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04/06/2015 17:31:28

Bernie
Bernie
Posts: 25
Looking for someone to work with me on a set I have started. Willing to trade some product for design assistance
B.
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04/06/2015 17:53:26

drewiMuvizu mogulExperimental user
drewi
Posts: 298
send me some details
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04/06/2015 18:57:13

Bernie
Bernie
Posts: 25
I am attempting to share the set I have created so far by making it a video. Not sure how to share with you. It has no audio but I have a script. Our Products are called Bin Warehouse Storage Systems and I want to use a squirrel to illustrate how they helped organize his _ _ t s. Cute squirrels voice etc.
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08/06/2015 15:51:50

Rebel
Rebel
Posts: 66
I don't mind lending a hand if I can help Bernie.
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08/06/2015 16:22:52

Bernie
Bernie
Posts: 25
Hi Rebel,
Thanks for the reply. I am certain that someone who has experience working with Muvizu can create something much better than I. My focus is to create a really cute and funny way to bring our product features across to people. I have been unsuccessful uploading the work I have done on my set so far, what is the best way to share a set? I also have an audio file that I created using text to type software that needs to be adjusted some and then plugged in.
Please tell me the best way to share what I have done so far and Thanks!
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08/06/2015 16:44:37

Rebel
Rebel
Posts: 66
There are many ways to share files for free, the best known one is Dropbox, you can create an account and store up to 2GB for free. You can give other Dropbox account holders full read and write access to the files but even if they don't have a Dropbox account, they can still preview and download a copy, you just send or post a link.

https://www.dropbox.com
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08/06/2015 22:49:05

Bernie
Bernie
Posts: 25
I already had dropbox. I thought I would need an e-mail address to share. Please see if this link works.


https://www.dropbox.com/s/l3odmfb2g5x2g1a/earlthesquirrel.set?dl=0
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09/06/2015 13:24:22

Rebel
Rebel
Posts: 66
No, that works fine Bernie, I have downloaded the set now, maybe you could message me with the details of exactly what it is that you need doing.
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09/06/2015 14:08:26

drewiMuvizu mogulExperimental user
drewi
Posts: 298
Me too, i now have the set .i'm not sure if i can help but will try and contribute along with Rebel if he's ok about that..
the task does appear to be a little daunting not sure i have the skills.

i imagine converting the script to a storyboard is next ?
redoing the squirrels tail and creating some nuts and the storage system in 3d also will be necessary i'm thinking.
but it all depends on the script.
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09/06/2015 16:42:15

Rebel
Rebel
Posts: 66
I am a web designer and I also do graphic design, I don't really have any skills in 3D-Modelling other then the very basics, I prefer to use Muvizu objects where I can, as I feel that they are more suitable overall rather then being realistic.

I have very quickly put together a rough replication of your backdrop but obviously I have to make wide guesses as to the dimensions based only on a flat 2D backdrop!

As drewi said, your squirrel needs some work on him and he is more suited to that then I. It all depends on exactly what it is that you are trying to achieve.

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09/06/2015 17:05:27

Bernie
Bernie
Posts: 25
Ok guys I used a text to voice program Balaboka to make this audio clip (see link below).
1. I need to refine the script but this will give you an idea of the direction I am trying to take.
2. I am sure we can create a much better, cooler squirrels voice than this like an Alvin the chipmunk type voice.
3. I would think we can get better results with a recorded voice that is then altered rather than text to speak, as you will see some of this is impossible to understand.
4. As Drewi said the squirrel can stand some work to make it look less like a dog converted into a squirrel. I would like to keep Earl around as our mascot, maybe even make him a sales rep. He can work on nuts for commision
I think with ability to create using this tool we can make something really interesting and catchy that will blow our other videos using people away or then divert people to our other videos.

Thanks again to you both for taking the time to look at this!!
I know how you both can get a Bin Warehouse as long as you don't live halfway across the world!


https://www.dropbox.com/s/r9flcllgc3xb7xv/earl1.wav?dl=0
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09/06/2015 18:37:38

Rebel
Rebel
Posts: 66
I do live halfway across the world...

