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Home ? Characters ? Reset head movement so action can happen?

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22/01/2012 17:35:29

Steven547
Steven547
Posts: 66
I have an action where the character does the "head banging" action (think it's Mosh pit?).

The first step, is he looks around. (Using the head movement action). Then I implement the "Mosh pit" action. However, because I've moved his head, the head does not perform the "mosh pit" action, instead he does the action, but the head stays up, instead of headbanging.

How would I get it to perform correctly? Is there a step prior to adding the "mosh" pit? A "reset" of sorts?

Thanks.
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22/01/2012 18:31:43

mystoMuvizu mogulExperimental user
mysto
Posts: 471
If the head is not in the "default" position before you implement another action the characters head will stay where you last placed it. To get around this here's what I do...

After you are finished recording your head movements hit the "release" button on the head movement window while still recording. This will put the characters head back in the "default" position. When you record your next character action his (or her's) head will go along with the movements that were programed to the next actions you want.

I hope this helps, if not let me know and I'll try to explain it better for you.
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22/01/2012 18:36:38

Steven547
Steven547
Posts: 66
Thanks! So I understand this, AFTER the head movement, RELEASE, then I can have the other actions implemented, right? Would this basically be the same method for all other actions then? Especially with the "eye" movement, etc..
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22/01/2012 19:18:20

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Steven547 wrote:
Thanks! So I understand this, AFTER the head movement, RELEASE, then I can have the other actions implemented, right? Would this basically be the same method for all other actions then? Especially with the "eye" movement, etc..


Yup - in Muvizu, it's usually best to just do one type of action, then correct the timing in the Timeline later on. Eye Size, for example, cant be animated over the top of Eye Movements (without resetting the eyes) so you would do that later, then move the Size blocks back (to the position you originally wanted) in the Timeline (if the new version has fixed this issue then ignore that!). For the head movements, do them first, release the head, then record the Mosh Pit action, then move the Mosh Pit action back to where you wanted it. You have to creative in your timing, you see
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22/01/2012 20:13:17

Steven547
Steven547
Posts: 66
Thank you very much for the help!
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Home ? Characters ? Reset head movement so action can happen?