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Import Objects - FBX Blender Material Settings Make shiney Transparent Light Thingies

To get your layers to be emissive or transparent or shiney you need to activate the material settings on your blender material tab. Use The diffuse type Fresnel and the Specular type Waldorso and this should turn on most of the layers. Follow this diagram for all of the settings. I will also include the correct texture settings for your imported texture although textures are not necessary to activate these attributes as all the information is held in the material layer.