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<title>Forum - Feedback - the importance of hands - Messages</title>
<link>http://www.muvizu.com/Forum/topic568-the-importance-of-hands.aspx</link>
<description>Forum - Feedback - the importance of hands - Messages</description>
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<pubDate>Mon, 20 Sep 2010 17:13:03 GMT</pubDate>
<lastBuildDate>Mon, 20 Sep 2010 17:13:03 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic568-the-importance-of-hands.aspx</link>
<title>Message from Neil</title>
<description><![CDATA[<img src="images/smilies/spyme.gif" border="0" alt="Creeped out" />]]></description>
<pubDate>Mon, 20 Sep 2010 17:13:03 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic568-the-importance-of-hands.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>Neil</b> wrote:<br/><div class='quote'> <br/> Psst, Barry... <br/>  <br/> Just make some gibberish about textures and he'll leave you alone.  <img src="images/smilies/wink.gif" border=0 /> </div> <br/>  <br/> I heard that timeline dodger!]]></description>
<pubDate>Mon, 20 Sep 2010 17:10:33 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic568-the-importance-of-hands.aspx</link>
<title>Message from Neil</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'>Dont you just love it when people ask for things without knowing exactly whats involved.....Once you've conquered all these things i would like a time machine and a pair of hover trousers to get to my work </div> <br/> Psst, Barry... <br/>  <br/> Just make some gibberish about textures and he'll leave you alone.  <img src="images/smilies/wink.gif" border=0 />]]></description>
<pubDate>Mon, 20 Sep 2010 17:07:30 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic568-the-importance-of-hands.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>toonarama</b> wrote:<br/><div class='quote'>Barry <br/> Could this be done in a simplistic way by having <br/> a clench fist/open hand slider plus a hand rotator (like the head rotator) OR <br/> having a distinct set of hand animations: clench fist, open hand, point etc <br/>  <br/> thanks <br/>  <br/> Toonarama </div> <br/>  <br/> exactly what I was about to post! <br/>  <br/> slider, tick boxes, separate hand poses or a combination <br/>  <br/> must be a method in there somewhere <br/>  <br/>  <br/> Dont you just love it when people ask for things without knowing exactly whats involved.....Once you've conquered all these things i would like a time machine and a pair of hover trousers to get to my work <br/> if its not too much trouble!]]></description>
<pubDate>Mon, 20 Sep 2010 16:18:14 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic568-the-importance-of-hands.aspx</link>
<title>Message from toonarama</title>
<description><![CDATA[Barry <br/> Could this be done in a simplistic way by having <br/> a clench fist/open hand slider plus a hand rotator (like the head rotator) OR <br/> having a distinct set of hand animations: clench fist, open hand, point etc <br/>  <br/> thanks <br/>  <br/> Toonarama]]></description>
<pubDate>Mon, 20 Sep 2010 15:03:33 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic568-the-importance-of-hands.aspx</link>
<title>Message from barrys</title>
<description><![CDATA[You guys are correct: the hands are important. That's why over half of our character's bones are to be found in the hand, and why our animators get to animate them. This isn't usually what is done in game engines where the hand skeleton is usually simplified for framerate reasons. Anyway, the biggest hurdle isn't the tech it's the user interface. <br/>  <br/> The hands have the usual six axes of freedom enjoyed by most 3D objects. They can be moved and rotated in all crazy directions. On top of this is the control for each finger, how they bend, straighten, scrunch, relax, rotate and spread. I've not even mentioned grip style, IK or FK movement. The emotion imparted by hand movement needs all of these freedoms. This all amounts to a massive control headache that I'm unsure could be addressed by copying the head controls. I'm not sure how to achieve this without compromising Muvizu's ease of use. However, you've planted the seed so I'm sure it'll get pondered upon. <br/>  <br/> Perhaps if we went head-hunting at Cape Canaveral... <br/>  <br/> Barry]]></description>
<pubDate>Mon, 20 Sep 2010 14:33:27 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic568-the-importance-of-hands.aspx</link>
<title>Message from ghrenig</title>
<description><![CDATA[In response to creature conforts also promoted by aardman darkside <br/> A town called panic with plastic characters - no hand movements or facials  <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/HvYksNYVp28?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/> Makes me laugh anyway]]></description>
<pubDate>Mon, 20 Sep 2010 13:37:22 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic568-the-importance-of-hands.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>Emily</b> wrote:<br/><div class='quote'>I guess the problem is just how it's implemented and how we get all these different suggestions working together in a system that's simple enough to use, yet specific enough to provide all the desired control.  <br/>  <br/> Answers on a postcard please... </div> <br/>  <br/> the way the head is animated with the ball in the head shape that is moved around <br/>  <br/> Couldnt we do the same for each hand? (ball in hand shape) <br/>  <br/> sorry i didnt have a postcard handy <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Mon, 20 Sep 2010 12:59:03 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic568-the-importance-of-hands.aspx</link>
<title>Message from Emily</title>
<description><![CDATA[Ah - the genius of Aardman!  <br/>  <br/> Hands are indeed very expressive and relay a lot of emotion.  <br/> It would be good if we could get more control over this. I guess the problem is just how it's implemented and how we get all these different suggestions working together in a system that's simple enough to use, yet specific enough to provide all the desired control.  <br/>  <br/> Answers on a postcard please...]]></description>
<pubDate>Thu, 16 Sep 2010 12:33:10 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic568-the-importance-of-hands.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[With all the talk on the forum of a need for more subtle animations and more control over facial features be it full expressions or just the eyebrows, a feature that should not be overlooked when it comes to expression are the hands. So much can be shown emotionally just by merely changing hand postures and positions throughout an animation.this clip from creature comforts below shows exactly that <br/>  <br/>  <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/8uQ9ybSgnTg?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/>  <br/>  <br/>  <br/> and there are some great use of eyebrow movements too (hint hint)]]></description>
<pubDate>Thu, 16 Sep 2010 11:48:43 GMT</pubDate>
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