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Importing Objects

If you want to add a bit of variety to your scene, the way to go is creating your own 3D objects to import. If you have the Muvizu:Play+ upgrade, you can even attach your own 3D objects to a character!

General modelling guidelines

  • All objects should be limited to 3 (tri) or 4 (quad) sized faces. More details here
  • Each material type causes the object to be loaded separately, so for improved performance use as few materials as possible.
  • Models should be created with as few faces as possible, to both improve performance and reduce the likelihood of errors.
  • Save as many increments of your object as you can, and import to Muvizu on a regular basis - this will make it simpler to determine where any performance issues or problems have been created.
  • Give your materials and textures descriptive names, to make it easier to edit them in Muvizu.

ASE

FBX

Troubleshooting

My model causes Muvizu to crash

This can be caused by a wide variety of reasons, which is why we recommend saving your model frequently and keeping each version, that means you can determine what has caused the crash and try it again. If you are still having issues please e-mail the model to support@digimania along with details of the crash and the ASE or FBX files (including textures) that caused the crash.