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Home ? Tips & Tricks ? Muvizu and Sketchup question - surfaces

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26/12/2014 14:33:07

shiningmonk
shiningmonk
Posts: 23
Sorry if this one is more about Sketchup than Muvizu. I have learned how to create an object in Sketchup, select it, export it to an ASE file (using HardPCM's ZiggyMesh ASE exporter for Sketchup) and import it into Sketchup. I also now know (thanks to the nice people in this forum) how to make it stand-on-able (invisible object with stand on properties set).


However, what do I need to do in Sketchup for the object to have multiple surfaces, so that, when I double-click on it in Muvizu, I get more than one surface to paint a different texture on. The object I am creating is a multi-panelled door and I want each of the 4 panels and the door itself to be capable of having a different texture. I have tried -


1) Creating the door then each panel separately, making each a group and creating one component incorporating all five groups.
2) Doing as above but making each group into a separate component, giving five components.


I select the whole door and export. But, either way, Muvizu seeks the door as having only one single paintable surface rather than five paintable surfaces.


Once again, thanks in advance.
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26/12/2014 15:06:56

shiningmonk
shiningmonk
Posts: 23
I think I've solved it (by trial and error!), can someone please confirm this is the right method?


I just paint each surface in Sketchup a different colour, using a different texture map stored as a 256x256 BMP file in C:\UT3. So I might have the following files in C:\UT3 each being a 256x256 BMP in a different colour, as the filename indicates:


toto.bmp (the mandatory file, usually pink),
blue.bmp
yellow.bmp
red. bmp
green.bmp etc.
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26/12/2014 16:56:09

fazz68
fazz68
(Account inactive)
Posts: 767
whatever texture you add to a sketchup model you have to have a copy of that texture in the folder where you have that model. you only need the toto.bmp file because muvizu wont import .ase files without it.

so in the folder for that model you will have...
toto.bmp
(whatever model).ase
and the texture files
edited by fazz68 on 26/12/2014

ok i just noticed you are using the low collision ziggy exporter. if memory serves me right wharever textures you add to a model using it should give you the texture boxes when you import into muvizu.

also when you are in sketchup try and explode the model as much as possible so there are are no groups or components. that might do the trick. i dont think you need components using that exporter. im sure when ziggy is around he'll give you more accurate help. i dont use that exporter so im not 100% sure on how it handles textures.
edited by fazz68 on 26/12/2014
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26/12/2014 18:28:39

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
I don't think my Ziggymesh thing can effect textures at all, since it just adds a collision box. But you're right, Shining Monk, in that all you really need to do is make sure each surface (that you want to distinguish) has a different texture assigned to it in Sketchup (regardless of what it looks like), so that you have the option to 'paint' that surface in Muvizu. I usually just use the default Sketchup textures to mark out the areas I'm interested in.
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