04/02/2012 23:25:26
Topic:
Future of Muvizu after BETA
 Dreeko Posts: 554
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I would not be fearful of using a program because it has the term beta attached to it. In fact google has the same status (so I'm led to believe from people in the know) edited by Dreeko on 04/02/2012
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04/02/2012 21:44:57
Topic:
totally stumped by transparent textures help?
 Dylly Posts: 147
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Multi-sub object material 3ds Max is from, young Jedi...ahem however there is a free lite version available from Turbo Squid, just register....but whether it can handle complex materials is a bit beyond me.
Jamie was the one that showed me some tutorials on transparency, and I’ve still not fully cracked it myself but to get your wine glass transparent into muvizu
I would use gimp or photoshop to play with the texture. In Photoshop just move the opacity slider of the layer so that the layer is semi transparent and save the document as a single layered document in either .png or .tga format. When you import into Muvizu import, click don’t use id, set alpha to transparent and leave as single sided. Now when I do this, I end up with a semi-transparent object. In Gimp remember to add alpha to the layer you want to be transparent and merge down each layer, don’t flatten image as this removes the alpha channel, until you have a single transparent layer, and then import into Muvizu.
I think I’ve sorted out the problems I was having with opaque bits of a model being transparent...I did say think...well I think it has something to do with the background colour of the original image map...still experimenting...!
Hope this helps if not mail me a link to the prop and I will try and get it into Muvizu semi opaque or transparent...see through?
Tim
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04/02/2012 21:28:25
Topic:
totally stumped by transparent textures help?
 ziggy72 Posts: 306
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Dylly you're a genius, but I have a coupla questions... How do you make a 'multi sub/object material', and in what program?
I read elsewhere (on another of your posts, can't remember which one) that you could create a transparent texture using alpha channels on TGA files and what have you - I tried it, step by step, and it didn't work for me at all. See, really all I'd like to know is this - I have a (.ASE) wineglass, all one texture, and I want to make it semi-opaque - can it be done in Muvizu? And windows, God how I'd love to have windows with some glass in them. I've often wondered why there are transparent patio doors and helicopter canopies (like Mysto pointed out) and yet no windows.
Anyway, I await your wisdom, Master Yoda
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04/02/2012 18:36:02
Topic:
Future of Muvizu after BETA
 inlimbo Posts: 69
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They will likely never charge in the future (unless you are on the cusp of making a lot of money with your Muvizu made movie). Also, you can download and archive each release and ensure that you will always have a free version. Ultimately you could look at it another way:
Most free animation products will not compare to Muvizu, and you might as well get started with one piece of software (whether it is Muvizu or something else). You might consider just making a movie. Don't talk yourself out of making movies and learning how to make them. Don't wait! 
Also, you will always have to learn or relearn features in any piece of software. This is true of free or paid software. Whether you switch to a new program or have to learn newly added features to software you've been using. When you learn 3D movie making programs and also the principles of good filmmaking you will have skills that transcend individual programs. You can easily learn new apps and be on your way.
__ edited by inlimbo on 04/02/2012
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04/02/2012 16:57:48
Topic:
Future of Muvizu after BETA
 Valero Posts: 1
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I am new to muvizu and as such I am a bit hesitant to inmerse in a 'beta' program that may grow to the point that later requires monetary investment that were not present at the development stage. I do not want to be stuck investing so much time and energy and then later have not choice but to go along with any future limitations that are none existing today. What are the future plans of Muvizu after the 'beta' stage?
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04/02/2012 07:57:53
Topic:
Feedback Thread - v0.19b release (January 2012).
 ukBerty Posts: 213
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Ziggy - you're not alone. I had to revert to 0.18b for the same reason. I have been told it is fixed in the next release though, so we'll just have to be patient.
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03/02/2012 21:36:35
Topic:
Feedback Thread - v0.19b release (January 2012).
 ziggy72 Posts: 306
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Finally installed this version, and it's pretty good - the muliple audio tracks and character effects will be very handy (although I fear the Vomit and Fart effects may get overused by some Muvizuers - you know who you are! )
So far so good, so I loaded up a set, it runs real slow, but it runs, and then I turn off the lights, then on again. It tells me it's compiling shaders...for over 10 minutes. I thought well, okay, the first time it does it, it might take a while so I turned off the lights and then back on again and guess what? It's still compiling again as I type this, and will still be doing it long after I've finished. I think, unless you have a fix for this, I'll just be going back to version .18 for now. Well, once it stops compiling anyway. Sigh. It was all going so well too - even the timeline zoom's fixed.
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03/02/2012 15:18:34
Topic:
Anyone using Muvizu in the classroom?
 Luscan Muvizu staff Posts: 120
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I've encountered people that use Muvizu in the classroom for drama classes (having the kids read their parts out and then animating it to these characters can be great if you don't have the space for a stage).
Soft roleplay in Muvizu is easy to do since you can have multiple characters interacting very simply.
Muvizu can also be used to make art galleries. If you take pictures of the various works of art created by your students you can import them to Muvizu and place them onto objects as textures (the backdrops and picture frame props all support having textures placed on them). A character can then walk through this gallery, talk about the paintings and the final video can then be uploaded to YouTube and then put on your school website for everyone to see.
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03/02/2012 14:14:08
Topic:
Anyone using Muvizu in the classroom?
