07/09/2011 19:48:13
   simonheffer Posts: 93
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I used Emily's farm set for one scene and although I hit the delete button on the timeline for camera movement, camera 1, at least, was still moving. Had to recreate the cameras to fix it.
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08/09/2011 11:16:33
  CrazyDave Posts: 98
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Hi Simon,
I can't seem to find a problem with deleting camera movement here? Have you any ideas what steps I can follow to reproduce the problem?
Cheers, Dave.
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08/09/2011 11:34:32
   simonheffer Posts: 93
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Hi Dave, Well, all I did was load Emily's farm set and hit the little bin next to the camera movement track on the timeline. But when I played the scene via the timeline the camera was still moving. 64bit Muviizu. I'll try it again tonight and see if I can reproduce it.
Simon
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08/09/2011 12:37:30
   Danimal Posts: 274
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I've seen a similar thing occur with character movement. You delete the movement but the character still walks. OR... you move the character movement forward on the timeline and he still walks as he did before at the original time, then suddenly teleports back to his starting point and walks again at the new time.
Kinda odd.
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08/09/2011 12:48:57
  CrazyDave Posts: 98
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simonheffer wrote:
Hi Dave, Well, all I did was load Emily's farm set and hit the little bin next to the camera movement track on the timeline. But when I played the scene via the timeline the camera was still moving. 64bit Muviizu. I'll try it again tonight and see if I can reproduce it.
Simon
I've tried 3 times with the farm set. Once on 64 bit and twice with 32 bit. Can't reproduce this just now but have raised an issue internally in case the testers can find something.
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08/09/2011 12:50:37
  CrazyDave Posts: 98
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Danimal wrote:
I've seen a similar thing occur with character movement. You delete the movement but the character still walks. OR... you move the character movement forward on the timeline and he still walks as he did before at the original time, then suddenly teleports back to his starting point and walks again at the new time.
Kinda odd.
I saw that in old releases but I thought that such issues had been fixed. Let me know if you see any such behaviour in the new release (particularly if it does not involve loading from old sets where problems may exist and have been saved in the file due to old bugs).
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