Never use text-to-speech, it sounds awful. When you find your voice actor, simply use a free programme such as Audacity

http://web.audacityteam.org/

You can change the pitch and tempo in effects, this is a quick example which literally took just two minutes. Link:-

https://www.dropbox.com/sh/jxnk7fz79f65uq6/AACVlbDXTOoVfPevG8ubIZ0ua?dl=0

Then just click on chipmunkish.mp3, it will give you an idea of the changes you can make.
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10/06/2015 15:14:16

Bernie
Bernie
Posts: 25
Rebel,
I tried a reply yesterday but it did not go through? I will finalize script and record as you suggested. Would like to show a Fold-A-Tote being folded and unfolded. As shown in video link attached. If I video just that action and maybe remove hands entirely to make it look as though it is happening by itself, is it possible to drop this in the set? Also can Earl slide a Tote into the system?
Drewi can you assist with making the squirrel look more squirrel like and some 3D nuts? Before mess of nuts and After organized set?

Please see link below:

Much thanks to you both for even taking the time to look at this!

Possible to take this correspondence to a private chat between the three of us?
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10/06/2015 15:46:13

drewiMuvizu mogulExperimental user
drewi
Posts: 298
ha! I also live half way around the world.The trouble is there isn't a way to get the squirrel more squirrel like
in muvizu it is quite limited in many respects and the best i could do was to customise the dog. i was hoping to smooth out the tail as in close up you can see the mesh.
i will begin modeling a variety of nuts.
Rebel is that a pic of the storage system or is that a model you have imported into muvizu?
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10/06/2015 18:20:26

Rebel
Rebel
Posts: 66
@Bernie

Will have to see the video first to ascertain what I can do with it and yes, Earl should be able to slide a tote into place, each box is an object, just a question of your moving the tote as an object.

@drewi

Neither, it's made up of components within Muvizu, see:-

https://www.dropbox.com/s/wb3yjkmqvswlbg5/earlthesquirrel_Rough.set?dl=0

If you download the set, you'll also see that I am having a go at making Earl more rodent like then canine, (still working on the feet) but it's not really my thing.

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10/06/2015 18:31:44

drewiMuvizu mogulExperimental user
drewi
Posts: 298
Thats excellent Rebel it looks far more like a squirrel now.
Storage rack is also top notch.
busy making 3d nuts..but they are going to need textures made for them so its going to take me a day or two.
edited by drewi on 10/06/2015
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10/06/2015 22:10:57

Bernie
Bernie
Posts: 25
You guys are both very kind to do this. I will need to get a good rate on freight Product only available now in the US and Canada but we are always looking to expand so.................. Earl certainly looks like a squirrel now and with the empty space you can really see the construction of our system!!
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11/06/2015 02:46:25

Rebel
Rebel
Posts: 66
Yeah, he looks like a cousin to Roland the Rat... Still needs some work doing on the eyes and the feet. About the system, what I did was very rough with little to go on, I'll need some close ups to do it correctly, I think I saw some flanges that need adding for wall mounting at the rear!
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11/06/2015 13:29:22

Bernie
Bernie
Posts: 25
You did see wall mount flanges. Please see below PDF of assembly instructions which will give you a complete understanding of components.
binwarehouse_storageassembly.pdf
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12/06/2015 16:19:26

drewiMuvizu mogulExperimental user
drewi
Posts: 298
Sent you both some nuts.
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12/06/2015 21:45:29

Rebel
Rebel
Posts: 66
drewi wrote:
Sent you both some nuts.


Is it Christmas already!!! Nice. I made some tote boxes but I am having trouble with collision, may send you the files tomorrow drewi.
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13/06/2015 06:40:14

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Rebel - Collision, my favourite subject.....

Do you just want to get rid of it ? If you're using .ASE files I have a script that does this.

Berty
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13/06/2015 12:49:33

Rebel
Rebel
Posts: 66
Thanks Berty but I already did that and then had to create some invisible plates inside the box to hold the contents in place!

