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<title>Forum - Tips &amp; Tricks - A Quadruped (Of Sorts!) - Messages</title>
<link>http://www.muvizu.com/Forum/topic5807-a-quadruped-of-sorts.aspx</link>
<description>Forum - Tips &amp; Tricks - A Quadruped (Of Sorts!) - Messages</description>
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<pubDate>Wed, 20 Jul 2016 04:42:18 GMT</pubDate>
<lastBuildDate>Wed, 20 Jul 2016 04:42:18 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic5807-a-quadruped-of-sorts.aspx</link>
<title>Message from Rocque</title>
<description><![CDATA[Amazing and awesome are words to describe what you have done with Alice.  I can see how you have spent a lot of time on this, and it is definitely a labor of love.  There is no way I can help you with it.  I just think of Johnny Depp and Disney when looking at your animation, and you have captured a great feel for following the book.  The dialog is done very well, but at times a bit difficult for me to understand, so I would probably go for closed captioning on viewing more of it. <br/>  <br/> Never give up, and I hope you find motivated Muvizuers with the time and energy to help you with this.]]></description>
<pubDate>Wed, 20 Jul 2016 04:42:18 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5807-a-quadruped-of-sorts.aspx</link>
<title>Message from eugenecheese</title>
<description><![CDATA[Yes, The front Man is wearing the suit as a HAT !  <br/> Is it possible to put up my "Alice" animations on Muvizu again ? In total there is about 30 minutes of them. (3 complete chapters, will ALL the dialogue from the book) I wanted to do the whole book, but got no response from anybody wanting to help. I would do the script, characters, and voices. I need somebody to do the Animation, Sets, Titles etc. <br/> The whole project would be movie-length 90- 120 minutes.  <br/> "Alice In Wonderland" has NEVER been produced in FULL as an Animation before. <br/> <em>edited by eugenecheese on 19/07/2016</em>]]></description>
<pubDate>Tue, 19 Jul 2016 18:52:13 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5807-a-quadruped-of-sorts.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[AWESOME adaptation of the book's tea party scene.... <br/>  <br/> I like all of your head attachments Eugene! nicely done with good textures.... I can't imagine why your video wasn't well received the first time around, unless there was a lot of forum activity at the time and it got forced off the "front page" <br/>  <br/> regarding your walking donkey: am I correct in thinking that one of the inside characters is wearing the suit as an attachment? If so, which attachment point? (hair, hat, ...?) <br/> <em>edited by PatMarrNC on 19/07/2016</em>]]></description>
<pubDate>Tue, 19 Jul 2016 13:03:20 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5807-a-quadruped-of-sorts.aspx</link>
<title>Message from eugenecheese</title>
<description><![CDATA[I made this animation ages ago. It extensively uses all the techniques discussed here. All my voices, all my models. I, Sadly, got very little reaction when I first posted it. <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/5X3mdIUyBOg?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/> <em>edited by eugenecheese on 19/07/2016</em>]]></description>
<pubDate>Tue, 19 Jul 2016 08:57:42 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5807-a-quadruped-of-sorts.aspx</link>
<title>Message from primaveranz</title>
<description><![CDATA[Excellent! <img src="images/smilies/wink.gif" border=0 />]]></description>
<pubDate>Tue, 19 Jul 2016 02:29:33 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5807-a-quadruped-of-sorts.aspx</link>
<title>Message from bigwally</title>
<description><![CDATA[<b>eugenecheese</b> wrote:<br/><div class='quote'>My Little Donkey. Two walking men under a donkey suit, like a pantomime horse ! <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/9hU2LaWY14A?rel=0" frameborder="0" allowfullscreen></iframe></div> </div>Love it!  Love everything you do, man! Keep it up.]]></description>
