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05/04/2016 22:58:06

clayster2012Muvizu mogul
clayster2012
Posts: 651
Here's part two of my wacky western, its not my best, just wanted to goof around with the Key Frame to see what it all can do, anyways enjoy

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05/04/2016 23:23:01

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1742
Clayster, that was awesome! I loved the keyframe animation in the horse and the crowing rooster! It's a really good match with the MUVIZU look due to the way you modelled the characters!

How did you do the circling eagle? Same way?

On a different note, I liked the miscellaneous little touches you added throughout:

1) Recurring theme of the sleeping snoring dude

2) the way you set the viewer's anticipation with the squirrel getting the nut references, then threw us a curve right at the end with a literal interpretation

3) I liked the way you used the horse as an ambient character, not really doing anything except making the scene look more "westerny"

4) naturally, a little unexpected horse poop is usually good for a smile or two

I'm very impressed... since the keyframe pack was introduced, I don't remember seeing anybody else use it to create claymation style movement in static characters! You've broken new ground here, and set the stage for a lot more of the same, now that we all see what can be done with keyframes!
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05/04/2016 23:49:22

clayster2012Muvizu mogul
clayster2012
Posts: 651
PatMarrNC wrote:
Clayster, that was awesome! I loved the keyframe animation in the horse and the crowing rooster! It's a really good match with the MUVIZU look due to the way you modelled the characters!

How did you do the circling eagle? Same way?

On a different note, I liked the miscellaneous little touches you added throughout:

1) Recurring theme of the sleeping snoring dude

2) the way you set the viewer's anticipation with the squirrel getting the nut references, then threw us a curve right at the end with a literal interpretation

3) I liked the way you used the horse as an ambient character, not really doing anything except making the scene look more "westerny"

4) naturally, a little unexpected horse poop is usually good for a smile or two

I'm very impressed... since the keyframe pack was introduced, I don't remember seeing anybody else use it to create claymation style movement in static characters! You've broken new ground here, and set the stage for a lot more of the same, now that we all see what can be done with keyframes!



Thanks PatMarrNc, yea key framing is really simple but time consuming, but taking the time to make it work in your cartoons is worth it, Im hoping by doing this video would make everyone use the key fame it really dose complete a video, just give it a try, the eagle was done in key frame all in the same scene, using key frame to pan the camera down to the two characters standing for a dule, also using key frame to pan the camera at the start, there is a lot of use with this feature, and Im planing to show more with my next Star Wars Spoof.
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06/04/2016 15:07:02

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
The horse was class, liked it, and you have broken new ground by having the first truly animated poop in Muvizu Big Grin Good stuff - I haven't actually used the keyframes for anything but the camera yet, I'll have to experiment with something.
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06/04/2016 15:36:29

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1742
This is a good example of how companies like Muvizu tend to come up with changes to the program that are better than what the users were asking for. For example, I'd imagine that for years people have been asking for more predefined character actions.

If they went that route, time spent developing a new action would yield exactly that: one new action. It would be impossible to implement every new action that users could request.

But now, the time spent developing keyframes has basically given us a way to create ANY ACTION WE CAN IMAGINE! Even a pooping horse! Who could possibly ask for more than that? ;-)

Man, we need a contest to see who can come up with the most awesome keyframed animation... although, I think it's going to be tough to beat Clayster's submission!
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06/04/2016 16:20:43

clayster2012Muvizu mogul
clayster2012
Posts: 651
PatMarrNC wrote:
This is a good example of how companies like Muvizu tend to come up with changes to the program that are better than what the users were asking for. For example, I'd imagine that for years people have been asking for more predefined character actions.

If they went that route, time spent developing a new action would yield exactly that: one new action. It would be impossible to implement every new action that users could request.

But now, the time spent developing keyframes has basically given us a way to create ANY ACTION WE CAN IMAGINE! Even a pooping horse! Who could possibly ask for more than that? ;-)

Man, we need a contest to see who can come up with the most awesome keyframed animation... although, I think it's going to be tough to beat Clayster's submission!



i agree with what PatMarrNC just said, but I'm sure that they will develop a new action some day, but with key frame why wait around, I'm not, right now with the development of my next Spoof, and another new surprise video I'm working on, I'm using models to reform the bodies of the characters to create my own actions, the animated poop is just one of many of cool and funny animations that I'm coming up with...lol can't stop laughing just thinking about it, also if they did do a contest, I'm game!
edited by clayster2012 on 06/04/2016
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06/04/2016 18:50:28

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1742
it wasn't my original intent, but if I go ahead and create OBJ files for the whole Muvizu character set, people will be able to break them apart into keyframable arms legs and head, and use them to animate any action that doesn't have a built-in solution.

Hmmmm

Clayster, you have really set something exciting in motion here!
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Home ? Your Videos ? Finger Pistols Are dangerous 2 (Quick Draw)