I just want a box that sits there full of nuts, instead I get ones that are seemingly filled with Mexican jumping beans that have a life of their own!

Grrrrrr....





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13/06/2015 14:31:39

drewiMuvizu mogulExperimental user
drewi
Posts: 298
oh dear are my nuts the problem?
i only know how to make fbx objects i have never had any luck with ase.
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13/06/2015 21:59:14

fazz68
fazz68
(Account inactive)
Posts: 763
yes fbx collision sucks huge monkey balls. not easy to remove and get to work in muvizu without flying all around the place.

@drewi what are you making your fbx models with? and what other file formats can it export models as?
edited by fazz68 on 13/06/2015
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13/06/2015 22:45:41

drewiMuvizu mogulExperimental user
drewi
Posts: 298
Hi fazz
I initially model them using anim8or, export as a wavefront object .obj file then into blender, then export as an .fbx
have had issues occasionally with jumping but not every time or object i create. Didnt realise it was the .fbx format that was causing the problem.
edited by drewi on 14/06/2015
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14/06/2015 10:17:51

fazz68
fazz68
(Account inactive)
Posts: 763
if you are removing the collision it probably is.. without seeing one of the nut models in action (had to word that carefully lol ) its hard for me to see what the problem is. it might just be fixed by moving the origin point of the nut, ie where it sits on the ground.
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14/06/2015 11:54:45

drewiMuvizu mogulExperimental user
drewi
Posts: 298
i have posted them to assets but they are waiting approval.
but posted them for speed to berty and rebel by the dropbox below.
https://dl.dropboxusercontent.com/u/191448/nuts.set
be good if you could give them the once over in respect of collision problems.
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14/06/2015 13:26:41

Rebel
Rebel
Posts: 66
Guys, guys, guys... sorry, no, it's not the nuts that are the problem, I guess I wasn't clear enough, it's my tote boxes, the boxes sometimes jump around, not the nuts. read my post above.
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14/06/2015 13:30:24

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Untick "keep upright" - this should stop the jumping.
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14/06/2015 13:37:58

fazz68
fazz68
(Account inactive)
Posts: 763
very cool selection of nuts there very nice.

well they still have their collision and they are all laying where i dropped them with all the physics boxes unticked. i cant see any problem with them jumping about. so id say your nuts are fine.

so sorry but whatever is making them jump about in rebels set i dunno. they are not reacting with anything i can see. things with collision only react with each other when trying to occupy the same space. as the nuts have their collision they cant do that. unless you put them side by side and try to scale one up. then all it will do is push the other object away.


nuts dropped on the ground and nuts on a ground plane with invisible backdrops making a box to keep them in place.

lol just read rebels new post....
edited by fazz68 on 14/06/2015
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14/06/2015 17:31:17

Rebel
Rebel
Posts: 66
I guess my modelling career is over before it even really started!!! LOL. It's just not working for me. The storage unit I made within Muvizu is fine and I can make the boxes (made in SketchUp) stay in position by either grouping them or floating them individually as in the top picture below.

That's fine for background use but at some point the individual boxes will need to be used (closed and open) and when I unchecked float... Well, you can see by the bottom images what happens.

Maybe one of you could do the boxes from scratch in FBX

I have uploaded the files to Dropbox:-

https://www.dropbox.com/s/unnllkdgr02sz7t/material.zip?dl=0

material.zip

It contains the set:

earlthesquirrel_Rough.set

The images for the folding tote:

images.zip

The SketchUp Fold-A-Tote

tote_box.skp

And the SketchUp Tote box:

tote_base&top2.skp

Dimensions of the boxes are 15.5" High x 16.5" Wide x 20” Deep.



Earl's like... WTH Just Happened!!!

