<?xml version="1.0"?>
<rss version="2.0">
<channel>
<title>Forum - Feedback - Interface &amp; Timeline - Messages</title>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<description>Forum - Feedback - Interface &amp; Timeline - Messages</description>
<language>en-us</language>
<docs>http://blogs.law.harvard.edu/tech/rss</docs>
<generator>Jitbit AspNetForum</generator>
<pubDate>Wed, 20 Jul 2011 14:51:46 GMT</pubDate>
<lastBuildDate>Wed, 20 Jul 2011 14:51:46 GMT</lastBuildDate>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from freakmoomin</title>
<description><![CDATA[<b>simonheffer</b> wrote:<br/><div class='quote'>Can we move the start position back in time? I sometimes find that I need to add stuff at the beginning of the movie - a case in point is adding a new character who needs to be lying down,we only have the falling into grave animation for that so I need him to start falling before the current start point. </div>  <br/>  <br/> This is something i would like to see fixed one day (although planning ure scene well and leaving a few secs at start will help with all of this of course). <br/>  <br/> Just to add. There is a new 'Pose' animation category with several lying down static poses to play with.]]></description>
<pubDate>Wed, 20 Jul 2011 14:51:46 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Danimal</title>
<description><![CDATA[I think that's more a matter of planning out the scene.  You should always leave two seconds before you actually start animating anything.  That gives you just that cushion you need.]]></description>
<pubDate>Wed, 20 Jul 2011 12:43:29 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from simonheffer</title>
<description><![CDATA[Can we move the start position back in time? I sometimes find that I need to add stuff at the beginning of the movie - a case in point is adding a new character who needs to be lying down,we only have the falling into grave animation for that so I need him to start falling before the current start point.]]></description>
<pubDate>Wed, 20 Jul 2011 12:19:58 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Neil</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>Hang on, where's Neil at...   <img src="images/smilies/stickpoke.gif" border="0" alt="poke" /> </div> <br/>  <br/> <a href="http://maps.google.co.uk/maps/place?q=Marazion&hl=en&gl=uk" target="_blank" rel="nofollow">http://maps.google.co.uk/maps/place?q=Marazion&hl=en&gl=uk</a> <br/>  <br/> I'll be back on Monday. <br/> <em>edited by Neil on 15/07/2011</em>]]></description>
<pubDate>Fri, 15 Jul 2011 01:21:44 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Yes, Yes, Yes also!  To both simonheffer's suggestion and to ukBerty's experience of selecting the wrong thing without being able to see what you've selected.  I think a dialog box for the options would be great, but right now could we not just have a little text line added to the basic interface (overlaid?) with the name of the item you've got currently selected?  Hang on, where's Neil at...   <img src="images/smilies/stickpoke.gif" border="0" alt="poke" />]]></description>
<pubDate>Thu, 14 Jul 2011 20:43:21 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[<b>simonheffer</b> wrote:<br/><div class='quote'> <br/>  <br/> As I work with Visual Studio/Eclipse most days one feature that I find useful is a properties window that's there permanently, which changes as I select different objects. It's always in the same place and types of properties are grouped together in the same order. It also has a dropdown to allow me to select an object by name without having to find it and select it. This latter would require some internal default name generation (wall-1,wall-2) as I don't name every object in Muvizu. <br/>  <br/> I think generally as more features become available docked windows may become increasingly necessary in order to tidy away the clutter from scene view (optionally floating, of course). <br/>  <br/> I guess this take it away  from the fun,"let's get to it" presentation but should allow faster working at the end of the day. </div> <br/>  <br/>  <br/> Yes yes yes - who else has changed the size of a backdrop that they have highlighted, but have the properties of another- bang - the whole scene is torn apart and you have to reload from a saved position.]]></description>
<pubDate>Thu, 14 Jul 2011 14:02:16 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from simonheffer</title>
<description><![CDATA[<b>Wizaerd</b> wrote:<br/><div class='quote'><b>Emily</b> wrote:<br/><div class='quote'>Just out of interest, would you prefer a short, fast swooping camera movement, or no movement at all? </div> <br/>  <br/> When I right click on a character to view and/or edit their properties (objects too), I expect to see the character or object I am wishing to affect.  I don't mind the swooping, although it could be mucho faster, but if you want to just cut to their position I am fine with that as well.  I would hate to blindly change properties without seeing the effect of those changes. </div> <br/>  <br/> As I work with Visual Studio/Eclipse most days one feature that I find useful is a properties window that's there permanently, which changes as I select different objects. It's always in the same place and types of properties are grouped together in the same order. It also has a dropdown to allow me to select an object by name without having to find it and select it. This latter would require some internal default name generation (wall-1,wall-2) as I don't name every object in Muvizu. <br/>  <br/> I think generally as more features become available docked windows may become increasingly necessary in order to tidy away the clutter from scene view (optionally floating, of course). <br/>  <br/> I guess this take it away  from the fun,"let's get to it" presentation but should allow faster working at the end of the day.]]></description>
<pubDate>Thu, 14 Jul 2011 09:54:27 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[I'd like to second simonheffer's request for user text labels on the cue points - handy, simple and useful.  Good one.  And yes, some control over the sound tracks would be good - just being able to cut the sound file, and drag the two halves apart to create pauses would be incredibly helpful.]]></description>
