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How to Make a Moving Vehicle Objects

Characters driving cars and other vehicles is a common sight in movies nowadays - a reflection of what a common sight it is to see someone driving a car in real life, of course - so it's only natural that you're likely to want to have your characters drive at some point in a Muvizu movie. Although it's not as easy as putting a character inside a car and then making the car move with the character inside, there are a number of techniques to have your story feature scenes in which the character appears to be in a moving vehicle.

First of all, you'll need a car (or other appropriate moving vehicle) 3D object asset to import and place your character inside of. If you're a skilled 3D modeler then you could create this object yourself using 3rd party software such as Blender and export to .ASE file format (or also .FBX file format if you have upgraded to Muvizu:Play+), but don't worry if you're not familiar with 3D modeling! A quick search of 3D model libraries such as Trimble 3D Warehouse or even Muvizu.com's own 3D Assets gallery will often turn up a free download of any 3D asset you want!

If you like what you see in the screenshots to follow, you can download the "Sport Car" object used in this Wiki entry HERE: muvizu.com/3D/21882/Sport-Car

And you import the objects into Muvizu using the guidelines in THIS Wiki entry: Importing Custom Objects

It's generally going to be a good idea to uncheck the "Can Be Stood On Box" under the "Physics" menu of the object, as the difficulty involved in setting up an appropriately-defined collision area shape means that most custom objects just have a "box"-shaped collision area which means you can't actually place the characters "in" the car. Unchecking the "Can Be Stood On" box, as shown below, removes all collision associated with an object and means you should be free to place the character anywhere in or around the object you please:

Once your character is in the car, you can create a background object and set a custom texture on it and then animate it to make it scroll, which when combined with a tight camera shot creates the impression of the character and the car moving against a stationary background (rather than the opposite, which is what's really happening):