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Home ? How Do I ...? ? Pause/ slow direct character actions

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13/02/2016 06:56:20

theotherguy
theotherguy
Posts: 172
Hi y'all, one of the toughest things to do in Muvizu is direct character actions. I generally have to just cram them all in there and then fiddle with them on the timeline, which is time consuming and aggravating. It would be nice to just pause and restart without going through the 3-2-1 stuff, or better still just click on the timeline and put the action you want where you want it. Since I'm working with other backdrops etc. I know exactly when things should happen down to the second, even if I could slow the timeline down, that would be better than nothing. Any suggestions?
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13/02/2016 16:38:48

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
I think we're stuck with the current system for a bit longer. Personally, I work out what actions I'm going to use, hit record, then hit Action Idle Action Idle etc in rapid succession until I'm done. Then I space them out on the timeline to get the desired result. Then I do the head movements pass, the eyes, and finally the eyelids. I do also hate the 3-2-1 count though, it just wastes time...
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14/02/2016 01:50:05

theotherguy
theotherguy
Posts: 172
Thanks I'll try your system. I would like the superfluous 3-2-1 sequence banned forever. If a character has a limited set of motions why not assign a keystroke/number to each to aid in adding to a timeline?
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14/02/2016 07:38:30

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
I used to use Muvizu on a really slow computer, and the 321 was helpful since that's the amount of time it would take for the computer to unfreze after hitting record.
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14/02/2016 19:35:34

theotherguy
theotherguy
Posts: 172
MrDrWho13 wrote:
I used to use Muvizu on a really slow computer, and the 321 was helpful since that's the amount of time it would take for the computer to unfreze after hitting record.

Muvizu is a lot closer to being a game than an animation program. I have two computers running Muvizu, one is considerably faster than the other CPU and memory-wise, however I use the slower computer for Muvizu because it has a much faster Video Card - Nvidia GTX 750 - than the other. I imagine that unless you have a really old computer buying a new video card would make Muvizu run way faster, and the 3-2-1 business is simply annoying anyway.
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14/02/2016 20:45:22

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
theotherguy wrote:
MrDrWho13 wrote:
I used to use Muvizu on a really slow computer, and the 321 was helpful since that's the amount of time it would take for the computer to unfreze after hitting record.

Muvizu is a lot closer to being a game than an animation program. I have two computers running Muvizu, one is considerably faster than the other CPU and memory-wise, however I use the slower computer for Muvizu because it has a much faster Video Card - Nvidia GTX 750 - than the other. I imagine that unless you have a really old computer buying a new video card would make Muvizu run way faster, and the 3-2-1 business is simply annoying anyway.

It's probably just something I've become used to now really. :P
It reminds me of the time when Muvizu made a whip sound effect every time you created a new camera. Annoying, but you get used to it.
Although I agree that you should have at least an option to remove the countdown.
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