<pubDate>Wed, 13 Jul 2011 19:43:26 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Wizaerd</title>
<description><![CDATA[<b>Emily</b> wrote:<br/><div class='quote'>Just out of interest, would you prefer a short, fast swooping camera movement, or no movement at all? </div> <br/>  <br/> When I right click on a character to view and/or edit their properties (objects too), I expect to see the character or object I am wishing to affect.  I don't mind the swooping, although it could be mucho faster, but if you want to just cut to their position I am fine with that as well.  I would hate to blindly change properties without seeing the effect of those changes.]]></description>
<pubDate>Wed, 13 Jul 2011 16:43:47 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[Doesn't Muvizu already have geospacial (muvizu"s arms division) watching that part of the world? <br/>  <br/> Wouldn't want to be in the way!]]></description>
<pubDate>Wed, 13 Jul 2011 14:53:40 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from pyrrho</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'><b>pyrrho</b> wrote:<br/><div class='quote'><b>Dreeko</b> wrote:<br/><div class='quote'>Thoughts? ( other than bugger off dreeko we"re busy enough!lol!) <br/>  </div> <br/>  <br/> No, I think that you've summed it up pretty accurately there :-) </div> <br/>  <br/> I read your reply but in my head it is somehow translated into  <br/> "Thanks Dreeko. Muvizu"s Developement is driven by user feedback. We welcome and value your input. Keep it coming" <br/>  <br/> No probs, glad to be of help! <img src="images/smilies/wink.gif" border=0 /> <br/>  <br/> Cheers <br/> D </div> <br/>  <br/> This is where I should point out that, as Muvizu Ambassador, your next diplomatic posting is likely to be to Libya. <br/>  <br/> <img src="images/smilies/1cool.gif" border="0" alt="Cool" />]]></description>
<pubDate>Wed, 13 Jul 2011 14:16:31 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>pyrrho</b> wrote:<br/><div class='quote'><b>Dreeko</b> wrote:<br/><div class='quote'>Thoughts? ( other than bugger off dreeko we"re busy enough!lol!) <br/>  </div> <br/>  <br/> No, I think that you've summed it up pretty accurately there :-) </div> <br/>  <br/> I read your reply but in my head it is somehow translated into  <br/> "Thanks Dreeko. Muvizu"s Developement is driven by user feedback. We welcome and value your input. Keep it coming" <br/>  <br/> No probs, glad to be of help! <img src="images/smilies/wink.gif" border=0 /> <br/>  <br/> Cheers <br/> D]]></description>
<pubDate>Wed, 13 Jul 2011 12:19:00 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from simonheffer</title>
<description><![CDATA[<b>Luscan</b> wrote:<br/><div class='quote'>Hi Si, <br/>  <br/> A lot of really good feedback here, thank you.  <br/>  <br/> I'd just like to make a quick point that you can move the time-bar (the line with the pink triangle on the time-line) between cue points by clicking on the skip backwards and forwards buttons on the time-line. The skip buttons are the ones with the single triangle and the lines. <br/>  <br/> Thanks for the feedback! </div> <br/>  <br/> Yes, I'm doing that and it works OK but only helps with, say, making sure the speech starts at the right point, if it stopped at the next cue point I'd know the speech finished in time too. Maybe a 'play until next cue-point' button which looks like the slow play button on your video player e.g. II&gt; <br/>  <br/> More requests whilst I'm here, these may be there but I haven't found them yet. <img src="images/smilies/smile.gif" border=0 /> <br/> Play in full screen. (my (poor old) eyes still can't make out everything in the camera window, some stuff isn't apparent until you make the video) <br/> Play without timeline.(it is a bit big after all and I like to view the action from different angles so I can see if there's another camera view that's useful). Or maybe make the time-line a real window so it can sit outside the main Muvizu window (which then applies to other windows heh-heh!) <br/> <em>edited by simonheffer on 13/07/2011</em>]]></description>
<pubDate>Wed, 13 Jul 2011 11:12:14 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from pyrrho</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'>Thoughts? ( other than bugger off dreeko we"re busy enough!lol!) <br/>  </div> <br/>  <br/> No, I think that you've summed it up pretty accurately there :-)]]></description>
<pubDate>Wed, 13 Jul 2011 10:49:55 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Luscan</title>
<description><![CDATA[Look, do you want this dragon or not?]]></description>
<pubDate>Wed, 13 Jul 2011 10:43:55 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[Looping playback of sections on the timeline would be nice <br/>  <br/> On the subject of looping, it would be nice to be able to select a section of character actions from the timeline and be able to loop the sequence continuously for as long as we wish. This would be made even better if we could save these sequences as favourites and be able to apply them to different characters.  <br/>  <br/> Thoughts? ( other than bugger off dreeko we"re busy enough!lol!) <br/>  <br/> Cheers <br/> D <br/> <em>edited by Dreeko on 13/07/2011</em>]]></description>
<pubDate>Wed, 13 Jul 2011 10:18:42 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Luscan</title>
<description><![CDATA[Hi Si, <br/>  <br/> A lot of really good feedback here, thank you.  <br/>  <br/> I'd just like to make a quick point that you can move the time-bar (the line with the pink triangle on the timeline) between cue points by clicking on the skip backwards and forwards buttons on the timeline. The skip buttons are the ones with the single triangle and the lines. <br/>  <br/> Thanks for the feedback!]]></description>
<pubDate>Wed, 13 Jul 2011 10:09:59 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from simonheffer</title>
