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<title>Forum - Tips &amp; Tricks - Quadrupeds NEW with only ONE character ! - Messages</title>
<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<description>Forum - Tips &amp; Tricks - Quadrupeds NEW with only ONE character ! - Messages</description>
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<pubDate>Tue, 09 Aug 2016 00:01:28 GMT</pubDate>
<lastBuildDate>Tue, 09 Aug 2016 00:01:28 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>Have you tried the horror actions?  Might be something 'undead' in there.  Other than that I was thinking of the robot, but he walks (and breathes!) like everyone else. </div> <br/>  <br/> I've been busy with a music project, so I haven't tried anything yet... the idea of unbent legs jsut occurred to and I thought it was worth asking before spending a lot of time... y'all seem to have the options memorized! <br/>  <br/> Good idea on the horror actions.. I bet there's a way to makes zombies and mummies walk that way... thanks for the idea!]]></description>
<pubDate>Tue, 09 Aug 2016 00:01:28 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from eugenecheese</title>
<description><![CDATA[I've been trying (not with a lot of success) using the beefy character. <br/> He has three places on each arm to attach things, and there is a little bendiness there! <br/> So maybe a three part leg ? <br/> Of course his real legs have no attachments, but some of the boots could be coloured ?]]></description>
<pubDate>Mon, 08 Aug 2016 23:24:59 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Have you tried the horror actions?  Might be something 'undead' in there.  Other than that I was thinking of the robot, but he walks (and breathes!) like everyone else.]]></description>
<pubDate>Mon, 08 Aug 2016 23:06:04 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[hmmmm... wording like what is shown  in section 2.2.3 is normally intended to keep people from pirating the intellectual property for independent use that doesn't include them.  But in your case you'd still be using it to create animations... which you are licensed to do.   If editing the XML voids the license, then everyone who has ever made the edit that enables alpha channel in video is in violation already.  <br/>  <br/> But, I'm keeping my fingers crossed that the reason for all this is because they're working on their own quadrapeds.  <br/> Hey, we can hope. <br/>  <br/> Speaking of which... I spent much of the weekend playing with Eugene's ideas here.  I tried attaching thicker legs to the characters feet, but the vector follows the foot angle, not the leg... so when he bends his leg the top of the fake leg shoots outside the body. <br/>  <br/> Does anybody know if any of the actions involve walking with stiff (unbent or minimally bent legs? If so, I think I could make something work.]]></description>
<pubDate>Mon, 08 Aug 2016 22:47:51 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from ikes</title>
<description><![CDATA[<b>eugenecheese</b> wrote:<br/><div class='quote'>Ikes, if you know how to do it for real, then why should Muvizu object to you sharing ? </div> <br/>  <br/> It states in the licence under 2.2.3 <br/>  <br/>   You shall use the Software only for the purpose of making animations (including video or still footage) (“<b>Animations</b>”) and, without limiting the foregoing generality, you shall not: <br/>   2.2.1    make or derive any product from the Software other than Animations;  <br/>   2.2.2    remove any copyright notice from the Software; <br/>   2.2.3    work around any technical limitations in the Software or decompile, modify, reverse engineer, publicly display, prepare derivative works based on the Software, disassemble or otherwise reproduce it; <br/>   2.2.4    rent-out, sell, mortgage, charge, assign lease, barter, sub-license, distribute, publish or transmit the Software, or provide means for any other party to do so or otherwise deal in any way with all or any part of the Software or  attempt to or purport to do any such acts.]]></description>
<pubDate>Sun, 07 Aug 2016 16:24:57 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from eugenecheese</title>
<description><![CDATA[I see. I'm amazed there are any upcoming features ! <br/> One new feature I'd like would be to make the Heads invisible, leaving attachments visible. <br/> <em>edited by eugenecheese on 07/08/2016</em>]]></description>
<pubDate>Sun, 07 Aug 2016 16:19:35 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[<b>eugenecheese</b> wrote:<br/><div class='quote'>Ikes, if you know how to do it for real, then why should Muvizu object to you sharing ? </div> <br/> Because it'll be a method that involves changing some core files to access the building blocks of an upcoming feature. (Which I assume is against the EULA)]]></description>
<pubDate>Sun, 07 Aug 2016 16:13:58 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from eugenecheese</title>
<description><![CDATA[Ikes, if you know how to do it for real, then why should Muvizu object to you sharing ?]]></description>
<pubDate>Sun, 07 Aug 2016 16:12:10 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from eugenecheese</title>
<description><![CDATA[Here's another video. I hope it's clearer. Sorry, Ikes, I think it is just a matter of communication! Maybe this'll make it clearer to all! <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/psRe-_6cY08?rel=0" frameborder="0" allowfullscreen></iframe></div>]]></description>