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14/06/2015 19:30:47

fazz68
fazz68
(Account inactive)
Posts: 763
@rebel ok i think i see your problem of jumpimg boxes. your sketchup models are not on the origin point. where the red blue and green lines inersect, that is the origin point and the center of the base of anything needs to be on that point when you export it. just put a cross on the bottom of the boxes and highlight the whole box. click the move tool to the center of the cross and move the box to the origin point. it will turn yellow when you hit the right spot. then export. that should sort out the jumping.
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14/06/2015 21:07:50

Rebel
Rebel
Posts: 66
Thanks Fazz, It doesn't seem to make any difference.
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14/06/2015 21:43:16

fazz68
fazz68
(Account inactive)
Posts: 763
https://www.dropbox.com/s/h81n7hg5puwdrpa/boxes.zip?dl=0

try these ones, i haven't removed any collision but can if you want me to
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15/06/2015 02:29:09

Rebel
Rebel
Posts: 66
Thanks Fazz but they are the same, I now think it's my racking but that was made with no collision!
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15/06/2015 02:50:33

drewiMuvizu mogulExperimental user
drewi
Posts: 298

https://dl.dropboxusercontent.com/u/191448/toteboxopen.set
some sort of stabilitymaybe?
needs a top thoughWhaaaaa?
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15/06/2015 05:38:55

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
My rules with collision and Muvizu....

  • Use ASE for all objects (except for objects with mixes transparent and opaque sections)
  • Use the Ziggy matchbox collision mesh when exporting to get rid of as much collision as you can
  • If you need to put two objects in the same same place and the matchbox collision boxes interfere with each other then move one of the objects off the centre axis and export again. This will move the collision box off centre and your two objects will overlap as you wish
  • Use invisible ground planes for the few instances where you want characters standing or sitting on things.


Honestly, I have tried all ways round and these are the best rules.

You may want models to work as they should and have integrity, but collision is not your friend within Muvizu.
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15/06/2015 13:48:52

DanimalMuvizu mogulExperimental user
Danimal
Posts: 477
ukBerty wrote:
Honestly, I have tried all ways round and these are the best rules.

You may want models to work as they should and have integrity, but collision is not your friend within Muvizu.

Good Posting

This should be posted somewhere in huge, bold letters. They are indeed the best rules and save TONS of time and frustration!
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15/06/2015 15:27:44

drewiMuvizu mogulExperimental user
drewi
Posts: 298
i believe we have everything we basically need to make Bernies video now contained within this set.
main scenes.

Earl with a bunch of unsorted nuts, sad and confused......Earl with a box ostensibly sorting the nuts with a tote out of the rack.......and then Earl standing infront of a tidy rack with all nuts tidied away, cheerful.
squirrel foot needs doing and maybe put the storage warehouse label directly onto his shirt on his main uv map.
The script is needed to construct a story board and then see where the short falls are and consider how we may get around them.

https://dl.dropboxusercontent.com/u/191448/BerniesVidRough.set

i could be wrong though..???
thanks for everyones suggestions and help....struggling to grasp finer info re collisions,ase and dont know what ziggys matchbox collision thing is.
close to nervous breakdown here...going for a lie down.

edited by drewi on 15/06/2015
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15/06/2015 16:48:01

Rebel
Rebel
Posts: 66
drewi wrote:
i believe we have everything we basically need to make Bernies video now contained within this set.

Not yet, we don't drewi. Sorry... (But we are closer, I'll cover more on this later).

@everyone I haven't solved the problem but I do have a workaround solution although I don't really understand exactly why it works.

I remade bars for the frame again in SketchUp, making sure that the origin point was centred and removed the collision but to no avail, the boxes still jumped around.

Time to analyze the problem. They didn't jump around until they were placed into the racking. In order to make seamless joins, I made the vertical and the left to right horizontal tubes and removed the collision. For the centre support beam I used the Muvizu Cylinder (short) and that was causing the problems, the support area was too small, so I placed an invisible ground plane under the boxes and the tote boxes now slide in and out without a problem.

Note the right hand single box in the top picture below, on it's own it has no problems sliding in and out. Yet when I move the single front box on the floor only a short way, this causes the right hand box to fall off it's perch. That's the part that I don't understand, I would have thought that the distance was too great too cause such an effect!