 CarolineF Posts: 1
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Looking for ideas on how to use Muvizu with teachers and students - especially Post 16 learners, I am sure it is used lots - any good suggestions? Thanks
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03/02/2012 14:07:12
Topic:
Every Body Can help me
 Luscan Muvizu staff Posts: 120
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Neil wrote:
RainMan wrote: I Love You Luscan xD Hey! Get to the back of the queue! He gives me lollipops and bought me a stuffed puppy dog. True story. 
Yeah only so you could vent your frustrations to it. :P
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03/02/2012 11:22:43
Topic:
Every Body Can help me
 Neil Muvizu staff Posts: 252
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RainMan wrote:
I Love You Luscan xD Hey! Get to the back of the queue! He gives me lollipops and bought me a stuffed puppy dog. True story.
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03/02/2012 11:17:11
Topic:
Every Body Can help me
 RainMan Posts: 7
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Luscan wrote:
We have a Van listed under the vehicle objects but without seeing the model that you're interested in I'm not sure how much help we can be. If you can find the object in Google Sketchup on the Sketchup warehouse you can run it through the ASE exporter to turn it into an object Muvizu can work with. Dylly has done some brilliant work and tutorials on the Sketchup-Muvizu process. Give it a look http://muvizu.com/Forum/topic1452-sketchup-to-muvizu.aspx
I Love You Luscan xD
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03/02/2012 09:28:03
Topic:
totally stumped by transparent textures help?
 Dreeko Posts: 554
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Dylly wrote:
So in effect it's like attaching a backdrop, with a transparent avi on it, onto a model
Yeh, I had a similar idea a while back about applying avi's but on to characters...
If we were to import one of the character textures templates into a video editing package (vegas, after effects etc.) and ensure that the video output dimensions remained the same as the template, we could create animated character textures by cropping and resizing small animations (a beating heart, animated tron style outfit etc) and placing them in the appropriate place on the body.
Yip, there is a fair amount of potential for animated textures. I have created a few that I'm still waiting to use for the right project eg a rain dripping down a wall and a rain bouncing on the ground texture.
There is definitely still so much that can still be created for Muvizu.
Sky's the limit
Cheers D
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03/02/2012 04:48:14
Topic:
totally stumped by transparent textures help?
 mysto Posts: 274
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Since I've started using Muvizu my main focus has been to take what the program is currently capable of doing and try to create the best animations I can with the program all by itself. I guess I'm just a simple animator but I'm quite happy being that. I'll always try to create the best videos I can with Muvizu.
You and a few other Muvizuer's are taking Muvizu to whole new levels and IMHO I think it's great. It's the creative efforts and hard work and research of the Muvizu staff and people like you that are going to make Muvizu something even more special then it is right now.
Keep up the great work Dylly. edited by mysto on 03/02/2012
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03/02/2012 01:34:59
Topic:
totally stumped by transparent textures help?
 Dylly Posts: 147
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Hang on to your hats...I've had a Wright Brothers experience...whilst fiddling about trying to get the textures to work on the bee/wasp, I discovered how to make a 'multi-sub/object material' which has given me the ability to put several texture maps onto a single model. Although I've still not worked out how to get the bits I want transparent and everything else opaque. I moved on to trying to het the shot of my insect flying...discovered that I couldn't direct a grouped objects movement...discovered that I'm not deft enough to direct two objects to move in unison...HOWEVER
I did work out how to make a model and project wing movement onto a transparent section that is part of the model, by using a 'multi-sub-object' material and Jamie's transparent avi technique. So in effect it's like attaching a backdrop, with a transparent avi on it, onto a model (only better fitting) and being able to direct the objects movement.
Now I still have problems with the transparency of the objects but... propellers animated onto the front of an aeroplane model, rotors on a helicopter...moving wheels on a car....it's making my brain click over a bit...!
Here's a very short clip of it all working, with the settings I've used below that.

For some reason the insects legs seem to be using the same colour as the wings plane...and I do need to spend a bit of time animating the wings properly...but does it have possibilities? edited by Dylly on 03/02/2012
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02/02/2012 17:55:38
Topic:
Microsoft Kinect
 cdunaway Posts: 10
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Just out of curiosity, do you have any specific reasons why Muvizu should not support the Kinect? No one suggested that it should replace any existing tools, but if Muvizu supported it as an optional tool, it could open up a world of possibilities IMO.
The Windows version of the Kinect has added new features and improved others and MS has provided the SDK for free.
I don't know if it can be integrated wth Muvizu, be there seem to be many requests for different character actions. I think the Kinect would make it easier to create more.
Just my 2c
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02/02/2012 16:37:20
Topic:
totally stumped by transparent textures help?
 mysto Posts: 274
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I'm not an expert on the subject but it would seem to me that there would be a way to do what you are wanting. Look at the helicopter model in Muvizu. The cockpit bubble is transparent while the rest of the model is opaque. Maybe one of the devs can chime in here with some advice?
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02/02/2012 16:11:10
Topic:
totally stumped by transparent textures help?
 Dylly Posts: 147
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I'm having some problems with a prop I've made. I want to make part of it transparent or semi transparent (the wings). I've followed all the tutorials I can find...but either the model shows opaque in Muvizu or I get a nice transparency on the bit I want but then other sections of the model become transparent. Anyone know what I'm doing wrong?
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02/02/2012 14:59:36
Topic:
Microsoft Kinect
 Wizaerd Posts: 78
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Please, no... If you decide you must absolutely do this, make it optional only please.
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02/02/2012 14:56:12
Topic:
The Death of Barry the Roofer with Vertigo
 KerryK Muvizu staff Posts: 121
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Very nicely done Toonarama! Really enjoyed watching it. Brilliantly shot - you guys are ridiculously talented.
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