<description><![CDATA[So loving the new UI and the cue points. Obviously there's a request (or two) coming... <br/>  <br/> ...  <br/> can we label the cue points? <br/> Can we play between two cue points? (useful for sound cues when the dialogue is snappy) <br/> I'd like some minimal sound editing. I know it can be done elsewhere and the oft asked for multiple channels would help but I still find the action has to follow the sound, which means the timing has to be spot on when recorded. So I'd like the options to: <br/> a) insert some silence <br/> b) insert a new sound (eg a new line from the script). <br/> c) paint the tracks for each character (eg fred speaks from here to here) - I guess one of those wavy lines would be handy there too. I believe I made this suggestion way back before the timeline came along and it still sounds good to me (sounds good - geddit?). We sort of have it but maybe inserting a talk event which we can then stretch would do it. <br/> d) a non-timeline thing here would be a toggle rather than talk+shush would be easier than watching the timeline for the next cuepoint and moving the mouse at the same time. Hitting talk twice gives strange results! <br/> e) on the same point when directing the current point marker(?) is quite close to the right hand-side which doesn't give much lead into the next cuepoint. <br/>  <br/> Thanks for listening, <br/> Si]]></description>
<pubDate>Tue, 12 Jul 2011 21:41:05 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Okay, slightly odd request I guess, but could we have the option to clear all the loaded textures in the Object Properties window (when you're Animating the Image). <br/>  <br/>  <br/> The reason I ask is that I've created a set, and I'm reusing it, and it contains a movie/image slideshow.  To clear the slideshow, I have to select a Texture, set to None, close the Palette window, and do it again...8 more times!  And I have to reuse the set 5 times, so... that's a lot of clicking.  A 'Clear All Textures' button would be appreciated <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/>  <br/> Also, while I'm here, I've discovered that using an imported movie (as an Animated Image Texture) is a bit hit-and-miss in Muvizu - the movie doesn't always start at the start, if you see what I mean.  When you Direct the cuts between AVIs, you'll get a flash of other bits of that AVI before it settles down and starts playing properly.  And it records like that, so it's not just a glitch while previewing.  Moving the start of the <i>next</i> cut actually alters where/how much of the flashing you get in the previous cut <img src="images/smilies/confused.gif" border="0" alt="Confused" /> <br/>  <br/>  <br/> I've resorted to using split screen so that I can edit out the flashes, so it's not so bad really. <br/>  <br/> PS it's actually sunny in Glasgow right now.  The sun, I remember that...big glowy thing, right?]]></description>
<pubDate>Mon, 11 Jul 2011 11:12:11 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Yup, I also concur.  It's nice to have the swoopy stuff, but an Off switch would be very helpful.  I suppose you could have a slider to control the speed of swoops, from where it is now, down to faster, then off. <br/>     <br/>   I think what we all want here is the option for the view to stay where it is while we work, regardless of what else we may be doing.  It's functional, boring, but definitely more productive - but the kids should be able to keep their swoops if they like <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Fri, 17 Jun 2011 20:03:30 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[<b>Danimal</b> wrote:<br/><div class='quote'> This happens even more when I inadvertantly hit "camera movement" instead of "character movement."  I think the view should stay where it is and lock to the camera only if you choose it to. </div> <br/> Danimal's correct - I'm forever doing this as well. <br/>  <br/>  <br/> I'm in the no movement camp - and also only lock behind camera only when asked.]]></description>
<pubDate>Fri, 17 Jun 2011 14:14:25 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Danimal</title>
<description><![CDATA[I'll cast my vote for no movement at all, especially on the cameras.  Very often I'll set the main perspective to see certain elements in the scene, go to make a camera movement and BAM, there I am locked behind the camera.  This happens even more when I inadvertantly hit "camera movement" instead of "character movement."  I think the view should stay where it is and lock to the camera only if you choose it to.]]></description>
<pubDate>Fri, 17 Jun 2011 12:43:02 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Emily</title>
<description><![CDATA[Just out of interest, would you prefer a short, fast swooping camera movement, or no movement at all?]]></description>
<pubDate>Fri, 17 Jun 2011 11:29:29 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from freakmoomin</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'><b>ziggy72</b> wrote:<br/><div class='quote'> when you right click on a character, can we please have the option to just go straight to their properties window without the long swoopy camera move? Takes too long, and I get impatient when I'm building stuff. </div>  <br/>  <br/>  <br/> Can I second that - and cameras as well - and everything. As Ziggy says, it looks nice but is a waste of time.  <br/>  <br/> Berty </div>  <br/>  <br/>  <br/> Ill 3rd that]]></description>
<pubDate>Fri, 17 Jun 2011 11:21:46 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'> when you right click on a character, can we please have the option to just go straight to their properties window without the long swoopy camera move?  Takes too long, and I get impatient when I'm building stuff. </div> <br/>  <br/>  <br/> Can I second that - and cameras as well - and everything. As Ziggy says, it looks nice but is a waste of time. <br/>  <br/> Berty]]></description>
<pubDate>Fri, 17 Jun 2011 06:01:13 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Yes, it's that damn Zig Phone again <img src="images/smilies/smile.gif" border=0 /> with yet another feature removal request - when you right click on a character, can we please have the option to just go straight to their properties window without the long swoopy camera move?  Takes too long, and I get impatient when I'm building stuff. <br/>     <br/>   Also, while I'm here, I've noticed that the post boxes have aquired a horizontal scroll bar which only scrolls one character either way, which in turn hides the first or last character of every sentence you type - but only in IE9.  When I put IE9 to Compatibility mode, the scroll bar (and the problem) dissapears.  Odd one.]]></description>
