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26/08/2010 11:25:14

freakmoomin
freakmoomin
Posts: 272
Good topic!!!

weve had a few requests for a lying down state now so thats one i think we defo need to address at some point......

good sugestions

kev
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26/08/2010 12:01:53

glasgowjim
glasgowjim
Posts: 698
Hi Kaynine,

The Angry Subtle "Hands on Hips" and Sad Subtle "Hold Bridge of Nose" animations have the character shaking their head a little, but I can't think of any that get the character to shake their head a lot.

The listing system is changing slightly for the new release - you will be able to click on a heading and view all of the animations in the sub categories.

I love the idea of a "Curled Up" initial state - it makes a lot of sense, especially with new Dog character.

Thanks for the suggestions, I have passed them on.

Take care,
-Jim.
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03/09/2010 12:24:24

toonaramaMuvizu mogulExperimental user
toonarama
Posts: 661
Some more suggestions
1. More "everday" actions
2. More initial states

3. Football/Sports actions

4. Music/Band based actions
Thanks
Mick
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12/09/2010 20:25:11

artpenMuvizu mogulExperimental user
artpen
Posts: 362
Ok, I think these animations would be good

1- A floating budda style peace animation
2- The michael jackson smooth criminal lean animation
3- The invisible wall illusion animation.
4- The poisoned choking animation.
5- The David Brent animation dance... ha ha ha
6- The Nazi salute, or the Nazi march.
7- The fingers in ears awaiting a loud "BANG!!" Animation
8- The ninja 3 flip hand spring somarsault-
9- A michael jackson style spin animation.
10- A speed skating, surfing, or balancing on tightrope animation.

So, there's my ten aninations, I think could give us a chuckle
p.s your doing a class job, long live muvizu studios...
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13/09/2010 09:54:52

toonaramaMuvizu mogulExperimental user
toonarama
Posts: 661
Kaynine
I am in absolute agreement with you on this.
We both know what a wonderful product this is but to prevent the repetition building in we either need more movements/expressions (and I again agree that more subtle ones would be the most useful at the moment as we have plenty of very expressive ones and i am not sure how responsive the expressiveness slider is) OR a way to create/amend existing expressions.

I seem to remember mention of being able to alter the timing of the movements which may assist.

Toonarama
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13/09/2010 10:08:29

toonaramaMuvizu mogulExperimental user
toonarama
Posts: 661
a couple of other things that may help:

The introduction of more walks. Animation books usually go to great length describing how to do walks and always stress the importance of the walk in defining a character.

Introduction of mor face shapes
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13/09/2010 10:10:30

artpenMuvizu mogulExperimental user
artpen
Posts: 362
I agree, muvizu also needs a lot of facial animations to express the emotion in our characters.
To really tell a story, you need the emotion, Disney spoke of this as a. Must if you were to have
people believe.
Facial animation, like the wink, shrug your shoulders in confusion ect,
I,ve wondered if muvizu could have a ( Hold a facial pose ) when doing dialog?
Maybe this could help with facial expression?
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13/09/2010 10:15:37

freakmoomin
freakmoomin
Posts: 272
This is a great topic.

We are in the process of doing some 'rock band' anims, so there will be LOTS more anims to pick from. singing, dancing, playing instruments etc

we are also looking into a system where locomotion and animation of the top half can be overlayed so this will open up a whole host of new possibilitys.

but yes we are always looking to expand and improve our animation set.

so keep the ideas coming
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13/09/2010 10:42:13

toonaramaMuvizu mogulExperimental user
toonarama
Posts: 661
I think that the ability to add facial movement such as say smile, frown, grimace etc (as we currently can with eyes and head) would be a real boon.

Not sure how far the object animation will go but a "squashiness" and "stretchiness" slider would be quite nice!

Interested that music actions are to be added; will the guitar player be able to hold a guitar to play though or are we going to get a loada long-haired air guitarists?
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13/09/2010 10:45:47

glasgowjim
glasgowjim
Posts: 698
They are adding instruments, so your character won't be playing the air guitar (unless you want them to - Freakmoomin is also making an air guitar animation).

I have also made this topic a sticky, as it has a lot of good ideas in it.
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13/09/2010 11:16:06

artpenMuvizu mogulExperimental user
artpen
Posts: 362
The object animation with instruments will be a winner
I've got a few music videos in the works...