Anyway, frame and boxes now work fine, thanks to everyone for all your help, tips and suggestions.

@drewi That fbx tote box is great, much better then the ase, can we have a lid now please! I'll work on the open Fold-A-Tote box and lid in SketchUp and then send you the image files, then maybe you could produce this in fbx too!



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15/06/2015 19:23:32

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
drewi wrote:

thanks for everyones suggestions and help....struggling to grasp finer info re collisions,ase and dont know what ziggys matchbox collision thing is.

Here's a post I made from a few years ago. You really should try this. We have all been through the pain and without these techniques I would have given up with Muvizu long ago.

Here it is (sorry it's a bit technical)

I always add the ziggymesh.ase to all models before I import them to remove collision - this really assists with scene building.

I have automated this by doing the following :-

Create a text file : c:\windows\addmesh.bat (depending on you OS you may need to edit as administrator)
Put the following lines in it :-


for %%c in (.\*.ase) DO copy "%%c" nocollision
for %%d in (.\nocollision\*.ase) DO type "c:\ut3\ZiggyMesh.ase" >> "%%d"


Download the ZiggyMesh.ase from here - http://www.muvizu.com/3D/19330/Ziggys-Match-Box-Collision-Remover
Rename the ZMB(collision model).ase to ZiggyMesh.ase and stick it in c:\ut3

Every folder that I have models in I create a folder underneath it called NoCollision
I then start a DOS prompt and change directory to the folder with my models in.
As I add models or edit and export them again I just keep running AddMesh from my DOS window (Up arrow to repeat last command).

This ensures that all my .ase files in the nocollision folder are up to date and have the collision removed. I then use these to import into Muvizu.
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15/06/2015 23:53:58

Bernie
Bernie
Posts: 25
Guys,
Sorry for the delayed response, I have been travelling. I am blown away by the effort on this, you guys are awesome. You have totally taken this to a place where I could have never gone. I have to be honest, I am a very new to Muvizu so it is hard for me to collaborate. I had this idea as a mascot for our product for years. I will make my adjustments to the script and supply it and have to stand aside and watch you guys fly. I am obviously in the company of some very capable people. I love the plastic tote as well as the fold-a-totes because our systems do hold both. I see the detail and difference in the compact model verses 12 Tote original! In regard to the squirrels feet if there is a lot of effort there we can give him the sneakers back. Earl is already becoming a star and he hasn't even been in a movie yet. Please see attached a more current logo design.
Much appreciation!!!
https://www.dropbox.com/s/psldq0winq8te2p/Binwarehouse%20Storage%20Systems%20Logo%20HQ.png?dl=0
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16/06/2015 01:13:07

Rebel
Rebel
Posts: 66
Welcome back Bernie. Haven't had the chance to tweak Earl as we were seeing to the tote box problem. I do have some more improvements planned for him.

The next major problem I see is the nuts, we will need a lot of nuts but as drewi knows, too many objects can cause problems so I have some smoke and mirrors in the works.

After that I can then work on the set itself as all we have so far are some of the props, I do have ideas for how the set should look and I will run them past you.
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16/06/2015 04:48:20

Bernie
Bernie
Posts: 25
Just sent a detailed reply, hope it went through.
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16/06/2015 04:51:12

Bernie
Bernie
Posts: 25
https://www.dropbox.com/s/drxd88p260wuy96/Earl_The_Squirrel_Script_61515.docx?dl=0
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16/06/2015 05:02:42

Bernie
Bernie
Posts: 25
Looks like my message took too long to compose, try again.
1. Earl goes back first to when it was just nuts. When he goes back he can look rough, no cool hat, no necklace, couple of sprigs of hair sticking up, no logo on shirt dirty and stained, couple bottles of Squirrelweiser laying around?
2. Then he moves ahead to when he has totes but they are all stacked poorly, tipping over, can even crash? He has to deal with the bottom tote.
3. When he goes back the voice can have some re-verb for a distant effect?
4. Then he finishes up back in his organized space, happy as a clam.
Thought?
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16/06/2015 21:17:39

Rebel
Rebel
Posts: 66
The script is simple enough and the scenario is short and sweet, I figure it at just under 2 minutes but we can pad that out slightly.