<pubDate>Thu, 16 Jun 2011 21:08:37 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Marco_D</title>
<description><![CDATA[Now I know why the forums have been quiet! <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> Looking forward to it guys. <br/>  <br/> Cheers, <br/> Marco]]></description>
<pubDate>Mon, 13 Jun 2011 11:31:46 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from mysto</title>
<description><![CDATA[Yes, there are good things a coming! I'm working on a few projects at the moment but I'd be glad to lend a hand to anyone who needs it. Just let me know. Collaboration is indeed a great thing! <br/> <em>edited by mysto on 12/06/2011</em>]]></description>
<pubDate>Sun, 12 Jun 2011 02:35:22 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>I seem to keep finding features I want removed, rather than added, but never mind - could we PLEASE have the option to turn off the camera look thing the view does when the object you're working with goes offscreen a bit.  It's starting to drive me mad - I'm building sets for Dreeko using big walls, and trying to position them is an exercise in frustration because Muvizu tries to 'help' me see what I already know is there and don't care about.  I can move the view around myself to track the objects, thanks all the same, it's no bother <img src="images/smilies/smile.gif" border=0 /> </div> <br/>  <br/> Yes as Zig says hes creating sets for a hotel sketch for me to animate and voice. The script is by a forum member with great writing prowess who is also penning 'Back to the Führer'  <br/> Collaboration is where it's at people! <br/> I'm also working with Mysto on garage band blues which is shaping up nicely! <br/>  <br/> Good things a coming! <br/>  <br/> <img src="images/smilies/smile.gif" border=0 /> <br/> D]]></description>
<pubDate>Sat, 11 Jun 2011 11:24:41 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[I seem to keep finding features I want removed, rather than added, but never mind - could we PLEASE have the option to turn off the camera look thing the view does when the object you're working with goes offscreen a bit.  It's starting to drive me mad - I'm building sets for Dreeko using big walls, and trying to position them is an exercise in frustration because Muvizu tries to 'help' me see what I already know is there and don't care about.  I can move the view around myself to track the objects, thanks all the same, it's no bother <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Sat, 11 Jun 2011 00:46:30 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[A lot of valid points there from Mr B! <br/> I'm right behind this campaign. The hours that I've lost from having to wrestle with objects that have decided to "get jiggy with it" when they get too close to another object are to numerous and sad to mention.  <br/> I do remember seeing on the forum recently that object intersecting has a strong chance of being a new feature for us so this should solve a lot of your points  <br/> Fingers crossed.  <br/>  <br/> Ukberty... I feel your pain <br/>  <br/> D]]></description>
<pubDate>Sat, 09 Apr 2011 09:01:45 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[<b>Error Pasting Object</b> <br/> <b> <br/> </b> <br/> &lt;two pennies&gt; <br/>  <br/> This is all part of a bigger issue - the "two objects can't be in the same place" dictact. <br/>   <br/> I would like to campaign for this to be turned off - it just serves no purpose that I can see yet causes the following:- <br/>   <br/> <ul><li>Can't paste new objects</li><li>Can't get irregular objects to snuggle up to each other</li><li>Increasing the size of an object destroys your set - even locked objects get pushed out of place (undo doesn't work)</li><li>Imported objects behave strangely - I suspect this is the root of the issue with imported objects just "wobbling" off the set</li></ul> <br/> I would prefer to be able to set my objects to "float in the air" and then leave the responsibility of where they go and the logic behind it to the animator. <br/>  <br/> The "Can be stood on" checkbox only seems to apply to characters - can we at lease make it apply to objects as well please. <br/>  <br/> &lt;/two pennies&gt; <br/> <em>edited by ukBerty on 09/04/2011</em>]]></description>
<pubDate>Sat, 09 Apr 2011 08:17:16 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Neil, you should know by now that the Zigphone never sleeps!  Anyroadup, thanks for the reply, and to reply to your reply... <br/>     <br/>   <b>No Smiles</b> <br/>   I can get around the expression thing since I know it's there, I just wanted to know if anyone else knew it was there.  I feel better now, thankyou. <br/>    <br/> <b>Object Properties Box</b> <br/>   Where would I like you to put it?  Ooh, the cheek of it! <img src="images/smilies/smile.gif" border=0 /> I was thinking you could have it snap to the side of the screen furthest away from the object you selected, thereby giving you the most space to see it.  It would work best in widescreen I guess, but really anywhere else except the centre of the screen would be an improvement. <br/>     <br/>   <b>Error Pasting Object</b> <br/>   How about having an option to show a ghost preview in front of you of the thing you're about to paste, and have it turn red if it intersects anything that would prevent it from pasting?  The preview doesn't have to be detailed or anything, just a box would do really (the collision one maybe?).  And yes, it would make me chew through my monitor if I had to see the error message for any set length of time - I'm trying to work here! <img src="images/smilies/smile.gif" border=0 /> <br/>     <br/>   And Muvizu obviously needs some psychotherapy - Tell me about your mother...]]></description>
<pubDate>Fri, 08 Apr 2011 20:57:12 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Neil</title>
