Importing Objects
If you want to add a bit of variety to your scene, the way to go is creating your own 3D objects to import. If you have the Muvizu:Play+ upgrade, you can even attach your own 3D objects to a character!
General modelling guidelines
- All objects should be limited to 3 (tri) or 4 (quad) sized faces. More details here
- Each material type causes the object to be loaded separately, so for improved performance use as few materials as possible.
- Models should be created with as few faces as possible, to both improve performance and reduce the likelihood of errors.
- Save as many increments of your object as you can, and import to Muvizu on a regular basis - this will make it simpler to determine where any performance issues or problems have been created.
- Give your materials and textures descriptive names, to make it easier to edit them in Muvizu.
- If you plan on using someone else's model from somewhere like the Muvizu store or Sketchup Warehouse, remember to ask permission from the original creator before using it.
ASE
- Import ASE from Sketchup to Muvizu
- Ase objects with missing textures from sketchup
- Sketchup Tutorial Videos
FBX
- Importing character attachments
- Blender material settings to make shiney and transparent materials
- FBX collision and geometry guide
- FBX material guidelines
- FBX Quicktime viewer
- Scale guidelines: Scene objects vs attachments
- Urbanlamb's FBX video tutorials
Troubleshooting