I'll make a story board. I thought the first 5 sentences could be delivered by Earl in close up and when he says "Here's the story..." we show the different kinds of nuts, maybe small piles. Then we flash back to nuts everywhere!

Next, a short clip of him passing the garage with the totes in. Then his purchasing the totes at the counter of the Squirrel Mart maybe. After that, we see him in his pad with all the storage totes stacked up, note the desk amongst the stacks because that will have the computer on it that we will see him using next to surf the web and arrive at binwarehouse.com to make his order.

We then go to present day with Earl showing off his new units.

If you actually have a warehouse or a showroom then we could show Earl at work, if not then we could create a virtual one where he delivers the last line "Check us out at Bin Warehouse.com".
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17/06/2015 13:23:38

Bernie
Bernie
Posts: 25
This sequence sounds perfect. I completely agree on the garage scene. The more I think about Earl's story, the more directions I see can be taken with this. I think 2 minutes is probably just enough, your thoughts? If for any reason we feel it needs to be stretched to make it a better story I have another small point that could be made.
Yes we do have a warehouse but not a showroom. I will take a few still shots of our warehouse to see if the space looks appropriate.
All is appreciated!
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18/06/2015 18:18:54

Rebel
Rebel
Posts: 66
No, two minutes is ideal, I meant pad it out slightly with a plug at the end for binwarehouse.com, those warehouse shots will help with that.

I present to you, the new improved Earl, although he may still be booked in for some more surgery at a later date, rumour has it that he may be getting a new nose job!


edited by Rebel on 18/06/2015
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18/06/2015 18:57:25

drewiMuvizu mogulExperimental user
drewi
Posts: 298
exquisite Cool
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18/06/2015 20:47:00

Bernie
Bernie
Posts: 25
Earl looks great. I think he matches the voice. I was shooting for a lovable character but with a hint of an attitude. Kind of like a dialed down Joe Pesci. The cut off sleeves add to that..... What do you guys think about his little belly, would he be cooler if he was really fit? Either way I think frazzled "Earl" could have a bigger belly. Kind of a result of hitting the Squirrelweiser?
A couple of small bobbles in the recording. I get 1 mistake out and then make two new ones I sped it up and then slowed it back down until I felt it was as clear as it can be.
Warehouse photos tomorrow.
The wave file is quite large for just audio but I think the quality is good. I am sure the format can be changed from here.
Thoughts?


https://www.dropbox.com/s/fqai81pv1uwx0i3/earl2.wav?dl=0
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18/06/2015 22:06:41

Rebel
Rebel
Posts: 66
O.K. Bernie, I have got the file now, sounds pretty good and the rendered video will have a different format. Just one thing, I would have preferred his accent to be a little stronger, would kind of add more to his character I think. I am a Joe Pesci fan and My Cousin Vinny is a great favourite of mine.

Regarding Earl's shape, he only comes in one stomach size so we can't put him on a diet I am afraid.
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18/06/2015 22:51:03

Bernie
Bernie
Posts: 25
Got it Rebel, me too, the guy kills me! (no reference to Goodfellas) I will work on a new recording and give it a little more "zest".
I should probably watch Vinny again to pick up some......... aaaaa you get it.
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20/06/2015 03:37:40

Rebel
Rebel
Posts: 66
@Bernie, I look forward to it.

@drewi, You did a great job on the nut models but I hope you don't mind if I retexture them.

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20/06/2015 11:10:49

drewiMuvizu mogulExperimental user
drewi
Posts: 298
no rebel thats fine.Cool
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21/06/2015 00:34:36

Rebel
Rebel
Posts: 66
O.K. overwrote the new racking file (Grrrrrrr...) so I've so I have had to start from scratch , I also did the tote boxes again, this time with better results, so we now have all boxes with lids. I've made some other props such as cardboard boxes for Earl's pre-tote days.