<description><![CDATA[Is that the Ziggphone going off again?  <img src="images/smilies/wink.gif" border=0 /> <br/>  <br/> <b>ziggy72</b> wrote:<br/><div class='quote'><b>No smiles</b> </div> <br/> Ummm...  I dunno why.  I know it's something we're aware of.  It'll probably be addressed when we look at facial animation, although I don't know when that will be either.  Sorry. <br/>     <br/>   <b><b>ziggy72</b> wrote:<br/><div class='quote'>Object Properties Box</b> </div> <br/> Here's a question for you.  Where would you like me to put it?  <img src="images/smilies/wink.gif" border=0 /> <br/>  <br/> I can place the dialog box somewhere less obtrusive in the upcoming UI redesign. <br/>  <br/> <b><b>ziggy72</b> wrote:<br/><div class='quote'>Error - There was an error pasting the object.</b> <br/>   <b>Not enough room.  Please try again in another location.</b> </div> <br/>    This one bugs me too, and we keep discussing possible solutions but can never agree on anything.  Ummmm...  sorry again.  Hopefully we'll settle on a proper fix sooner rather than later. <br/>  <br/> I like the idea of message boxes that disappear after a time, but it would have to be for longer than a couple of seconds.  Probably more like 10, or even 30, and I suspect you wouldn't be happy with that. <br/>  <br/> <b>ziggy72</b> wrote:<br/><div class='quote'>Does Muvizu feel insecure? <img src="images/smilies/smile.gif" border=0 /> </div> <br/> Yes. <br/>     <br/> <b>ziggy72</b> wrote:<br/><div class='quote'>Apart from that, all's good! </div> <br/> Glad to hear it.  <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/>  <br/>  <br/> . <br/> <em>edited by Neil on 08/04/2011</em>]]></description>
<pubDate>Fri, 08 Apr 2011 11:18:05 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Danimal</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>I create a character, he's happy, he's smiling, great. I load the set up later on, and he's not smiling anymore ... he'll come out showing various states of happiness, regardless of the Expressiveness level. Why?  </div>  <br/>  <br/> I've got to admit, I've noticed and been baffled by this one as well.  The idle smile is different every time, even on the same character.<img src="images/smilies/silly.gif" border="0" alt="Goofus" />]]></description>
<pubDate>Thu, 07 Apr 2011 01:12:20 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[New gripes!  Been creating a set, and the same 3 problems keep bugging me ; <br/>     <br/>   <b>No smiles</b> - I create a character, he's happy, he's smiling, great.  I load the set up later on, and he's not smiling anymore - his state is still generally happy, but his mouth is now closed when idle, no teeth showing.  It's a small point I know, but it's hard to get any consistency when the characters decide how they're feeling, not me.  Wierdly, if you copy and paste the character (multiple times even), he'll come out showing various states of happiness, regardless of the Expressiveness level.  Why? <br/>     <br/>   <b>Object Properties Box</b> - You right click on something, and the object properties box appears...right on top of what you wanted to change, so now you cant see it and have to drag the properties box somewhere else.  Over and over again.  Every time.  Annoying, but not half as annoying as... <br/>     <br/>   <b>Error - There was an error pasting the object.</b> <br/>   <b>Not enough room.  Please try again in another location.</b> <br/>     <br/>   Okay, so I click OK and move over a bit and try pasting... <br/>   Error - There was an error pasting the object. <br/>   Okay, I click OK, move somewhere else... <br/>   Error - There was an error pasting the object. <br/>   But there's tons of space!!!  I'm high up and everything.  Try again... <br/>   Error - There was an error pasting the object. <br/>   AARRGGHH!!!!  The fact it's so damn picky about where you paste things is bad enough, but do we REALLY have to click OK to acknowledge it every single time?  Couldn't the error box just appear, then disappear after a second or two?  I know there's not enough room, why do I have to tell the program I agree with it?  Does Muvizu feel insecure? <img src="images/smilies/smile.gif" border=0 /> What I'm asking for is that the message not bring everything to a grinding halt until you click OK. <br/>     <br/>   Apart from that, all's good!]]></description>
<pubDate>Thu, 07 Apr 2011 01:00:48 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>Not only that, we could use the sound of Neil's teeth grinding as the login sound for certain members of the forum <img src="images/smilies/wink.gif" border=0 /> </div> <br/>  <br/> Can't be thinking of me <br/> I never log out!]]></description>
<pubDate>Sat, 05 Mar 2011 20:23:17 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Not only that, we could use the sound of Neil's teeth grinding as the login sound for certain members of the forum <img src="images/smilies/wink.gif" border=0 />]]></description>
<pubDate>Sat, 05 Mar 2011 19:50:32 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>Neil</b> wrote:<br/><div class='quote'>*sigh* </div> <br/>  <br/> good one Neil. That would be a great sound to be heard when Muvizu goes into "program not responding" mode <img src="images/smilies/wink.gif" border=0 /> <br/> <em>edited by Dreeko on 05/03/2011</em>]]></description>
<pubDate>Sat, 05 Mar 2011 10:17:58 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Neil</title>
<description><![CDATA[*sigh*]]></description>
<pubDate>Fri, 04 Mar 2011 20:30:34 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Both awesome suggestions, actually!  I was just thinking of a simple alert, but yeah, those are better ideas - NEIL!  Neil!  Over here! <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Fri, 04 Mar 2011 18:55:37 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Quoling</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'>How about a voice that shouts "that's a wrap!"  <br/> And another that shouts "action!" when recording lol! </div>  <br/>  <br/>   And how about "CUT" when you make a balls up.]]></description>
<pubDate>Fri, 04 Mar 2011 11:50:03 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>Small thing - could you add the option to play a sound when done creating a movie?  Ta. </div> <br/>  <br/> How about a voice that shouts "that's a wrap!" <br/> And another that shouts "action!" when recording lol!]]></description>
<pubDate>Fri, 04 Mar 2011 08:05:23 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Small thing - could you add the option to play a sound when done creating a movie?  Ta.]]></description>