<pubDate>Tue, 19 Jul 2016 01:39:31 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5807-a-quadruped-of-sorts.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[<b>Rocque</b> wrote:<br/><div class='quote'><b>PatMarrNC</b> wrote:<br/><div class='quote'><span style="color:rgb(34, 34, 34)">yes Mindiflyth, that's totally possible. All you have to do is design the head in such a way that the mouth is still exposed. Then adjust the location of the eyes so they are outside the mask. It is the mouth and eyes that are animatable facial features, it doesn't matter that everything else is static. </div></span> <br/> <span style="color:#222222">I am seeking clarification that you can move the eyes and they still blink and move to look around?  </span> </div> <br/>  <br/> YEP!  .. watch the commentator squirrel in the demo I posted ... you'll have to look past the glasses but you can see that the eyes are blinking. I didn't add any pupil movements , but I could have.]]></description>
<pubDate>Tue, 19 Jul 2016 00:16:40 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5807-a-quadruped-of-sorts.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[any chance you'd put this in the store so we can examine it & see how you did it? <br/> <em>edited by PatMarrNC on 19/07/2016</em>]]></description>
<pubDate>Tue, 19 Jul 2016 00:13:54 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5807-a-quadruped-of-sorts.aspx</link>
<title>Message from Rocque</title>
<description><![CDATA[<b>eugenecheese</b> wrote:<br/><div class='quote'>The Heads dont stick out of the top because I made sure the "donkey Suit" was higher than the heads. There are Hooves, But they had to be very chunky to hide the feet. The arms of the characters are the worst problem. It would be great to be able to stop them moving ! <br/> To sync the walk, put one man in front of the other, then place an object where you click on for them to walk to, then afterwards delete the object ! </div> <br/>  <br/>  <br/> I love the cow!  Wow.  This is great.  Thanks for sharing how you accomplished the walking.  I know I do not have the patience to work with anything like that right now.  It is so much fun to see what you are doing though.  Maybe one day I will attempt something fun like that.]]></description>
<pubDate>Mon, 18 Jul 2016 23:58:13 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5807-a-quadruped-of-sorts.aspx</link>
<title>Message from Rocque</title>
<description><![CDATA[<b>PatMarrNC</b> wrote:<br/><div class='quote'><span style="color:rgb(34, 34, 34)">yes Mindiflyth, that's totally possible. All you have to do is design the head in such a way that the mouth is still exposed. Then adjust the location of the eyes so they are outside the mask. It is the mouth and eyes that are animatable facial features, it doesn't matter that everything else is static. </div></span> <br/> <span style="color:#222222">I am seeking clarification that you can move the eyes and they still blink and move to look around?  </span>]]></description>
<pubDate>Mon, 18 Jul 2016 23:54:57 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5807-a-quadruped-of-sorts.aspx</link>
<title>Message from eugenecheese</title>
<description><![CDATA[The Heads dont stick out of the top because I made sure the "donkey Suit" was higher than the heads. There are Hooves, But they had to be very chunky to hide the feet. The arms of the characters are the worst problem. It would be great to be able to stop them moving ! <br/> To sync the walk, put one man in front of the other, then place an object where you click on for them to walk to, then afterwards delete the object !]]></description>
<pubDate>Mon, 18 Jul 2016 23:47:53 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5807-a-quadruped-of-sorts.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[eugene, two questions: <br/>  <br/> 1) how did you keep the characters inside the donkey from having their heads stick out the top? <br/>  <br/> 2) if you kept the inside characters small enough not to stick out, how did you get the legs so stout? <br/>  <br/>  <br/> here's a similar experiment: <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/ra4-NBnz8rw?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/> I was shooting for 4 legs plus head movement... in retrospect it should also be possible to get animatable mouth and eyes depending on how the head attachment is made.  Eyes are static on this demo.]]></description>
<pubDate>Mon, 18 Jul 2016 23:33:09 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5807-a-quadruped-of-sorts.aspx</link>
<title>Message from Rocque</title>
<description><![CDATA[<b>eugenecheese</b> wrote:<br/><div class='quote'>My Little Donkey. Two walking men under a donkey suit, like a pantomime horse ! <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/9hU2LaWY14A?rel=0" frameborder="0" allowfullscreen></iframe></div> </div> <br/>  <br/> I have no idea how you created this, but it is very very cute!  I have trouble getting one character to walk and can't even imagine how you got the 2 characters to be in sync.  It is a fun idea and I see others are already running with it.  Thanks for sharing.]]></description>