On with the set next. I think Earl would live in a basement... (thoughts?).

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22/06/2015 05:35:03

Bernie
Bernie
Posts: 25
Basement is a good spot, the worse he and his situation were before, the better off he will look now.
Some warehouse photos as promised, not very attractive but it is a warehouse.
Let me know if you think they can work.

https://www.dropbox.com/sh/hzw18bv25vpfkas/AADTj0jH8yg_R0OCwvy4zg4ma?dl=0
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25/06/2015 12:37:36

Rebel
Rebel
Posts: 66
Sorry Bernie, hadn't forgotten you, just had a lot of work on for the past few days. No, I wasn't very clear but I was after an outside shot with a big sign but not to worry if there isn't one as I can make some virtual premises.
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27/06/2015 17:00:41

Rebel
Rebel
Posts: 66
@ drewi Have sent you a message m8.
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27/06/2015 17:38:35

drewiMuvizu mogulExperimental user
drewi
Posts: 298
@rebel... messaged yuz.
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27/06/2015 18:31:27

Rebel
Rebel
Posts: 66
Cheers drewi, ignore my request for the images, I worked them out.
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28/06/2015 19:58:36

Bernie
Bernie
Posts: 25
Hi Guys,
Not the best looking entrance......


https://www.dropbox.com/s/oyhldhrqs7t6pd5/Albern%20%20Entrance.JPG?dl=0
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28/06/2015 22:13:35

Rebel
Rebel
Posts: 66
I'll make something a bit more impressive Bernie, meanwhile here's Earl's messy basement. Was a lot of work for what'll be a shot lasting only a few seconds but it'll be quite an important one.



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28/06/2015 22:23:28

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Its been interesting watching this thing develop into... well, into a room full of nuts for a start Top job on getting all that to sit in place Rebel, be good to see it when it's all done, and what you guys have come up with.
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29/06/2015 13:37:24

Bernie
Bernie
Posts: 25
Our boy Earl looks like he has his hands full here! You are right about the importance, the before and after is what drives the point. Most of us deal with this same problem (excluding the nuts)
Thanks Rebel, looks awesome!
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29/06/2015 14:48:40

Bernie
Bernie
Posts: 25
Thanks for the comment Ziggy! Looks like I am fortunate to be working with a "Rebel With A Cause"Cool As well as Drewi
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06/07/2015 03:34:21

Rebel
Rebel
Posts: 66
@ziggy, thanks but it's near the limit, I can almost hear Scotty saying "she cannae take anymore captain".

@drewi, now we are almost there!

We have lots of props ready, we already have Earl's messy pad and Earl's tidy pad, now we have Earl's going past the garage scene ready:-



Seeing the totes



and going in.



The scene for Earl coming out of the Squirrelmart:-



And now I am in the process of turning Earl's drey into a warehouse/showroom for the final scene. After that I just need to do a very quick surfing the net and finding binwarehouse.com AVI. After that I think we will be ready to start knocking stuff together!




@Bernie, what colours would you prefer the tote boxes to be, I plan on an assortment
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06/07/2015 12:12:48

drewiMuvizu mogulExperimental user
drewi
Posts: 298
Awesome endeavour Rebel your vision for the project far exceeds what i had imagined and is a colossal improvement.
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06/07/2015 12:57:18

Bernie
Bernie
Posts: 25
As Drewi said, you and Drewi have taken this to a level I did not imagine. Much thanks to you both!

The fact we have always tried to drive regarding the totes is that there are many different brands that can fit our systems, so a mix of colored plastic totes as well as our Fold-A-Totes would be ideal.
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07/07/2015 19:32:15

Rebel
Rebel
Posts: 66
I've thrown in a couple of translucent totes as well.




Finished the end tidy set and placed a picture on the wall, gives it a before and after effect. In the earlier messy set I replaced one of, well you know...