<pubDate>Fri, 04 Mar 2011 01:48:19 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Something else I just thought of - would it be possible to have the avatar picture on the the left here show an icon on it, or something like that, to let us know whether or not we're a fan of that person?  The reason I ask is that I keep forgetting who I've already 'Become A Fan' of, and it would save me going and checking.]]></description>
<pubDate>Wed, 16 Feb 2011 20:34:03 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Neil</title>
<description><![CDATA[Hmmm... I dunno about hiding cameras when you can't see their viewport. That'll really confuse a lot of people. I was initially thinking of showing just a single viewport by default. If a camera is selected, it'll render that camera, otherwise it'll show the currently recording camera. I'd also include buttons and whatnot for locking the view to a particular camera. But this way, we're only ever rendering a single camera and I can't think of a reason why we'd need to limit the number of cameras at all.  <br/>  <br/> Anywho, I'll chat with the other devs and see if we can come up with something.]]></description>
<pubDate>Mon, 14 Feb 2011 00:19:03 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[Glad you liked it! <br/> I thought it would be a solution when you mentioned earlier about adjusting the window could hamper performance <br/>  <br/> It might be an idea for the actual cameras on set to only be shown if the relevant window tab is showing ie if cameras 1-4 are on page 1 you won't be able to see cameras 5-8 until you click on the tab for page 2 and when you do that then obviously cameras 1-4 would be hidden until you clicked back onto the tab for page 1. Otherwise the screen would be very crowded with say 12 cameras lying around. <br/> Wotja think? <br/>  <br/> D]]></description>
<pubDate>Sun, 13 Feb 2011 22:01:56 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Neil</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'>This new UI sounds great cant wait to get my hands on it! On the subject of cameras any chance of having more of them possibly on a tabbed window as below to save on screen size </div> <br/> That's a great idea.  The problem with adding more cameras is that they're slow to render and make Muvizu crawl, but this way we wouldn't need to render any more than we currently do.  I was planning to talk to the other devs next week about ways to add more cameras without having to render their viewports, and you may have hit the nail on the head.  Nice one.  <img src="images/smilies/32308364851.gif" border="0" alt="Applause" /> <br/>  <br/> Incidentally, I was prototyping the new camera window on Friday and I added three tabs to it.  Mine were for changing the layout into a horizontal strip, a vertical strip, or a grid, but it looks just like your mockup.  Spooky!  <img src="images/smilies/eek7.gif" border="0" alt="Whaaaaa?" /> <br/>  <br/> <b>Dreeko</b> wrote:<br/><div class='quote'>PS: my movies have been postponed at the moment due to my home decorating duties which have been ignored for far too long.....Dang! </div> <br/>  <br/>  <br/> Buggrit.  I was looking forward to Staundoone II.  Oh, well.  Seeing as you're busying yourself, do you want to do my neglected housework too?]]></description>
<pubDate>Sun, 13 Feb 2011 20:56:22 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[This new UI sounds great cant wait to get my hands on it! On the subject of cameras any chance of having more of them possibly on a tabbed window as below to save on screen size <br/>  <br/>  <br/> <a href="http://img818.imageshack.us/img818/5810/cameras.png" target="_blank"><img src="http://img818.imageshack.us/img818/5810/cameras.png" border="0"></a> <br/>  <br/> Cheers  <br/>  <br/> D <br/>  <br/> PS: my movies have been postponed at the moment due to my home decorating duties which have been ignored for far too long.....Dang!]]></description>
<pubDate>Sun, 13 Feb 2011 20:26:12 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[<b>Neil</b> wrote:<br/><div class='quote'>The camera windows also have yesterday's drag-and-drop functionality so you can drag a camera texture straight out of the camera window and onto a texture property in an edit dialog. </div>  <br/>  <br/> You can do what!?!  Now you're just freaking us out, man! <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Fri, 11 Feb 2011 17:27:37 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Neil</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'>The camera windows and "make video" windows are way too small for me. Whilst you're under the bonnet making them "undockable", can you make them scalable ? </div> <br/> Yup. There might be performance problems if you make these windows too large, but that's the plan. <br/> The camera windows also have yesterday's drag-and-drop functionality so you can drag a camera texture straight out of the camera window and onto a texture property in an edit dialog.]]></description>
<pubDate>Fri, 11 Feb 2011 08:37:27 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[Neil, <br/>  <br/> Can I just chip in here...... <br/>  <br/> The camera windows and "make video" windows are way too small for me. Whilst you're under the bonnet making them "undockable", can you make them scalable ? <br/>  <br/> Cheers <br/>  <br/> Berty]]></description>
<pubDate>Fri, 11 Feb 2011 05:51:45 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[@ Neil - I wont go through them all again, but suffice to say I'm well happy at the proposed changes/updates and glad to think I'm contributing to something that will make all our lives easier (potentially, at least!) in the future.  Couple of observations on your list : <br/>  <br/> Yes, I'd still turn off the mouse prompts even if I had a hundred screens (I actually use 2 just now, so being able to spread Muvizu around will be excellent) <br/>  <br/> Can't get us guns, eh?  Point me at these Vince and Barry characters, I have posts to write! <br/>  <br/> <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Thu, 10 Feb 2011 23:44:33 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Neil</title>
