal <br/> robin <br/> swallow <br/> grey gull <br/> hummingbird <br/> parakeet  <br/> plus a cage for the parakeet <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/JVoRmhXZOsA?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/>   <br/>  <br/>  <br/>  <br/>  <br/>  They'll be available in the store as a free DL too, as soon as MUVIZU releases it <br/>  <br/> Nothing to write home about modelling-wise, but they fit the Muvizu character pardigm, and work better than static models imported from sketchup when you need background creatures in a video. <br/> <em>edited by PatMarrNC on 03/01/2016</em>]]></description>
<pubDate>Sun, 03 Jan 2016 03:14:25 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[I uploaded a set containing characters only, which I guess can be added to other people's favorites list for future quick addition to your own projects. The set contains 11 animals: <br/>  <br/> 2 different dogs <br/> 2 different cats <br/> 1 squirrel <br/> 1 rabbit <br/> 1 unknown beavery-looking animal that started out to be a squirrel <br/> 1 reindeer (I noticed the Christmas pack has a sleigh, but no reindeer!) <br/> 2 white tailed deer bucks (all the deer are based on Fat Man, not the blob) <br/> 1 white tailed deer doe <br/>  <br/> as usual, the basic characters can be copied and changed with the different eyes and color <br/>  <br/> Later I may post the attachments in a zip file. Or not. I figure that people who don't make their own models only want the characters, and people who DO make models would probably want to make their own better versions. My modelling skills are rudimentary.  <br/>  <br/> More animal packs to come! especially ones based on the blob! The fact that the blob offers a movable head with facial expressions, the ability to lip synch and get sized appropriately makes it the perfect basis for all kinds of modelled bodies and face masks. It is the one truly generic character, able to be morphed into just about anything else! <br/>  <br/> as I write this, the animal pack has not yet been moderated and added to the store. I figure the Muvizu team is short-staffed during Christmas week.  It should appear in the store as soon as it is approved. <br/> <em>edited by PatMarrNC on 28/12/2015</em>]]></description>
<pubDate>Mon, 28 Dec 2015 16:22:30 GMT</pubDate>
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<title>Message from clayster2012</title>
<description><![CDATA[<b>PatMarrNC</b> wrote:<br/><div class='quote'><b>clayster2012</b> wrote:<br/><div class='quote'>Very nice, getting the attachments to work is one of the things I always have a hard time at, but with a lot of tweaking and extra time, it always comes out good, I never thought of using the blob character for anything, but you seem to be getting the attachment thing down nicely, great work man! </div> <br/>  <br/> Clayster, you are the MASTER of attachments and character design! An inspiration to all of us, I would guess! (you certainly inspire me) </div> <br/>  <br/> Thanks, I'm glad I could past that down to everyone,all I can say is, if you put your heart into everything you do and never give up, then you can achieve anything.]]></description>
<pubDate>Sun, 27 Dec 2015 20:58:28 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[I just got round to watching the video. Amazing work! I'd never have thought of using the blob, and it does look rather good. Keep up the good work!]]></description>
<pubDate>Sun, 27 Dec 2015 15:59:00 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[<b>clayster2012</b> wrote:<br/><div class='quote'>Very nice, getting the attachments to work is one of the things I always have a hard time at, but with a lot of tweaking and extra time, it always comes out good, I never thought of using the blob character for anything, but you seem to be getting the attachment thing down nicely, great work man! </div> <br/>  <br/> Clayster, you are the MASTER of attachments and character design! An inspiration to all of us, I would guess! (you certainly inspire me)]]></description>
<pubDate>Sun, 27 Dec 2015 15:50:36 GMT</pubDate>
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<title>Message from clayster2012</title>
<description><![CDATA[Very nice, getting the attachments to work is one of the things I always have a hard time at, but with a lot of tweaking and extra time, it always comes out good, I never thought of using the blob character for anything, but you seem to be getting the attachment thing down nicely, great work man!]]></description>
<pubDate>Sat, 26 Dec 2015 21:17:06 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[I was kind of surprised and pleased to note that , even though the legs don't move, they are attached to a very squishy and movable blob (as WAIST attachment).  <br/>  <br/> Because the legs attachment stays normal to the blobs centerline vector. it introduces movement to the legs... at times looking like the legs are propelling the body (when in fact the legs are just responding to the blob's ever-changing centerline) <br/>  <br/> I was hoping that a lower jaw attachment (used as a beard) would follow the movement of the character's jaw when he talks , but so far my tests along those lines haven't yielded anything to report. A lower jaw that is the same length as the snout (and moves when the character talks) would be highly desirable for a dragon character.  <br/>  <br/> If I can find the magic combination, however, it would allow the creation of animals with elongated faces whose mouths still respond to dialog.  Until then, my workaround is to model the face mask so that it leaves the potato head mouth visible. As cartoons, I figure it doesn't have to be real-looking, it just needs to convey the dialog. <br/>  <br/> Ideally, a separate mouth object that could be placed wherever we need it (like the eyes and ears etc) would open up a lot of potential to make face masks usable in stories that require the character to lip synch dialog. <br/> <em>edited by PatMarrNC on 26/12/2015</em>]]></description>
<pubDate>Sat, 26 Dec 2015 17:54:23 GMT</pubDate>
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<title>Message from Phil7newbie</title>
<description><![CDATA[what a cool idea!]]></description>
<pubDate>Sat, 26 Dec 2015 13:20:24 GMT</pubDate>
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<title>Message from drewi</title>
<description><![CDATA[Wonderfully inventive Pat <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Sat, 26 Dec 2015 11:14:05 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[I'll have a watch of these later. <br/> The forum embeds automatically with youtube URLs so you don't need to paste the embed code. <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Sat, 26 Dec 2015 10:25:01 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5388-quick--dirty-quadraped-workaround.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[Maybe someday we'll have Dragons and other quadrapeds in Muvizu... but until then, here's one way to simulate dogs and cats using the Blob character with face masks and extended bodies. <br/>  <br/> It's not perfect by any means, but it's not all that far removed from the potato head paradigm.  <br/>  <br/> Set with characters and the modelled attachments will be uploaded to the store as a free DL when I get a chance.  <br/>  <br/> Using this concept, now somebody who is a much better modeller than I am needs to come up with a dragon.  ;-) <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/b8R7m3m8oBA?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/> <em>edited by PatMarrNC on 26/12/2015</em>]]></description>
<pubDate>Sat, 26 Dec 2015 10:22:11 GMT</pubDate>
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