<pubDate>Sun, 07 Aug 2016 16:09:35 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from ikes</title>
<description><![CDATA[<b>eugenecheese</b> wrote:<br/><div class='quote'>I am not using the pivot point of the legs. I am using a pivot point on the hands. </div> <br/>  <br/> I know, I mean the pivot point of the fake legs, wich are connected to the hands. It is nice work arround though, not that I am saying it isn't.]]></description>
<pubDate>Sun, 07 Aug 2016 15:55:29 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from eugenecheese</title>
<description><![CDATA[I am not using the pivot point of the legs. I am using a pivot point on the hands.]]></description>
<pubDate>Sun, 07 Aug 2016 15:37:29 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[<b>ikes</b> wrote:<br/><div class='quote'>Hi, ok not in a row I see, but they still origin from besides the real legs. I think in the current state, it is quite impossible to have one character with four legs. There is a way I found with really 4 legs, but it requires altering some files and due to the licence it's not allowed. I asked support to share this here, but they asked me not to. Too bad. They are maybe considering a fully attachable character...but not shure about 4 legged. </div> <br/>  <br/> I hope this does mean they are working on something that will help us to create animals! (or, better yet...on providing a set of professionally designed animals!  <br/>  <br/> If it provides an incentive to do so, I'll go ahead and say up front that I'd pay whatever they asked in order to buy a true quadrapeds character pack!  ESPECIALLY if it allowed attachments so we could make our own custom quadraped characters <br/>  <br/> Heck, it doesn't even have to be a SET.... if there are attachment points that allow mods, I'd pay whatever they ask for ONE truly modifiable critter! <br/>  <br/> If they don't do something fast, though... a lot of us are going to get in the habit of using other software to fill that void... and after we share the knowledge of how we did it, the potential selling price of a quadraped pack won't be as high.  Just sayin'. <br/>  <br/>  <br/>  <br/> ----------------------------------------- <br/> <em>edited by PatMarrNC on 07/08/2016</em>]]></description>
<pubDate>Sun, 07 Aug 2016 15:29:47 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[An easy workaround, (considering the fact that most Muvizu stories are told through a collection of separate scenes) would be to use several different models of the same character: <br/>  <br/> One like Eugene's, used only in scenes where the character needs to walk... <br/> One with a static body but animatable head for when the character needs to talk, look around or stand still <br/> etc etc]]></description>
<pubDate>Sun, 07 Aug 2016 15:23:19 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from ikes</title>
<description><![CDATA[I mean not the fake legs are beside his real legs, but the point from where they begin at the top. His feet are behind, I see that, but the pivot point of the leg, I mean.]]></description>
<pubDate>Sun, 07 Aug 2016 15:17:02 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[<b>ikes</b> wrote:<br/><div class='quote'><b>eugenecheese</b> wrote:<br/><div class='quote'>They origin from the Hands! </div> <br/>  <br/> I mean if he stands still, with his hands beside his body, they are beside the real legs, not? </div> <br/> No <br/>  <br/> <div class='quote'><span style="color:rgb(34, 34, 34)">The leg, extensions in the hands, are both tilted backwards, NOT straight down.</span><span style="color:rgb(34, 34, 34)"> </span> </div> <br/>  <br/>  <br/> They're at an angle so they sit behind the normal legs.]]></description>
<pubDate>Sun, 07 Aug 2016 15:12:43 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from ikes</title>
<description><![CDATA[<b>eugenecheese</b> wrote:<br/><div class='quote'>They origin from the Hands! </div> <br/>  <br/> I mean if he stands still, with his hands beside his body, they are beside the real legs, not?]]></description>
<pubDate>Sun, 07 Aug 2016 15:11:17 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from eugenecheese</title>
<description><![CDATA[They origin from the Hands!]]></description>
<pubDate>Sun, 07 Aug 2016 15:01:57 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from ikes</title>
<description><![CDATA[Hi, ok not in a row I see, but they still origin from besides the real legs. I think in the current state, it is quite impossible to have one character with four legs. There is a way I found with really 4 legs, but it requires altering some files and due to the licence it's not allowed. I asked support to share this here, but they asked me not to. Too bad. They are maybe considering a fully attachable character...but not shure about 4 legged.]]></description>
<pubDate>Sun, 07 Aug 2016 14:58:21 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from eugenecheese</title>
<description><![CDATA[Ikes, You are wrong. When he stands still, it still looks like four legs! You NEVER get four legs in a row. Check this by pausing the animation wherever you like. <br/> The leg, extensions in the hands, are both tilted backwards, NOT straight down. <br/> I am still experimenting with leg shapes to try to increase the distance between front and back legs. at present the back legs are tilted about 45 degrees backwards with the pivot on the top of the leg object. Also, at the last few seconds of the animation, they ARE standing still. <br/> An engineer could crack it ! <br/> edited by eugenecheese on 07/08/2016 <br/> edited by eugenecheese on 07/08/2016 <br/> <em>edited by eugenecheese on 07/08/2016</em>]]></description>
