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23/05/2017 10:50:38
Topic:
Unlimited licencing question

Anticip
Anticip
Posts: 36
Hi guys !

I read on this post : http://www.muvizu.com/Blog/204/Announcement that most comment ask for unlimited licencing.

Though I completely understand that digimania stopped trading last april I am not sure I completely understand those comments so if you guys could please enlighten me

I have bought last july Muvizu Play + including most official packs (apart from VR and 360), does it mean that my Muvizu Play + licence has an expiration date ? I'm using the software for business pruposes so I need to know if I have to find a contingency plan.

Was I correct to assume that as long as I have the software and its packs on my computer I will still be able to use it, without any updates or tech support ? Or do I have an expiration date to take care of ?

I've read comment such as :
"I agree, please make the keys unlimited. It has already happened to me twice, that I received and error and needed support to help. With no support, I will not be able to use the program in event of an error"


Can it blow up on my face like that ?
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23/05/2017 09:14:45
Topic:
Indy Jones and the Temple of Zu

Amissimal
Amissimal
Posts: 2
Impressive, but I notice a lot of noice in the audio...(sorry for my bad english)
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23/05/2017 05:43:00
Topic:
Indy Jones and the Temple of Zu

doby
doby
Posts: 22
That was great!
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23/05/2017 04:00:52
Topic:
Indy Jones and the Temple of Zu

clayster2012
clayster2012
Posts: 565
PatMarrNC wrote:
love the sets, Clayster! You've done a very good job of building a place and not just a set. I look forward to seeing how this story develops!


Thanks pat glad you liked it, I have built 9 set for this project so for and may make a few more, the hardest was the Temple!
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22/05/2017 20:30:07
Topic:
My 4th episode finally finished with new features!

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
Nick, great job with this episode! Looks like you changed the character's skins? They look more realistic to me than in past episodes, unless I'm just seeing them more closely. Your sets are very nice and texturing overall is top-notch!

I like the way your dialog is presented as banter... especially for the situations you present, that method of developing dialog works very well.

Great job!
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22/05/2017 20:25:02
Topic:
Indy Jones and the Temple of Zu

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
love the sets, Clayster! You've done a very good job of building a place and not just a set. I look forward to seeing how this story develops!
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22/05/2017 19:11:42
Topic:
Indy Jones and the Temple of Zu

clayster2012
clayster2012
Posts: 565
Part two will be out in a couple of weeks, my job only gives me a few hours after I get off!
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22/05/2017 18:27:40
Topic:
Indy Jones and the Temple of Zu

clayster2012
clayster2012
Posts: 565
Here's a new video, it has three parts to it because Im making it way too big..lol! anyways I'm trying out new tricks so I hope you enjoy!

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22/05/2017 14:38:29
Topic:
sale on Silo 2.3.1

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
ikes wrote:
PatMarrNC wrote:
update: the FBX output doesn't work in Muvizu. I'm guessing it's a newer variant of the FBX format than the 2012 version that works in Muvizu. Bummer.


Hi Pat,

That's strange, what version is the FBX exporter? The FBX 2014 version from Daz3D Studio does work with muvizu.


I've heard thru the grapevie (Urban Lamb, as I recall) that the newer variants of FBX don't work in Muvizu, but I haven't done exhaustive research to see what year it stopped working. When I used the Autodesk FBX converter, the 2012 variant worked, and some later ones didn't. Perhaps I jumped to an incorrect conclusion about the break point.

But the point of my post wasn't to declare empirically what year the FBX version stopped working in Muvizu. It was to express my disappointment that the long-awaited addition of FBX to Silo isn't going to give me what I need for Muvizu.
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22/05/2017 09:14:35
Topic:
sale on Silo 2.3.1

ikesMuvizu mogul
ikes
Posts: 260
PatMarrNC wrote:
update: the FBX output doesn't work in Muvizu. I'm guessing it's a newer variant of the FBX format than the 2012 version that works in Muvizu. Bummer.


Hi Pat,

That's strange, what version is the FBX exporter? The FBX 2014 version from Daz3D Studio does work with muvizu.
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21/05/2017 13:19:38
Topic:
sale on Silo 2.3.1

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
A while back Several Muvizu users bought Silo 2.3.1 when it was offered at a reduced price on Steam.

I just got an email saying there is a beta version available that includes FBX export.