<pubDate>Mon, 18 Jul 2016 23:26:17 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5807-a-quadruped-of-sorts.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[<b>mindiflyth</b> wrote:<br/><div class='quote'> <br/> Some of the work here (like Clayster's stormtrooper helmets and stuff) have made me think it would be possible to create "masks" for the characters, so they would have totally new heads and you wouldn't be stuck with the Muvizu character designs.   </div> <br/>  <br/> yes Mindiflyth, that's totally possible. All you have to do is design the head in such a way that the mouth is still exposed. Then adjust the location of the eyes so they are outside the mask. It is the mouth and eyes that are animatable facial features, it doesn't matter that everything else is static.  <br/>  <br/> The squirrel in this video has a whole-head mask: <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/OolNxLDHEJA?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/> The concept and head design can be ANYTHING as long as you leave the mouth uncovered and use standard Muvizu eyes. <br/>  <br/>  <br/> . <br/> <em>edited by PatMarrNC on 18/07/2016</em>]]></description>
<pubDate>Mon, 18 Jul 2016 22:32:11 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5807-a-quadruped-of-sorts.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[mindiflyth, Dreeko make a couple of FBX models to completely change the face, but this is pretty much the limit of facial customisation that can be animated. <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/U-t0VuMMxRc?rel=0" frameborder="0" allowfullscreen></iframe></div>]]></description>
<pubDate>Mon, 18 Jul 2016 22:10:33 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5807-a-quadruped-of-sorts.aspx</link>
<title>Message from mindiflyth</title>
<description><![CDATA[That is so clever! That opens up possibilities for dogs, horses, elephants, all kinds of things. I suppose you could keep adding guys to the train, and create six-legged insects or monsters with lots of legs. <br/>  <br/> For people trying to come up with workarounds like this, it may help to think of Muvizu as being more like cosplay or puppetry than animation, in some ways. You can't actually change the shape of these characters, but you can add stuff on and/or make some parts invisible. I wonder if there'd be some way to create "stilts" for the characters. That would open up a lot of possibilities. You could even give them cosplay-style <a href="https://s-media-cache-ak0.pinimg.com/736x/72/17/f4/7217f4a241012b122951b6d5abdc7a4b.jpg" target="_blank" rel="nofollow">animal legs</a>. <br/>  <br/> Some of the work here (like Clayster's stormtrooper helmets and stuff) have made me think it would be possible to create "masks" for the characters, so they would have totally new heads and you wouldn't be stuck with the Muvizu character designs. The main drawback there is that as far as I know those heads would be frozen, and the only way to change them would be to do a morph in editing or to change them between shots. (Is there a way to add an animated 3D element to the Muvizu program? Could you create a 3D head that had its own animation cycle, and attach that to a Muvizu character?)]]></description>
<pubDate>Mon, 18 Jul 2016 21:59:10 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5807-a-quadruped-of-sorts.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[LOL that is funny.  You could attach hooves as well, that'd look good.]]></description>
<pubDate>Mon, 18 Jul 2016 21:34:53 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5807-a-quadruped-of-sorts.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[That's excellent, eugenecheese! I think this is a good option for people wanting any sort of large farmyard animals.]]></description>
<pubDate>Mon, 18 Jul 2016 19:52:29 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5807-a-quadruped-of-sorts.aspx</link>
<title>Message from eugenecheese</title>
<description><![CDATA[My Little Donkey. Two walking men under a donkey suit, like a pantomime horse ! <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/9hU2LaWY14A?rel=0" frameborder="0" allowfullscreen></iframe></div>]]></description>
<pubDate>Mon, 18 Jul 2016 19:50:57 GMT</pubDate>
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