<description><![CDATA[Since I've been chatting a little about the new UI that's in development, I just wanted to take a moment to go over Ziggy's points here.  Please bear in mind that I'm discussing work that's still very much in progress, and I reserve the right to completely change my mind if it looks like hard work.  <img src="images/smilies/wink.gif" border=0 /> <br/>  <br/> <b>ziggy72</b> wrote:<br/><div class='quote'><b>The option to turn off the mouse prompts</b> (I get it!  Honestly!  RMB and everything!  No need to take up the bottom of the screen anymore!) </div> <br/> Okay, I get it!  You want more screen real estate!  In the new UI, dialogs won't be constrained to the main Muvizu window so you'll be able to drag them anywhere you like, even onto another monitor if you have one.  In that case, would you still want the option to turn them off? <br/>  <br/> <b><b>ziggy72</b> wrote:<br/><div class='quote'>Numbers on the scales.</b>  Please.  Even if it's just a single number for each scale to tell you what value it reads, I need to be able to repeat the rescaling (especially now that we can rescale in other directions). </div> <br/> Annoying, isn't it.  The new sliders will have text boxes next to them where you can see the actual numbers, or even type them in.  And little up-down arrows.  And they'll work with the mouse wheel too. <br/>  <br/> <b><b>ziggy72</b> wrote:<br/><div class='quote'>A customisable Timeline</b> - I don't need every track on there for every character, and the Timeline takes up a lot of screen space, so being able to disable a few lines would help a lot.  There could be a row of checkboxes along the top to allow you to re-enable tracks as and when needed.  Obviously the tracks wouldn't be deleted when disabled, just hidden. </div> <br/> I haven't really done much with the new timeline yet, but I expect much of it to be collapsible.  With the click of a button you'll be able to hide/show an entire set of tracks. <br/>  <br/> <b>ziggy72</b> wrote:<br/><div class='quote'>Assuming we can turn off the mouse prompts,  the timeline could be shown lower on the screen. </div> <br/> Again, this window will be divorced from the main window, so you can drag it anywhere you like. <br/>  <br/> <b>ziggy72</b> wrote:<br/><div class='quote'>The cue points prevent you from selecting the start/end markers of the Timeline when they're on top of them.  Any way we can make the start/end markers bigger or something? </div> <br/> I'll bear that in mind. <br/>  <br/> <b>ziggy72</b> wrote:<br/><div class='quote'>Would love to have a graphical representation of the waveform on the audio tracks.  Works great in Premiere... </div> <br/> This is something I absolutely want to do.  It might not make it in at first, but it's definitely high on my priority list. <br/>  <br/> <b>ziggy72</b> wrote:<br/><div class='quote'>The ability to zoom in further to show distinct frames for precision (read : Pedantic) control. </div> <br/> Noted. <br/>  <br/> <b>ziggy72</b> wrote:<br/><div class='quote'>Guns.  Nothing to do with the interface or Timeline, I know, but I'm going to keep asking anyway. </div> <br/> Ummm...  not my department, I'll leave that for Vince and Barry. <br/>  <br/> <b>ziggy72</b> wrote:<br/><div class='quote'>An option to turn off the auto drop down menu behaviour - I'd prefer to have to click on them to drop them down, so I don't trigger them by accident (which I do a lot). </div> <br/> I have a prototype of a new nav-bar that works as you describe.  There's a small technical hitch with it, so you may have to live with it a while longer, but I'm working on it. <br/>  <br/> <b>ziggy72</b> wrote:<br/><div class='quote'>In the Make Video screen, it would be nice to have the left side (currently empty) showing the name of the video,  the path/filename it's being saved as, and the codec information. </div> <br/> I'll bear that in mind.  If I can add it without cluttering up the interface with confusing, technical gobbledygook, I'll do it.  Let me know if you can think of any other improvements to this area. <br/>  <br/> <b>ziggy72</b> wrote:<br/><div class='quote'>I'll be back with more...<img src="images/smilies/smile.gif" border=0 /> </div> <br/> Please do.  If you do, I may even post a couple of screenshots to whet your appetite.  <img src="images/smilies/wink.gif" border=0 />]]></description>
<pubDate>Thu, 10 Feb 2011 23:03:10 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'><b>ziggy72</b> wrote:<br/><div class='quote'>Oh yeah, and a phone answering animation (landline and mobile). Thanks for reminding me <img src="images/smilies/wink.gif" border=0 /> </div>  <br/>  <br/> have to take my hat off to your feature requesting abilities ziggy.  <br/> you don't miss a trick  <br/>  <br/> D </div>  <br/>  <br/> Just learned from reading your posts, Dreeko!]]></description>
<pubDate>Tue, 08 Feb 2011 19:37:01 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[I must confess that all my suggestions are generated by my own impatience at trying to get things done, but I imagine what bugs me must bug someone else, so...long lists of feature requests! <br/>  <br/> As for phone gestures and taking off your hat etc, I think having a 'grab point' at characters wrists and ankles to allow you to puppeteer them would be good thing (not the first time this has been suggested I know, but with ragdoll physics you can make characters do all kinds of wierd things you wouldn't make a pre-set animation for).  I have lots of fun in Oblivion and Fallout 3 playing with the dead bodies.  Oh, that so doesn't sound right! <img src="images/smilies/eek7.gif" border="0" alt="Whaaaaa?" />]]></description>
<pubDate>Tue, 08 Feb 2011 19:35:10 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from freakmoomin</title>
<description><![CDATA[all great suggestions zig!]]></description>
<pubDate>Tue, 08 Feb 2011 13:09:04 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from glasgowjim</title>
<description><![CDATA[Next thing you know someone will suggest this: <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/4HAjhtPZGDY?rel=0" frameborder="0" allowfullscreen></iframe></div>]]></description>
<pubDate>Tue, 08 Feb 2011 12:42:31 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>Neil</b> wrote:<br/><div class='quote'>Shhhhhh, he'll want a "taking hat off" animation.  <img src="images/smilies/upset.gif" border=0 /> </div> <br/>  <br/> you're your own worst enemy! <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> D]]></description>