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07/07/2015 19:44:56

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
I've been lurking on this thread since the beginning and it really looks amazing. Great work Drewi and Rebel!
I'm looking forward to seeing what you do with the animating and camera cuts.
I'm sitting tight for the final video.
edited by MrDrWho13 on 07/07/2015
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07/07/2015 20:51:02

Rebel
Rebel
Posts: 66
Thanks Doc. Wait... What! There's animating involved!!! Why didn't anyone tell me????
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07/07/2015 22:33:32

Bernie
Bernie
Posts: 25
That is One Organized, Very Cool Squirrel.
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08/07/2015 00:19:09

drewiMuvizu mogulExperimental user
drewi
Posts: 298
RebelCool has done 99% of the work.
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03/08/2015 23:10:33

Rebel
Rebel
Posts: 66
(Dusts a little & Hoovers away a few cobwebs...)

Sorry it's taken so long Bernie but here's the finished article:-

The audio could be a lot better but it was the best I could do with the differences in all the sound files that you sent me, getting them to sound anything alike was a nightmare!

You'd be better off clicking the following link rather the watching the Youtube one, it's better quality, 720 HD, only 38 MB and will even stand up to being watched full screened (should buffer in just a few minutes, depending on your connection!).

Not sure how I am going to get the original Full 1080 HD files to you, the mp4 is nearly half a Gig and the AVI is 1.35 Gig, would take me forever to upload them with my lowly 16 Mbs connection. If you're going to put them on your website then I would recommend using HTML5. The Audio in those is a hell of a lot better, I compressed the 720 one a lot and the audio suffered.

Link:-

http://www.wdnet.co.uk/Earl/Earl1280x720.html

YouTube:-


edited by Rebel on 04/08/2015
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04/08/2015 01:04:27

drewiMuvizu mogulExperimental user
drewi
Posts: 298
Rebel, extremely well done and hats off.

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04/08/2015 08:57:33

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
Looks great!
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04/08/2015 11:03:06

fazz68
fazz68
(Account inactive)
Posts: 763
good stuff
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04/08/2015 12:57:20

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
That's funny, and really well done - the wink at the end is a nice touch. And yes, now that you mention it, I would like some storage units please

Rebel, you could send the files via WeTransfer.com since they let you send (up to) 2gb files for free (and no registrations or anything). You may have to leave it uploading overnight, mind you...
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04/08/2015 13:50:38

Bernie
Bernie
Posts: 25
Rebel is really a talent, much thanks for his patience on this project and also Drewi for the nuts and getting the ball rolling. Discounts to the Muvizu community!
Special thanks to Muvizu itself, it was a great accidental find.
I especially like the shot of Earl's gal on the monitor, Rebel has a lot of cool things buried in this if you look closely.
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04/08/2015 14:39:01

Rebel
Rebel
Posts: 66
Thanks guys.
@ziggy Cheers for the suggestion but space isn't the problem, I have a dedicated server with 1.5 TB of free space, It's the upload, my download is fine (18 Mbps) but my upload is only 1.19 Mbps and my computer is never idle for the time it would take to upload, I'm either using it for work or for gaming and when I'm not doing those, I'm usually downloading TV or movies or streaming Netflix etc.


You may be wondering why I haven't upgraded my connection! well, I looked into that again last month when my contract was up, I'm with O2 as was, taken over by Sky now. I was looking into fibre but most providers have a download limit of around 40 Gig, I download around 500 Gig in a month, what with games and software etc. Sky is truly unlimited.


But more importantly, I'm an avid on-line multi-player gamer and what is of most significance to me is ping! Mine is rock steady with 0ms jitter which means I am able to game a lot better then our lads even with speeds over a 100 Mbps especially when their providers use traffic shaping which most do (especially Virgin which sucks monkey balls BTW), Sky don't. Plus as an added bonus My phone package with Sky gives me free broadband and I can't find anything to match all of that.



So I guess it's down to a DVD using snail-mail...



@ Bernie, it's true, there's a lot of stuff in there that won't be spotted due to the pace of the video and lots of stuff like your product which only means anything to you but none of us will be watching it as many times as YOU! lol.
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