Ps Bring back ELVIS RIP!!! Cool
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13/09/2010 15:09:13

ghrenig
ghrenig
Posts: 39
How about some guns being drawn and shooting. Kneeling, standing, lying down with pistol, rifle, laser blaster, chansaw etc or selectable object. Being shot action - as bullets hit

Ease in and ease out and a timeline control or slider on the speed of the action.
Eye brow movement control and animation similar to eyes.
Maybe a way of combining facial smaller actions into a sequence that could be the added as an named action.eg Raise left eye brow: look left: look right:Raise Right eyebrow.
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13/09/2010 15:31:39

zacchang
zacchang
Posts: 23
Cant wait for the band animations,I'm working on a full lenght Muvizu music video and need the instruments and playing animations to make it work! Any idea of a timeline on when they might be ready?
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13/09/2010 18:45:59

Than
Than
Posts: 127
I'd generally like more subtle animations for when charaters are just standing about.
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13/09/2010 21:47:32

Robwelsh
Robwelsh
Posts: 20
Yes I agree with Than there..... subtle stuff. Nonchalant, if that counts as a category! Lots of classic toons work on that contrast between the lazy super-chilled and the extra active, hyper almost. Think Droopy, Foghorn Leghorn...
Also perhaps a library of job related stuff... sweeping, directing traffic, hammering, all that sort of thing...
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14/09/2010 08:00:08

artpenMuvizu mogulExperimental user
artpen
Posts: 362
The control eyebrows and hold a facial pose would increase the emotion.
We could use these with great results...
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14/09/2010 08:10:09

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1258
Kaynine wrote:
While I work up a spec for a new computer and continue experimenting with some very basic Muvizu tests, I've been watching a lot of examples in the gallery and elsewhere. I've gradually come to the conclusion that refining and considerably extending the range, type and subtlety of movements will be the key to Muvizu's long-term success --- probably more so than the addition of new characters or character-types.

What has struck me over the last couple of weeks is the frequency with which I keep seeing the same moves in diverse animations. After awhile the novelty starts to pall and I start wishing for something a bit different. From my perspective (and this is just a personal feeling), I think that additional subtlety and variety need to be developed within the existing bands of happy/sad/strong etc..

Even though the Muvizu characters are cartoonish in nature, this doesn't always mean that very dramatic or extreme moves are the order of the day. It may well be that existing libraries of movements could be modified to provide an even wider range of choices from the very subtle to the quite extreme within particular categories of movement.

One consequent problem, of course, would necessarily be an enlargement of the menus from which moves can be selected and maybe the associated need to increase the number of movements which can be linked together so as to create less repetitive sequences.

Because Muvizu, by its very nature precludes users from actually drawing their characters or defining and creating their own individual movements, it stands to reason that as wide and graduated a range of options will need to be available if the program is to have a really long shelf-life in the rapidly evolving world of DIY animation.

That's my two penn-orth anyway.




Very well put.

It really seems that most users are hankering after the same things : subtle movements, facial animations, the ability to hold poses, and a wider variety of animations in general.



On a side note, I still cant believe how much response we get from the devs especially considering that this program is free!




cheers!
edited by Dreeko on 9/14/2010
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14/09/2010 08:38:39

toonaramaMuvizu mogulExperimental user
toonarama
Posts: 661
Absolutely
Muvizu has correctly (I think) started with more extreme and wacky movements allowing some entertaining animations to be created very quickly.

But to allow the software to progress and prevent the animations from all starting to look too similar we need more variation and subtlety in the animations and more control over facial animation.

Also somehow we need to make walking/running easier to control. I find this the most frustrating part of Muvizu and usually cop out and make the movement off screen. I find it virtually impossible to control the direction and stopping point at the moment.

Perhaps to assist some turning animations could be introduced: turn left slowly/fast, turn 180%, turn and run off etc.
Toonarama
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14/09/2010 15:42:57

ghrenig
ghrenig
Posts: 39
I think violence has a place in animation. Often extreme violence as in Tom and Jerry. Dropping large weights on characters and getting squashed or blowing characters up as in Bugs Bunny or characters being hit over the head with hammers and the like with their teeth falling out afterwards. Cartoon guns as in Roger Rabbit where the bullets are animated characters.. It depends on the context and the timing - timing being everthing.
The speed and exaggeration is at the heart of animation. As in running over the cliff and then the delay before dropping down at great speed.

One book I would recommend would be The Animator's Survival Kit- A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators -Richard Williams. He has also released a 16 DVD course which I couldn't afford but might be avaiable at universities or colleges.
Another good book is The illusion of LifeBig Grinisney Animation by Ollie Johnston and Frank Thomas.

I much prefer cartoons to the real life imagery of human characters. As we are so sensitive to any real life looking characters whereas we can suspend belief when it is an imaginary blob or character with similar proportions to a human.
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14/09/2010 20:56:36

beretta
beretta
Posts: 9
More zombie animations perhaps?



Im quite happy with the current library at the moment tho
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