<pubDate>Tue, 08 Feb 2011 12:02:08 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Neil</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'>have to take my hat off to your feature requesting abilities ziggy. <br/> you don't miss a trick </div> <br/> Shhhhhh, he'll want a "taking hat off" animation.  <img src="images/smilies/upset.gif" border=0 />]]></description>
<pubDate>Tue, 08 Feb 2011 11:06:44 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>Oh yeah, and a phone answering animation (landline and mobile).  Thanks for reminding me <img src="images/smilies/wink.gif" border=0 /> </div> <br/>  <br/> have to take my hat off to your feature requesting abilities ziggy. <br/> you don't miss a trick <br/>  <br/> D]]></description>
<pubDate>Tue, 08 Feb 2011 10:39:35 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from KerryK</title>
<description><![CDATA[@glasgowjim ssssshhhhhhh! don't encourage him!]]></description>
<pubDate>Tue, 08 Feb 2011 10:34:19 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from glasgowjim</title>
<description><![CDATA[And a "call me" animation (Thumb at ear, pinkie at mouth)! <br/>  <br/> Ziggy's suggestion making seems to be infectious........]]></description>
<pubDate>Tue, 08 Feb 2011 10:12:51 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Oh yeah, and a phone answering animation (landline and mobile).  Thanks for reminding me <img src="images/smilies/wink.gif" border=0 />]]></description>
<pubDate>Mon, 07 Feb 2011 22:55:38 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Neil</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'>Neil!...NEIL! ... I think thats the ziggphone again...<img src="images/smilies/smile.gif" border=0 /> </div> <br/> WHAT???  I CAN'T HEAR A THING OVER THE NOISE OF THAT PHONE! <br/>  <br/>  <br/> Hehe, all great feedback, Ziggy.  Much appreciated.]]></description>
<pubDate>Mon, 07 Feb 2011 22:42:45 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>Thought I'd better just create a new topic rather than try to appropriate someone elses!  Specifically, I'd like the following; <br/>  <br/> <b>The option to turn off the mouse prompts</b> (I get it!  Honestly!  RMB and everything!  No need to take up the bottom of the screen anymore!) <br/>  <br/> <b>Numbers on the scales.</b>  Please.  Even if it's just a single number for each scale to tell you what value it reads, I need to be able to repeat the rescaling (especially now that we can rescale in other directions). <br/>  <br/> <b>A customisable Timeline</b> - I don't need every track on there for every character, and the Timeline takes up a lot of screen space, so being able to disable a few lines would help a lot.  There could be a row of checkboxes along the top to allow you to re-enable tracks as and when needed.  Obviously the tracks wouldn't be deleted when disabled, just hidden. <br/>  <br/> And some other stuff that's occured to me as I've been animating... <br/>  <br/> -Assuming we can turn off the mouse prompts,  the timeline could be shown lower on the screen. <br/>  <br/> -The cue points prevent you from selecting the start/end markers of the Timeline when they're on top of them.  Any way we can make the start/end markers bigger or something? <br/>  <br/> -Would love to have a graphical representation of the waveform on the audio tracks.  Works great in Premiere... <br/>  <br/> -The ability to zoom in further to show distinct frames for precision (read : Pedantic) control. <br/>  <br/> -Guns.  Nothing to do with the interface or Timeline, I know, but I'm going to keep asking anyway. <br/>  <br/> -An option to turn off the auto drop down menu behaviour - I'd prefer to have to click on them to drop them down, so I don't trigger them by accident (which I do a lot). <br/>  <br/> -In the Make Video screen, it would be nice to have the left side (currently empty) showing the name of the video,  the path/filename it's being saved as, and the codec information. <br/>  <br/> I'll be back with more...<img src="images/smilies/smile.gif" border=0 /> </div> <br/>  <br/> Neil!...NEIL! ... I think thats the ziggphone again...<img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Mon, 07 Feb 2011 22:07:45 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic881-interface--timeline.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Thought I'd better just create a new topic rather than try to appropriate someone elses!  Specifically, I'd like the following; <br/>  <br/> <b>The option to turn off the mouse prompts</b> (I get it!  Honestly!  RMB and everything!  No need to take up the bottom of the screen anymore!) <br/>  <br/> <b>Numbers on the scales.</b>  Please.  Even if it's just a single number for each scale to tell you what value it reads, I need to be able to repeat the rescaling (especially now that we can rescale in other directions). <br/>  <br/> <b>A customisable Timeline</b> - I don't need every track on there for every character, and the Timeline takes up a lot of screen space, so being able to disable a few lines would help a lot.  There could be a row of checkboxes along the top to allow you to re-enable tracks as and when needed.  Obviously the tracks wouldn't be deleted when disabled, just hidden. <br/>  <br/> And some other stuff that's occured to me as I've been animating... <br/>  <br/> -Assuming we can turn off the mouse prompts,  the timeline could be shown lower on the screen. <br/>  <br/> -The cue points prevent you from selecting the start/end markers of the Timeline when they're on top of them.  Any way we can make the start/end markers bigger or something? <br/>  <br/> -Would love to have a graphical representation of the waveform on the audio tracks.  Works great in Premiere... <br/>  <br/> -The ability to zoom in further to show distinct frames for precision (read : Pedantic) control. <br/>  <br/> -Guns.  Nothing to do with the interface or Timeline, I know, but I'm going to keep asking anyway. <br/>  <br/> -An option to turn off the auto drop down menu behaviour - I'd prefer to have to click on them to drop them down, so I don't trigger them by accident (which I do a lot). <br/>  <br/> -In the Make Video screen, it would be nice to have the left side (currently empty) showing the name of the video,  the path/filename it's being saved as, and the codec information. <br/>  <br/> I'll be back with more...<img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Mon, 07 Feb 2011 21:43:07 GMT</pubDate>
</item>
</channel>
</rss>