<pubDate>Sun, 07 Aug 2016 13:47:56 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from ikes</title>
<description><![CDATA[<b>MrDrWho13</b> wrote:<br/><div class='quote'><b>ikes</b> wrote:<br/><div class='quote'>But how does it look when he's not walking? Then you have 4 legs on a row? </div> <br/> Because the ones on the arms swing much wider than the others at opposite times, giving that illusion. </div> <br/>  <br/> Yeah, I understand that, so it only looks like he has hind legs when he walks, not when he stands still.]]></description>
<pubDate>Sun, 07 Aug 2016 11:10:09 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[<b>ikes</b> wrote:<br/><div class='quote'>But how does it look when he's not walking? Then you have 4 legs on a row? </div> <br/> Because the ones on the arms swing much wider than the others at opposite times, giving that illusion.]]></description>
<pubDate>Sun, 07 Aug 2016 10:02:01 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from ikes</title>
<description><![CDATA[But how does it look when he's not walking? Then you have 4 legs on a row?]]></description>
<pubDate>Sun, 07 Aug 2016 09:46:46 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[That's brilliant! Great for characters that actually move. I look forward to seeing some films with this technique. <br/> Well done Rodrisilva for working out how it was done. <br/> <em>edited by MrDrWho13 on 07/08/2016</em>]]></description>
<pubDate>Sun, 07 Aug 2016 09:06:14 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from eugenecheese</title>
<description><![CDATA[Maybe the Rover Character would be best ? You could add part of the body to the Tail Attachment, and another part to his collar. <br/> Just Tried Rosie ! Invisible arms and hands ! Makes new body shapes a lot narrower. No feet attachment, but lots of Legs options. <br/> <em>edited by eugenecheese on 07/08/2016</em>]]></description>
<pubDate>Sun, 07 Aug 2016 07:10:31 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from eugenecheese</title>
<description><![CDATA[As promised, here's the "Naked" version ! <br/> I used the regular MAN character, as he has both hand and feet attachment possibilities. Stick Man, no Feet ! <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/7IL35jISQUk?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/> <em>edited by eugenecheese on 07/08/2016</em>]]></description>
<pubDate>Sun, 07 Aug 2016 07:00:55 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[very clever idea, Eugene!  Indeed, I'll be experimenting with this.  <br/>  <br/> One advantage of doing it all with one character is that you wouldn't have to use the "walking in place while the background moves" trick.... the character could walk as usual. <br/> <em>edited by PatMarrNC on 07/08/2016</em>]]></description>
<pubDate>Sun, 07 Aug 2016 02:44:00 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from eugenecheese</title>
<description><![CDATA[Hi <br/> Rodrisilva <br/> You are 100% correct! Two, leg attachments on the arms, and a body to hide the bits that should not be seen ! <br/> I will put up the same animation without the Ball and Horse, in the morning. <br/> I'm sure, with patience it could be a lot better. Why not try ? The body attachment was a hat one.]]></description>
<pubDate>Sat, 06 Aug 2016 23:33:08 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from Rocque</title>
<description><![CDATA[Are they walking in place and the background is moving?  I have no clue how you created it, but if you paint the white one yellow, and give it a monocle ears and a tail you can have a minion pet.]]></description>
<pubDate>Sat, 06 Aug 2016 16:33:37 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[or, the hind legs could also be attached to the feet, but offset, so they appear behind the real legs <br/>  <br/> But in this case the leg movements aren't identical, so I'm inclined to think that Rod is correct <br/> <em>edited by PatMarrNC on 06/08/2016</em>]]></description>
<pubDate>Sat, 06 Aug 2016 13:58:17 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from Rodrisilva</title>
<description><![CDATA[<b>eugenecheese</b> wrote:<br/><div class='quote'><div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/owScpaMyHA0?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/> I shall wait a while, to see if you can guess how I did it !  <br/> I will show you how soon. </div> <br/>  <br/>  <br/> How about one character with 3 attachments. One for horse body and one fake leg in each arm. <br/> Could it be ?]]></description>
<pubDate>Sat, 06 Aug 2016 09:17:06 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[2 characters in the same position walking out of sync, one of them had the model attached? <br/> <em>edited by MrDrWho13 on 06/08/2016</em>]]></description>
<pubDate>Sat, 06 Aug 2016 08:41:35 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5840-quadrupeds-new-with-only-one-character-.aspx</link>
<title>Message from eugenecheese</title>
<description><![CDATA[<div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/owScpaMyHA0?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/> I shall wait a while, to see if you can guess how I did it !  <br/> I will show you how soon.]]></description>
<pubDate>Sat, 06 Aug 2016 08:38:58 GMT</pubDate>
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