    FBX and Collada support (for easier export to game engines like Unity and Unreal, making Steam mods, etc.)An updated windowing systemUnder-the-hood rewrites (to improve performance and stability)Bug fixes
Note that the beta is currently Windows-only;



link to the download: (scroll down to where it says "TRY THE SILO 2.4 BETA"
http://nevercenter.com/silo/

--------------------
update: the FBX output doesn't work in Muvizu. I'm guessing it's a newer variant of the FBX format than the version that works in Muvizu. Bummer.

--------------------------------
edited by PatMarrNC on 22/05/2017
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19/05/2017 14:20:38
Topic:
Video starts to render then stops halfway through

ikesMuvizu mogul
ikes
Posts: 260
Hi,
Is the start and end range properly set on the timeline?
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19/05/2017 12:13:41
Topic:
Video starts to render then stops halfway through

bmsict1
bmsict1
Posts: 13
In a class of 20 this happens for about 6 students. Any idea why please?
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18/05/2017 14:25:17
Topic:
Unable to download purchased Muvizu assets

ikesMuvizu mogul
ikes
Posts: 260
Hi,

I don't think they are downloads. I think these features are already in muvizu, but you only need to unlock it by activating it with your key.
edited by ikes on 18/05/2017
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18/05/2017 13:25:50
Topic:
Unable to download purchased Muvizu assets

dltanner99
dltanner99
Posts: 12
I have been going through and making sure that I have copies of assts I purchased from Muvizu, and got the latest copies of itsme I would like to have in the off chance that Muvizu's site is taken down following its administration. The problem I have is that I previously purchased the Keyfram, Oculus VR and 360 video expansion, and there is no download button for them. Shouldn't I be able to download as I would any other asset I purchased to get a copy of it? I submitted a ticket, but it seems odd that those three items are singled out. I wish Muvizu the best, as it has so much potential, and there are talented artists that have invested so much time in providing additional sets and characters to the product. I really want to make sure I have a copy of these three products I purchased, and I am just looking for the download buttons. They were not recent purchases.
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18/05/2017 13:00:39
Topic:
Muvizu 360 webseries!

Starhopper
Starhopper
Posts: 10
I'd like to welcome the Muvizu community to follow along the production trail of Samuel Ectolini's Spiritworld!

The role of Muvizu was originally that of previsualization as my filmmaking partner and I explore the world of 360 storytelling but, we've decided to animate it instead.

We've got the pilot episode, The Tale of Dear Maxi, written, cast, and voice recorded. The goal is to have it completed within a month's time.
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17/05/2017 09:38:15
Topic:
Muvizu now importing models more cleanly

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2175
If you don't have it already, here is a .ase exporter plugin for Sketchup 2017 which makes the collision very small to stop objects bumping into each other: https://drive.google.com/open?id=0B-_4UVPr59ACQldMOW1qMEdsZ2c (It's a bit of a bodge of the older exporter, and I plan to re-enable the option to let Muvizu make a collision mesh when I next find time)

The latest version of Muvizu (March 2017) does support .obj files, although they're less reliable than .fbx from what I've heard. I doubt that Muvizu will have the ability to import .skp files in the future.
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17/05/2017 03:04:01
Topic:
Muvizu now importing models more cleanly

dltanner99
dltanner99
Posts: 12
One issue I have had with Muvizu is that I never seemed to be able to import models correctly. I have the same Sketchup and conversion tools, but I would often get errors when I tried to import them. Now, I seem to have a great deal more success and better results, even though periodically it tells me that a model is too large or too small. There is such incredible potential with this tool, with iClone going over the top to regulate even the physics of how objects interact. I use both tools interchangeably, and I have learned to work with all manner of digital models and visual/audio tools. I am still reliant on the great artists on Muvizu for assets, but I think this latest release has come a long way in fixing imports of fbx and ase files. Now, if only it would allow for obj and skp, I would consider that a major leap in compatibility. Well done!
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16/05/2017 15:07:03
Topic:
My 4th episode finally finished with new features!

theotherguy
theotherguy
Posts: 171
Gee thanks! Actually she's pretty much a 'stock' character - I tweaked the hair a bit but everything else, necklace etc. is out-of-the-box. She also has the best 'moves' that convey personality. Whoever designed this character and programmed the moves and 'weight-mapping' (?) to make it dynamic, deserves a medal, it's the best model in Muvizu as far as I can tell.
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16/05/2017 04:02:46
Topic:
My 4th episode finally finished with new features!

DeannaC
DeannaC
Posts: 25
theotherguy wrote:
I made my own 3-D sets and mapped suitable textures i.e. an entire real-life bar, on the walls.


I love her fashion statement! Great hair and necklace. lol.
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